673 Commits (master)

Author SHA1 Message Date
Gleb Mazovetskiy be7880c4db 🎉 cel_render.cpp: Clip outline 5 years ago
Anders Jenbo 0b3d1c68fa Precompute font color tables 5 years ago
Anders Jenbo 68923c6c33 Generic game text render function 5 years ago
Anders Jenbo bcbaeba2f0 📝 Correct file header 5 years ago
Anders Jenbo c11945e62b 🎨 Fix line endings 5 years ago
obligaron e3e3d02da7 Correct Doxygen comments 5 years ago
Gleb Mazovetskiy 710ddb9af6 ♻️ Make SetPixel a method 5 years ago
Gleb Mazovetskiy 9a9941efdd 🚚 Move CL2 rendering to engine/render/cl2_render.cpp 5 years ago
Gleb Mazovetskiy 0edfa3de66 🚚 Move CEL rendering to engine/render/cel_render.cpp 5 years ago
Gleb Mazovetskiy 59dd42692f 🚚 Move render.cpp to engine/render/dun_render.cpp 5 years ago
Anders Jenbo f579b2f287 Handle cel/cl2 files as byte arrays 5 years ago
Gleb Mazovetskiy 6474dea0a9 ♻️ Move automap_render to engine/, rename 2->Steep 5 years ago
obligaron cb7819a75c Introduce AnimationDistributionFlags::RepeatedAction 5 years ago
obligaron b5954eb34b Change AnimationDistributionParams to AnimationDistributionFlags 5 years ago
obligaron b08e0c20dc In repeated Animations show skipped Frames from previous Animation (repeated Attack/RangeAttack/Spell) 5 years ago
obligaron 401a820998 Rename GameTick to Tick (for variables) 5 years ago
obligaron 26601c98dc Simplify GetFrameToUseForRendering (remove local variables and use member variables) 5 years ago
obligaron ff995adc2b Move ProcessPlayerAnimation to AnimationInfo 5 years ago
obligaron 16b3b38908 Move NewPlrAnim logic to AnimationInfo 5 years ago
obligaron 3b87433fc2 Move GetFrameToUseForPlayerRendering to AnimationInfo 5 years ago
obligaron 1de46a8495 Rename member variables 5 years ago
obligaron 0b5183f63e Introduce AnimationInfo 5 years ago