Juliano Leal Goncalves
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0d3d4c14f6
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🚚 Rename 'Dead' concept to 'Corpse' everywhere (#2808)
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5 years ago |
Juliano Leal Goncalves
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84ede906a0
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♻️ Replace usages of 'ShiftGrid' against 'Point' values with direct offset/direction-based increments
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5 years ago |
Juliano Leal Goncalves
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f5e88b0d9e
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♻️ Leverage 'Point' in 'DrawTileContent' function
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5 years ago |
Juliano Leal Goncalves
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5985bf10a0
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♻️ Leverage 'Point' in 'DrawDeadPlayer' function
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5 years ago |
Juliano Leal Goncalves
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184adcefea
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♻️ Leverage 'Point' in 'DrawMonster' function
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5 years ago |
Juliano Leal Goncalves
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322d8b340e
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♻️ Leverage 'Point' in 'DrawMonsterHelper' function
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5 years ago |
Juliano Leal Goncalves
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11a6be073c
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♻️ Leverage 'Point' in 'DrawPlayerIconHelper' function
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5 years ago |
Juliano Leal Goncalves
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66c8bb68af
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♻️ Leverage 'Point' in 'DrawPlayerIcons' function
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5 years ago |
Juliano Leal Goncalves
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1f264f7eb4
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♻️ Leverage 'Point' in 'DrawPlayer' function
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5 years ago |
Juliano Leal Goncalves
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3a9b4c02c1
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♻️ Leverage 'Point' in 'DrawPlayerHelper' function
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5 years ago |
Juliano Leal Goncalves
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bb093ff3a2
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♻️ Leverage 'Point' in 'DrawItem' function
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5 years ago |
Juliano Leal Goncalves
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db3ec3f329
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♻️ Leverage 'Point' in 'DrawObject' function
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5 years ago |
Juliano Leal Goncalves
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0b2f443d97
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♻️ Leverage 'Point' in 'DrawMissile' function
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5 years ago |
Juliano Leal Goncalves
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e997a7ae08
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♻️ Leverage 'Point' in 'DrawDungeon' function
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5 years ago |
Juliano Leal Goncalves
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515b427f14
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♻️ Leverage 'Point' in 'DrawCell' function
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5 years ago |
Juliano Leal Goncalves
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7da37da8c9
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♻️ Leverage 'Point' in 'RenderTile' function
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5 years ago |
Juliano Leal Goncalves
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1552b0971b
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♻️ Leverage 'Point' in 'DrawFloor(Surface, int, int, int, int)' function
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5 years ago |
Juliano Leal Goncalves
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b18ed891d0
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♻️ Leverage 'Point' in 'DrawFloor' function
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5 years ago |
Juliano Leal Goncalves
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072ca21405
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♻️ Replace 'tileOffsetX' and 'tileOffsetY' globals with single 'tileOffset'
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5 years ago |
Juliano Leal Goncalves
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7d62e80ca0
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♻️ Replace 'tileShiftX' and 'tileShiftY' globals with single 'tileShift'
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5 years ago |
Juliano Leal Goncalves
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17bab948c8
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♻️ Leverage 'Point' in 'DrawGame' function
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5 years ago |
Juliano Leal Goncalves
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a7c070c46a
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♻️ Leverage 'Point' in 'DrawView' function
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5 years ago |
Juliano Leal Goncalves
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1f7cfcf945
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♻️ Replace 'ReturnLvlX' and 'ReturnLvlY' globals with single 'ReturnLvlPosition'
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5 years ago |
Juliano Leal Goncalves
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ba66a9dc87
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♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
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5 years ago |
Juliano Leal Goncalves
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6583410152
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♻️ Replace 'dminx' and 'dminy' globals with single 'dminPosition'
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5 years ago |
sheng-luwei
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effee3f7bb
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Update de.po
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5 years ago |
Juliano Leal Goncalves
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940a120bf9
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♻️ Replace 'ViewX' and 'ViewY' globals with single 'ViewPosition'
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5 years ago |
Juliano Leal Goncalves
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d225202c34
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🚚 Rename 'MonsterClass' members for consistency
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5 years ago |
Juliano Leal Goncalves
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7af21d289d
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♻️ Remove unnecessary 'MonsterClass' enum underlying value type override
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5 years ago |
Juliano Leal Goncalves
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21b481bb46
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♻️ Convert 'MonsterClass' enum to enum class
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5 years ago |
Juliano Leal Goncalves
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6226f41849
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🚚 Rename '_mc_id' enum to 'MonsterClass'
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5 years ago |
Juliano Leal Goncalves
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eac08bd05f
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♻️ Extract health bar border color by monster type logic into local function
This eliminates direct array indexing by an enum which allows us to move into enum class without casting.
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5 years ago |
staphen
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e85101eb31
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Fix NULL Cel Buffer error when blocking missiles
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5 years ago |
egonzalez
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d9516b0389
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Spanish translation: some corrections (compared against Italian translation))
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5 years ago |
qndel
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927e773696
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small debug cleanup
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5 years ago |
Juliano Leal Goncalves
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db1026fa39
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🚚 Rename 'MonsterDataStruct' to 'MonsterData'
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5 years ago |
Juliano Leal Goncalves
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6146b828e9
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🚚 Rename 'MonsterData' global to 'MonstersData'
This avoids conflicts with the struct name as we'll be renaming that next.
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5 years ago |
obligaron
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be4aeca196
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DebugCmdWarpToLevel: Use correct WM_DIABTOWNWARP instead of the up-to-town WM_DIABTWARPUP
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5 years ago |
obligaron
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2e07a59582
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DebugCmdLoadMap: Fix transition from level to map
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5 years ago |
obligaron
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82a5af7332
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DebugCmdWarpToLevel: Fix transition from map to level
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5 years ago |
qndel
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a14a3ba455
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add enums to monsters
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5 years ago |
qndel
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0323b46e40
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fix quest unique monster level
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5 years ago |
qndel
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2e6f98ac2a
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search cleanup
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5 years ago |
Siddharth singh chouhan
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18125aac6a
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Move documentation from implementations to declarations #2735 (#2782)
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5 years ago |
Juliano Leal Goncalves
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6e1d05187e
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🚚 Rename 'MissileStruct' to 'Missile'
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5 years ago |
Juliano Leal Goncalves
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0baffa6e33
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🚚 Rename 'QuestStruct' to 'Quest'
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5 years ago |
Juliano Leal Goncalves
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ef74b6f92d
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🚚 Rename 'ObjectStruct' to 'Object'
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5 years ago |
Juliano Leal Goncalves
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20db8d1a11
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🚚 Rename 'MonsterStruct' to 'Monster'
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5 years ago |
Juliano Leal Goncalves
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35854b4668
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🔥 Remove defensive check around monster mode logging logic
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5 years ago |
Juliano Leal Goncalves
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fe95e36d90
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🎨 Leverage 'IsAnyOf' on monster mode checks
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5 years ago |