183 Commits (00a761fa2dcc96aa8b9afe7bb1bd87fbaa000a38)

Author SHA1 Message Date
Tyler d7ca28ff8e Added single-player difficulty menu. 6 years ago
Anders Jenbo 6a6a12da38 Enable navigation wrapping in difficulty selector 6 years ago
Anders Jenbo 86cd54a7ca Fix compiler warning 6 years ago
Anders Jenbo fa473e9e48 Fix memory leak in credits.cpp 6 years ago
Anders Jenbo da10151dad Settle on DevilutionX behaviour in menu 6 years ago
Anders Jenbo d749e5e6f2 Gard against overflows in UI 6 years ago
BDC 62de5f1600 Refactor DiabloUI to dynamic C++03 compatible code 6 years ago
ahwayakchih 63da55f225 Fix description text for "join game" option 6 years ago
Marcin Konicki 2a5d3b6c52
Use asio to resolve host name (or IP) 6 years ago
Anders Jenbo 0fddb655e3 Clean up var names 6 years ago
Anders Jenbo 5a7d86b46e Make ScrollBarArrowFrame C++03 compatible 6 years ago
Anders Jenbo c32f33f19f Use safe ranges instead of decltype() for C++03 compatability 6 years ago
Anders Jenbo 1c824a253f Make controller TextAlignment C++03 compatible 6 years ago
Anders Jenbo 8726e80199 Make controller enums C++03 compatible 6 years ago
Marek Majkowski f8ac2456e5 Bugfix: allow players of level 20 to enter nightmare game 6 years ago
Anders Jenbo dc8be6c0ab
C++03 compatibility (#736) 6 years ago
Anders Jenbo 7a90b9102a When needed, clear buffer before rendering menu 6 years ago
Anders Jenbo ca82f81582 Move menu elements to the center of the screen 6 years ago
Anders Jenbo 0da3461d35 Use explicit types instead of auto 6 years ago
Anders Jenbo 69ad34f58f Consistently use NULL instead of nullptr 6 years ago
Kai Meyer 791aa60cab
Adding top-level CPACK option (#700) 6 years ago
Manuel Alfayate Corchete 03662be548
Remove atexit() calls and implement a diablo_deinit() function instea… (#694) 6 years ago
Anders Jenbo 82f72713ed Load current heros level from save game when on difficulty screen 6 years ago
Anders Jenbo e6f1faea0e Revert "Correctly detect player level on difficulty selection screen (#626)" 6 years ago
SeanHenderson e6b6501079
Correctly detect player level on difficulty selection screen (#626) 6 years ago
Gleb Mazovetskiy 1eefe841b6 mainmenu: Focus on the exit item before exiting 6 years ago
Gleb Mazovetskiy 4a0e39c830 DiabloUI: Fix dialog rendering issues 6 years ago
Gleb Mazovetskiy 3bb28a48c9 DiabloUI: Also pre-scale DrawTTF cache 6 years ago
Gleb Mazovetskiy 803217538a DiabloUI: Fix software scaling along the X axis 6 years ago
Gleb Mazovetskiy 1f129de0c3 DiabloUI: Scale surfaces at load/creation time 6 years ago
Gleb Mazovetskiy bbe22b3be7 Fix credits when using software scaling 6 years ago
Anders Jenbo 3ad7e21e71 Fix flashing menu transitions 6 years ago
Gleb Mazovetskiy 041d540c6f Fix credit lines pop-in 6 years ago
Anders Jenbo 32d91cb446 Render menu directly to the output surface 6 years ago
Anders Jenbo 9092eb43e5 Test fatal functions in appfat.cpp 6 years ago
Anders Jenbo 3f3dae87e1 Fix MSVC build 6 years ago
Anders Jenbo 118e3668b4 Remove unused code 6 years ago
Anders Jenbo 08aa6a860a Move generic helpers out of miniwin 6 years ago
Anders Jenbo 67c58583d8 Implement fullscreen toggeling via alt+enter 6 years ago
Anders Jenbo baf2d14440 Remove unused parts of miniwin 6 years ago
Anders Jenbo 913de17a56 Use SDL_Color nativly instead of converting betwen it and PALETTEENTRY 6 years ago
Anders Jenbo 8d0c600e27 Fix compiler warning 6 years ago
Anders Jenbo 9836d6038c
Use SDL_Log instead of printf 6 years ago
Anders Jenbo f7541fbeb9 Ask before overwriting hero 6 years ago
Anders Jenbo 3703978483 Fix SDL1 build 6 years ago
Anders Jenbo d04e0e44bb Implement scroll wheel navigation 6 years ago
Anders Jenbo 2c541816e6 Track the mouse through the life of the application 6 years ago
Anders Jenbo faaddcfd28 Allow controller events to also interupt attract mode 6 years ago
Anders Jenbo c3f283429b Fix high CPU load when game is minimized 6 years ago
Anders Jenbo 0bc40c6799 Remove DUMMY notice from UiProfileGetString 6 years ago