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6969 lines
259 KiB

#include "diablo.h"
#include "../3rdParty/Storm/Source/storm.h"
// Tracks which missile files are already loaded
int MissileFileFlag;
int monstkills[MAXMONSTERS];
int monstactive[MAXMONSTERS];
int nummonsters;
int sgbSaveSoundOn; // weak
MonsterStruct monster[MAXMONSTERS];
int totalmonsters; // weak
CMonster Monsters[16];
// int END_Monsters_17; // weak
int monstimgtot; // weak
int uniquetrans;
int nummtypes;
const char plr2monst[9] = { 0, 5, 3, 7, 1, 4, 6, 0, 2 };
const unsigned char counsmiss[4] = { MIS_FIREBOLT, MIS_CBOLT, MIS_LIGHTCTRL, MIS_FIREBALL };
/* data */
8 years ago
MonsterData monsterdata[112] = {
// clang-format off
// width, mImage, GraphicType, has_special, sndfile, snd_special, has_trans, TransFile, Frames[6], Rate[6], mName, mMinDLvl, mMaxDLvl, mLevel, mMinHP, mMaxHP, mAi, mFlags, mInt, mHit, mAFNum, mMinDamage, mMaxDamage, mHit2, mAFNum2, mMinDamage2, mMaxDamage2, mArmorClass, mMonstClass, mMagicRes , mMagicRes2 , mTreasure, mSelFlag, mExp
{ 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, FALSE, NULL, { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Zombie", 1, 3, 1, 4, 7, AI_ZOMBIE, 0 , 0, 10, 8, 2, 5, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 54 },
{ 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, TRUE, "Monsters\\Zombie\\Bluered.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Ghoul", 2, 4, 2, 7, 11, AI_ZOMBIE, 0 , 1, 10, 8, 3, 10, 0, 0, 0, 0, 10, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 58 },
{ 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, TRUE, "Monsters\\Zombie\\Grey.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Rotting Carcass", 2, 6, 4, 15, 25, AI_ZOMBIE, 0 , 2, 25, 8, 5, 15, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 136 },
{ 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, TRUE, "Monsters\\Zombie\\Yellow.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Black Death", 4, 8, 6, 25, 40, AI_ZOMBIE, 0 , 3, 30, 8, 6, 22, 0, 0, 0, 0, 20, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 240 },
{ 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSpear\\FallenT.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Fallen One", 1, 3, 1, 1, 4, AI_FALLEN, 0 , 0, 15, 7, 1, 3, 0, 5, 0, 0, 0, MC_ANIMAL, 0 , 0 , 0, 3, 46 },
{ 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSpear\\Dark.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Carver", 2, 5, 3, 4, 8, AI_FALLEN, 0 , 2, 20, 7, 2, 5, 0, 5, 0, 0, 5, MC_ANIMAL, 0 , 0 , 0, 3, 80 },
{ 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, FALSE, NULL, { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Devil Kin", 3, 7, 5, 12, 24, AI_FALLEN, 0 , 2, 25, 7, 3, 7, 0, 5, 0, 0, 10, MC_ANIMAL, 0 , RESIST_FIRE , 0, 3, 155 },
{ 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSpear\\Blue.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Dark One", 5, 9, 7, 20, 36, AI_FALLEN, 0 , 3, 30, 7, 4, 8, 0, 5, 0, 0, 15, MC_ANIMAL, IMUNE_NULL_40, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 255 },
{ 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, TRUE, "Monsters\\SkelAxe\\White.TRN", { 12, 8, 13, 6, 17, 16 }, { 5, 0, 0, 0, 0, 0 }, "Skeleton", 1, 3, 1, 2, 4, AI_SKELSD, 0 , 0, 20, 8, 1, 4, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 64 },
{ 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, TRUE, "Monsters\\SkelAxe\\Skelt.TRN", { 12, 8, 13, 6, 17, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Axe", 2, 5, 2, 4, 7, AI_SKELSD, 0 , 1, 25, 8, 3, 5, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 68 },
{ 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 13, 6, 17, 16 }, { 2, 0, 0, 0, 0, 0 }, "Burning Dead", 2, 6, 4, 8, 12, AI_SKELSD, 0 , 2, 30, 8, 3, 7, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 3, 154 },
{ 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, TRUE, "Monsters\\SkelAxe\\Black.TRN", { 12, 8, 13, 6, 17, 16 }, { 3, 0, 0, 0, 0, 0 }, "Horror", 4, 8, 6, 12, 20, AI_SKELSD, 0 , 3, 35, 8, 4, 9, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 264 },
{ 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSword\\FallenT.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Fallen One", 1, 3, 1, 2, 5, AI_FALLEN, 0 , 0, 15, 8, 1, 4, 0, 5, 0, 0, 10, MC_ANIMAL, 0 , 0 , 0, 3, 52 },
{ 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSword\\Dark.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Carver", 2, 5, 3, 5, 9, AI_FALLEN, 0 , 1, 20, 8, 2, 7, 0, 5, 0, 0, 15, MC_ANIMAL, 0 , 0 , 0, 3, 90 },
{ 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, FALSE, NULL, { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Devil Kin", 3, 7, 5, 16, 24, AI_FALLEN, 0 , 2, 25, 8, 4, 10, 0, 5, 0, 0, 20, MC_ANIMAL, 0 , RESIST_FIRE , 0, 3, 180 },
{ 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSword\\Blue.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Dark One", 5, 9, 7, 24, 36, AI_FALLEN, 0 , 3, 30, 8, 4, 12, 0, 5, 0, 0, 25, MC_ANIMAL, IMUNE_NULL_40, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 280 },
{ 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Scavenger", 1, 4, 2, 3, 6, AI_SCAV, 0 , 0, 20, 7, 1, 5, 0, 0, 0, 0, 10, MC_ANIMAL, 0 , RESIST_FIRE , 0, 3, 80 },
{ 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, TRUE, "Monsters\\Scav\\ScavBr.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Plague Eater", 3, 6, 4, 12, 24, AI_SCAV, 0 , 1, 30, 7, 1, 8, 0, 0, 0, 0, 20, MC_ANIMAL, 0 , RESIST_LIGHTNING , 0, 3, 188 },
{ 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, TRUE, "Monsters\\Scav\\ScavBe.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Shadow Beast", 4, 8, 6, 24, 36, AI_SCAV, 0 , 2, 35, 7, 3, 12, 0, 0, 0, 0, 25, MC_ANIMAL, IMUNE_NULL_40, RESIST_FIRE | IMUNE_NULL_40, 0, 3, 375 },
{ 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, TRUE, "Monsters\\Scav\\ScavW.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Bone Gasher", 6, 10, 8, 28, 40, AI_SCAV, 0 , 3, 35, 7, 5, 15, 0, 0, 0, 0, 30, MC_ANIMAL, RESIST_MAGIC | IMUNE_NULL_40, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 552 },
{ 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, TRUE, "Monsters\\SkelBow\\White.TRN", { 9, 8, 16, 5, 16, 16 }, { 4, 0, 0, 0, 0, 0 }, "Skeleton", 2, 5, 3, 2, 4, AI_SKELBOW, 0 , 0, 15, 12, 1, 2, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 110 },
{ 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, TRUE, "Monsters\\SkelBow\\Skelt.TRN", { 9, 8, 16, 5, 16, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Bow", 3, 7, 5, 8, 16, AI_SKELBOW, 0 , 1, 25, 12, 1, 4, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 210 },
{ 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, FALSE, NULL, { 9, 8, 16, 5, 16, 16 }, { 2, 0, 0, 0, 0, 0 }, "Burning Dead", 5, 9, 7, 10, 24, AI_SKELBOW, 0 , 2, 30, 12, 1, 6, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 3, 364 },
{ 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, TRUE, "Monsters\\SkelBow\\Black.TRN", { 9, 8, 16, 5, 16, 16 }, { 3, 0, 0, 0, 0, 0 }, "Horror", 7, 11, 9, 15, 45, AI_SKELBOW, 0 , 3, 35, 12, 2, 9, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 594 },
{ 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", TRUE, TRUE, "Monsters\\SkelSd\\White.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Skeleton Captain", 1, 4, 2, 3, 6, AI_SKELSD, 0 , 0, 20, 8, 2, 7, 0, 0, 0, 0, 10, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 90 },
{ 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", FALSE, TRUE, "Monsters\\SkelSd\\Skelt.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Captain", 2, 6, 4, 12, 20, AI_SKELSD, 0 , 1, 30, 8, 3, 9, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 200 },
{ 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", FALSE, FALSE, NULL, { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Burning Dead Captain", 4, 8, 6, 16, 30, AI_SKELSD, 0 , 2, 35, 8, 4, 10, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 3, 393 },
{ 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", FALSE, TRUE, "Monsters\\SkelSd\\Black.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Horror Captain", 6, 10, 8, 35, 50, AI_SKELSD, MFLAG_SEARCH , 3, 40, 8, 5, 14, 0, 0, 0, 0, 30, MC_UNDEAD, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 604 },
{ 128, 2000, "Monsters\\TSneak\\TSneak%c.CL2", FALSE, "Monsters\\TSneak\\Sneakl%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 15, 11, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Invisible Lord", 14, 14, 14, 278, 278, AI_SKELSD, MFLAG_SEARCH , 3, 65, 8, 16, 30, 0, 0, 0, 0, 60, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 2000 },
{ 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, FALSE, NULL, { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Hidden", 3, 8, 5, 8, 24, AI_SNEAK, MFLAG_HIDDEN , 0, 35, 8, 3, 6, 0, 0, 0, 0, 25, MC_DEMON, 0 , IMUNE_NULL_40, 0, 3, 278 },
{ 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, TRUE, "Monsters\\Sneak\\Sneakv2.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Stalker", 8, 12, 9, 30, 45, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 1, 40, 8, 8, 16, 0, 0, 0, 0, 30, MC_DEMON, 0 , IMUNE_NULL_40, 0, 3, 630 },
{ 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, TRUE, "Monsters\\Sneak\\Sneakv3.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Unseen", 10, 14, 11, 35, 50, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 2, 45, 8, 12, 20, 0, 0, 0, 0, 30, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 935 },
{ 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, TRUE, "Monsters\\Sneak\\Sneakv1.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Illusion Weaver", 14, 18, 13, 40, 60, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 3, 60, 8, 16, 24, 0, 0, 0, 0, 30, MC_DEMON, RESIST_MAGIC | RESIST_FIRE , IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 1500 },
{ 160, 2000, "Monsters\\GoatLord\\GoatL%c.CL2", FALSE, "Monsters\\GoatLord\\Goatl%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 14, 9, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Lord Sayter", 13, 13, 12, 351, 351, AI_SKELSD, MFLAG_SEARCH , 3, 80, 8, 14, 24, 0, 0, 0, 0, 60, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 1500 },
{ 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Flesh Clan", 6, 10, 8, 30, 45, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 50, 8, 4, 10, 0, 0, 0, 0, 40, MC_DEMON, 0 , 0 , 0, 3, 460 },
{ 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, TRUE, "Monsters\\GoatMace\\Beige.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Stone Clan", 8, 12, 10, 40, 55, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 60, 8, 6, 12, 0, 0, 0, 0, 40, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 685 },
{ 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, TRUE, "Monsters\\GoatMace\\Red.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Fire Clan", 10, 14, 12, 50, 65, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 70, 8, 8, 16, 0, 0, 0, 0, 45, MC_DEMON, RESIST_FIRE , IMUNE_FIRE , 0, 3, 906 },
{ 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, TRUE, "Monsters\\GoatMace\\Gray.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Night Clan", 12, 16, 14, 55, 70, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 80, 8, 10, 20, 15, 0, 30, 30, 50, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 1190 },
{ 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, TRUE, "Monsters\\Bat\\red.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Fiend", 2, 5, 3, 3, 6, AI_BAT, 0 , 0, 35, 5, 1, 6, 0, 0, 0, 0, 0, MC_ANIMAL, 0 , 0 , 0x4000, 6, 102 },
{ 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, FALSE, NULL, { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Blink", 5, 9, 7, 12, 28, AI_BAT, 0 , 1, 45, 5, 1, 8, 0, 0, 0, 0, 15, MC_ANIMAL, 0 , 0 , 0x4000, 6, 340 },
