107 Commits (codeql)

Author SHA1 Message Date
Anders Jenbo 72656b3011 Move path and palette to the engine folder 4 years ago
Anders Jenbo 99181fd709 Move more files to the engine folder 4 years ago
Gleb Mazovetskiy 8e9c9e0238 Reduced the size of `OwnedCelSprite*` by 8 bytes 4 years ago
Andrew James 13a3424ff0
Add helpers for creating/using Rectangles in UI contexts (#4734) 4 years ago
ephphatha e246ac78db Simplify character test in UiValidPlayerName 4 years ago
ephphatha 771beeb82d Use string_view for UiValidPlayerName 4 years ago
Gleb Mazovetskiy f22d1d0149 Remove uses of deprecated codecvt 4 years ago
Gleb Mazovetskiy 2386fd12a9 Fix a few warnings 4 years ago
Gleb Mazovetskiy ede7eab7e8 Fix `-wnarrowing` from `SDL_Rect` construction 4 years ago
Gleb Mazovetskiy c380c7fa61 PCX: Add transparency support 4 years ago
Gleb Mazovetskiy 5df03f56e3 DiabloUI: Render scrollbar as PCX 4 years ago
Gleb Mazovetskiy 9e9b656b88 DiabloUI: Render backgrounds as PCX 4 years ago
staphen 56e8dbfec5 Apply CopyUtf8() to SelheroCatToName() 4 years ago
obligaron d86c4e5d84 Introduce GetUIRectangle() to distinguish between UI and main panel 4 years ago
Gleb Mazovetskiy c2917b1dc8 DiabloUi: Load animated PCX sprites as CEL 4 years ago
Gleb Mazovetskiy 21c64fd0af Hardware cursor: Simplify initialization 4 years ago
Bubio 9574fb30fe
FIX: Selecting Quit Game opens into the Support menu #4334 4 years ago
Gleb Mazovetskiy 79c7eee10a Mouse/Gamepad fixes 4 years ago
Gleb Mazovetskiy 543f988cc3 Fix hardware cursor initialization 4 years ago
ephphatha f9ce2108f6 Use string_view for switch keyboard input 4 years ago
staphen df830f6495 Save settings before leaving the settings menu 4 years ago
staphen e0a3c553b4 Add window focus logic for SDL1 4 years ago
staphen 470c8c47f4 Force unpause when window focus gained in UI menus 4 years ago
obligaron 1fc40aa211 DiabloUI: Fix Handling of UiFlags::NeedsNextElement 4 years ago
Anders Jenbo b0252b3339 Make Gamepad cursor independant of hardware mouse 4 years ago
Anders Jenbo 6b2481a76c Touch support on all SDL2 platforms 4 years ago
ephphatha 1abc617e1a Consistently trigger menu/movie transitions on mouse up instead of down 4 years ago
Bubio d1315e934a Fixed issue #3788 4 years ago
staphen 74a77666b9 Improve behavior of ToControllerButtonEvent() 4 years ago
obligaron 18fb40ee32 Settingsmenu: Implement KeyInput 4 years ago
staphen af59f7e254 Update fullscreen option in settings menu after Alt+Enter 4 years ago
Anders Jenbo cf9b5ae79d Split up graphics settings initializers 4 years ago
Adam Heinermann 1484b4d8cf
Implement Discord rich presence (#3711) 4 years ago
Gleb Mazovetskiy 401d0ff33f DiabloUI: Handle mouse wheel in SDL 1.2 4 years ago
obligaron 467ed9dd9d Fix page down/up don't wrap in settingsmenu 4 years ago
Andrew James 5046b1288d
Apply clang-tidy configuration to (some of) ui_item.h (#3719) 4 years ago
obligaron 8a235186f2 Settingsmenu: Clean up UI-Resources before switching options that require RecreateUI 4 years ago
obligaron b5ab9758d0 Replace gbSpawned with gbIsSpawn 4 years ago
obligaron 721e05d5e0 Add DrawStringWithColors support to UiListItem 4 years ago
obligaron 78c0ec1f49
Pass viewportSize to UiList constructor and calculate height from it 4 years ago
Gleb Mazovetskiy 7e1fea6f76 clang-format all files in {Source,test}/ 4 years ago
obligaron 55dea2e39e Introduce UiFlags::NeedsNextElement 4 years ago
obligaron 5b43d047c6 UiListItem support disabled elements 4 years ago
obligaron 918122ecb1 UiListItem can have individual UiFlags 4 years ago
obligaron adfdb1e54f Refactored UiList ViewPort Logic 4 years ago
Anders Jenbo 799f1763af Performce UTF8 aware limited string copies 4 years ago
Gleb Mazovetskiy b8affd5fe5 Fix a few build warnings 4 years ago
Gleb Mazovetskiy e9a9daa794 DrawString: Stop allocating 4 years ago
Gleb Mazovetskiy 3d308983a8 Migrate to libmpq 4 years ago
Anders Jenbo fdd5d2c0d6 Make start screen behave more in line with other similar menus 4 years ago