Anders Jenbo
b71b0149a3
Clang-tidy: ConstexprVariableCase
5 years ago
Anders Jenbo
99b84230ad
Give better names to Hellfire tile replacment patterns
5 years ago
qndel
373f1db22e
If cleanup + bugfixes ( #2273 )
5 years ago
Anders Jenbo
51b71b01c9
Clean up variable init in drlg files
5 years ago
ephphatha
357f6f1dc3
Move RNG functions to their own header/source files
5 years ago
Anders Jenbo
8a4d38dd74
Stabalize clang-tidy runs
5 years ago
Anders Jenbo
2bdb6caa07
Cleanup majority of remaning implicit bool conversions ( #2234 )
5 years ago
Gleb Mazovetskiy
e40b1963f9
🚚 engine.h: Extract `CelSprite` and file loading
5 years ago
Juliano Leal Goncalves
0d4e792551
♻️ Change 'SetMapMonsters' to take a 'Point' instead of 2 separate ints
5 years ago
Juliano Leal Goncalves
b3ec79af4f
Leverage 'Point' in Lighting and Player functions ( #2048 )
5 years ago
Anders Jenbo
fa0b286693
♻️ Typed file loading
...
Tthis gives us the option to specify what type a file should be loaded
as, avoidng the need to case it and does some automatic checks on the
fitness of the data, while making the process simpler.
If no type is given then the type will be set to std::byte which limit
what operations can be performed on the data.
5 years ago
Gleb Mazovetskiy
052b4c12f5
♻️ LoadFileInMem: Remove `nullptr` at call sites
...
This is now the default argument, no need to provide it explicitly.
5 years ago
Gleb Mazovetskiy
1b8b62a8c2
♻️ Store CEL width with the sprite itself
...
Instead of passing the CEL sprite width when drawing, store the CEL
width at load time in the new `CelSprite` struct.
Implemented for most sprites except towners, missiles, or monsters.
5 years ago
Anders Jenbo
f884ba5340
🔥 Remove more miniwin dependencies
5 years ago
Anders Jenbo
7912e510f0
🎨 Clean up overuse of SDL types
5 years ago
Anders Jenbo
e9fe8e986d
♻️ Deduplicate DRLG_LPass3
5 years ago
Anders Jenbo
a32ac83090
🎨 cleanup trivial trype comparisons
5 years ago
Anders Jenbo
593c6a6f17
🎨 Drop unused param and rename random_ to GenerateRnd
5 years ago
Anders Jenbo
f004c78824
🧹 performance-unnecessary-value-param
5 years ago
Anders Jenbo
bb4e1960e7
🎨 modernize-use-nullptr
5 years ago
Anders Jenbo
5fdb9ce459
🎨 Format code
5 years ago
Anders Jenbo
997c1dba55
🚚 Split up all.h in to proper header relations
5 years ago
Anders Jenbo
9d037bafff
🚨 Fix remaning clang warnings
5 years ago
Anders Jenbo
61244c4d93
♻️ Rearange and apply more enums
5 years ago
Anders Jenbo
4f8b5e2f5f
🎨 Correct style of true comparisons
5 years ago
Anders Jenbo
20186e0370
🎨 Replace TRUE/FALSE with true/false
...
fix
Fix
fix
5 years ago
Anders Jenbo
93d42b62b8
♻️ Change BOOL to bool
5 years ago
Anders Jenbo
4ee84aea1a
♻️ Change BOOLEAN to bool
...
fixup BOOLEAN
5 years ago
Anders Jenbo
bfb3c11c2b
🎨 Change namespace to devilution
5 years ago
Anders Jenbo
630e507f63
🚚 Apply namespace
5 years ago
Anders Jenbo
c3456e7dbd
[diablo] 🐛 Fix incorrect dirt tiles in lavepools
...
Fixes #477
5 years ago
Anders Jenbo
8d6d508222
Correct some incorrect bool operations
5 years ago
Gleb Mazovetskiy
86bc2ee9da
dlrg: Place constants in an anonymous namespace ( #1114 )
5 years ago
pionere
f5c1079d6f
eliminate unused code
5 years ago
Anders Jenbo
c8a4cc1d1e
Unify trivial monster code
5 years ago
qndel
cf2b2aad6b
fix vs2019 release builds ( #973 )
5 years ago
Anders Jenbo
d20eddf48e
Unifcy a chunk of Hellfire's code pathts
5 years ago
qndel
7f7ae623df
Goe ( #2163 )
...
* proper random_ comparisons
* proper mienemy comparisons
* add mienemy/micaster enum
* GOE enum
5 years ago
Anders Jenbo
38dbcf7641
Format source
5 years ago
Anders Jenbo
6580222d1c
Add enums for level entrances
5 years ago
Gleb Mazovetskiy
ec329e645c
Fix all "no-write-strings" warnings
5 years ago
Anders Jenbo
e073422ce7
Unify executable for Spawn and Retail
...
The game will now autodetect if it should run in shareware mode or full
retail based on the found mpq file. Additionally it can beforced in the
shareware mode with --spawn even if the retail data is found.
This simplifies a lot of the spagetty code and lets us better refactor,
also worth noteing is that we won't have to setup a secound set of build
tests.
5 years ago
Anders Jenbo
8208c3bdaa
Fix DRLG_L3SpawnEdge spawntable (again)
6 years ago
Anders Jenbo
695fdef40f
Fix DRLG_L3SpawnEdge spawntable (again)
6 years ago
Anders Jenbo
f21abaec0a
Fix DRLG_L3SpawnEdge spawntable
6 years ago
Anders Jenbo
05552f7df1
Correct cave replace pattern
6 years ago
pionere
198d8a1142
BOOLs
6 years ago
Anders Jenbo
31ac716c3d
99 lines of documentation ( #2058 )
6 years ago
Anders Jenbo
9821ff72d1
Document variables in drlg files
6 years ago
qndel
9a5ff805ed
Remove hardcoded spawn location for Cave maps
6 years ago