{ 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, TRUE, "Monsters\\Bat\\grey.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Gloom", 7, 11, 9, 28, 36, AI_BAT, MFLAG_SEARCH , 2, 70, 5, 4, 12, 0, 0, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC , RESIST_MAGIC | IMUNE_NULL_40, 0x4000, 6, 509 },
{ 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, TRUE, "Monsters\\Bat\\orange.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Familiar", 11, 15, 13, 20, 35, AI_BAT, MFLAG_SEARCH , 3, 50, 5, 4, 16, 0, 0, 0, 0, 35, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , RESIST_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0x4000, 6, 448 },
{ 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Flesh Clan", 6, 10, 8, 20, 35, AI_GOATBOW, MFLAG_CAN_OPEN_DOOR, 0, 35, 13, 1, 7, 0, 0, 0, 0, 35, MC_DEMON, 0 , 0 , 0, 3, 448 },
{ 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, TRUE, "Monsters\\GoatBow\\Beige.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Stone Clan", 8, 12, 10, 30, 40, AI_GOATBOW, MFLAG_CAN_OPEN_DOOR, 1, 40, 13, 2, 9, 0, 0, 0, 0, 35, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 645 },
{ 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, TRUE, "Monsters\\GoatBow\\Red.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Fire Clan", 10, 14, 12, 40, 50, AI_GOATBOW, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 45, 13, 3, 11, 0, 0, 0, 0, 35, MC_DEMON, RESIST_FIRE , IMUNE_FIRE , 0, 3, 822 },
{ 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, TRUE, "Monsters\\GoatBow\\Gray.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Night Clan", 12, 16, 14, 50, 65, AI_GOATBOW, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 50, 13, 4, 13, 15, 0, 0, 0, 40, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 1092 },
{ 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, FALSE, NULL, { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Acid Beast", 10, 14, 11, 40, 66, AI_ACID, 0 , 0, 40, 8, 4, 12, 25, 8, 0, 0, 30, MC_ANIMAL, IMUNE_ACID , IMUNE_MAGIC | IMUNE_ACID , 0, 3, 846 },
{ 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, TRUE, "Monsters\\Acid\\AcidBlk.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Poison Spitter", 14, 18, 15, 60, 85, AI_ACID, 0 , 1, 45, 8, 4, 16, 25, 8, 0, 0, 30, MC_ANIMAL, IMUNE_ACID , IMUNE_MAGIC | IMUNE_ACID , 0, 3, 1248 },
{ 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, TRUE, "Monsters\\Acid\\AcidB.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Pit Beast", 18, 22, 21, 80, 110, AI_ACID, 0 , 2, 55, 8, 8, 18, 35, 8, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC | IMUNE_ACID , IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_ACID , 0, 3, 2060 },
{ 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, TRUE, "Monsters\\Acid\\AcidR.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Lava Maw", 22, 27, 25, 100, 150, AI_ACID, 0 , 3, 65, 8, 10, 20, 40, 8, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC | IMUNE_FIRE | IMUNE_ACID , IMUNE_MAGIC | IMUNE_FIRE | IMUNE_ACID , 0, 3, 2940 },
{ 160, 1010, "Monsters\\SKing\\SKing%c.CL2", TRUE, "Monsters\\SKing\\SKing%c%i.WAV", TRUE, TRUE, "Monsters\\SkelAxe\\White.TRN", { 8, 6, 16, 6, 16, 6 }, { 2, 0, 0, 0, 0, 2 }, "Skeleton King", 6, 6, 9, 140, 140, AI_SKELKING, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 60, 8, 6, 16, 0, 0, 0, 0, 70, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0x8001, 7, 570 },
{ 128, 980, "Monsters\\FatC\\FatC%c.CL2", FALSE, "Monsters\\FatC\\FatC%c%i.WAV", FALSE, FALSE, NULL, { 10, 8, 12, 6, 16, 0 }, { 1, 0, 0, 0, 0, 0 }, "The Butcher", 0, 0, 1, 320, 320, AI_CLEAVER, 0 , 3, 50, 8, 6, 12, 0, 0, 0, 0, 50, MC_DEMON, RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0x8000, 3, 710 },
{ 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Overlord", 8, 12, 10, 60, 80, AI_FAT, 0 , 0, 55, 8, 6, 12, 0, 0, 0, 0, 55, MC_DEMON, 0 , RESIST_FIRE , 0, 3, 635 },
{ 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, TRUE, "Monsters\\Fat\\Blue.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Mud Man", 13, 17, 14, 100, 125, AI_FAT, MFLAG_SEARCH , 1, 60, 8, 8, 16, 0, 0, 0, 0, 60, MC_DEMON, 0 , IMUNE_LIGHTNING , 0, 3, 1165 },
{ 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, TRUE, "Monsters\\Fat\\FatB.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Toad Demon", 15, 19, 16, 135, 160, AI_FAT, MFLAG_SEARCH , 2, 70, 8, 8, 16, 40, 0, 8, 20, 65, MC_DEMON, IMUNE_MAGIC , IMUNE_MAGIC | RESIST_LIGHTNING , 0, 3, 1380 },
{ 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, TRUE, "Monsters\\Fat\\FatF.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Flayed One", 19, 23, 20, 160, 200, AI_FAT, MFLAG_SEARCH , 3, 85, 8, 10, 20, 0, 0, 0, 0, 70, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 3, 2058 },
{ 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Wyrm", 9, 13, 11, 60, 90, AI_SKELSD, 0 , 0, 40, 8, 4, 10, 0, 0, 0, 0, 25, MC_ANIMAL, RESIST_MAGIC , RESIST_MAGIC , 0, 3, 660 },
{ 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Cave Slug", 11, 15, 13, 75, 110, AI_SKELSD, 0 , 1, 50, 8, 6, 13, 0, 0, 0, 0, 30, MC_ANIMAL, RESIST_MAGIC , RESIST_MAGIC , 0, 3, 994 },
{ 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Devil Wyrm", 13, 17, 15, 100, 140, AI_SKELSD, 0 , 2, 55, 8, 8, 16, 0, 0, 0, 0, 30, MC_ANIMAL, RESIST_MAGIC | RESIST_FIRE , RESIST_MAGIC | RESIST_FIRE , 0, 3, 1320 },
{ 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Devourer", 15, 19, 17, 125, 200, AI_SKELSD, 0 , 3, 60, 8, 10, 20, 0, 0, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 1827 },
{ 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, FALSE, NULL, { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Magma Demon", 14, 17, 13, 50, 70, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 45, 4, 2, 10, 50, 13, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 1076 },
{ 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, TRUE, "Monsters\\Magma\\Yellow.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Blood Stone", 15, 19, 14, 55, 75, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 50, 4, 2, 12, 50, 14, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 1309 },
{ 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, TRUE, "Monsters\\Magma\\Blue.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Hell Stone", 16, 20, 16, 60, 80, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 60, 4, 2, 20, 60, 14, 0, 0, 50, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 1680 },
{ 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, TRUE, "Monsters\\Magma\\Wierd.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Lava Lord", 17, 21, 18, 70, 85, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 75, 4, 4, 24, 60, 14, 0, 0, 60, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 2124 },
{ 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, FALSE, NULL, { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Horned Demon", 12, 16, 13, 40, 80, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 60, 7, 2, 16, 100, 0, 5, 32, 40, MC_ANIMAL, 0 , RESIST_FIRE , 0, 7, 1172 },
{ 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, TRUE, "Monsters\\Rhino\\Orange.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Mud Runner", 14, 18, 15, 50, 90, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 70, 7, 6, 18, 100, 0, 12, 36, 45, MC_ANIMAL, 0 , RESIST_FIRE , 0, 7, 1404 },
{ 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, TRUE, "Monsters\\Rhino\\Blue.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Frost Charger", 16, 20, 17, 60, 100, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 80, 7, 8, 20, 100, 0, 20, 40, 50, MC_ANIMAL, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | RESIST_LIGHTNING , 0, 7, 1720 },
{ 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, TRUE, "Monsters\\Rhino\\RhinoB.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Obsidian Lord", 18, 22, 19, 70, 110, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 90, 7, 10, 22, 100, 0, 20, 50, 55, MC_ANIMAL, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0, 7, 1809 },
{ 128, 1740, "Monsters\\Demskel\\Demskl%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, FALSE, "Monsters\\Thin\\Thinv3.TRN", { 10, 8, 20, 6, 24, 16 }, { 3, 0, 0, 0, 0, 0 }, "Bone Demon", 10, 14, 12, 70, 70, AI_STORM, 0 , 0, 60, 8, 6, 14, 12, 0, 0, 0, 50, MC_DEMON, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 7, 1344 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Red Death", 14, 18, 16, 96, 96, AI_STORM, 0 , 1, 75, 5, 10, 20, 0, 0, 0, 0, 60, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 2168 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Litch Demon", 16, 20, 18, 110, 110, AI_STORM, 0 , 2, 80, 5, 10, 24, 0, 0, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 2736 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Undead Balrog", 20, 24, 22, 130, 130, AI_STORM, 0 , 3, 85, 5, 12, 30, 0, 0, 0, 0, 65, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 3575 },
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Incinerator", 14, 18, 16, 30, 45, AI_FIREMAN, 0 , 0, 75, 8, 8, 16, 0, 0, 0, 0, 25, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 3, 1888 },
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Flame Lord", 16, 20, 18, 40, 55, AI_FIREMAN, 0 , 1, 75, 8, 10, 20, 0, 0, 0, 0, 25, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 3, 2250 },
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Doom Fire", 18, 22, 20, 50, 65, AI_FIREMAN, 0 , 2, 80, 8, 12, 24, 0, 0, 0, 0, 30, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 2740 },
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Hell Burner", 20, 24, 22, 60, 80, AI_FIREMAN, 0 , 3, 85, 8, 15, 30, 0, 0, 0, 0, 30, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 3355 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Red Storm", 17, 21, 18, 55, 110, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 80, 5, 8, 18, 75, 8, 4, 16, 30, MC_DEMON, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_LIGHTNING , 0, 7, 2160 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, FALSE, NULL, { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Storm Rider", 19, 23, 20, 60, 120, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 80, 5, 8, 18, 80, 8, 4, 16, 30, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , IMUNE_MAGIC | IMUNE_LIGHTNING , 0, 7, 2391 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv2.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Storm Lord", 21, 25, 22, 75, 135, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 85, 5, 12, 24, 75, 8, 4, 16, 35, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , IMUNE_MAGIC | IMUNE_LIGHTNING , 0, 7, 2775 },
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE , TRUE, "Monsters\\Thin\\Thinv1.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Maelstorm", 23, 27, 24, 90, 150, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 90, 5, 12, 28, 75, 8, 4, 16, 40, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 3177 },
{ 128, 1650, "Monsters\\BigFall\\Fallg%c.CL2", TRUE, "Monsters\\BigFall\\Bfal%c%i.WAV", FALSE, FALSE, NULL, { 10, 8, 11, 8, 17, 0 }, { 0, 0, 0, 0, 2, 2 }, "Devil Kin Brute", 20, 20, 24, 160, 220, AI_SKELSD, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 100, 6, 18, 24, 0, 0, 0, 0, 75, MC_ANIMAL, 0 , 0 , 0, 6, 2000 },
{ 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, FALSE, NULL, { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 2 }, "Winged-Demon", 8, 12, 9, 45, 60, AI_GARG, MFLAG_CAN_OPEN_DOOR, 0, 50, 7, 10, 16, 0, 0, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 6, 662 },
{ 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, TRUE, "Monsters\\Gargoyle\\GarE.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 2 }, "Gargoyle", 12, 16, 13, 60, 90, AI_GARG, MFLAG_CAN_OPEN_DOOR, 1, 65, 7, 10, 16, 0, 0, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 6, 1205 },
