9884 Commits (23f7feba6923d20e3d3f449f8c278475f89ae170)
 

Author SHA1 Message Date
Gleb Mazovetskiy 23f7feba69 BackBufferState: `unordered_map` -> `vector` 3 years ago
obligaron c8c3f9366c Play skeleton kings speech only once and also in multiplayer 3 years ago
obligaron f8705c51a2 Make skeleton king's lair multiplayer compatible 3 years ago
obligaron 610e80f098 Sync break crux 3 years ago
obligaron 31141ffb4d DeltaLoadLevel: Sync objects before items so that closed areas get opened 3 years ago
Gleb Mazovetskiy 0caf60cbc6 CMake: Fix FindSDL2_image.cmake with vcpkg 3 years ago
Gleb Mazovetskiy b382700ba8 help.cpp: Fix unused variable warning 3 years ago
obligaron c18380c2e7 Sync SpawnUnique 3 years ago
obligaron 1b1ea50cba Refactor SpawnItem 3 years ago
obligaron 0711e6af4d Sync SpawnQuestItem (multiplayer quest items) 3 years ago
Gleb Mazovetskiy 4f21264a98 Fix compilation error in help.cpp 3 years ago
Raphaël Colin 9ed249bdb9
Add scrollbar to help window (#5481) 3 years ago
staphen 0bb46d84b1 [3DS] Update link to bannertool 3 years ago
Anders Jenbo 367223bb22 Cancel previous builds when PR is updated 3 years ago
obligaron dc3d797269 GetOffsetForWalking: use uint8_t for animation fraction 3 years ago
obligaron d0978672e9 Make Poisoned Water Supply quest multiplayer compatible 3 years ago
obligaron 5a45ee4eba Update diablo pentagram when quest state changes 3 years ago
obligaron 9a1bf42519 Always set lazarus portal position 3 years ago
obligaron 1999280c7a Fix assert in delta_sync_monster 3 years ago
obligaron 0c13f88694 Ensure questmap changes are synced between clients 3 years ago
obligaron 7980a5a890 Make debug god mode damage multiplayer compatible 3 years ago
obligaron 5fe20e3d32 Make Lazarus quest map multiplayer compatible 3 years ago
obligaron 5f63060c28 Add FindUniqueMonster 3 years ago
obligaron 57a3ede76a Introduce UseMultiplayerQuests 3 years ago
obligaron 17712562c8 Sync Quest._qvar2 3 years ago
obligaron 0de0894ad5 Enable sync of all quests 3 years ago
Gleb Mazovetskiy a2a8b1c706 Padmapper: Simplify `buttonTo*` data structures 3 years ago
obligaron eca1a68bec AnimationInfo: Use fixed point math for fractions 3 years ago
Gleb Mazovetskiy bb18daa405 Xbox One: Package translations 3 years ago
Bubio 0cc08e9f51 Update japanese translations. 3 years ago
staphen f60f704ecc Reverse A and B in pad button to key translation functions 3 years ago
Gleb Mazovetskiy e7c0d2943f KeyMapper: Use forward_list instead of vector 3 years ago
Gleb Mazovetskiy 6dca019de2 Use `function_ref` instead of `function` 3 years ago
Gleb Mazovetskiy 1da4be3839 Fix chat 3 years ago
KPhoenix 8c3ced3cb6
Display correct Armor Class in Char Panel (#5443) 3 years ago
staphen e1167350a2 Clean up handling for gamepad IGNORE/NONE buttons 3 years ago
Gleb Mazovetskiy 37ec8d030f Fix loading screen glitches 3 years ago
Gleb Mazovetskiy 680ab5ec40 Overhaul backbuffer state handling 3 years ago
KPhoenix 069ba7f1d4
[QOL] Colored slot backs (#5266) 3 years ago
staphen 6a565d3755 Further improve simulated mouse interaction 3 years ago
staphen 198dec9412 Iron out interactions between simulated mouse movement and character movement 3 years ago
staphen d7908d82f4 Always remove release actions from padmapper regardless of whether the action can be invoked 3 years ago
staphen 4579324726 Ensure that padmapper actions are in the correct order after initialization 3 years ago
staphen 33d4cc2544 Properly handle d-pad events for mouse simulation 3 years ago
staphen 28a9f0e8b5 Forward SDL_JOYHATMOTION events in FetchMessage_Real() 3 years ago
Gleb Mazovetskiy 17bcca539f Fix InfoString-related stack-use-after-free 3 years ago
Gleb Mazovetskiy 0498d7d3a7 Fix compilation warnings 3 years ago
Gleb Mazovetskiy 88289bb02e Fix HAS_KBCTRL build 3 years ago
staphen c83f7d3958 Avoid copy construction of PadmapperOptions::Action 3 years ago
staphen 21bd760bfa Bypass CMD_PUTITEM when triggering CMD_OPENHIVE or CMD_OPENGRAVE 3 years ago