Andi
7368778cb2
Remove items dropping before entering level ( #1010 )
5 years ago
Juliano Leal Goncalves
5862451e3b
✨ Autoequip all items on pickup
...
Extend behavior of weapons to all items types except for Monk, which will still not auto-equip weapons.
5 years ago
Gleb Mazovetskiy
9ca1fd8996
Migrate `CelBlitOutline` to `CelBlitOutlineTo`
5 years ago
Gleb Mazovetskiy
242341c0b3
Migrate `CelClippedDraw` to `CelClippedDrawTo`
5 years ago
Gleb Mazovetskiy
2f68e8e74e
Migrate `CelDrawLightRed` to `CelDrawLightRedTo`
5 years ago
Gleb Mazovetskiy
88bf59f355
Migrate `CelClippedBlitLightTrans` to `CelClippedBlitLightTransTo`
5 years ago
Gleb Mazovetskiy
b43325028f
Migrate `CelDraw` to `CelDrawTo`
5 years ago
Juliano Leal Goncalves
37466890e0
♻️ Extract 'ItemStruct.isEmpty()' function
5 years ago
Gleb Mazovetskiy
d55a1c8a7d
Pass CelOutputBuffer to game text printing ( #1095 )
...
* Pass CelOutputBuffer to game text printing
* DrawHalfTransparentRectTo: minor cleanup
5 years ago
Anders Jenbo
ee3cbdc6ee
🐛 Clear item before reusing it in all cases
...
This will undoubtly also fix some issues with original items contaning
garbage data that could lead to morphing
5 years ago
Anders Jenbo
a85ffabc25
Fix Monk inventory in release versions of the game
...
Fixes #1081
5 years ago
Gleb Mazovetskiy
0a6640397b
Fix two-handed weapons in inventory
...
Fixes #1070
Follow-up to #964
5 years ago
Juliano Leal Goncalves
68f31ef0f6
🐛 Block buying "red" consumables with full inventory
5 years ago
Juliano Leal Goncalves
3de338e5b6
♻️ Pass item referece on SpecialAutoPlace
...
This simplifies and decouples the logic for determining the size of the
item from ambient variables and makes the function easier to use.
5 years ago
Anders Jenbo
f87bc0ca8b
Clea up some duplicate item code
5 years ago
Gleb Mazovetskiy
8283f85e24
Engine: Functions to render to any buffer
...
Refactor the rendering functions to allow rendering to any output
buffer.
New functions that accept a buffer have the `To` suffix.
The functions that render to the global buffer now always accept
coordinates.
5 years ago
Anders Jenbo
70ca20b59f
Clean up Hellfire special cases
5 years ago
Anders Jenbo
60d3e9ceb1
Clean up rendering
5 years ago
Anders Jenbo
772d51c126
[diablo] Fill gold stacks before creating new ones
...
Before if you had a stack of 4990 and picked up 12 gold you would end up
with one of 4990 and one of 12. Now you will have one of 5000 and one of
2.
5 years ago
qndel
ab9911064f
unify checks for single and multiplayer
5 years ago
Anders Jenbo
7d39c4c9d1
Remove checks for duplicate items
...
- We fixed the normal way of duplicating items.
- Legit items can be seen as duplicates in some instances.
- It doesn't fix the issue since the player has to drop both for it to
trigger.
5 years ago
Anders Jenbo
c08a10e44b
Unify calculation of gold icon
5 years ago
pionere
78f1cae1e3
fixed memory corruption when using an item
5 years ago
Juliano Goncalves
a6eb92c185
Remove item persistence from 'inv.SpecialAutoPlace'
...
The 'saveFlag' argument used for persisting the changes into the
inventory is never leveraged on this function: all existing consumers
provide 'FALSE'. It was probably a copy-paste leftover from the
standard 'AutoPlace'.
5 years ago
galaxyhaxz
fcb7873d06
Fix quest items from previous games breaking dungeon
5 years ago
Anders Jenbo
247d7497ce
Unify item sync code
5 years ago
Anders Jenbo
9894bffc95
Unify another chunk of Hellfire code
5 years ago
Anders Jenbo
c3b4b5193f
Unify a chunk of Hellfire code
5 years ago
Anders Jenbo
00e3ff08ae
Unify majorty of monster.cpp
5 years ago
Anders Jenbo
8c261d0966
Merge remaning clean Hellfire code paths
5 years ago
Anders Jenbo
ba484f5a7e
Deduplicate GoldAutoPlace
5 years ago
Anders Jenbo
01590d3757
Merge a section of the Hellfire item and quest code
5 years ago
Anders Jenbo
e609e170d0
Merge a large chunk of Hellfire the code paths
5 years ago
Anders Jenbo
a2a3729491
Enable loading hellfire games form main menu
5 years ago
Anders Jenbo
d20eddf48e
Unifcy a chunk of Hellfire's code pathts
5 years ago
Anders Jenbo
a8857130b5
[hellfire] CheckInvPaste
5 years ago
Juliano Goncalves
56a2bde9eb
Remove duplicated readied spell validation
...
The logic is already performed inside 'CalcPlrScrolls', which is
called in both places.
5 years ago
Juliano Goncalves
00f3b753ee
Extract valid readied spell logic
5 years ago
Juliano Goncalves
c2ed83eb5e
Ensure consistent types for '_pScrlSpells' and '_pISpells' operations
5 years ago
qndel
c4c2e0420c
spell defines and macros ( #2162 )
5 years ago
Anders Jenbo
38dbcf7641
Format source
5 years ago
qndel
a2dc735f6b
some cleanup
5 years ago
qndel
73dce4fa39
minor cleanup
5 years ago
Anders Jenbo
5b48394689
WIP CheckInvPaste
5 years ago
Gleb Mazovetskiy
ec329e645c
Fix all "no-write-strings" warnings
5 years ago
Anders Jenbo
e073422ce7
Unify executable for Spawn and Retail
...
The game will now autodetect if it should run in shareware mode or full
retail based on the found mpq file. Additionally it can beforced in the
shareware mode with --spawn even if the retail data is found.
This simplifies a lot of the spagetty code and lets us better refactor,
also worth noteing is that we won't have to setup a secound set of build
tests.
5 years ago
Anders Jenbo
3157885502
Correct shareware ifdefs
6 years ago
qndel
b81d2eb831
some cleanups ( #2099 )
6 years ago
pionere
92cc9d589c
Apply another bunch defines
6 years ago
pionere
d3fd97705f
invitem
6 years ago