{ 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, TRUE, "Monsters\\Gargoyle\\GargBr.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 0 }, "Blood Claw", 16, 20, 19, 75, 125, AI_GARG, MFLAG_CAN_OPEN_DOOR, 2, 80, 7, 14, 22, 0, 0, 0, 0, 50, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 6, 1873 },
{ 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, TRUE, "Monsters\\Gargoyle\\GargB.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 0 }, "Death Wing", 18, 22, 23, 90, 150, AI_GARG, MFLAG_CAN_OPEN_DOOR, 3, 95, 7, 16, 28, 0, 0, 0, 0, 60, MC_DEMON, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 6, 2278 },
{ 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, FALSE, NULL, { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Slayer", 19, 23, 20, 120, 140, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 100, 8, 12, 20, 0, 3, 0, 0, 60, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE , RESIST_MAGIC | IMUNE_FIRE , 0, 7, 2300 },
{ 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, TRUE, "Monsters\\Mega\\Guard.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Guardian", 21, 25, 22, 140, 160, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 110, 8, 14, 22, 0, 3, 0, 0, 65, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE , RESIST_MAGIC | IMUNE_FIRE , 0, 7, 2714 },
{ 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, TRUE, "Monsters\\Mega\\Vtexl.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Vortex Lord", 23, 26, 24, 160, 180, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 120, 8, 18, 24, 0, 3, 0, 0, 70, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 3252 },
{ 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, TRUE, "Monsters\\Mega\\Balr.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Balrog", 25, 29, 26, 180, 200, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 130, 8, 22, 30, 0, 3, 0, 0, 75, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 3643 },
{ 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, FALSE, NULL, { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Cave Viper", 20, 24, 21, 100, 150, AI_SNAKE, MFLAG_SEARCH , 0, 90, 8, 8, 20, 0, 0, 0, 0, 60, MC_DEMON, IMUNE_MAGIC , IMUNE_MAGIC , 0, 7, 2725 },
{ 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, TRUE, "Monsters\\Snake\\SnakR.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Fire Drake", 22, 26, 23, 120, 170, AI_SNAKE, MFLAG_SEARCH , 1, 105, 8, 12, 24, 0, 0, 0, 0, 65, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 3139 },
{ 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, TRUE, "Monsters\\Snake\\Snakg.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Gold Viper", 24, 27, 25, 140, 180, AI_SNAKE, MFLAG_SEARCH , 2, 120, 8, 15, 26, 0, 0, 0, 0, 70, MC_DEMON, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | RESIST_LIGHTNING , 0, 7, 3540 },
{ 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, TRUE, "Monsters\\Snake\\Snakb.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Azure Drake", 28, 30, 27, 160, 200, AI_SNAKE, MFLAG_SEARCH , 3, 130, 8, 18, 30, 0, 0, 0, 0, 75, MC_DEMON, RESIST_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING , 0, 7, 3791 },
{ 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, FALSE, NULL, { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Black Knight", 23, 27, 24, 150, 150, AI_SKELSD, MFLAG_SEARCH , 0, 110, 8, 15, 20, 0, 0, 0, 0, 75, MC_DEMON, RESIST_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 3360 },
{ 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, TRUE, "Monsters\\Black\\BlkKntRT.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Doom Guard", 25, 29, 26, 165, 165, AI_SKELSD, MFLAG_SEARCH , 0, 130, 8, 18, 25, 0, 0, 0, 0, 75, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 7, 3650 },
{ 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, TRUE, "Monsters\\Black\\BlkKntBT.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Steel Lord", 27, 30, 28, 180, 180, AI_SKELSD, MFLAG_SEARCH , 1, 120, 8, 20, 30, 0, 0, 0, 0, 80, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 4252 },
{ 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, TRUE, "Monsters\\Black\\BlkKntBe.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Blood Knight", 24, 26, 30, 200, 200, AI_SKELSD, MFLAG_SEARCH , 1, 130, 8, 25, 35, 0, 0, 0, 0, 85, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 5130 },
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Unraveler", 26, 28, 25, 70, 150, AI_SKELSD, 0 , 0, 75, 7, 10, 20, 0, 0, 0, 0, 70, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 3, 3812 },
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Hollow One", 28, 30, 27, 135, 240, AI_SKELSD, 0 , 1, 75, 7, 12, 24, 0, 0, 0, 0, 75, MC_UNDEAD, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 4374 },
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Pain Master", 27, 30, 29, 110, 200, AI_SKELSD, 0 , 2, 80, 7, 16, 30, 0, 0, 0, 0, 80, MC_UNDEAD, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 5147 },
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Reality Weaver", 28, 30, 30, 135, 240, AI_SKELSD, 0 , 3, 85, 7, 20, 35, 0, 0, 0, 0, 85, MC_UNDEAD, RESIST_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 3, 5925 },
{ 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, FALSE, NULL, { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Succubus", 22, 26, 24, 120, 150, AI_SUCC, MFLAG_CAN_OPEN_DOOR, 0, 100, 10, 1, 20, 0, 0, 0, 0, 60, MC_DEMON, RESIST_MAGIC , IMUNE_MAGIC | RESIST_FIRE , 0, 3, 3696 },
{ 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succb.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Snow Witch", 25, 28, 26, 135, 175, AI_SUCC, MFLAG_CAN_OPEN_DOOR, 1, 110, 10, 1, 24, 0, 0, 0, 0, 65, MC_DEMON, RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 4084 },
{ 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succrw.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Hell Spawn", 27, 30, 28, 150, 200, AI_SUCC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 115, 10, 1, 30, 0, 0, 0, 0, 75, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 4480 },
{ 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succbw.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Soul Burner", 28, 30, 30, 140, 225, AI_SUCC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 120, 10, 1, 35, 0, 0, 0, 0, 85, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0, 3, 4644 },
{ 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, FALSE, NULL, { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Counselor", 24, 26, 25, 70, 70, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 0, 90, 8, 8, 20, 0, 0, 0, 0, 0, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 0, 7, 4070 },
{ 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, TRUE, "Monsters\\Mage\\Cnselg.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Magistrate", 26, 28, 27, 85, 85, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 1, 100, 8, 10, 24, 0, 0, 0, 0, 0, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 4478 },
{ 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, TRUE, "Monsters\\Mage\\Cnselgd.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Cabalist", 28, 30, 29, 120, 120, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 2, 110, 8, 14, 30, 0, 0, 0, 0, 0, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 4929 },
{ 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, TRUE, "Monsters\\Mage\\Cnselbk.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Advocate", 30, 30, 30, 145, 145, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 15, 25, 0, 0, 0, 0, 0, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 4968 },
{ 96, 386, "Monsters\\Golem\\Golem%c.CL2", TRUE, "Monsters\\Golem\\Golm%c%i.WAV", FALSE, FALSE, NULL, { 0, 16, 12, 0, 12, 20 }, { 0, 0, 0, 0, 0, 0 }, "Golem", 0, 0, 12, 1, 1, AI_GOLUM, MFLAG_CAN_OPEN_DOOR, 0, 0, 7, 1, 1, 0, 0, 0, 0, 1, MC_DEMON, 0 , 0 , 0, 0, 0 },
{ 160, 2000, "Monsters\\Diablo\\Diablo%c.CL2", TRUE, "Monsters\\Diablo\\Diablo%c%i.WAV", TRUE, FALSE, NULL, { 16, 6, 16, 6, 16, 16 }, { 0, 0, 0, 0, 0, 0 }, "The Dark Lord", 50, 50, 30, 1666, 1666, AI_DIABLO, MFLAG_KNOCKBACK | MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 220, 4, 30, 60, 0, 11, 0, 0, 70, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 31666 },
{ 128, 1060, "Monsters\\DarkMage\\Dmage%c.CL2", TRUE, "Monsters\\DarkMage\\Dmag%c%i.WAV", FALSE, FALSE, NULL, { 6, 1, 21, 6, 23, 18 }, { 0, 0, 0, 0, 0, 0 }, "The Arch-Litch Malignus", 30, 30, 30, 160, 160, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 20, 40, 0, 0, 0, 0, 70, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 4968 }
// clang-format on
};
8 years ago
char MonstConvTbl[128] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
20, 21, 22, 23, 24, 25, 26, 27, 29, 30,
31, 32, 34, 35, 36, 37, 38, 40, 39, 41,
42, 43, 44, 45, 46, 47, 48, 49, 50, 52,
53, 54, 55, 56, 57, 59, 58, 60, 61, 62,
63, 64, 65, 66, 67, 68, 69, 70, 71, 0,
0, 0, 0, 72, 73, 74, 75, 0, 0, 0,
0, 77, 76, 78, 79, 81, 82, 83, 84, 85,
86, 87, 88, 89, 90, 92, 91, 93, 94, 95,
96, 97, 98, 99, 100, 101, 102, 103, 104, 105,
106, 107, 108, 0, 110, 0, 109, 0, 0, 0,
0, 0, 0, 0, 0, 0, 80, 111
};
8 years ago
unsigned char MonstAvailTbl[112] = {
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 0, 2,
2, 2, 2, 0, 2, 2, 2, 2, 1, 1,
1, 1, 2, 2, 2, 2, 2, 2, 2, 2,
0, 0, 2, 2, 2, 2, 0, 0, 0, 0,
2, 2, 2, 2, 2, 2, 2, 2, 0, 0,
0, 0, 0, 0, 0, 0, 2, 2, 2, 2,
0, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 0, 0, 0,
0, 2, 2, 2, 2, 2, 2, 2, 2, 0,
0, 0
};
8 years ago
UniqMonstStruct UniqMonst[98] = {
// clang-format off
// mtype, mName, mTrnName, mlevel, mmaxhp, mAi, mint, mMinDamage, mMaxDamage, mMagicRes, mUnqAttr, mUnqVar1, mUnqVar2, mtalkmsg
{ MT_NGOATMC, "Gharbad the Weak", "BSDB", 4, 120, AI_GARBUD, 3, 8, 16, IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, QUEST_GARBUD1 },
{ MT_SKING, "Skeleton King", "GENRL", 0, 240, AI_SKELKING, 3, 6, 16, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 1, 0, 0, 0 },
{ MT_COUNSLR, "Zhar the Mad", "GENERAL", 8, 360, AI_ZHAR, 3, 16, 40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 0, 0, 0, QUEST_ZHAR1 },
{ MT_BFALLSP, "Snotspill", "BNG", 4, 220, AI_SNOTSPIL, 3, 10, 18, RESIST_LIGHTNING , 0, 0, 0, QUEST_BANNER10 },
{ MT_ADVOCATE, "Arch-Bishop Lazarus", "GENERAL", 0, 600, AI_LAZURUS, 3, 30, 50, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, QUEST_VILE13 },
{ MT_HLSPWN, "Red Vex", "REDV", 0, 400, AI_LAZHELP, 3, 30, 50, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 0, 0, QUEST_VILE13 },
{ MT_HLSPWN, "BlackJade", "BLKJD", 0, 400, AI_LAZHELP, 3, 30, 50, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, QUEST_VILE13 },
{ MT_RBLACK, "Lachdanan", "BHKA", 14, 500, AI_LACHDAN, 3, 0, 0, 0 , 0, 0, 0, QUEST_VEIL9 },
{ MT_BTBLACK, "Warlord of Blood", "GENERAL", 13, 850, AI_WARLORD, 3, 35, 50, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, QUEST_WARLRD9 },
{ MT_CLEAVER, "The Butcher", "GENRL", 0, 220, AI_CLEAVER, 3, 6, 12, RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_TSKELAX, "Bonehead Keenaxe", "BHKA", 2, 91, AI_SKELSD, 2, 4, 10, IMUNE_MAGIC | IMUNE_NULL_40, 7, 100, 0, 0 },
{ MT_RFALLSD, "Bladeskin the Slasher", "BSTS", 2, 51, AI_FALLEN, 0, 6, 18, RESIST_FIRE , 11, 45, 0, 0 },
{ MT_NZOMBIE, "Soulpus", "GENERAL", 2, 133, AI_ZOMBIE, 0, 4, 8, RESIST_FIRE | RESIST_LIGHTNING , 0, 0, 0, 0 },
{ MT_RFALLSP, "Pukerat the Unclean", "PTU", 2, 77, AI_FALLEN, 3, 1, 5, RESIST_FIRE , 0, 0, 0, 0 },
{ MT_WSKELAX, "Boneripper", "BR", 2, 54, AI_BAT, 0, 6, 15, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_NZOMBIE, "Rotfeast the Hungry", "ETH", 2, 85, AI_SKELSD, 3, 4, 12, IMUNE_MAGIC | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_DFALLSD, "Gutshank the Quick", "GTQ", 3, 66, AI_BAT, 2, 6, 16, RESIST_FIRE , 3, 0, 0, 0 },
