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@ -609,8 +609,7 @@ BOOL MonsterMHit(int pnum, int m, int mindam, int maxdam, int dist, int t, BOOLE
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hper -= (dist * dist) >> 1; |
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#ifdef HELLFIRE |
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hper -= plr[pnum]._pIEnAc; |
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#endif |
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#ifndef HELLFIRE |
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#else |
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hper += plr[pnum]._pIEnAc; |
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#endif |
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hper += 50; |
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@ -795,17 +794,13 @@ BOOL PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, BOOLEA
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if (shift == FALSE) { |
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dam = (mind << 6) + random_(75, (maxd - mind + 1) << 6); |
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#ifndef HELLFIRE |
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if (m == -1) |
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#endif |
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if (plr[pnum]._pIFlags & ISPL_ABSHALFTRAP) |
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dam >>= 1; |
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dam += (plr[pnum]._pIGetHit * 64); |
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} else { |
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dam = mind + random_(75, maxd - mind + 1); |
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#ifndef HELLFIRE |
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if (m == -1) |
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#endif |
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if (plr[pnum]._pIFlags & ISPL_ABSHALFTRAP) |
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dam >>= 1; |
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dam += plr[pnum]._pIGetHit; |
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@ -814,8 +809,7 @@ BOOL PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, BOOLEA
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if (dam < 64) |
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dam = 64; |
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} |
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#ifdef HELLFIRE |
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if (blk < blkper) { |
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if ((resper <= 0 || gbIsHellfire) && blk < blkper) { |
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if (m != -1) { |
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tac = GetDirection(plr[pnum]._px, plr[pnum]._py, monster[m]._mx, monster[m]._my); |
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} else { |
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@ -825,7 +819,6 @@ BOOL PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, BOOLEA
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StartPlrBlock(pnum, tac); |
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return TRUE; |
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} |
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#endif |
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if (resper > 0) { |
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dam = dam - dam * resper / 100; |
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@ -857,34 +850,21 @@ BOOL PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, BOOLEA
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drawhpflag = TRUE; |
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} |
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return TRUE; |
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} |
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if (pnum == myplr) { |
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plr[pnum]._pHitPoints -= dam; |
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plr[pnum]._pHPBase -= dam; |
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} |
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if (plr[pnum]._pHitPoints > plr[pnum]._pMaxHP) { |
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plr[pnum]._pHitPoints = plr[pnum]._pMaxHP; |
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plr[pnum]._pHPBase = plr[pnum]._pMaxHPBase; |
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} |
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if (plr[pnum]._pHitPoints >> 6 <= 0) { |
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SyncPlrKill(pnum, earflag); |
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} else { |
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#ifndef HELLFIRE |
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if (blk < blkper) { |
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if (m != -1) { |
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tac = GetDirection(plr[pnum]._px, plr[pnum]._py, monster[m]._mx, monster[m]._my); |
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} else { |
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tac = plr[pnum]._pdir; |
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} |
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StartPlrBlock(pnum, tac); |
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} else |
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#endif |
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{ |
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if (pnum == myplr) { |
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plr[pnum]._pHitPoints -= dam; |
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plr[pnum]._pHPBase -= dam; |
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} |
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if (plr[pnum]._pHitPoints > plr[pnum]._pMaxHP) { |
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plr[pnum]._pHitPoints = plr[pnum]._pMaxHP; |
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plr[pnum]._pHPBase = plr[pnum]._pMaxHPBase; |
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} |
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if (plr[pnum]._pHitPoints >> 6 <= 0) { |
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SyncPlrKill(pnum, earflag); |
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} else { |
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StartPlrHit(pnum, dam, FALSE); |
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} |
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} |
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return TRUE; |
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StartPlrHit(pnum, dam, FALSE); |
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} |
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return TRUE; |
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} |
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return FALSE; |
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} |
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@ -1068,8 +1048,7 @@ void CheckMissileCol(int i, int mindam, int maxdam, BOOL shift, int mx, int my,
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missile[i]._mitype, |
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shift, |
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&blocked)) { |
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#ifdef HELLFIRE |
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if (blocked) { |
