8402 Commits (09411784d2ef1818d272d9eeefc321f53ec606d9)

Author SHA1 Message Date
staphen 09411784d2 Fix value of items bought from Wirt's shop 1 year ago
Sophie Alberti 21b12f7632 improve gamepad stash control, fix #7019 1 year ago
Gleb Mazovetskiy 164ebb46bd Big-endian networking fixes 1 year ago
Gleb Mazovetskiy 940ce3fb64 Test paths fixes 1 year ago
Gleb Mazovetskiy f798556169 Work around broken event pushing on Tiger 1 year ago
Gleb Mazovetskiy b68f59d002 OSX: Fix base/pref/config paths on Tiger 1 year ago
Eric Robinson 8d1fb2bd63 Move Game Mode to own category 1 year ago
staphen f20c6bf74a Check missile source type to determine death reason 1 year ago
staphen 6215de6e76 Compute monster toHit on the fly 1 year ago
staphen e81121a458 Divorce town seed from game seed 1 year ago
staphen d8811ebc13 Do not apply item validation to Single Player games 1 year ago
staphen 9427513489 Revert changes to price validation logic in cfac786 1 year ago
Gleb Mazovetskiy 36e0abfc35 Fix -Wunused-const-variable in controller_buttons 1 year ago
Gleb Mazovetskiy 836bd4b3e6 Fix -Wnarrowing in DrawInfoBox 1 year ago
Eric Robinson f1d48d7124
Debug: Insivible (#7543) 1 year ago
Eric Robinson 1b522fe260
Fix divide-by-zero crash in `getAnimationProgress()` (#7532) 1 year ago
Gleb Mazovetskiy 31c28e719a Avoid `strnlen` 1 year ago
Gleb Mazovetskiy a838078341 macOS 10.4: Guard non-existing APIs 1 year ago
Eric Robinson cfac786daf
Make invalid items unusable (#7506) 1 year ago
Andrew James 1412e25eff
Allow for item drop rates up to 255 (#7533) 1 year ago
Eric Robinson 228aa7e210
Revise Teleport Target (#7531) 1 year ago
staphen 09ba7532ea At shutdown, free surfaces and textures allocated for virtual gamepad graphics 1 year ago
Gleb Mazovetskiy 66b0f43731 Add a threshold for skipping the loading screen 1 year ago
Gleb Mazovetskiy 7b0558146e Async load: Handle errors 1 year ago
Gleb Mazovetskiy f15fbcf61a Async loading 1 year ago
Gleb Mazovetskiy f7a93f4cd3 Improve `dev.display.path()` 1 year ago
Gleb Mazovetskiy e692acb049 Pathfinding: Rename functions 1 year ago
staphen bfd289db88 Clear unique item flags in LoadGameLevel() 1 year ago
Gleb Mazovetskiy d8dde8d2b1 ini.cpp: Fix empty \r\n line parsing 1 year ago
Gleb Mazovetskiy 1892f6aa4e ini: Write \r\n instead of \n 1 year ago
Gleb Mazovetskiy b170192975 Avoid std::from/to_chars for float 1 year ago
Gleb Mazovetskiy 0680cbc314 ini: work around C++20 string_view constructor 1 year ago
Gleb Mazovetskiy b8ab6d2faa Migrate from SimpleIni to our own implementation 1 year ago
staphen 6318c557de Wake up the whole pack of Gargoyles when disturbed 1 year ago
Stephen C. Wills 6b988fcfdb
Fix clang-format violation (#7500) 1 year ago
Peppersawce bd1881957b Update paths.cpp 1 year ago
Peppersawce da0418d654 Define Haiku assets path 1 year ago
Andrew James 5758e561fd allow auto-equipping two-handed weapons with both hands occupied 1 year ago
Andrew James 1b32872db2 Shuffle items around when auto-equipping so less inv space is required 1 year ago
Andrew James a8ca96452a Only use holditem if we're actually picking the item to hand 1 year ago
Andrew James b19f2e80ce Move anonymous namespace functions to the top of the file 1 year ago
Andrew James c7abf2f778
Extract logic from CheckInvCut/AutoPlaceItemInInventory (#7494) 1 year ago
staphen fade1d0b22 Fix error in Lua require() function 1 year ago
Gleb Mazovetskiy 197827acc9 Update Source/utils/surface_to_clx.cpp 1 year ago
Gleb Mazovetskiy aa751ff538 Reduce CLX header size from 10 to 6 1 year ago
Sten Feldman 95c79ecd61
🇪🇪 ET Translation patch (#7479) 1 year ago
Gleb Mazovetskiy dbfa2feb48 SDL1: Avoid redundant palette update 1 year ago
staphen e1a08d369e Do not assume 10-byte header for CL2 data 1 year ago
staphen 3caa80f453 Fix double to float conversion warnings in virtual gamepad logic 1 year ago
Eric Robinson 181247924b
Cleanup LoadGameLevel() (#7467) 1 year ago