{ MT_TSKELSD, "Brokenhead Bangshield", "BHBS", 3, 108, AI_SKELSD, 3, 12, 20, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_YFALLSP, "Bongo", "BNG", 3, 178, AI_FALLEN, 3, 9, 21, 0 , 3, 0, 0, 0 },
{ MT_BZOMBIE, "Rotcarnage", "RCRN", 3, 102, AI_ZOMBIE, 3, 9, 24, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 11, 45, 0, 0 },
{ MT_NSCAV, "Shadowbite", "SHBT", 2, 60, AI_SKELSD, 3, 3, 20, IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_WSKELBW, "Deadeye", "DE", 2, 49, AI_GOATBOW, 0, 6, 9, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_RSKELAX, "Madeye the Dead", "MTD", 4, 75, AI_BAT, 0, 9, 21, IMUNE_MAGIC | IMUNE_FIRE , 11, 30, 0, 0 },
{ MT_BSCAV, "El Chupacabras", "GENERAL", 3, 120, AI_GOATMC, 0, 10, 18, RESIST_FIRE , 3, 30, 0, 0 },
{ MT_TSKELBW, "Skullfire", "SKFR", 3, 125, AI_GOATBOW, 1, 6, 10, IMUNE_FIRE , 0, 100, 0, 0 },
{ MT_SNEAK, "Warpskull", "TSPO", 3, 117, AI_SNEAK, 2, 6, 18, RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_GZOMBIE, "Goretongue", "PMR", 3, 156, AI_SKELSD, 1, 15, 30, IMUNE_MAGIC | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_WSCAV, "Pulsecrawler", "BHKA", 4, 150, AI_SCAV, 0, 16, 20, IMUNE_FIRE | RESIST_LIGHTNING , 11, 45, 0, 0 },
{ MT_BLINK, "Moonbender", "GENERAL", 4, 135, AI_BAT, 0, 9, 27, IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_BLINK, "Wrathraven", "GENERAL", 5, 135, AI_BAT, 2, 9, 22, IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_YSCAV, "Spineeater", "GENERAL", 4, 180, AI_SCAV, 1, 18, 25, IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_RSKELBW, "Blackash the Burning", "BASHTB", 4, 120, AI_GOATBOW, 0, 6, 16, IMUNE_MAGIC | IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_BFALLSD, "Shadowcrow", "GENERAL", 5, 270, AI_SNEAK, 2, 12, 25, 0 , 3, 0, 0, 0 },
{ MT_LRDSAYTR, "Blightstone the Weak", "BHKA", 4, 360, AI_SKELSD, 0, 4, 12, IMUNE_MAGIC | RESIST_LIGHTNING , 7, 70, 0, 0 },
{ MT_FAT, "Bilefroth the Pit Master", "BFTP", 6, 210, AI_BAT, 1, 16, 23, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_NGOATBW, "Bloodskin Darkbow", "BSDB", 5, 207, AI_GOATBOW, 0, 3, 16, RESIST_FIRE | RESIST_LIGHTNING , 11, 55, 0, 0 },
{ MT_GLOOM, "Foulwing", "DB", 5, 246, AI_RHINO, 3, 12, 28, RESIST_FIRE , 3, 0, 0, 0 },
{ MT_XSKELSD, "Shadowdrinker", "SHDR", 5, 300, AI_SNEAK, 1, 18, 26, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 8, 45, 0, 0 },
{ MT_UNSEEN, "Hazeshifter", "BHKA", 5, 285, AI_SNEAK, 3, 18, 30, IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_NACID, "Deathspit", "BFDS", 6, 303, AI_ACIDUNIQ, 0, 12, 32, RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_RGOATMC, "Bloodgutter", "BGBL", 6, 315, AI_BAT, 1, 24, 34, IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_BGOATMC, "Deathshade Fleshmaul", "DSFM", 6, 276, AI_RHINO, 0, 12, 24, IMUNE_MAGIC | RESIST_FIRE , 8, 65, 0, 0 },
{ MT_WYRM, "Warmaggot the Mad", "GENERAL", 6, 246, AI_BAT, 3, 15, 30, RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_STORM, "Glasskull the Jagged", "BHKA", 7, 354, AI_STORM, 0, 18, 30, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_RGOATBW, "Blightfire", "BLF", 7, 321, AI_SUCC, 2, 13, 21, IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_GARGOYLE, "Nightwing the Cold", "GENERAL", 7, 342, AI_BAT, 1, 18, 26, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_GGOATBW, "Gorestone", "GENERAL", 7, 303, AI_GOATBOW, 1, 15, 28, RESIST_LIGHTNING | IMUNE_NULL_40, 7, 70, 0, 0 },
{ MT_BMAGMA, "Bronzefist Firestone", "GENERAL", 8, 360, AI_MAGMA, 0, 30, 36, IMUNE_MAGIC | RESIST_FIRE , 3, 0, 0, 0 },
{ MT_INCIN, "Wrathfire the Doomed", "WFTD", 8, 270, AI_SKELSD, 2, 20, 30, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_NMAGMA, "Firewound the Grim", "BHKA", 8, 303, AI_MAGMA, 0, 18, 22, IMUNE_MAGIC | RESIST_FIRE , 3, 0, 0, 0 },
{ MT_MUDMAN, "Baron Sludge", "BSM", 8, 315, AI_SNEAK, 3, 25, 34, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 11, 75, 0, 0 },
{ MT_GGOATMC, "Blighthorn Steelmace", "BHSM", 7, 250, AI_RHINO, 0, 20, 28, RESIST_LIGHTNING , 11, 45, 0, 0 },
{ MT_RACID, "Chaoshowler", "GENERAL", 8, 240, AI_ACIDUNIQ, 0, 12, 20, 0 , 3, 0, 0, 0 },
{ MT_REDDTH, "Doomgrin the Rotting", "GENERAL", 8, 405, AI_STORM, 3, 25, 50, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_FLAMLRD, "Madburner", "GENERAL", 9, 270, AI_STORM, 0, 20, 40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 3, 0, 0, 0 },
{ MT_LTCHDMN, "Bonesaw the Litch", "GENERAL", 9, 495, AI_STORM, 2, 30, 55, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_MUDRUN, "Breakspine", "GENERAL", 9, 351, AI_RHINO, 0, 25, 34, RESIST_FIRE , 3, 0, 0, 0 },
{ MT_REDDTH, "Devilskull Sharpbone", "GENERAL", 9, 444, AI_STORM, 1, 25, 40, IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_STORM, "Brokenstorm", "GENERAL", 9, 411, AI_STORM, 2, 25, 36, IMUNE_LIGHTNING , 3, 0, 0, 0 },
{ MT_RSTORM, "Stormbane", "GENERAL", 9, 555, AI_STORM, 3, 30, 30, IMUNE_LIGHTNING , 3, 0, 0, 0 },
{ MT_TOAD, "Oozedrool", "GENERAL", 9, 483, AI_FAT, 3, 25, 30, RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_BLOODCLW, "Goldblight of the Flame", "GENERAL", 10, 405, AI_GARG, 0, 15, 35, IMUNE_MAGIC | IMUNE_FIRE , 11, 80, 0, 0 },
{ MT_OBLORD, "Blackstorm", "GENERAL", 10, 525, AI_RHINO, 3, 20, 40, IMUNE_MAGIC | IMUNE_LIGHTNING , 11, 90, 0, 0 },
{ MT_RACID, "Plaguewrath", "GENERAL", 10, 450, AI_ACIDUNIQ, 2, 20, 30, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_RSTORM, "The Flayer", "GENERAL", 10, 501, AI_STORM, 1, 20, 35, RESIST_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_FROSTC, "Bluehorn", "GENERAL", 11, 477, AI_RHINO, 1, 25, 30, IMUNE_MAGIC | RESIST_FIRE , 11, 90, 0, 0 },
{ MT_HELLBURN, "Warpfire Hellspawn", "GENERAL", 11, 525, AI_FIREMAN, 3, 10, 40, RESIST_MAGIC | IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_NSNAKE, "Fangspeir", "GENERAL", 11, 444, AI_SKELSD, 1, 15, 32, IMUNE_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_UDEDBLRG, "Festerskull", "GENERAL", 11, 600, AI_STORM, 2, 15, 30, IMUNE_MAGIC | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_NBLACK, "Lionskull the Bent", "GENERAL", 12, 525, AI_SKELSD, 2, 25, 25, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_COUNSLR, "Blacktongue", "GENERAL", 12, 360, AI_COUNSLR, 3, 15, 30, RESIST_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_DEATHW, "Viletouch", "GENERAL", 12, 525, AI_GARG, 3, 20, 40, IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_RSNAKE, "Viperflame", "GENERAL", 12, 570, AI_SKELSD, 1, 25, 35, IMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_BSNAKE, "Fangskin", "BHKA", 14, 681, AI_SKELSD, 2, 15, 50, IMUNE_MAGIC | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_SUCCUBUS, "Witchfire the Unholy", "GENERAL", 12, 444, AI_SUCC, 3, 10, 20, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_BALROG, "Blackskull", "BHKA", 13, 750, AI_SKELSD, 3, 25, 40, IMUNE_MAGIC | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_UNRAV, "Soulslash", "GENERAL", 12, 450, AI_SKELSD, 0, 25, 25, IMUNE_MAGIC | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_VTEXLRD, "Windspawn", "GENERAL", 12, 711, AI_SKELSD, 1, 35, 40, IMUNE_MAGIC | IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_GSNAKE, "Lord of the Pit", "GENERAL", 13, 762, AI_SKELSD, 2, 25, 42, RESIST_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_RTBLACK, "Rustweaver", "GENERAL", 13, 400, AI_SKELSD, 3, 1, 60, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_HOLOWONE, "Howlingire the Shade", "GENERAL", 13, 450, AI_SKELSD, 2, 40, 75, RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_MAEL, "Doomcloud", "GENERAL", 13, 612, AI_STORM, 1, 1, 60, RESIST_FIRE | IMUNE_LIGHTNING , 0, 0, 0, 0 },
{ MT_PAINMSTR, "Bloodmoon Soulfire", "GENERAL", 13, 684, AI_SKELSD, 1, 15, 40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_SNOWWICH, "Witchmoon", "GENERAL", 13, 310, AI_SUCC, 3, 30, 40, RESIST_LIGHTNING , 0, 0, 0, 0 },
{ MT_VTEXLRD, "Gorefeast", "GENERAL", 13, 771, AI_SKELSD, 3, 20, 55, RESIST_FIRE | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_RTBLACK, "Graywar the Slayer", "GENERAL", 14, 672, AI_SKELSD, 1, 30, 50, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_MAGISTR, "Dreadjudge", "GENERAL", 14, 540, AI_COUNSLR, 1, 30, 40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 },
{ MT_HLSPWN, "Stareye the Witch", "GENERAL", 14, 726, AI_SUCC, 2, 30, 50, IMUNE_FIRE , 0, 0, 0, 0 },
{ MT_BTBLACK, "Steelskull the Hunter", "GENERAL", 14, 831, AI_SKELSD, 3, 40, 50, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_RBLACK, "Sir Gorash", "GENERAL", 16, 1050, AI_SKELSD, 1, 20, 60, IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_CABALIST, "The Vizier", "GENERAL", 15, 850, AI_COUNSLR, 2, 25, 40, IMUNE_FIRE , 3, 0, 0, 0 },
{ MT_REALWEAV, "Zamphir", "GENERAL", 15, 891, AI_SKELSD, 2, 30, 50, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_HLSPWN, "Bloodlust", "GENERAL", 15, 825, AI_SUCC, 1, 20, 55, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_HLSPWN, "Webwidow", "GENERAL", 16, 774, AI_SUCC, 1, 20, 50, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_SOLBRNR, "Fleshdancer", "GENERAL", 16, 999, AI_SUCC, 3, 30, 50, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 0, 0, 0 },
{ MT_OBLORD, "Grimspike", "GENERAL", 19, 534, AI_SNEAK, 1, 25, 40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 },
{ MT_STORML, "Doomlock", "GENERAL", 28, 534, AI_SNEAK, 1, 35, 55, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 },
{ -1, NULL, NULL, 0, 0, 0, 0, 0, 0, 0 , 0, 0, 0, 0 }
// clang-format on
};
8 years ago
int MWVel[24][3] = {
{ 256, 512, 1024 },
{ 128, 256, 512 },
{ 85, 170, 341 },
{ 64, 128, 256 },
{ 51, 102, 204 },
{ 42, 85, 170 },
{ 36, 73, 146 },
{ 32, 64, 128 },
{ 28, 56, 113 },
{ 26, 51, 102 },
{ 23, 46, 93 },
{ 21, 42, 85 },
{ 19, 39, 78 },
{ 18, 36, 73 },
{ 17, 34, 68 },
{ 16, 32, 64 },
{ 15, 30, 60 },
{ 14, 28, 57 },
{ 13, 26, 54 },
{ 12, 25, 51 },
{ 12, 24, 48 },
{ 11, 23, 46 },
{ 11, 22, 44 },
{ 10, 21, 42 }
};
char animletter[7] = "nwahds";
int left[8] = { 7, 0, 1, 2, 3, 4, 5, 6 };
int right[8] = { 1, 2, 3, 4, 5, 6, 7, 0 };
int opposite[8] = { 4, 5, 6, 7, 0, 1, 2, 3 };
int offset_x[8] = { 1, 0, -1, -1, -1, 0, 1, 1 };
int offset_y[8] = { 1, 1, 1, 0, -1, -1, -1, 0 };
/* unused */
int rnd5[4] = { 5, 10, 15, 20 };
int rnd10[4] = { 10, 15, 20, 30 };
int rnd20[4] = { 20, 30, 40, 50 };
int rnd60[4] = { 60, 70, 80, 90 };
//
void(*AiProc[])(int i) = {
&MAI_Zombie,
&MAI_Fat,
&MAI_SkelSd,
&MAI_SkelBow,
&MAI_Scav,
&MAI_Rhino,
&MAI_GoatMc,
&MAI_GoatBow,
&MAI_Fallen,
&MAI_Magma,
&MAI_SkelKing,
&MAI_Bat,
&MAI_Garg,
&MAI_Cleaver,
&MAI_Succ,
&MAI_Sneak,
&MAI_Storm,
&MAI_Fireman,
&MAI_Garbud,
&MAI_Acid,
&MAI_AcidUniq,
&MAI_Golum,
&MAI_Zhar,
&MAI_SnotSpil,
&MAI_Snake,
&MAI_Counselor,
&MAI_Mega,
&MAI_Diablo,
&MAI_Lazurus,
&MAI_Lazhelp,
&MAI_Lachdanan,
&MAI_Warlord
};
void InitMonsterTRN(int monst, BOOL special)
{
BYTE *f;
int i, n, j, k;
f = Monsters[monst].trans_file;
for (i = 0; i < 256; i++) {
if (*f == 255) {
*f = 0;
}
f++;
}
n = special ? 6 : 5;
for (j = 0; j < n; ++j) {
if (j != 1 || Monsters[monst].mtype < MT_COUNSLR || Monsters[monst].mtype > MT_ADVOCATE) {
for (k = 0; k < 8; k++) {
Cl2ApplyTrans(
Monsters[monst].Anims[j].Data[k],
Monsters[monst].trans_file,
Monsters[monst].Anims[j].Frames);
}
}
}
}
void InitLevelMonsters()
{
int i;
nummtypes = 0;
monstimgtot = 0;
MissileFileFlag = 0;
for (i = 0; i < MAX_LVLMTYPES; i++) {
Monsters[i].mPlaceFlags = 0;
}
ClrAllMonsters();
nummonsters = 0;
totalmonsters = MAXMONSTERS;
for (i = 0; i < MAXMONSTERS; i++) {
monstactive[i] = i;
}
uniquetrans = 0;
}
int AddMonsterType(int type, int placeflag)
{
BOOL done = FALSE;
int i;
8 years ago
for (i = 0; i < nummtypes && !done; i++) {
done = Monsters[i].mtype == type;
}
8 years ago
i--;
8 years ago
if (!done) {
i = nummtypes;
nummtypes++;
Monsters[i].mtype = type;
monstimgtot += monsterdata[type].mImage;
InitMonsterGFX(i);
InitMonsterSND(i);
}
8 years ago
Monsters[i].mPlaceFlags |= placeflag;
return i;
}
void GetLevelMTypes()
{
int i;
// this array is merged with skeltypes down below.