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if (gbIsHellfire && blocked) { |
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dir = missile[i]._mimfnum + (random_(10, 2) ? 1 : -1); |
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mAnimFAmt = misfiledata[missile[i]._miAnimType].mAnimFAmt; |
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if (dir < 0) |
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@ -1078,11 +1057,8 @@ void CheckMissileCol(int i, int mindam, int maxdam, BOOL shift, int mx, int my,
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dir = 0; |
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SetMissDir(i, dir); |
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} else |
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#endif |
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{ |
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if (!nodel) |
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missile[i]._mirange = 0; |
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} else if (!nodel) { |
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missile[i]._mirange = 0; |
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} |
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missile[i]._miHitFlag = TRUE; |
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} |
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@ -1106,8 +1082,7 @@ void CheckMissileCol(int i, int mindam, int maxdam, BOOL shift, int mx, int my,
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shift, |
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0, |
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&blocked)) { |
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#ifdef HELLFIRE |
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if (blocked) { |
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if (gbIsHellfire && blocked) { |
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dir = missile[i]._mimfnum + (random_(10, 2) ? 1 : -1); |
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mAnimFAmt = misfiledata[missile[i]._miAnimType].mAnimFAmt; |
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if (dir < 0) |
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@ -1116,11 +1091,8 @@ void CheckMissileCol(int i, int mindam, int maxdam, BOOL shift, int mx, int my,
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dir = 0; |
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SetMissDir(i, dir); |
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} else |
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#endif |
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{ |
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if (!nodel) |
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missile[i]._mirange = 0; |
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} else if (!nodel) { |
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missile[i]._mirange = 0; |
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} |
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missile[i]._miHitFlag = TRUE; |
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} |
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@ -1157,8 +1129,7 @@ void CheckMissileCol(int i, int mindam, int maxdam, BOOL shift, int mx, int my,
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#endif |
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, |
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&blocked)) { |
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#ifdef HELLFIRE |
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if (blocked) { |
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if (gbIsHellfire && blocked) { |
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dir = missile[i]._mimfnum + (random_(10, 2) ? 1 : -1); |
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mAnimFAmt = misfiledata[missile[i]._miAnimType].mAnimFAmt; |
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if (dir < 0) |
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@ -1167,11 +1138,8 @@ void CheckMissileCol(int i, int mindam, int maxdam, BOOL shift, int mx, int my,
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dir = 0; |
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SetMissDir(i, dir); |
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} else |
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#endif |
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{ |
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if (!nodel) |
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missile[i]._mirange = 0; |
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} else if (!nodel) { |
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missile[i]._mirange = 0; |
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} |
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missile[i]._miHitFlag = TRUE; |
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} |
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@ -2061,7 +2029,6 @@ void AddLArrow(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy,
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dy += YDirAdd[midir]; |
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} |
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if (mienemy == TARGET_MONSTERS) { |
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#ifdef HELLFIRE |
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int av = 32; |
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if (plr[id]._pClass == PC_ROGUE) |
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@ -2069,23 +2036,21 @@ void AddLArrow(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy,
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else if (plr[id]._pClass == PC_WARRIOR || plr[id]._pClass == PC_BARD) |
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av += (plr[id]._pLevel) >> 3; |
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if (plr[id]._pIFlags & ISPL_QUICKATTACK) |
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av++; |
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if (plr[id]._pIFlags & ISPL_FASTATTACK) |
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av += 2; |
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if (plr[id]._pIFlags & ISPL_FASTERATTACK) |
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av += 4; |
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if (plr[id]._pIFlags & ISPL_FASTESTATTACK) |
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av += 8; |
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if (gbIsHellfire) { |
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if (plr[id]._pIFlags & ISPL_QUICKATTACK) |
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av++; |
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if (plr[id]._pIFlags & ISPL_FASTATTACK) |
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av += 2; |
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if (plr[id]._pIFlags & ISPL_FASTERATTACK) |
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av += 4; |
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if (plr[id]._pIFlags & ISPL_FASTESTATTACK) |
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av += 8; |
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} else { |
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if (plr[id]._pClass == PC_ROGUE || plr[id]._pClass == PC_WARRIOR || plr[id]._pClass == PC_BARD) |
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av -= 1; |
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} |
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GetMissileVel(mi, sx, sy, dx, dy, av); |
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#else |
