8246 Commits (46d227c755230ea040e080ff27ac81fa482335ff)

Author SHA1 Message Date
staphen 60113bb0b8 Fix brightness of whu casting animations 2 years ago
obligaron 597e6b5f5f Add comment for fully light and fully dark optimiation assert 2 years ago
obligaron 4b7424949f Make IsFullyDark/IsFullyLit respect hell and hellfire levels 2 years ago
obligaron 56044b7021 Introduce IsFullyDark/IsFullyLit 2 years ago
staphen 753633f2ad Don't validate items in Single Player 2 years ago
staphen e0dddb1178 Don't draw non-item cursors as items 2 years ago
Gleb Mazovetskiy 8a135c9c3b Increase OutlinePixels limit from 1024 to 1536 2 years ago
staphen 15e44a19c3 Fix order of events when drawing timeout cursor 2 years ago
Gleb Mazovetskiy 35e93366f6 Replace uses of deprecated u8path 2 years ago
Gleb Mazovetskiy 09e7cfea0e Turn codec into a standalone library 2 years ago
Gleb Mazovetskiy 3b0cde6704 Turn utils/format_int into a standalone library 2 years ago
Gleb Mazovetskiy 495e583e64 Turn utils/file_util into a standalone library 2 years ago
Gleb Mazovetskiy 164dc9dc87 Turn util/parse_int into a standalone library 2 years ago
Gleb Mazovetskiy 3e22e8065b Turn util/str_* into a standalone library 2 years ago
Gleb Mazovetskiy 713c04838c Turn utils/utf8 into a standalone library 2 years ago
Gleb Mazovetskiy 706905fd59 SDL1: Fix windowed video mode 2 years ago
Eric Robinson a30f7c0b8e
Randomize Unique Item Generation (Reverse compatible) (#7060) 2 years ago
Gleb Mazovetskiy 637b51c103 Fix a few more warnings 2 years ago
Gleb Mazovetskiy 56342126bf Log: Avoid making strings that won't be printed 2 years ago
Gleb Mazovetskiy e078b46fec Remove static_bit_vector 2 years ago
Gleb Mazovetskiy b6347fb194 clx_render: Further simplify outline rendering 2 years ago
Gleb Mazovetskiy 2e7d565b05 CLX renderer: Cache the last drawn outline 2 years ago
Gleb Mazovetskiy ee8ca1c005 Greatly simplify outline rendering 2 years ago
Gleb Mazovetskiy 2c8b0cb0c3 blit_impl.hpp: Fix incorrect assumption 2 years ago
Gleb Mazovetskiy 5ff588d402 Fix some compilation warnings 2 years ago
Gleb Mazovetskiy aa0476b0cc Use -O2 for render code even in release mode 2 years ago
Gleb Mazovetskiy 07597078cc blit_impl: Add length assumptions 2 years ago
staphen 78eb3c7fe9 Parse TCP host using hostname:port format 2 years ago
Gleb Mazovetskiy bae4030d7b Simplify CLX rendering 2 years ago
Gleb Mazovetskiy ee76c860b7 blit_impl: Use <algorithm> with unseq policy 2 years ago
Eric Robinson 557fd2a4a3
Fix illegal spell levels (#7112) 2 years ago
staphen 22150018ae Don't dereference nullopt in DebugCmdLevelUp() 2 years ago
Gleb Mazovetskiy 15791ee6ad Demomode: Set scancode for keyboard events 2 years ago
staphen af07b71127 Fix crash loading game with Search missile 2 years ago
staphen ce60a17fd5 Fix OOB when debugging megatile data near the edge of the dungeon 2 years ago
staphen 2ddcc7118a Hiddens are no longer omniscient 2 years ago
staphen eb5e32aee5 Fix level conversion when migrating saves between Diablo and Hellfire 2 years ago
Eric Robinson 692365fe8c
Clean up: MakeLightTable() (#7089) 2 years ago
matheusgomes28 7848ab731e
Splitting CheckInvPaste() into smaller functions (#6984) 2 years ago
Eric Robinson a4d8aea921
Clean up: AddShrine() [Second attempt] (#7094) 2 years ago
Eric Robinson 9f6055a4a1
Clean up CalcPlrItemVals() (#4052) 2 years ago
Eric Robinson 0ac30d101d
Refactor TileHasAny() (#7085) 2 years ago
Eric Robinson 368fa7f7e8
Clean up: DrawDungeon() (#7090) 2 years ago
Tully-B 59ae17dff5
Patch up wrong tree tile near Hive entrance (#7061) 2 years ago
Eric Robinson ed0b3fde14
Bugfix: Invisible monsters/towners in solid tiles in vision range (#7084) 2 years ago
djvs a6e2481a3e
Option to not pause the game when the window loses focus (#7046) 2 years ago
KPhoenix 2f9c75e911 Clean up: ProjectileTrapDamage() 2 years ago
KPhoenix 459aa0d20c Clean up: DrawView() 2 years ago
KPhoenix b00bf4e5d3 Clean up: DrawMain() 2 years ago
KPhoenix 3505ec1e18 Clean up: DrawFPS() 2 years ago