int typelist[MAXMONSTERS];
int skeltypes[NUM_MTYPES];
int minl; // min level
int maxl; // max level
char mamask;
const int numskeltypes = 19;
int nt; // number of types
mamask = 3; // monster availability mask
AddMonsterType(MT_GOLEM, 2);
if (currlevel == 16) {
AddMonsterType(MT_ADVOCATE, 1);
AddMonsterType(MT_RBLACK, 1);
AddMonsterType(MT_DIABLO, 2);
return;
}
if (!setlevel) {
if (QuestStatus(QTYPE_BUTCH))
AddMonsterType(MT_CLEAVER, 2);
if (QuestStatus(QTYPE_GARB))
AddMonsterType(UniqMonst[0].mtype, 4);
if (QuestStatus(QTYPE_ZHAR))
AddMonsterType(UniqMonst[2].mtype, 4);
if (QuestStatus(QTYPE_BOL))
AddMonsterType(UniqMonst[3].mtype, 4);
if (QuestStatus(QTYPE_VEIL))
AddMonsterType(UniqMonst[7].mtype, 4);
if (QuestStatus(QTYPE_WARLRD))
AddMonsterType(UniqMonst[8].mtype, 4);
if (gbMaxPlayers != 1 && currlevel == quests[QTYPE_KING]._qlevel) {
AddMonsterType(MT_SKING, 4);
nt = 0;
for (i = MT_WSKELAX; i <= MT_WSKELAX + numskeltypes; i++) {
if (IsSkel(i)) {
minl = 15 * monsterdata[i].mMinDLvl / 30 + 1;
maxl = 15 * monsterdata[i].mMaxDLvl / 30 + 1;
if (currlevel >= minl && currlevel <= maxl) {
if (MonstAvailTbl[i] & mamask) {
skeltypes[nt++] = i;
}
}
}
}
AddMonsterType(skeltypes[random(88, nt)], 1);
}
nt = 0;
for (i = 0; i < 111; i++) {
minl = 15 * monsterdata[i].mMinDLvl / 30 + 1;
maxl = 15 * monsterdata[i].mMaxDLvl / 30 + 1;
if (currlevel >= minl && currlevel <= maxl) {
if (MonstAvailTbl[i] & mamask) {
typelist[nt++] = i;
}
}
}
if (monstdebug) {
for (i = 0; i < debugmonsttypes; i++)
AddMonsterType(DebugMonsters[i], 1);
} else {
while (nt > 0 && nummtypes < MAX_LVLMTYPES && monstimgtot < 4000) {
for (i = 0; i < nt;) {
if (monsterdata[typelist[i]].mImage > 4000 - monstimgtot) {
typelist[i] = typelist[--nt];
continue;
}
i++;
}
if (nt != 0) {
i = random(88, nt);
AddMonsterType(typelist[i], 1);
typelist[i] = typelist[--nt];
}
}
}
} else {
if (setlvlnum == SL_SKELKING) {
AddMonsterType(MT_SKING, 4);
}
}
}
void InitMonsterGFX(int monst)
{
int mtype, anim, i;
char strBuff[256];
unsigned char *celBuf;
void *trans_file;
mtype = (unsigned char)Monsters[monst].mtype;
for (anim = 0; anim < 6; anim++) {
if ((animletter[anim] != 's' || monsterdata[mtype].has_special) && monsterdata[mtype].Frames[anim] > 0) {
sprintf(strBuff, monsterdata[mtype].GraphicType, animletter[anim]);
celBuf = LoadFileInMem(strBuff, NULL);
Monsters[monst].Anims[anim].CMem = celBuf;
if (Monsters[monst].mtype != MT_GOLEM || (animletter[anim] != 's' && animletter[anim] != 'd')) {
for (i = 0; i < 8; i++) {
Monsters[monst].Anims[anim].Data[i] = &celBuf[((int *)celBuf)[i]];
}
} else {
for (i = 0; i < 8; i++) {
Monsters[monst].Anims[anim].Data[i] = celBuf;
}
}
}
// TODO: either the AnimStruct members have wrong naming or the MonsterData ones it seems
Monsters[monst].Anims[anim].Frames = monsterdata[mtype].Frames[anim];
Monsters[monst].Anims[anim].Rate = monsterdata[mtype].Rate[anim];
}
Monsters[monst].width = monsterdata[mtype].width;
Monsters[monst].width2 = (monsterdata[mtype].width - 64) >> 1;
Monsters[monst].mMinHP = monsterdata[mtype].mMinHP;
Monsters[monst].mMaxHP = monsterdata[mtype].mMaxHP;
Monsters[monst].has_special = monsterdata[mtype].has_special;
Monsters[monst].mAFNum = monsterdata[mtype].mAFNum;
Monsters[monst].MData = &monsterdata[mtype];
if (monsterdata[mtype].has_trans) {
Monsters[monst].trans_file = LoadFileInMem(monsterdata[mtype].TransFile, NULL);
InitMonsterTRN(monst, monsterdata[mtype].has_special);
trans_file = Monsters[monst].trans_file;
Monsters[monst].trans_file = NULL;
mem_free_dbg(trans_file);
}
if (mtype >= MT_NMAGMA && mtype <= MT_WMAGMA && !(MissileFileFlag & 1)) {
MissileFileFlag |= 1;
LoadMissileGFX(MFILE_MAGBALL);
}
if (mtype >= MT_STORM && mtype <= MT_MAEL && !(MissileFileFlag & 2)) {
MissileFileFlag |= 2;
LoadMissileGFX(MFILE_THINLGHT);
}
if (mtype == MT_SUCCUBUS) {
if (MissileFileFlag & 4)
return;
MissileFileFlag |= 4;
LoadMissileGFX(MFILE_FLARE);
LoadMissileGFX(MFILE_FLAREEXP);
}
if (mtype == MT_SNOWWICH) {
if (MissileFileFlag & 0x20)
return;
MissileFileFlag |= 0x20;
LoadMissileGFX(MFILE_SCUBMISB);
LoadMissileGFX(MFILE_SCBSEXPB);
}
if (mtype == MT_HLSPWN) {
if (MissileFileFlag & 0x40)
return;
MissileFileFlag |= 0x40;
LoadMissileGFX(MFILE_SCUBMISD);
LoadMissileGFX(MFILE_SCBSEXPD);
}
if (mtype == MT_SOLBRNR) {
if (MissileFileFlag & 0x80)
return;
MissileFileFlag |= 0x80;
LoadMissileGFX(MFILE_SCUBMISC);
LoadMissileGFX(MFILE_SCBSEXPC);
}
if (mtype >= MT_INCIN && mtype <= MT_HELLBURN && !(MissileFileFlag & 8)) {
MissileFileFlag |= 8;
LoadMissileGFX(MFILE_KRULL);
}
if (mtype >= MT_NACID && mtype <= MT_XACID && !(MissileFileFlag & 0x10)) {
MissileFileFlag |= 0x10;
LoadMissileGFX(MFILE_ACIDBF);
LoadMissileGFX(MFILE_ACIDSPLA);
LoadMissileGFX(MFILE_ACIDPUD);
}
if (mtype == MT_DIABLO) {
LoadMissileGFX(MFILE_FIREPLAR);
}
}
void ClearMVars(int i)
{
monster[i]._mVar1 = 0;
monster[i]._mVar2 = 0;
monster[i]._mVar3 = 0;
monster[i]._mVar4 = 0;
monster[i]._mVar5 = 0;
monster[i]._mVar6 = 0;
monster[i]._mVar7 = 0;
monster[i]._mVar8 = 0;
}
void InitMonster(int i, int rd, int mtype, int x, int y)
{
CMonster *monst = &Monsters[mtype];
monster[i]._mdir = rd;
monster[i]._mx = x;
monster[i]._my = y;
monster[i]._mfutx = x;
monster[i]._mfuty = y;
monster[i]._moldx = x;
monster[i]._moldy = y;
monster[i]._mmode = MM_STAND;
monster[i]._mMTidx = mtype;
monster[i].mName = monst->MData->mName;
monster[i].MType = monst;
monster[i].MData = monst->MData;
monster[i]._mAnimData = monst->Anims[MA_STAND].Data[rd];
monster[i]._mAnimDelay = monst->Anims[MA_STAND].Rate;
monster[i]._mAnimCnt = random(88, monst->Anims[MA_STAND].Rate - 1);
monster[i]._mAnimLen = monst->Anims[MA_STAND].Frames;
monster[i]._mAnimFrame = random(88, monst->Anims[MA_STAND].Frames - 1) + 1;
if (monst->mtype == MT_DIABLO) {
monster[i]._mmaxhp = (random(88, 1) + 1666) << 6;
} else {
monster[i]._mmaxhp = (monst->mMinHP + random(88, monst->mMaxHP - monst->mMinHP + 1)) << 6;
}
if (gbMaxPlayers == 1) {
monster[i]._mmaxhp >>= 1;
if (monster[i]._mmaxhp < 64) {
monster[i]._mmaxhp = 64;
}
}
monster[i]._mhitpoints = monster[i]._mmaxhp;
monster[i]._mAi = monst->MData->mAi;
monster[i]._mint = monst->MData->mInt;
monster[i]._mgoal = MGOAL_NORMAL;
monster[i]._mgoalvar1 = 0;
monster[i]._mgoalvar2 = 0;
monster[i]._mgoalvar3 = 0;
monster[i]._pathcount = 0;
monster[i]._uniqtype = 0;
monster[i]._msquelch = 0;
monster[i].field_18 = 0;
monster[i]._mDelFlag = FALSE;
monster[i]._mRndSeed = GetRndSeed();
monster[i]._mAISeed = GetRndSeed();
monster[i].mWhoHit = 0;
monster[i].mLevel = monst->MData->mLevel;
monster[i].mExp = monst->MData->mExp;
monster[i].mHit = monst->MData->mHit;
monster[i].mMinDamage = monst->MData->mMinDamage;
monster[i].mMaxDamage = monst->MData->mMaxDamage;
monster[i].mHit2 = monst->MData->mHit2;
monster[i].mMinDamage2 = monst->MData->mMinDamage2;
monster[i].mMaxDamage2 = monst->MData->mMaxDamage2;
monster[i].mArmorClass = monst->MData->mArmorClass;
monster[i].mMagicRes = monst->MData->mMagicRes;
monster[i].leader = 0;
monster[i].leaderflag = 0;
monster[i]._mFlags = monst->MData->mFlags;
monster[i].mtalkmsg = 0;
if (monster[i]._mAi == AI_GARG) {
monster[i]._mAnimData = monst->Anims[MA_SPECIAL].Data[rd];
monster[i]._mAnimFrame = 1;
monster[i]._mFlags |= MFLAG_ALLOW_SPECIAL;
monster[i]._mmode = MM_SATTACK;
}
if (gnDifficulty == DIFF_NIGHTMARE) {
monster[i].mLevel += 15;
monster[i].mHit += 85;
monster[i].mHit2 += 85;
monster[i]._mmaxhp = 3 * monster[i]._mmaxhp + 64;
monster[i]._mhitpoints = monster[i]._mmaxhp;
monster[i].mExp = 2 * (monster[i].mExp + 1000);
monster[i].mMinDamage = 2 * (monster[i].mMinDamage + 2);
monster[i].mMaxDamage = 2 * (monster[i].mMaxDamage + 2);
monster[i].mMinDamage2 = 2 * (monster[i].mMinDamage2 + 2);
monster[i].mMaxDamage2 = 2 * (monster[i].mMaxDamage2 + 2);
monster[i].mArmorClass += 50;
}
if (gnDifficulty == DIFF_HELL) {
monster[i].mLevel += 30;
monster[i]._mmaxhp = 4 * monster[i]._mmaxhp + 192;
monster[i]._mhitpoints = monster[i]._mmaxhp;
monster[i].mHit += 120;
monster[i].mHit2 += 120;
monster[i].mExp = 4 * (monster[i].mExp + 1000);
monster[i].mMinDamage = 4 * monster[i].mMinDamage + 6;
monster[i].mMaxDamage = 4 * monster[i].mMaxDamage + 6;
monster[i].mMinDamage2 = 4 * monster[i].mMinDamage2 + 6;
monster[i].mMaxDamage2 = 4 * monster[i].mMaxDamage2 + 6;
monster[i].mArmorClass += 80;
monster[i].mMagicRes = monst->MData->mMagicRes2;
}
}
void ClrAllMonsters()
{
int i;
MonsterStruct *Monst;
for (i = 0; i < MAXMONSTERS; i++) {
Monst = &monster[i];
ClearMVars(i);
Monst->mName = "Invalid Monster";
Monst->_mgoal = 0;
Monst->_mmode = MM_STAND;
Monst->_mVar1 = 0;
Monst->_mVar2 = 0;
Monst->_mx = 0;
Monst->_my = 0;
Monst->_mfutx = 0;
Monst->_mfuty = 0;
Monst->_moldx = 0;
Monst->_moldy = 0;
Monst->_mdir = random(89, 8);
Monst->_mxvel = 0;
Monst->_myvel = 0;
Monst->_mAnimData = NULL;
Monst->_mAnimDelay = 0;
Monst->_mAnimCnt = 0;
Monst->_mAnimLen = 0;
Monst->_mAnimFrame = 0;
Monst->_mFlags = 0;
Monst->_mDelFlag = FALSE;
Monst->_menemy = random(89, gbActivePlayers);
Monst->_menemyx = plr[Monst->_menemy]._px;
Monst->_menemyy = plr[Monst->_menemy]._py;
}
}
BOOL MonstPlace(int xp, int yp)
{
char f;
if (xp < 0 || xp >= MAXDUNX
|| yp < 0 || yp >= MAXDUNY
|| dMonster[xp][yp]
|| dPlayer[xp][yp]) {
return FALSE;
}
f = dFlags[xp][yp];
if (f & DFLAG_VISIBLE) {
return FALSE;
}
if (f & DFLAG_POPULATED) {
return FALSE;
}
return !SolidLoc(xp, yp);
}
void PlaceMonster(int i, int mtype, int x, int y)
{
int rd;
dMonster[x][y] = i + 1;
rd = random(90, 8);
InitMonster(i, rd, mtype, x, y);
}
void PlaceUniqueMonst(int uniqindex, int miniontype, int packsize)
