|
|
|
|
@ -476,7 +476,7 @@ void CheckMissileCol(Missile &missile, int mindam, int maxdam, bool shift, Point
|
|
|
|
|
int mAnimFAmt = MissileSpriteData[missile._miAnimType].animFAmt; |
|
|
|
|
if (dir < 0) |
|
|
|
|
dir = mAnimFAmt - 1; |
|
|
|
|
else if (dir > mAnimFAmt) |
|
|
|
|
else if (dir >= mAnimFAmt) |
|
|
|
|
dir = 0; |
|
|
|
|
|
|
|
|
|
SetMissDir(missile, dir); |
|
|
|
|
@ -511,7 +511,7 @@ void CheckMissileCol(Missile &missile, int mindam, int maxdam, bool shift, Point
|
|
|
|
|
int mAnimFAmt = MissileSpriteData[missile._miAnimType].animFAmt; |
|
|
|
|
if (dir < 0) |
|
|
|
|
dir = mAnimFAmt - 1; |
|
|
|
|
else if (dir > mAnimFAmt) |
|
|
|
|
else if (dir >= mAnimFAmt) |
|
|
|
|
dir = 0; |
|
|
|
|
|
|
|
|
|
SetMissDir(missile, dir); |
|
|
|
|
@ -560,7 +560,7 @@ void CheckMissileCol(Missile &missile, int mindam, int maxdam, bool shift, Point
|
|
|
|
|
int mAnimFAmt = MissileSpriteData[missile._miAnimType].animFAmt; |
|
|
|
|
if (dir < 0) |
|
|
|
|
dir = mAnimFAmt - 1; |
|
|
|
|
else if (dir > mAnimFAmt) |
|
|
|
|
else if (dir >= mAnimFAmt) |
|
|
|
|
dir = 0; |
|
|
|
|
|
|
|
|
|
SetMissDir(missile, dir); |
|
|
|
|
|