10710 Commits (cpp20-using-enum)
 

Author SHA1 Message Date
Gleb Mazovetskiy 94ab0ad05a devilutionx.mpq: Use BZIP2 instead of PKWARE 4 years ago
Gleb Mazovetskiy 17a97450bc Convert assets to CLX 4 years ago
Vladimir Olteanu 9a55b13340
Avoid defensive warning in DeltaImportObjects (#5181) 4 years ago
obligaron 385627e95b Copy save file when creating reference or comparison save game 4 years ago
Anders Jenbo 32928d407c Do not crash for unknown reasons... 4 years ago
Anders Jenbo 4cce9a2e6e Do not crash when internal files are in accessible 4 years ago
Anders Jenbo a7901323b9 Suppress pointless warning 4 years ago
Anders Jenbo 8c2fa0a3ed Make NonNull explicit 4 years ago
staphen 748bb1f84d Split delta trap operation from realtime trap operation 4 years ago
Gleb Mazovetskiy ba34bafb3f Use SDL events directly 4 years ago
Gleb Mazovetskiy 0f0f57080c render: Move `common_impl.h` into `clx_render.cpp` 4 years ago
Gleb Mazovetskiy 961866e1c4 CLX: A new graphics format 4 years ago
Vladimir Olteanu bd689e9359 Fix time demo 4 years ago
Vladimir Olteanu 33f4289634 Get rid of unused immunity 4 years ago
Vladimir Olteanu 74232f13bf Get rid of dthread 4 years ago
Vladimir Olteanu 77353d2db9 Turn AmLine* into inline function 4 years ago
ephphatha 2121d8dc67 Use position for object delta messages 4 years ago
obligaron 439a9926e5 Clean up spell usage function names 4 years ago
obligaron 6804221199 Store scroll/rune location in SpellCastInfo.spellFrom and remove the scroll/rune only after the spell is casted 4 years ago
obligaron 279e92e69c Checks conditions for spell again, cause initial check was done when spell was queued 4 years ago
obligaron 1cfd1ca99d Fix double casting bug - use separated info for casted and queued spells 4 years ago
obligaron 2c7e886c85 Add detail log info to CompareSaves 4 years ago
Andrew James 480ab945e7
Only draw towners on their base tile (#5171) 4 years ago
Anders Jenbo da5f392cfa Merge OpenDoor and DeltaSyncDoor 4 years ago
Anders Jenbo b9aa2959a6 Split deleta sync from operate door 4 years ago
Anders Jenbo 5f3acebe5e Merge operate door functions 4 years ago
Cesar Canassa 1bdee4523b
Adds ignoreMovingMonsters to MonsterAtPosition (#5118) 4 years ago
DakkJaniels 13d53a33dc move gold drop checks earlier 4 years ago
Anders Jenbo efe6b18900 Move two basic crypt setpices in to dun files 4 years ago
Yuvraj Tetarwal 59482b5e9f
Auto oil pickup (#5159) 4 years ago
Gleb Mazovetskiy 7c7236d248 GitHub Actions: Upload iOS release 4 years ago
Gleb Mazovetskiy a91277614e Miyoo mini: Rename zip files 4 years ago
Gleb Mazovetskiy b876fa84b0 make_src_dist.py: Vendor simpleini SDL_audiolib 4 years ago
Gleb Mazovetskiy 5ad03478dc Missing fonts.mpq: Show an error, fall back to en 4 years ago
Anders Jenbo 069a33749c Merge sync door functions 4 years ago
Anders Jenbo 70683bf9de Add door state enum 4 years ago
ephphatha 9309f2fe4f Add enum to represent monster sound effects 4 years ago
Anders Jenbo 3250472789 Clean up player references 4 years ago
Anders Jenbo e83c55d444 Clean up object references 4 years ago
galaxyhaxz b42c731ae5 Fix broken dirt tile in cathedral/crypt 4 years ago
ephphatha b234565f65 Inline functions which only set Object::_oRndSeed 4 years ago
Stephen C. Wills e364b7488c
HitMonster() cleanup (#5147) 4 years ago
obligaron c5ce29106e Fix left sideways walking monsters draw order 4 years ago
Cesar Canassa f069cdc771
♻️ Pass objects by reference (#5148) 4 years ago
obligaron ca1949a87f Don't recalculate leveltype (from currlevel) in SaveGameData 4 years ago
ephphatha 0ce76a3f13 Add Object lookup method to mimic map::at() 4 years ago
ephphatha ed5d2d98e7 Simplify AddBookLever 4 years ago
ephphatha cdcccef47a Return pointer from AddObject 4 years ago
Cesar Canassa 1d08d6b974
♻️ Replace dMonster usage on DoAttack (#5137) 4 years ago
DakkJaniels 9403084d41 Fix ModifyPlrMag 4 years ago