{
int xp, yp, x, y, i;
int uniqtype;
int count2;
char filestr[64];
BOOL zharflag, done;
UniqMonstStruct *Uniq = &UniqMonst[uniqindex];
MonsterStruct *Monst = &monster[nummonsters];
int count = 0;
if ((uniquetrans + 19) << 8 >= LIGHTSIZE) {
return;
}
for (uniqtype = 0; uniqtype < nummtypes; uniqtype++) {
if (Monsters[uniqtype].mtype == Uniq->mtype) {
break;
}
}
while (1) {
xp = random(91, 80) + 16;
yp = random(91, 80) + 16;
count2 = 0;
for (x = xp - 3; x < xp + 3; x++) {
for (y = yp - 3; y < yp + 3; y++) {
if (y >= 0 && y < MAXDUNY && x >= 0 && x < MAXDUNX && MonstPlace(x, y)) {
count2++;
}
}
}
if (count2 < 9) {
count++;
if (count < 1000) {
continue;
}
}
if (MonstPlace(xp, yp)) {
break;
}
}
if (uniqindex == 3) {
xp = 2 * setpc_x + 24;
yp = 2 * setpc_y + 28;
}
if (uniqindex == 8) {
xp = 2 * setpc_x + 22;
yp = 2 * setpc_y + 23;
}
if (uniqindex == 2) {
zharflag = TRUE;
for (i = 0; i < themeCount; i++) {
if (i == zharlib && zharflag == TRUE) {
zharflag = FALSE;
xp = 2 * themeLoc[i].x + 20;
yp = 2 * themeLoc[i].y + 20;
}
}
}
if (gbMaxPlayers == 1) {
if (uniqindex == 4) {
xp = 32;
yp = 46;
}
if (uniqindex == 5) {
xp = 40;
yp = 45;
}
if (uniqindex == 6) {
xp = 38;
yp = 49;
}
if (uniqindex == 1) {
xp = 35;
yp = 47;
}
} else {
if (uniqindex == 4) {
xp = 2 * setpc_x + 19;
yp = 2 * setpc_y + 22;
}
if (uniqindex == 5) {
xp = 2 * setpc_x + 21;
yp = 2 * setpc_y + 19;
}
if (uniqindex == 6) {
xp = 2 * setpc_x + 21;
yp = 2 * setpc_y + 25;
}
}
if (uniqindex == 9) {
done = FALSE;
for (yp = 0; yp < MAXDUNY && !done; yp++) {
for (xp = 0; xp < MAXDUNX && !done; xp++) {
done = dPiece[xp][yp] == 367;
}
}
}
PlaceMonster(nummonsters, uniqtype, xp, yp);
Monst->_uniqtype = uniqindex + 1;
if (Uniq->mlevel) {
Monst->mLevel = 2 * Uniq->mlevel;
} else {
Monst->mLevel += 5;
}
Monst->mExp *= 2;
Monst->mName = Uniq->mName;
Monst->_mmaxhp = Uniq->mmaxhp << 6;
if (gbMaxPlayers == 1) {
Monst->_mmaxhp = Monst->_mmaxhp >> 1;
if (Monst->_mmaxhp < 64) {
Monst->_mmaxhp = 64;
}
}
Monst->_mhitpoints = Monst->_mmaxhp;
Monst->_mAi = Uniq->mAi;
Monst->_mint = Uniq->mint;
Monst->mMinDamage = Uniq->mMinDamage;
Monst->mMaxDamage = Uniq->mMaxDamage;
Monst->mMinDamage2 = Uniq->mMinDamage;
Monst->mMaxDamage2 = Uniq->mMaxDamage;
Monst->mMagicRes = Uniq->mMagicRes;
Monst->mtalkmsg = Uniq->mtalkmsg;
Monst->mlid = AddLight(Monst->_mx, Monst->_my, 3);
if (gbMaxPlayers == 1) {
if (Monst->mtalkmsg) {
Monst->_mgoal = MGOAL_INQUIRING;
}
} else {
if (Monst->_mAi == AI_LAZHELP) {
Monst->mtalkmsg = 0;
}
if (Monst->_mAi != AI_LAZURUS || quests[QTYPE_VB]._qvar1 <= 3) {
if (Monst->mtalkmsg) {
Monst->_mgoal = MGOAL_INQUIRING;
}
} else {
Monst->_mgoal = MGOAL_NORMAL;
}
}
if (gnDifficulty == DIFF_NIGHTMARE) {
Monst->mLevel += 15;
Monst->_mmaxhp = 3 * Monst->_mmaxhp + 64;
Monst->_mhitpoints = Monst->_mmaxhp;
Monst->mExp = 2 * (Monst->mExp + 1000);
Monst->mMinDamage = 2 * (Monst->mMinDamage + 2);
Monst->mMaxDamage = 2 * (Monst->mMaxDamage + 2);
Monst->mMinDamage2 = 2 * (Monst->mMinDamage2 + 2);
Monst->mMaxDamage2 = 2 * (Monst->mMaxDamage2 + 2);
}
if (gnDifficulty == DIFF_HELL) {
Monst->mLevel += 30;
Monst->_mmaxhp = 4 * Monst->_mmaxhp + 192;
Monst->_mhitpoints = Monst->_mmaxhp;
Monst->mExp = 4 * (Monst->mExp + 1000);
Monst->mMinDamage = 4 * Monst->mMinDamage + 6;
Monst->mMaxDamage = 4 * Monst->mMaxDamage + 6;
Monst->mMinDamage2 = 4 * Monst->mMinDamage2 + 6;
Monst->mMaxDamage2 = 4 * Monst->mMaxDamage2 + 6;
}
sprintf(filestr, "Monsters\\Monsters\\%s.TRN", Uniq->mTrnName);
LoadFileWithMem(filestr, &pLightTbl[256 * (uniquetrans + 19)]);
Monst->_uniqtrans = uniquetrans++;
if (Uniq->mUnqAttr & 4) {
Monst->mHit = Uniq->mUnqVar1;
Monst->mHit2 = Uniq->mUnqVar1;
}
if (Uniq->mUnqAttr & 8) {
Monst->mArmorClass = Uniq->mUnqVar1;
}
nummonsters++;
if (Uniq->mUnqAttr & 1) {
PlaceGroup(miniontype, packsize, Uniq->mUnqAttr, nummonsters - 1);
}
if (Monst->_mAi != AI_GARG) {
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[Monst->_mdir];
Monst->_mAnimFrame = random(88, Monst->_mAnimLen - 1) + 1;
Monst->_mFlags &= ~MFLAG_ALLOW_SPECIAL;
Monst->_mmode = MM_STAND;
}
}
void PlaceQuestMonsters()
{
int skeltype;
unsigned char *setp;
if (!setlevel) {
if (QuestStatus(QTYPE_BUTCH)) {
PlaceUniqueMonst(9, 0, 0);
}
if (currlevel == quests[QTYPE_KING]._qlevel && gbMaxPlayers != 1) {
skeltype = 0;
for (skeltype = 0; skeltype < nummtypes; skeltype++) {
if (IsSkel(Monsters[skeltype].mtype)) {
break;
}
}
PlaceUniqueMonst(1, skeltype, 30);
}
if (QuestStatus(QTYPE_BOL)) {
setp = LoadFileInMem("Levels\\L1Data\\Banner1.DUN", 0);
SetMapMonsters(setp, 2 * setpc_x, 2 * setpc_y);
mem_free_dbg(setp);
}
if (QuestStatus(QTYPE_BLOOD)) {
setp = LoadFileInMem("Levels\\L2Data\\Blood2.DUN", 0);
SetMapMonsters(setp, 2 * setpc_x, 2 * setpc_y);
mem_free_dbg(setp);
}
if (QuestStatus(QTYPE_BLIND)) {
setp = LoadFileInMem("Levels\\L2Data\\Blind2.DUN", 0);
SetMapMonsters(setp, 2 * setpc_x, 2 * setpc_y);
mem_free_dbg(setp);
}
if (QuestStatus(QTYPE_ANVIL)) {
setp = LoadFileInMem("Levels\\L3Data\\Anvil.DUN", 0);
SetMapMonsters(setp, 2 * setpc_x + 2, 2 * setpc_y + 2);
mem_free_dbg(setp);
}
if (QuestStatus(QTYPE_WARLRD)) {
setp = LoadFileInMem("Levels\\L4Data\\Warlord.DUN", 0);
SetMapMonsters(setp, 2 * setpc_x, 2 * setpc_y);
mem_free_dbg(setp);
AddMonsterType(UniqMonst[8].mtype, 1);
}
if (QuestStatus(QTYPE_VEIL)) {
AddMonsterType(UniqMonst[7].mtype, 1);
}
if (QuestStatus(QTYPE_ZHAR) && zharlib == -1) {
quests[QTYPE_ZHAR]._qactive = 0;
}
if (currlevel == quests[QTYPE_VB]._qlevel && gbMaxPlayers != 1) {
AddMonsterType(UniqMonst[4].mtype, 4);
AddMonsterType(UniqMonst[5].mtype, 4);
PlaceUniqueMonst(4, 0, 0);
PlaceUniqueMonst(5, 0, 0);
PlaceUniqueMonst(6, 0, 0);
setp = LoadFileInMem("Levels\\L4Data\\Vile1.DUN", 0);
SetMapMonsters(setp, 2 * setpc_x, 2 * setpc_y);
mem_free_dbg(setp);
}
} else {
if (setlvlnum == SL_SKELKING) {
PlaceUniqueMonst(1, 0, 0);
}
}
}
void PlaceGroup(int mtype, int num, int leaderf, int leader)
{
int placed, try1, try2, j;
int xp, yp, x1, y1;
placed = 0;
for (try1 = 0; try1 < 10; try1++) {
while (placed) {
nummonsters--;
placed--;
dMonster[monster[nummonsters]._mx][monster[nummonsters]._my] = 0;
}
if (leaderf & 1) {
int offset = random(92, 8);
xp = monster[leader]._mx + offset_x[offset];
yp = monster[leader]._my + offset_y[offset];
x1 = xp;
y1 = yp;
} else {
do {
xp = random(93, 80) + 16;
x1 = xp;
yp = random(93, 80) + 16;
y1 = yp;
} while (!MonstPlace(xp, yp));
}
if (num + nummonsters > totalmonsters) {
num = totalmonsters - nummonsters;
}
j = 0;
for (try2 = 0; j < num && try2 < 100; xp += offset_x[random(94, 8)], yp += offset_x[random(94, 8)]) {
if (!MonstPlace(xp, yp)
|| (dTransVal[x1][y1] != dTransVal[xp][yp])
|| (leaderf & 2) && ((abs(xp - x1) >= 4) || (abs(yp - y1) >= 4))) {
try2++;
continue;
}
PlaceMonster(nummonsters, mtype, xp, yp);
if (leaderf & 1) {
monster[nummonsters]._mmaxhp *= 2;
monster[nummonsters]._mhitpoints = monster[nummonsters]._mmaxhp;
monster[nummonsters]._mint = monster[leader]._mint;
if (leaderf & 2) {
monster[nummonsters].leader = leader;
monster[nummonsters].leaderflag = 1;
monster[nummonsters]._mAi = monster[leader]._mAi;
}
if (monster[nummonsters]._mAi != AI_GARG) {
monster[nummonsters]._mAnimData = monster[nummonsters].MType->Anims[MA_STAND].Data[monster[nummonsters]._mdir];
monster[nummonsters]._mAnimFrame = random(88, monster[nummonsters]._mAnimLen - 1) + 1;
monster[nummonsters]._mFlags &= ~MFLAG_ALLOW_SPECIAL;
monster[nummonsters]._mmode = MM_STAND;
}
}
nummonsters++;
placed++;
j++;
}
if (placed >= num) {
break;
}
}
if (leaderf & 2) {
monster[leader].packsize = placed;
}
}
void LoadDiabMonsts()
{
unsigned char *lpSetPiece; // esi
lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab1.DUN", 0);
SetMapMonsters(lpSetPiece, 2 * diabquad1x, 2 * diabquad1y);
mem_free_dbg(lpSetPiece);
lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab2a.DUN", 0);
SetMapMonsters(lpSetPiece, 2 * diabquad2x, 2 * diabquad2y);
mem_free_dbg(lpSetPiece);
lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab3a.DUN", 0);
SetMapMonsters(lpSetPiece, 2 * diabquad3x, 2 * diabquad3y);
mem_free_dbg(lpSetPiece);
lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab4a.DUN", 0);
SetMapMonsters(lpSetPiece, 2 * diabquad4x, 2 * diabquad4y);
mem_free_dbg(lpSetPiece);
}
// 5289C4: using guessed type int diabquad1x;
// 5289C8: using guessed type int diabquad1y;
void InitMonsters()
{
int v0; // ebp
int v1; // ebx
TriggerStruct *v2; // esi
signed int v3; // ebp
signed int v4; // edi
int v5; // edi
int v6; // esi
int v7; // eax
int v8; // ecx
int v9; // edx
int v10; // eax
int v11; // esi
unsigned char *v12; // edi
int v13; // ebx
int v15; // esi
int v17; // eax
int v18; // eax
int v19; // ebx
TriggerStruct *v20; // esi
signed int v21; // ebp
signed int v22; // edi
int max; // [esp+10h] [ebp-1C4h]
int v24; // [esp+14h] [ebp-1C0h]
int scattertypes[111]; // [esp+18h] [ebp-1BCh]
v0 = 0;
max = 0;
if (gbMaxPlayers != 1)
CheckDungeonClear();
if (!setlevel) {
AddMonster(1, 0, 0, 0, 0);
AddMonster(1, 0, 0, 0, 0);
AddMonster(1, 0, 0, 0, 0);
AddMonster(1, 0, 0, 0, 0);
if (!setlevel && currlevel == 16)
LoadDiabMonsts();
}
v24 = trigflag_4;
if (currlevel == 15)
v24 = 1;
v1 = v24;
if (v24 > 0) {
v2 = trigs;
do {
v3 = -2;
do {
v4 = -2;
do
DoVision(v3 + v2->_tx, v4++ + v2->_ty, 15, 0, 0);
while (v4 < 2);
++v3;
} while (v3 < 2);
++v2;
--v1;
} while (v1);
v0 = 0;
}
PlaceQuestMonsters();
if (!setlevel) {
PlaceUniques();
v5 = 16;
do {
v6 = 16;
do {
if (!SolidLoc(v5, v6))
++v0;
++v6;
} while (v6 < 96);
++v5;
} while (v5 < 96);
v7 = v0 / 30;
if (gbMaxPlayers != 1)
