58 Commits (cpp20-using-enum)

Author SHA1 Message Date
Stephen C. Wills 5e778431c3
Deterministic timer simulation for shrine messages in demo mode (#6516) 3 years ago
ephphatha 32c3316743 Load experience data from file 3 years ago
Gleb Mazovetskiy 1167b92692 Remove uses of `std::tolower` 3 years ago
Gleb Mazovetskiy 6bbe9e5ce8 CMake: Cleanup no-mpq config 3 years ago
Anders Jenbo 454efdc2c1 Re arange UI files 3 years ago
Eric Robinson f75f66d54b
Add `playerdat` (#5763) 3 years ago
Gleb Mazovetskiy 1788d2f8ec Remove miniwin 3 years ago
Gleb Mazovetskiy 068fdac7c1 Do not use PKWare with no MPQs + NONET 3 years ago
Anders Jenbo c99f7cf644
Floating numbers (#5639) 3 years ago
Gleb Mazovetskiy 6d274c9547 `UNPACKED_SAVES`: Saves without MPQs 3 years ago
Gleb Mazovetskiy 8fe8023542 Create save and config directories 3 years ago
Gleb Mazovetskiy 9a1587060d Use real `CalculateSoundPosition` with NOSOUND 3 years ago
Gleb Mazovetskiy 9db80ef5d7 Assets: Load files directly for UNPACKED_MPQS 3 years ago
Gleb Mazovetskiy 3cb24c15f3 Remove SDL_image dep from SDL1 build 3 years ago
Gleb Mazovetskiy 680ab5ec40 Overhaul backbuffer state handling 3 years ago
Gleb Mazovetskiy 6150973c1b Clean up gamepad icons code 3 years ago
Gleb Mazovetskiy 3b357f3936 CMake: An option to disable demomode support 4 years ago
Gleb Mazovetskiy 9b65eca49b Remove `Art` and related functions 4 years ago
Gleb Mazovetskiy ed3747dded Add `SurfaceToClx` conversion function 4 years ago
obligaron 5913783826 Add walking offset calculation to ActorPosition (and validate it) 4 years ago
Gleb Mazovetskiy 17a97450bc Convert assets to CLX 4 years ago
Gleb Mazovetskiy 961866e1c4 CLX: A new graphics format 4 years ago
Vladimir Olteanu 74232f13bf Get rid of dthread 4 years ago
Gleb Mazovetskiy 1cdd76b617 Remove PCX rendering code 4 years ago
Gleb Mazovetskiy 0cd035ef61 Load PCX as CL2 4 years ago
Gleb Mazovetskiy 43a5d91074 Remove CEL rendering code 4 years ago
Gleb Mazovetskiy 8ca71272b8 Load all CEL as CL2 4 years ago
Gleb Mazovetskiy 197e1180b2 Add StrCat and StrAppend 4 years ago
Gleb Mazovetskiy c8ddf7df65 Crawl: Move implementation from header to cpp 4 years ago
Anders Jenbo ce4595b440 Split Crypt from Cathedral 4 years ago
Gleb Mazovetskiy 010dda42cf Remove PCX->CEL conversion 4 years ago
Gleb Mazovetskiy 0c7e36e81a DiabloUI: Clean up portrait loading 4 years ago
Anders Jenbo 72656b3011 Move path and palette to the engine folder 4 years ago
Anders Jenbo 99181fd709 Move more files to the engine folder 4 years ago
Anders Jenbo b870ebf115 order src files 4 years ago
Anders Jenbo 6d56058708 Move level generation to subfolder 4 years ago
Gleb Mazovetskiy c6e107433a CMake: Fix SimpleIni on vcpkg 4 years ago
Gleb Mazovetskiy 73f9dd45ab Move embedded dialog assets to the MPQ 4 years ago
Gleb Mazovetskiy 563ee3af7c Optimize `FormatInteger` 4 years ago
Gleb Mazovetskiy 220d38aa5c Direct PCX rendering 4 years ago
Gleb Mazovetskiy 978bae1a15 Add a helper for loading PCX as CEL from path 4 years ago
Gleb Mazovetskiy 2b161e5535 An option to convert fonts to CEL in-memory 4 years ago
Gleb Mazovetskiy 5eeaa76a75 Move PCX code to utils/pcx.cpp 4 years ago
Anders Jenbo 718c46e7fe Remove use of tempstr 4 years ago
Anders Jenbo a48f89007d Implement stash 4 years ago
qndel 48f102eff1
Chat log 4 years ago
qndel 9ba64ad08b
TRN rewrite + bugfix (#4056) 4 years ago
Gleb Mazovetskiy 1519e995cf Move store graphics out of `stores.cpp` 4 years ago
Gleb Mazovetskiy 6bcac742ed CMake: Link gperftools directly to the binary 4 years ago
Gleb Mazovetskiy e12adf689e Fix windows build 4 years ago