149 Commits (LineClear-test)

Author SHA1 Message Date
Juliano Leal Goncalves dd9e05222d ♻️ Change 'PosOkPlayer' to take a 'Point' instead of 2 separate ints 5 years ago
Juliano Leal Goncalves c6fafbf64b ♻️ Change 'SolicLoc' to take a 'Point' instead of 2 separate ints 5 years ago
Anders Jenbo 8a7ec56d3a Player by reference part 2 5 years ago
obligaron da7ded3170 Integrate GetAnimationWidth in LoadPlrGFX (only callside) 5 years ago
obligaron d97131349e Unify player_graphic memory handling 5 years ago
obligaron 61ba5009ac Convert to CelSprite 5 years ago
obligaron 3067aeacb8 Remove PlayerStruct._pXYZWidth and replace it with calls to GetAnimationWidth 5 years ago
obligaron d11ed50585 NewPlrAnim now also loads the graphics if needed 5 years ago
obligaron c424f601ec Change LoadPlrGFX from pnum to PlayerStruct 5 years ago
obligaron 3a6e631261 Remove memset for PlayerStruct 5 years ago
obligaron a1e24b33fc Default values for PlayerStruct 5 years ago
Juliano Leal Goncalves b3ec79af4f
Leverage 'Point' in Lighting and Player functions (#2048) 5 years ago
Anders Jenbo 6ce8f13751 Apply clang-tidy to more code and do some related cleanups 5 years ago
Juliano Leal Goncalves d55cd99dd5 🚚 Rename 'direction' enum to 'Direction' 5 years ago
Juliano Leal Goncalves 5350250a76 🚚 Rename speech functions to 'Say' variations 5 years ago
Juliano Leal Goncalves 8c620ce29e ♻️ Extract 'HeroSpeech' enum class for hero sounds instead of using raw `int`s 5 years ago
obligaron 4de25cd2ea Introduce PlayerStruct.IsWalking() 5 years ago
Anders Jenbo 0c2042fa52 ♻️ Player by reference 5 years ago
obligaron 7ed009ecb7
Remove PlayerStruct.actionFrame and enable ADL for Walking/Run (#1939) 5 years ago
obligaron e3e3d02da7 Correct Doxygen comments 5 years ago
Anders Jenbo 6321bf04d5 ♻️Pass player to towner by reference instead of index 5 years ago
Anders Jenbo f579b2f287 Handle cel/cl2 files as byte arrays 5 years ago
obligaron b5954eb34b Change AnimationDistributionParams to AnimationDistributionFlags 5 years ago
Juliano Goncalves 6e3c33ad23 Add key to stop walking and cancel pending actions 5 years ago
Juliano Leal Goncalves 39736e2538 ♻️ Pass 'PlayerStruct' pointer to 'ClrPlrPath' 5 years ago
obligaron ff995adc2b Move ProcessPlayerAnimation to AnimationInfo 5 years ago
obligaron 16b3b38908 Move NewPlrAnim logic to AnimationInfo 5 years ago
obligaron 3b87433fc2 Move GetFrameToUseForPlayerRendering to AnimationInfo 5 years ago
obligaron 0b5183f63e Introduce AnimationInfo 5 years ago
obligaron a3229741d1 🖌️ Refurbish tables in source code (clang-format off) 5 years ago
obligaron 239a43cc1c
Remove "AnimWidth2" expect for missiles (#1680) 5 years ago
Jmgr c33182d6de Modernize deprecated headers 5 years ago
Anders Jenbo efbe8a8338 ♻️ add possition points to monsters 5 years ago
Anders Jenbo 7912e510f0 🎨 Clean up overuse of SDL types 5 years ago
Anders Jenbo 275404029e ♻️Cleanup player temp variables 5 years ago
obligaron b1ee8c00b3 change AnimationDistributionFlags to enum class and rename to AnimationDistributionParams 5 years ago
obligaron 1930b0f1a6 rename enum AnimationFlags to AnimationDistributionFlags 5 years ago
obligaron e0aec0b153 Rename _pAnimRelevantAnimationFramesForDistributen to _pAnimRelevantAnimationFramesForDistributing 5 years ago
obligaron 613c54496d player.h: change comment styles (doxygen) 5 years ago
obligaron fa6bf63dd3 Introduce AnimationFlags::SkipsDelayOfLastFrame and handle it 5 years ago
obligaron c9b506d334 Introduce AnimationFlags::ProcessAnimationPending and stop passing skipped Frames cause of ProcessAnimationPending as skipped Frames 5 years ago
obligaron f908f47751 Move the original logic to NewPlrAnim and introduce _pAnimGameTickModifier and _pAnimRelevantAnimationFramesForDistributen 5 years ago
Anders Jenbo e4cfad3196 ♻️Use points instead of individual fileds for player structure 5 years ago
Anders Jenbo 69a70b77f8 🚚 Move enum_traits.h to utils 5 years ago
Anders Jenbo 97d7171123 🔥 Get rid of _ptargx/y 5 years ago
qndel ec74917cb4 class sounds cleanup 5 years ago
FluffyQuack 4f417d2fdc Fix to one desync related to player movement (queuing moving after attacking). 5 years ago
Anders Jenbo a9874d65c1 ♻️Remove SDL types from player header 5 years ago
Anders Jenbo 373f28736f 🎨 Acceptable parts of modernize-* 5 years ago
Anders Jenbo c89bd9c001 🚨 Fix remaning warnings for clang and gcc 5 years ago