v7 += v7 >> 1;
v8 = nummonsters;
if (nummonsters + v7 > 190)
v7 = 190 - nummonsters;
v9 = nummtypes;
v10 = nummonsters + v7;
v11 = 0;
totalmonsters = v10;
if (nummtypes > 0) {
v12 = &Monsters[0].mPlaceFlags;
do {
if (*v12 & 1) {
v13 = max++;
scattertypes[v13] = v11;
}
++v11;
v12 += 328;
} while (v11 < v9);
}
if (v8 < v10) {
while (1) {
v15 = scattertypes[random(95, max)];
if (currlevel == 1)
break;
if (!random(95, 2))
break;
if (currlevel == 2) {
v17 = random(95, 2) + 1;
LABEL_40:
v18 = v17 + 1;
goto LABEL_41;
}
v18 = random(95, 3) + 3;
LABEL_41:
PlaceGroup(v15, v18, 0, 0);
if (nummonsters >= totalmonsters)
goto LABEL_42;
}
v17 = 0;
goto LABEL_40;
}
}
LABEL_42:
v19 = v24;
if (v24 > 0) {
v20 = trigs;
do {
v21 = -2;
do {
v22 = -2;
do
DoUnVision(v21 + v20->_tx, v22++ + v20->_ty, 15);
while (v22 < 2);
++v21;
} while (v21 < 2);
++v20;
--v19;
} while (v19);
}
}
// 5CF31D: using guessed type char setlevel;
// 658550: using guessed type int totalmonsters;
// 679660: using guessed type char gbMaxPlayers;
// 432637: using guessed type int var_1BC[111];
void PlaceUniques()
{
int v0; // edi
int v1; // eax
UniqMonstStruct *v2; // ecx
int v3; // eax
int v4; // edx
CMonster *v5; // esi
int v6; // eax
int v7; // edx
v0 = 0;
if (UniqMonst[0].mtype != -1) {
v1 = 0;
v2 = UniqMonst;
while (UniqMonst[v1].mlevel != currlevel) {
LABEL_25:
v1 = ++v0;
v2 = &UniqMonst[v0];
if (v2->mtype == -1)
return;
}
v3 = 0;
v4 = 0;
if (nummtypes > 0) {
v5 = Monsters;
do {
if (v3)
break;
v6 = -((char)v2->mtype != (unsigned char)v5->mtype);
++v5;
v3 = v6 + 1;
++v4;
} while (v4 < nummtypes);
}
v7 = v4 - 1;
if (!v0) {
if (quests[QTYPE_GARB]._qactive)
goto LABEL_23;
v3 = 0;
}
if (v0 == 2) {
if (quests[QTYPE_ZHAR]._qactive)
goto LABEL_23;
v3 = 0;
}
if (v0 == 3) {
if (quests[QTYPE_BOL]._qactive)
goto LABEL_23;
v3 = 0;
}
if (v0 != 7) {
LABEL_20:
if (v0 == 8 && !quests[QTYPE_WARLRD]._qactive)
v3 = 0;
goto LABEL_23;
}
if (!quests[QTYPE_VEIL]._qactive) {
v3 = 0;
goto LABEL_20;
}
LABEL_23:
if (v3)
PlaceUniqueMonst(v0, v7, 8);
goto LABEL_25;
}
}
void SetMapMonsters(unsigned char *pMap, int startx, int starty)
{
unsigned char *v3; // esi
unsigned short v4; // cx
int v5; // edx
int v6; // edi
int v7; // ecx
unsigned char *v8; // edx
int i; // esi
int v10; // eax
int v11; // ecx
int v12; // [esp+Ch] [ebp-Ch]
int v13; // [esp+10h] [ebp-8h]
unsigned char *v14; // [esp+14h] [ebp-4h]
int startya; // [esp+20h] [ebp+8h]
v12 = startx;
v3 = pMap;
AddMonsterType(MT_GOLEM, 2);
AddMonster(1, 0, 0, 0, 0);
AddMonster(1, 0, 0, 0, 0);
AddMonster(1, 0, 0, 0, 0);
AddMonster(1, 0, 0, 0, 0);
if (setlevel && setlvlnum == SL_VILEBETRAYER) {
AddMonsterType((char)UniqMonst[4].mtype, 4);
AddMonsterType((char)UniqMonst[5].mtype, 4);
AddMonsterType((char)UniqMonst[6].mtype, 4);
PlaceUniqueMonst(4, 0, 0);
PlaceUniqueMonst(5, 0, 0);
PlaceUniqueMonst(6, 0, 0);
}
v4 = *((_WORD *)v3 + 1);
v5 = *(unsigned short *)v3 * v4;
v6 = (unsigned short)(2 * *(_WORD *)v3);
v7 = (unsigned short)(2 * v4);
v8 = &v3[2 * v5 + 4 + 2 * v7 * v6];
v14 = v8;
if (v7 > 0) {
v13 = v7;
startya = starty + 16;
do {
for (i = 0; i < v6; v14 += 2) {
if (*(_WORD *)v8) {
v10 = AddMonsterType(MonstConvTbl[*(unsigned short *)v8 - 1], 2); /* fix */
v11 = nummonsters++;
PlaceMonster(v11, v10, i + v12 + 16, startya);
}
v8 = v14 + 2;
++i;
}
++startya;
--v13;
} while (v13);
}
}
// 5CF31D: using guessed type char setlevel;
void DeleteMonster(int i)
{
int temp;
nummonsters--;
temp = monstactive[nummonsters];
monstactive[nummonsters] = monstactive[i];
monstactive[i] = temp;
}
int AddMonster(int x, int y, int dir, int mtype, int InMap)
{
if (nummonsters < MAXMONSTERS) {
int i = monstactive[nummonsters++];
if (InMap)
dMonster[x][y] = i + 1;
InitMonster(i, dir, mtype, x, y);
return i;
}
return -1;
}
void NewMonsterAnim(int i, AnimStruct *anim, int md)
{
monster[i]._mAnimData = anim->Data[md];
monster[i]._mAnimCnt = 0;
monster[i]._mAnimLen = anim->Frames;
monster[i]._mAnimFrame = 1;
monster[i]._mFlags &= ~(MFLAG_LOCK_ANIMATION | MFLAG_ALLOW_SPECIAL);
monster[i]._mAnimDelay = anim->Rate;
monster[i]._mdir = md;
}
BOOL M_Ranged(int i)
{
char ai = monster[i]._mAi;
return ai == AI_SKELBOW || ai == AI_GOATBOW || ai == AI_SUCC || ai == AI_LAZHELP;
}
BOOL M_Talker(int i)
{
char ai = monster[i]._mAi;
return ai == AI_LAZURUS
|| ai == AI_WARLORD
|| ai == AI_GARBUD
|| ai == AI_ZHAR
|| ai == AI_SNOTSPIL
|| ai == AI_LACHDAN
|| ai == AI_LAZHELP;
}
void M_Enemy(int i)
{
MonsterStruct *v1; // esi
int *v2; // edi
int v3; // eax
int v4; // ecx
int v5; // ebx
int v6; // eax
int v7; // eax
int v8; // eax
int v9; // ecx
int v10; // edi
//int v11; // edx
int v12; // eax
int v13; // ecx
int v14; // ebx
int v15; // eax
int v16; // eax
int v17; // [esp+Ch] [ebp-20h]
int v18; // [esp+10h] [ebp-1Ch]
BOOL v19; // [esp+14h] [ebp-18h]
BOOL v20; // [esp+14h] [ebp-18h]
signed int v21; // [esp+18h] [ebp-14h]
int j; // [esp+18h] [ebp-14h]
signed int v23; // [esp+1Ch] [ebp-10h]
signed int v24; // [esp+20h] [ebp-Ch]
BOOL v25; // [esp+24h] [ebp-8h]
char v26; // [esp+2Ah] [ebp-2h]
char v27; // [esp+2Bh] [ebp-1h]
v24 = -1;
v18 = i;
v23 = -1;
v1 = &monster[i];
v25 = 0;
if (!(v1->_mFlags & MFLAG_GOLEM)) {
v21 = 0;
v2 = &plr[0].plrlevel;
do {
if (!*((_BYTE *)v2 - 23) || currlevel != *v2 || *((_BYTE *)v2 + 267) || !v2[89] && gbMaxPlayers != 1)
goto LABEL_18;
v3 = v1->_my;
v4 = v2[2];
v19 = dTransVal[v2[1]][v4] == dTransVal[v1->_mx][v3];
v5 = abs(v3 - v4);
if (abs(v1->_mx - v2[1]) <= v5)
v6 = v1->_my - v2[2];
else
v6 = v1->_mx - v2[1];
v7 = abs(v6);
if (v19) {
if (!v25)
goto LABEL_17;
} else if (v25) {
goto LABEL_16;
}
if (v7 < v23)
goto LABEL_17;
LABEL_16:
if (v24 == -1) {
LABEL_17:
v1->_mFlags &= ~MFLAG_TARGETS_MONSTER;
v24 = v21;
v27 = *((_BYTE *)v2 + 12);
v26 = *((_BYTE *)v2 + 16);
v23 = v7;
v25 = v19;
}
LABEL_18:
++v21;
v2 += 5430;
} while ((signed int)v2 < (signed int)&plr[4].plrlevel);
}
v8 = 0;
for (j = 0; j < nummonsters; v8 = j++ + 1) {
v9 = monstactive[v8];
v17 = monstactive[v8];
if (v9 == v18)
continue;
v10 = v9;
if (monster[v9]._mx == 1 && !monster[v10]._my)
continue;
if (M_Talker(v9) && monster[v10].mtalkmsg)
continue;
if (!(v1->_mFlags & MFLAG_GOLEM)
&& ((abs(monster[v10]._mx - v1->_mx) >= 2 || abs(monster[v10]._my - v1->_my) >= 2) && !M_Ranged(v18) /* v11 */
|| !(v1->_mFlags & MFLAG_GOLEM) && !(monster[v10]._mFlags & MFLAG_GOLEM))) {
continue;
}
v12 = v1->_my;
v13 = monster[v10]._my;
v20 = dTransVal[monster[v10]._mx][v13] == dTransVal[v1->_mx][v12];
v14 = abs(v12 - v13);
if (abs(v1->_mx - monster[v10]._mx) <= v14)
v15 = v1->_my - monster[v10]._my;
else
v15 = v1->_mx - monster[v10]._mx;
v16 = abs(v15);
if (v20) {
if (!v25)
goto LABEL_40;
} else if (v25) {
goto LABEL_39;
}
if (v16 < v23)
goto LABEL_40;
LABEL_39:
if (v24 == -1) {
LABEL_40:
v1->_mFlags |= MFLAG_TARGETS_MONSTER;
v24 = v17;
v27 = monster[v10]._mfutx;
v26 = monster[v10]._mfuty;
v23 = v16;
v25 = v20;
}
}
if (v24 == -1) {
v1->_mFlags |= MFLAG_NO_ENEMY;
} else {
v1->_mFlags &= ~MFLAG_NO_ENEMY;
v1->_menemy = v24;
v1->_menemyx = v27;
v1->_menemyy = v26;
}
}
// 679660: using guessed type char gbMaxPlayers;
int M_GetDir(int i)
{
return GetDirection(monster[i]._mx, monster[i]._my, monster[i]._menemyx, monster[i]._menemyy);
}
void M_CheckEFlag(int i)
{
int v1; // ecx
int v2; // edi
char *v3; // eax
signed int v4; // edx
v1 = i;
v2 = 0;
v3 = (char *)dpiece_defs_map_2 + 32 * (112 * (monster[v1]._mx - 1) + monster[v1]._my + 1);
if (v3 < (char *)dpiece_defs_map_2)
goto LABEL_9;
v4 = 2;
do
v2 |= *(unsigned short *)&v3[2 * v4++];
while (v4 < 10);
if (v2 | dArch[monster[v1]._mx - 1][monster[v1]._my + 1])
monster[v1]._meflag = 1;
else
LABEL_9:
monster[v1]._meflag = 0;
}
void M_StartStand(int i, int md)
{
ClearMVars(i);
if (monster[i].MType->mtype == MT_GOLEM)
NewMonsterAnim(i, &monster[i].MType->Anims[MA_WALK], md);
else
NewMonsterAnim(i, &monster[i].MType->Anims[MA_STAND], md);
monster[i]._mVar1 = monster[i]._mmode;
monster[i]._mVar2 = 0;
monster[i]._mmode = MM_STAND;
monster[i]._mxoff = 0;
monster[i]._myoff = 0;
monster[i]._mfutx = monster[i]._mx;
monster[i]._mfuty = monster[i]._my;
monster[i]._moldx = monster[i]._mx;
monster[i]._moldy = monster[i]._my;
monster[i]._mdir = md;
M_CheckEFlag(i);
M_Enemy(i);
}
void M_StartDelay(int i, int len)
{
if (len <= 0) {
return;
}
if (monster[i]._mAi != AI_LAZURUS) {
monster[i]._mVar2 = len;
monster[i]._mmode = MM_DELAY;
}
}
void M_StartSpStand(int i, int md)
{
NewMonsterAnim(i, &monster[i].MType->Anims[MA_SPECIAL], md);
monster[i]._mmode = MM_SPSTAND;
monster[i]._mxoff = 0;
monster[i]._myoff = 0;
monster[i]._mfutx = monster[i]._mx;
monster[i]._mfuty = monster[i]._my;
monster[i]._moldx = monster[i]._mx;
monster[i]._moldy = monster[i]._my;
monster[i]._mdir = md;
M_CheckEFlag(i);
}
void M_StartWalk(int i, int xvel, int yvel, int xadd, int yadd, int EndDir)
{
int fx = xadd + monster[i]._mx;
int fy = yadd + monster[i]._my;
dMonster[fx][fy] = -(i + 1);
monster[i]._mmode = MM_WALK;
monster[i]._moldx = monster[i]._mx;
monster[i]._moldy = monster[i]._my;
monster[i]._mfutx = fx;
monster[i]._mfuty = fy;
monster[i]._mxvel = xvel;
monster[i]._myvel = yvel;
monster[i]._mVar1 = xadd;
monster[i]._mVar2 = yadd;
monster[i]._mVar3 = EndDir;
monster[i]._mdir = EndDir;
NewMonsterAnim(i, &monster[i].MType->Anims[MA_WALK], EndDir);
monster[i]._mVar6 = 0;
monster[i]._mVar7 = 0;
monster[i]._mVar8 = 0;
M_CheckEFlag(i);
}
void M_StartWalk2(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int EndDir)
{
int fx = xadd + monster[i]._mx;
int fy = yadd + monster[i]._my;
dMonster[monster[i]._mx][monster[i]._my] = -(i + 1);
