Michael Reim
38992de580
Handle DragonFly BSD in CMakeLists.txt
6 years ago
Anders Jenbo
f1a193e1e2
Merge branch 'master' of github.com:diasurgical/devilution
6 years ago
Anders Jenbo
3f30534e9f
Fix building OpenDingux images
...
The icons appear to be referenced incorrectly not not valid for the
device.
6 years ago
pionere
92cc9d589c
Apply another bunch defines
6 years ago
pionere
ba1f473e34
NUM_CLASSES
6 years ago
pionere
d3fd97705f
invitem
6 years ago
pionere
fa718398a3
map type
6 years ago
pionere
146d4114f9
slots
6 years ago
pionere
b948f0212c
MAXBELTITEMS + PMSG_COUNT
6 years ago
pionere
92646a8950
townwarps count has nothing to do with MAX_PLRS
6 years ago
pionere
a969588bff
DTYPE switches
6 years ago
pionere
f0a51ccf65
use defs instead of literals
6 years ago
Anders Jenbo
5408576f2a
Merge branch 'v1.0' of github.com:diasurgical/devilutionX
6 years ago
Anders Jenbo
d9a1c2ae17
Fix keyboard not working for non-Switch in menu
...
Fixes #869
This was missed when backporting Switch Keyboard fix in
3ef2228d85
6 years ago
Anders Jenbo
1c0176fcb7
Add Switch readme
6 years ago
Anders Jenbo
8377f102b7
Merge branch 'v1.0' of github.com:diasurgical/devilutionX
6 years ago
qndel
fb8955dd5c
control_print_talk_msg cleanup
6 years ago
qndel
a78d532e2c
DrawGoldSplit cleanup
6 years ago
qndel
af76de2563
CheckSBook cleanup
6 years ago
qndel
f5ab247c42
CheckChrBtns cleanup
6 years ago
qndel
703ec92566
control_check_btn_press cleanup
6 years ago
qndel
0ef6d9e97b
DoPanBtn cleanup
6 years ago
qndel
f0f33571a6
DoSpeedBook cleanup
6 years ago
qndel
1e5554ec6f
DrawChr cleanup
6 years ago
Anders Jenbo
4bf4ebeb19
Correct navigation in the difficulty select screen
6 years ago
Anders Jenbo
7f4839cc31
Update icons
6 years ago
Anders Jenbo
27e171e874
Fix SDL1 builds
6 years ago
Anders Jenbo
3ef2228d85
[switch] Leave TextInput running
...
Text mode is on by default. Calling SDL_StartTextInput() will start the
virual keyboard, but does not allow for a default value. Calling it as
well as switch_start_text_input() will start the keyboard a secound
time.
We still turn TextInput off on other platforms when it's not needed as
it can require additional resources.
6 years ago
Anders Jenbo
42af8b938f
Fix SDL1 builds
6 years ago
Anders Jenbo
88c85c54de
[switch] Leave TextInput running
...
Text mode is on by default. Calling SDL_StartTextInput() will start the
virual keyboard, but does not allow for a default value. Calling it as
well as switch_start_text_input() will start the keyboard a secound
time.
We still turn TextInput off on other platforms when it's not needed as
it can require additional resources.
6 years ago
gogogogi
b2f60727bc
Fix PPA debian building version and git commit ( #753 )
6 years ago
Anders Jenbo
fbf0713185
Correct Firebolt manacost
...
This partially reverts 4b74890489
Thanks to @Orthotope for pointing this out
6 years ago
Anders Jenbo
8208c3bdaa
Fix DRLG_L3SpawnEdge spawntable (again)
6 years ago
Anders Jenbo
5f8b9e45c0
Fix slow shutdowns on error
...
SDL_threadID was being compared to int and woudl thus always fail,
resulting in the application thinking that another thread was trying to
shutdown.
6 years ago
Anders Jenbo
93358a290c
[SDL1.2] Check if an appropriate video mode exists for the given movie
...
This lets us fall back to software scaling for devices that do not
support a video mode that matches the given video.
6 years ago
Colin Pitrat
56243d9e05
Fix entering player's name with SDL 1.
...
The static bool means there's one copy of the variable per compilation
unit using the header. So changing its value in one compilation unit
doesn't affect the other compilation units. This is clearly not what is
wanted here.
Fixing this requires adding a CPP in SourceS. This is the first one
there, I hope it's not an issue. The sdl2_to_1_2_backports should only
be used with SDL1 so I only include it in the list of sources for SDL1
builds. I'm not familiar with cmake so I hope I don't do anything stupid
there!
6 years ago
Anders Jenbo
9ff05d0bda
Add note about the the non-commerical nature of the project
6 years ago
Anders Jenbo
b2a1bdfdc3
Apply fade out to all colors
...
Fixes #795
6 years ago
Juliano Leal Goncalves
78dbbcf439
Mark executable as DPI aware (per monitor)
6 years ago
Juliano Leal Goncalves
c8da8d7e78
Add integer scaling support. Disabled by default.
6 years ago
mgpat-gm
9e4b25d389
typo: readme.md ( #776 )
6 years ago
Anders Jenbo
9997a6c09c
Use older devkitpro/devkita64 image
...
As of 20200730 the latest devkitpro/devkita64 image has been failing to start because of UID issues.
https://github.com/devkitPro/docker/issues/9
6 years ago
Anders Jenbo
1ff6d9cc24
Fix nightly Windows x86 builds ( #787 )
6 years ago
rsn8887
a51231a121
Fix compilation on Switch ( #764 )
6 years ago
qndel
b67dc43c05
Update README.md
...
new discord link
6 years ago
Marcin Konicki
9a70a5c644
Prevent double free of sound chunk in storm ( #744 )
6 years ago
Marcin Konicki
aace1b46de
Implement `--save-dir` CLI option
...
* Lazy load ini, this also fixes launching the game on Android
6 years ago
Marek Majkowski
c8f9219d35
Bugfix: allow players of level 20 to enter nightmare game
...
Right now we update heroLevel only on "CreateGame" code. This
means you can't enter nightmare/hell game at all - unless you
do createGame first. Let's set the heroLevel global variable in both
create and join game cases.
6 years ago
rsn8887
5c02cb96e5
Fix building with latest SDL2 on Switch
6 years ago
BDC
741cdb2494
Fix memory leak with audio stream not been released
...
SFileChunk was not been release.
6 years ago