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Force unpause when window focus gained in UI menus

pull/3964/head
staphen 4 years ago committed by Anders Jenbo
parent
commit
470c8c47f4
  1. 2
      Source/DiabloUI/diabloui.cpp
  2. 4
      Source/diablo.cpp

2
Source/DiabloUI/diabloui.cpp

@ -458,7 +458,7 @@ void UiHandleEvents(SDL_Event *event)
} else if (event->window.event == SDL_WINDOWEVENT_FOCUS_LOST) {
music_mute();
} else if (event->window.event == SDL_WINDOWEVENT_FOCUS_GAINED) {
music_unmute();
diablo_focus_unpause();
}
}
#endif

4
Source/diablo.cpp

@ -1848,10 +1848,6 @@ void diablo_focus_pause()
void diablo_focus_unpause()
{
if (gbIsMultiplayer || !MinimizePaused) {
return;
}
if (!GameWasAlreadyPaused) {
PauseMode = 0;
}

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