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if (plr[id]._pClass == PC_ROGUE) |
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GetMissileVel(mi, sx, sy, dx, dy, (plr[id]._pLevel >> 2) + 31); |
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else if (plr[id]._pClass == PC_WARRIOR) |
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GetMissileVel(mi, sx, sy, dx, dy, (plr[id]._pLevel >> 3) + 31); |
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else |
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GetMissileVel(mi, sx, sy, dx, dy, 32); |
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#endif |
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} else |
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GetMissileVel(mi, sx, sy, dx, dy, 32); |
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@ -2109,26 +2074,20 @@ void AddArrow(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, i
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if (plr[id]._pIFlags & ISPL_RNDARROWVEL) { |
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av = random_(64, 32) + 16; |
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} |
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#ifdef HELLFIRE |
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if (plr[id]._pClass == PC_ROGUE) |
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av += (plr[id]._pLevel - 1) >> 2; |
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else if (plr[id]._pClass == PC_WARRIOR || plr[id]._pClass == PC_BARD) |
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av += (plr[id]._pLevel - 1) >> 3; |
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if (plr[id]._pIFlags & ISPL_QUICKATTACK) |
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av++; |
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if (plr[id]._pIFlags & ISPL_FASTATTACK) |
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av += 2; |
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if (plr[id]._pIFlags & ISPL_FASTERATTACK) |
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av += 4; |
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if (plr[id]._pIFlags & ISPL_FASTESTATTACK) |
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av += 8; |
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#else |
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if (plr[id]._pClass == PC_ROGUE) |
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av += (plr[id]._pLevel - 1) >> 2; |
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if (plr[id]._pClass == PC_WARRIOR) |
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av += (plr[id]._pLevel - 1) >> 3; |
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#endif |
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if (gbIsHellfire) { |
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if (plr[id]._pIFlags & ISPL_QUICKATTACK) |
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av++; |
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if (plr[id]._pIFlags & ISPL_FASTATTACK) |
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av += 2; |
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if (plr[id]._pIFlags & ISPL_FASTERATTACK) |
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av += 4; |
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if (plr[id]._pIFlags & ISPL_FASTESTATTACK) |
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av += 8; |
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} |
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GetMissileVel(mi, sx, sy, dx, dy, av); |
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} else { |
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GetMissileVel(mi, sx, sy, dx, dy, 32); |
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@ -2243,14 +2202,10 @@ void AddMagmaball(int mi, int sx, int sy, int dx, int dy, int midir, char mienem
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missile[mi]._mitxoff += 3 * missile[mi]._mixvel; |
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missile[mi]._mityoff += 3 * missile[mi]._miyvel; |
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GetMissilePos(mi); |
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#ifdef HELLFIRE |
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if (missile[mi]._mixvel & 0xFFFF0000 || missile[mi]._miyvel & 0xFFFF0000) |
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if (!gbIsHellfire || missile[mi]._mixvel & 0xFFFF0000 || missile[mi]._miyvel & 0xFFFF0000) |
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missile[mi]._mirange = 256; |
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else |
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missile[mi]._mirange = 1; |
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#else |
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missile[mi]._mirange = 256; |
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#endif |
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missile[mi]._miVar1 = sx; |
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missile[mi]._miVar2 = sy; |
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missile[mi]._mlid = AddLight(sx, sy, 8); |
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@ -2326,9 +2281,7 @@ void AddFirewall(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy
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GetMissileVel(mi, sx, sy, dx, dy, 16); |
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i = missile[mi]._mispllvl; |
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missile[mi]._mirange = 10; |
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#ifndef HELLFIRE |
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if (i > 0) |
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#endif |
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missile[mi]._mirange *= i + 1; |
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#ifdef HELLFIRE |
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if (mienemy != TARGET_MONSTERS || id < 0) |
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@ -2788,14 +2741,10 @@ void AddAcid(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, in
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{ |
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GetMissileVel(mi, sx, sy, dx, dy, 16); |
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SetMissDir(mi, GetDirection16(sx, sy, dx, dy)); |
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#ifdef HELLFIRE |
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if (missile[mi]._mixvel & 0xFFFF0000 || missile[mi]._miyvel & 0xFFFF0000) |
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if (!gbIsHellfire && missile[mi]._mixvel & 0xFFFF0000 || missile[mi]._miyvel & 0xFFFF0000) |
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missile[mi]._mirange = 5 * (monster[id]._mint + 4); |
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else |
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missile[mi]._mirange = 1; |
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#else |
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missile[mi]._mirange = 5 * (monster[id]._mint + 4); |
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#endif |
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missile[mi]._mlid = -1; |
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missile[mi]._miVar1 = sx; |
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missile[mi]._miVar2 = sy; |
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@ -4660,18 +4609,9 @@ void MI_Manashield(int i)
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missile[i]._mirange = 0; |
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if (plr[id]._pHitPoints < missile[i]._miVar1) { |
