373 Commits (cpp20-using-enum)

Author SHA1 Message Date
Anders Jenbo 1409e604f5 Reduce string conversions 4 years ago
Anders Jenbo fbabb96464 [gamepad] Align cursor after using item 4 years ago
Anders Jenbo a48f89007d Implement stash 4 years ago
Gleb Mazovetskiy 7fede6c4cb Clean up owned/unowned CelSprite ambiguity 4 years ago
qndel 48f102eff1
Chat log 4 years ago
Felipe Wannmacher 6a6fd404dc improved hints and added icons 4 years ago
ephphatha db1d776539 Deduplicate PItem and DItem 4 years ago
obligaron 234a053863 Change Missiles Array to std::list 4 years ago
ephphatha 3bc2eb8471 Use ObjectAtPosition when highlighting from gamepad movement 4 years ago
ephphatha 5c4f6d80e8 Use Point/range iterator in FindItemOrObject 4 years ago
Felipe Wannmacher 6e32bf9794
changed spell circle ui (#3963) 4 years ago
Anders Jenbo 2e0a73e967 Disable stand button when in town 4 years ago
staphen d193b90101 Don't deactivate gamepad when graphics settings change 4 years ago
Anders Jenbo b0252b3339 Make Gamepad cursor independant of hardware mouse 4 years ago
Anders Jenbo 576d946581 Allow use of touch to select world objects 4 years ago
Anders Jenbo 6b2481a76c Touch support on all SDL2 platforms 4 years ago
staphen 74a77666b9 Improve behavior of ToControllerButtonEvent() 4 years ago
obligaron 419fe7b7ec Change Keymapper to OptionCategory/OptionEntry 4 years ago
Gleb Mazovetskiy fee39d46fa DiabloUI: Handle mouse back button in menus 4 years ago
qndel be0b79f9f5
Add IsWallSpell helper 4 years ago
Anders Jenbo 28ad032a2f 🐛 [gamepad] Fix casting lightningwalls 4 years ago
Anders Jenbo d3a7c36d1d
Correct DPI on devices that apply extra scaling 4 years ago
Vladimir Olteanu 861fb99e9d Quick cast 4 years ago
Gleb Mazovetskiy c57644970f Move `UiFlags` and `UiPanels` into their own files 4 years ago
Gleb Mazovetskiy 7e1fea6f76 clang-format all files in {Source,test}/ 4 years ago
Gleb Mazovetskiy 8d1708358f Extract spell list and book into separate files 4 years ago
obligaron 677303cba9
Reduce use of view globals in game menu 4 years ago
staphen 08e4e8c254 Implement virtual gamepad activation/deactivation 4 years ago
staphen 40cc894630 Force VIRTUAL_GAMEPAD=OFF when USE_SDL1=ON 4 years ago
Anders Jenbo 56170b3372 Clean up id normalization 4 years ago
Andrew James 796e2813cf
Use scoped enums for DungeonFlags/BFLAG (#3135) 4 years ago
Gleb Mazovetskiy 3d308983a8 Migrate to libmpq 4 years ago
Gleb Mazovetskiy 12b73076b8
Fix build error in plrctrl.cpp (#3374) 4 years ago
Stephen C. Wills 423441c3dc
Fix speedbook navigation on gamepad 4 years ago
staphen 884f9ed46b [Virtual Gamepad] Turn player when stand button is pressed 4 years ago
ephphatha 6d545868d2 Move objectIsDisabled to a member function 4 years ago
Anders Jenbo c0c97bf224 [gamepad] Operate object as last option for primery action 4 years ago
staphen f090da3ca8 [Gamepad] Prevent player applying stat points to maxed stat 4 years ago
staphen e2408bc6bc [Virtual Gamepad] Set primary action button graphic to apply in char panel when applying stat points for level up 4 years ago
qndel 9c10f43019 disable using crippling shrines with controller 4 years ago
staphen 85f0e7b8c3 Add button for standing still to attack 4 years ago
Anders Jenbo 609414fd69 [touch] Indicate level up in a touch friendly way 4 years ago
staphen ccd8f114f8 [Virtual Gamepad] Add menu panel to top-right corner 4 years ago
Anders Jenbo 396aa449d2 [touch] Update button faces 4 years ago
Anders Jenbo 488acf0eba [touch] Fix some button faces 4 years ago
staphen a6807beb59 Improve gamepad cursor positioning when picking up items in inventory 4 years ago
Anders Jenbo 284f0347cc [touch] Add additional button faces 4 years ago
staphen 76de43fb0a [Gamepad] Use secondary action button to apply oils 4 years ago
staphen 900af16a9e Fix distributing stat points using gamepad 4 years ago
Anders Jenbo d5999e6027 [gamepad] Only warp the cursor if item was moved 4 years ago