256 Commits (2570c2d24018c9e4c17712ce4fe59aceffb264bd)

Author SHA1 Message Date
obligaron bf86114ec3 Sync learned/changed spells 3 years ago
obligaron 7985a9211d Change Player::_pSplLvl to uint8_t 3 years ago
Anders Jenbo 3af438db93 Debug: Improve rendering of light gird 3 years ago
Anders Jenbo 6c893e4977 Remove unused code 3 years ago
obligaron 40bb3aeb45 Replace earflag with DeathReason 3 years ago
obligaron 590c990c80 Introduce Item::getName 3 years ago
obligaron 4cdd7ff2d9 Replace ReturnLevel/LevelTyp/LvlPosition 3 years ago
obligaron 0d2e43daa8 Add search monster/item/object debug commands 3 years ago
Gleb Mazovetskiy 1a1a282d9a Use C FILE instead of C++ streams throughout 3 years ago
KPhoenix 5794aefded Refactor debug commands 3 years ago
KPhoenix d813f13700 `enum spell_id` -> `enum class SpellID` 3 years ago
Gleb Mazovetskiy 1788d2f8ec Remove miniwin 3 years ago
obligaron 0c3b434d76 Make debug command restart compatible with multiplayer 3 years ago
KPhoenix c16b4932b1
Debug: Add maxstats and minstats command (#5539) 3 years ago
Gleb Mazovetskiy 680ab5ec40 Overhaul backbuffer state handling 3 years ago
Gleb Mazovetskiy 41f43ea3f5 Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
Gleb Mazovetskiy 188dc79f6e Make `Players` a vector 4 years ago
Gleb Mazovetskiy 6327e713e0 Lowercase all file paths 4 years ago
qndel 5dc95550ce Add TRN debug command and support for optional class TRNs 4 years ago
qndel aa2b9dab74
fix debug questmap command (#5206) 4 years ago
Gleb Mazovetskiy ba34bafb3f Use SDL events directly 4 years ago
Gleb Mazovetskiy 961866e1c4 CLX: A new graphics format 4 years ago
ephphatha 0ce76a3f13 Add Object lookup method to mimic map::at() 4 years ago
ephphatha 35bf79b007 Use Monster& in PrintDebugMonster 4 years ago
Gleb Mazovetskiy 8ca71272b8 Load all CEL as CL2 4 years ago
Gleb Mazovetskiy 4c1dbaba72 Demo mode: Handle endianness 4 years ago
Anders Jenbo d1189388f5 Use user by reference 4 years ago
Gleb Mazovetskiy 3d4f0b48b8 Remove `TranslateMessage` 4 years ago
Anders Jenbo 16b65120ea Clean up LevelMonsterTypes related code 4 years ago
Mikołaj Piróg 262fa9ac2d
Rename MonsterData members (#5000) 4 years ago
Mikołaj Piróg c38db60d0b
Remove monster name member from monster struct (#4986) 4 years ago
ephphatha c2ccaf2080 Use ObjectAtPosition helpers for dun export 4 years ago
ephphatha 1337ff6ea2 Add check if a monster potentially has leashed minions 4 years ago
ephphatha 4fef842b0b Remove use of ID/index from PlaceGroup 4 years ago
Gleb Mazovetskiy 33ac2cca8e ♻️ Make Monster counters `size_t` 4 years ago
Anders Jenbo 3ae834148a Split event handeling from general miniwin features 4 years ago
Anders Jenbo 2d21fc372e Remove more miniwin code 4 years ago
Anders Jenbo 6a8fd04067
Use player by references (#4938) 4 years ago
Gleb Mazovetskiy 197e1180b2 Add StrCat and StrAppend 4 years ago
Gleb Mazovetskiy c8ddf7df65 Crawl: Move implementation from header to cpp 4 years ago
Vladimir Olteanu bed5bd9ec1 Eliminate CrawlTable 4 years ago
Mikołaj Piróg 15989609a8
Members' name changes and comments in Monster struct (#4861) 4 years ago
Cesar Canassa de971c6a8b
♻️ Refactor AddMonster to return a monster pointer (#4894) 4 years ago
Gleb Mazovetskiy 6949a6f418 Monster: Remove MType/MData pointers 4 years ago
Gleb Mazovetskiy d152d2c0fb Add OptionalOwnedCelSprite 4 years ago
Mikołaj Piróg 7cab074aa5
Correct members' names in monster.h (#4850) 4 years ago
Gleb Mazovetskiy 3178dd5158
Replace most uses of `sprintf` with `fmt` (#4837) 4 years ago
Vladimir Olteanu 5a5111f1d8
Refactor CrawlTable (#4833) 4 years ago
Mikołaj Piróg 2e7ff45fbf
Monster global constants cleanup (#4827) 4 years ago
obligaron 3cb55c95a4 DebugCmdLoadQuestMap: Don't load entry quest lvl if the hero is already on this level 4 years ago