@ -458,7 +458,7 @@ void UiHandleEvents(SDL_Event *event)
} else if (event->window.event == SDL_WINDOWEVENT_FOCUS_LOST) {
music_mute();
} else if (event->window.event == SDL_WINDOWEVENT_FOCUS_GAINED) {
music_unmute();
diablo_focus_unpause();
}
#endif
@ -1848,10 +1848,6 @@ void diablo_focus_pause()
void diablo_focus_unpause()
{
if (gbIsMultiplayer || !MinimizePaused) {
return;
if (!GameWasAlreadyPaused) {
PauseMode = 0;