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diff = missile[i]._miVar1 - plr[id]._pHitPoints; |
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#ifdef HELLFIRE |
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int div = 0; |
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for (int m = 0; m < missile[i]._mispllvl && m < 7; m++) { |
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div += 3; |
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} |
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if (div > 0) |
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diff -= diff / div; |
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#else |
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if (missile[i]._mispllvl > 0) { |
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diff += diff / -3; |
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} |
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#endif |
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if (diff < 0) |
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diff = 0; |
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@ -4684,13 +4624,8 @@ void MI_Manashield(int i)
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plr[id]._pMana -= diff; |
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plr[id]._pManaBase -= diff; |
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} else { |
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#ifdef HELLFIRE |
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plr[id]._pHitPoints += plr[id]._pMana - diff; |
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plr[id]._pHPBase += plr[id]._pMana - diff; |
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#else |
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plr[id]._pHitPoints = plr[id]._pMana + missile[i]._miVar1 - diff; |
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plr[id]._pHPBase = plr[id]._pMana + missile[i]._miVar2 - diff; |
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#endif |
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plr[id]._pMana = 0; |
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plr[id]._pManaBase = plr[id]._pMaxManaBase - plr[id]._pMaxMana; |
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missile[i]._mirange = 0; |
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@ -4703,13 +4638,12 @@ void MI_Manashield(int i)
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} |
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} |
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#ifndef HELLFIRE |
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if (id == myplr && plr[id]._pHitPoints == 0 && missile[i]._miVar1 == 0 && plr[id]._pmode != PM_DEATH) { |
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missile[i]._mirange = 0; |
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missile[i]._miDelFlag = TRUE; |
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SyncPlrKill(id, -1); |
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} |
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#endif |
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missile[i]._miVar1 = plr[id]._pHitPoints; |
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missile[i]._miVar2 = plr[id]._pHPBase; |
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if (missile[i]._mirange == 0) { |
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@ -4944,11 +4878,7 @@ void MI_Weapexp(int i)
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void MI_Misexp(int i) |
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{ |
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#ifdef HELLFIRE |
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int ExpLight[] = { 9, 10, 11, 12, 11, 10, 8, 6, 4, 2, 1, 0, 0, 0, 0 }; |
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#else |
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int ExpLight[] = { 9, 10, 11, 12, 11, 10, 8, 6, 4, 2 }; |
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#endif |
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missile[i]._mirange--; |
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if (missile[i]._mirange == 0) { |
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@ -5022,10 +4952,8 @@ void MI_Stone(int i)
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missile[i]._mirange--; |
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m = missile[i]._miVar2; |
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if (monster[m]._mhitpoints == 0 && missile[i]._miAnimType != MFILE_SHATTER1) { |
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#ifndef HELLFIRE |
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missile[i]._mimfnum = 0; |
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missile[i]._miDrawFlag = TRUE; |
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#endif |
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SetMissAnim(i, MFILE_SHATTER1); |
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missile[i]._mirange = 11; |
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} |
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@ -5204,15 +5132,10 @@ void MI_Apoca(int i)
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for (j = missile[i]._miVar2; j < missile[i]._miVar3 && !exit; j++) { |
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for (k = missile[i]._miVar4; k < missile[i]._miVar5 && !exit; k++) { |
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if (dMonster[k][j] > MAX_PLRS - 1 && !nSolidTable[dPiece[k][j]]) { |
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#ifdef HELLFIRE |
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if (LineClear(missile[i]._mix, missile[i]._miy, k, j)) { |
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if (!gbIsHellfire || LineClear(missile[i]._mix, missile[i]._miy, k, j)) { |
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AddMissile(k, j, k, j, plr[id]._pdir, MIS_BOOM, TARGET_MONSTERS, id, missile[i]._midam, 0); |
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exit = TRUE; |
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} |
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#else |
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AddMissile(k, j, k, j, plr[id]._pdir, MIS_BOOM, TARGET_MONSTERS, id, missile[i]._midam, 0); |
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exit = TRUE; |
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#endif |
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} |
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} |
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if (!exit) { |
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@ -5661,10 +5584,8 @@ void ProcessMissiles()
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for (i = 0; i < nummissiles; i++) { |
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dFlags[missile[missileactive[i]]._mix][missile[missileactive[i]]._miy] &= ~BFLAG_MISSILE; |
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dMissile[missile[missileactive[i]]._mix][missile[missileactive[i]]._miy] = 0; |
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#ifdef HELLFIRE |
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if (missile[missileactive[i]]._mix < 0 || missile[missileactive[i]]._mix >= MAXDUNX - 1 || missile[missileactive[i]]._miy < 0 || missile[missileactive[i]]._miy >= MAXDUNY - 1) |
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missile[missileactive[i]]._miDelFlag = TRUE; |
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#endif |
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} |
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i = 0; |
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