monster[i]._mVar1 = monster[i]._mx;
monster[i]._mVar2 = monster[i]._my;
monster[i]._moldx = monster[i]._mx;
monster[i]._moldy = monster[i]._my;
monster[i]._mx = fx;
monster[i]._my = fy;
monster[i]._mfutx = fx;
monster[i]._mfuty = fy;
dMonster[fx][fy] = i + 1;
if (monster[i]._uniqtype != 0)
ChangeLightXY(monster[i].mlid, monster[i]._mx, monster[i]._my);
monster[i]._mxoff = xoff;
monster[i]._myoff = yoff;
monster[i]._mmode = MM_WALK2;
monster[i]._mxvel = xvel;
monster[i]._myvel = yvel;
monster[i]._mVar3 = EndDir;
monster[i]._mdir = EndDir;
NewMonsterAnim(i, &monster[i].MType->Anims[MA_WALK], EndDir);
monster[i]._mVar6 = 16 * xoff;
monster[i]._mVar7 = 16 * yoff;
monster[i]._mVar8 = 0;
M_CheckEFlag(i);
}
void M_StartWalk3(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int mapx, int mapy, int EndDir)
{
int fx = xadd + monster[i]._mx;
int fy = yadd + monster[i]._my;
int x = mapx + monster[i]._mx;
int y = mapy + monster[i]._my;
if (monster[i]._uniqtype != 0)
ChangeLightXY(monster[i].mlid, x, y);
dMonster[monster[i]._mx][monster[i]._my] = -(i + 1);
dMonster[fx][fy] = -(i + 1);
monster[i]._mVar4 = x;
monster[i]._mVar5 = y;
dFlags[x][y] |= DFLAG_MONSTER;
monster[i]._moldx = monster[i]._mx;
monster[i]._moldy = monster[i]._my;
monster[i]._mfutx = fx;
monster[i]._mfuty = fy;
monster[i]._mxoff = xoff;
monster[i]._myoff = yoff;
monster[i]._mmode = MM_WALK3;
monster[i]._mxvel = xvel;
monster[i]._myvel = yvel;
monster[i]._mVar1 = fx;
monster[i]._mVar2 = fy;
monster[i]._mVar3 = EndDir;
monster[i]._mdir = EndDir;
NewMonsterAnim(i, &monster[i].MType->Anims[MA_WALK], EndDir);
monster[i]._mVar6 = 16 * xoff;
monster[i]._mVar7 = 16 * yoff;
monster[i]._mVar8 = 0;
M_CheckEFlag(i);
}
void M_StartAttack(int i)
{
int md = M_GetDir(i);
NewMonsterAnim(i, &monster[i].MType->Anims[MA_ATTACK], md);
monster[i]._mmode = MM_ATTACK;
monster[i]._mxoff = 0;
monster[i]._myoff = 0;
monster[i]._mfutx = monster[i]._mx;
monster[i]._mfuty = monster[i]._my;
monster[i]._moldx = monster[i]._mx;
monster[i]._moldy = monster[i]._my;
monster[i]._mdir = md;
M_CheckEFlag(i);
}
void M_StartRAttack(int i, int missile_type, int dam)
{
int md = M_GetDir(i);
NewMonsterAnim(i, &monster[i].MType->Anims[MA_ATTACK], md);
monster[i]._mmode = MM_RATTACK;
monster[i]._mVar1 = missile_type;
monster[i]._mVar2 = dam;
monster[i]._mxoff = 0;
monster[i]._myoff = 0;
monster[i]._mfutx = monster[i]._mx;
monster[i]._mfuty = monster[i]._my;
monster[i]._moldx = monster[i]._mx;
monster[i]._moldy = monster[i]._my;
monster[i]._mdir = md;
M_CheckEFlag(i);
}
void M_StartRSpAttack(int i, int missile_type, int dam)
{
int md = M_GetDir(i);
NewMonsterAnim(i, &monster[i].MType->Anims[MA_SPECIAL], md);
monster[i]._mmode = MM_RSPATTACK;
monster[i]._mVar1 = missile_type;
monster[i]._mVar2 = 0;
monster[i]._mVar3 = dam;
monster[i]._mxoff = 0;
monster[i]._myoff = 0;
monster[i]._mfutx = monster[i]._mx;
monster[i]._mfuty = monster[i]._my;
monster[i]._moldx = monster[i]._mx;
monster[i]._moldy = monster[i]._my;
monster[i]._mdir = md;
M_CheckEFlag(i);
}
void M_StartSpAttack(int i)
{
int md = M_GetDir(i);
NewMonsterAnim(i, &monster[i].MType->Anims[MA_SPECIAL], md);
monster[i]._mmode = MM_SATTACK;
monster[i]._mxoff = 0;
monster[i]._myoff = 0;
monster[i]._mfutx = monster[i]._mx;
monster[i]._mfuty = monster[i]._my;
monster[i]._moldx = monster[i]._mx;
monster[i]._moldy = monster[i]._my;
monster[i]._mdir = md;
M_CheckEFlag(i);
}
void M_StartEat(int i)
{
NewMonsterAnim(i, &monster[i].MType->Anims[MA_SPECIAL], monster[i]._mdir);
monster[i]._mmode = MM_SATTACK;
monster[i]._mxoff = 0;
monster[i]._myoff = 0;
monster[i]._mfutx = monster[i]._mx;
monster[i]._mfuty = monster[i]._my;
monster[i]._moldx = monster[i]._mx;
monster[i]._moldy = monster[i]._my;
M_CheckEFlag(i);
}
void M_ClearSquares(int i)
{
int x, y, mx, my, m1, m2;
mx = monster[i]._moldx;
my = monster[i]._moldy;
m1 = -1 - i;
m2 = i + 1;
for (y = my - 1; y <= my + 1; y++) {
if (y >= 0 && y < MAXDUNY) {
for (x = mx - 1; x <= mx + 1; x++) {
if (x >= 0 && x < MAXDUNX && (dMonster[x][y] == m1 || dMonster[x][y] == m2))
dMonster[x][y] = 0;
}
}
}
if (mx + 1 < MAXDUNX)
dFlags[mx + 1][my] &= ~DFLAG_MONSTER;
if (my + 1 < MAXDUNY)
dFlags[mx][my + 1] &= ~DFLAG_MONSTER;
}
void M_GetKnockback(int i)
{
int d = (monster[i]._mdir - 4) & 7;
if (DirOK(i, d)) {
M_ClearSquares(i);
monster[i]._moldx += offset_x[d];
monster[i]._moldy += offset_y[d];
NewMonsterAnim(i, &monster[i].MType->Anims[MA_GOTHIT], monster[i]._mdir);
monster[i]._mmode = MM_GOTHIT;
monster[i]._mxoff = 0;
monster[i]._myoff = 0;
monster[i]._mx = monster[i]._moldx;
monster[i]._my = monster[i]._moldy;
monster[i]._mfutx = monster[i]._moldx;
monster[i]._mfuty = monster[i]._moldy;
M_CheckEFlag(i);
M_ClearSquares(i);
dMonster[monster[i]._mx][monster[i]._my] = i + 1;
}
}
void M_StartHit(int i, int pnum, int dam)
{
if (pnum >= 0)
monster[i].mWhoHit |= 1 << pnum;
if (pnum == myplr) {
delta_monster_hp(i, monster[i]._mhitpoints, currlevel);
NetSendCmdParam2(FALSE, CMD_MONSTDAMAGE, i, dam);
}
PlayEffect(i, 1);
if (monster[i].MType->mtype >= MT_SNEAK && monster[i].MType->mtype <= MT_ILLWEAV || dam >> 6 >= monster[i].mLevel + 3) {
if (pnum >= 0) {
monster[i]._mFlags &= ~MFLAG_TARGETS_MONSTER;
monster[i]._menemy = pnum;
monster[i]._menemyx = plr[pnum]._px;
monster[i]._menemyy = plr[pnum]._py;
monster[i]._mdir = M_GetDir(i);
}
if (monster[i].MType->mtype == MT_BLINK) {
M_Teleport(i);
} else if (monster[i].MType->mtype >= MT_NSCAV && monster[i].MType->mtype <= MT_YSCAV) {
monster[i]._mgoal = MGOAL_NORMAL;
}
if (monster[i]._mmode != MM_STONE) {
NewMonsterAnim(i, &monster[i].MType->Anims[MA_GOTHIT], monster[i]._mdir);
monster[i]._mmode = MM_GOTHIT;
monster[i]._mxoff = 0;
monster[i]._myoff = 0;
monster[i]._mx = monster[i]._moldx;
monster[i]._my = monster[i]._moldy;
monster[i]._mfutx = monster[i]._moldx;
monster[i]._mfuty = monster[i]._moldy;
M_CheckEFlag(i);
M_ClearSquares(i);
dMonster[monster[i]._mx][monster[i]._my] = i + 1;
}
}
}
void M_DiabloDeath(int i, BOOL sendmsg)
{
int v2; // esi
int v3; // edi
int v4; // eax
int v5; // ebx
int v6; // esi
int v7; // ecx
int v8; // eax
int v9; // esi
int v10; // eax
double v11; // st7
int v12; // eax
int v13; // ecx
int v14; // esi
int v15; // [esp+8h] [ebp-8h]
int j; // [esp+Ch] [ebp-4h]
int v17; // [esp+Ch] [ebp-4h]
v15 = i;
v2 = sendmsg;
v3 = i;
PlaySFX(USFX_DIABLOD);
quests[QTYPE_MOD]._qactive = 3;
if (v2)
NetSendCmdQuest(TRUE, 5u);
gbProcessPlayers = FALSE;
_LOBYTE(sgbSaveSoundOn) = gbSoundOn;
v4 = 0;
for (j = 0; j < nummonsters; ++j) {
v5 = monstactive[v4];
if (v5 != v15 && monster[v3]._msquelch) {
v6 = v5;
NewMonsterAnim(monstactive[v4], &monster[v5].MType->Anims[MA_DEATH], monster[v5]._mdir);
v7 = monster[v5]._moldy;
monster[v6]._mxoff = 0;
monster[v6]._myoff = 0;
monster[v6]._mVar1 = 0;
v8 = monster[v5]._moldx;
monster[v6]._my = v7;
monster[v6]._mfuty = v7;
monster[v6]._mmode = MM_DEATH;
monster[v6]._mx = v8;
monster[v6]._mfutx = v8;
M_CheckEFlag(v5);
M_ClearSquares(v5);
dMonster[monster[v6]._mx][monster[v6]._my] = v5 + 1;
}
v4 = j + 1;
}
AddLight(monster[v3]._mx, monster[v3]._my, 8);
DoVision(monster[v3]._mx, monster[v3]._my, 8, 0, 1);
v9 = abs(ViewY - monster[v3]._my);
if (abs(ViewX - monster[v3]._mx) <= v9)
v10 = ViewY - monster[v3]._my;
else
v10 = ViewX - monster[v3]._mx;
v17 = abs(v10);
if (v17 > 20)
v17 = 20;
v11 = (double)v17;
v12 = ViewX << 16;
v13 = monster[v3]._mx << 16;
monster[v3]._mVar3 = ViewX << 16;
v14 = ViewY << 16;
monster[v3]._mVar4 = ViewY << 16;
monster[v3]._mVar5 = (signed __int64)((double)(v12 - v13) / v11);
monster[v3]._mVar6 = (signed __int64)((double)(v14 - (monster[v3]._my << 16)) / v11);
}
// 64D32C: using guessed type int sgbSaveSoundOn;
void M2MStartHit(int mid, int i, int dam)
{
if ((DWORD)mid >= MAXMONSTERS) {
app_fatal("Invalid monster %d getting hit by monster", mid);
}
if (monster[mid].MType == NULL) {
app_fatal("Monster %d \"%s\" getting hit by monster: MType NULL", mid, monster[mid].mName);
}
if (i >= 0)
monster[i].mWhoHit |= 1 << i;
delta_monster_hp(mid, monster[mid]._mhitpoints, currlevel);
NetSendCmdParam2(FALSE, CMD_MONSTDAMAGE, mid, dam);
PlayEffect(mid, 1);
if (monster[mid].MType->mtype >= MT_SNEAK && monster[mid].MType->mtype <= MT_ILLWEAV || dam >> 6 >= monster[mid].mLevel + 3) {
if (i >= 0)
monster[mid]._mdir = (monster[i]._mdir - 4) & 7;
if (monster[mid].MType->mtype == MT_BLINK) {
M_Teleport(mid);
} else if (monster[mid].MType->mtype >= MT_NSCAV && monster[mid].MType->mtype <= MT_YSCAV) {
monster[mid]._mgoal = MGOAL_NORMAL;
}
if (monster[mid]._mmode != MM_STONE) {
if (monster[mid].MType->mtype != MT_GOLEM) {
NewMonsterAnim(mid, &monster[mid].MType->Anims[MA_GOTHIT], monster[mid]._mdir);
monster[mid]._mmode = MM_GOTHIT;
}
monster[mid]._mxoff = 0;
monster[mid]._myoff = 0;
monster[mid]._mx = monster[mid]._moldx;
monster[mid]._my = monster[mid]._moldy;
monster[mid]._mfutx = monster[mid]._moldx;
monster[mid]._mfuty = monster[mid]._moldy;
M_CheckEFlag(mid);
M_ClearSquares(mid);
dMonster[monster[mid]._mx][monster[mid]._my] = mid + 1;
}
}
}
void MonstStartKill(int i, int pnum, BOOL sendmsg)
{
int md;
if ((DWORD)i >= MAXMONSTERS) {
app_fatal("MonstStartKill: Invalid monster %d", i);
}
if (!monster[i].MType) {
app_fatal("MonstStartKill: Monster %d \"%s\" MType NULL", i, monster[i].mName);
}
if (pnum >= 0)
monster[i].mWhoHit |= 1 << pnum;
if (pnum < 4 && i > 4)
AddPlrMonstExper(monster[i].mLevel, monster[i].mExp, monster[i].mWhoHit);
monstkills[monster[i].MType->mtype]++;
monster[i]._mhitpoints = 0;
SetRndSeed(monster[i]._mRndSeed);
if (QuestStatus(QTYPE_GARB) && monster[i].mName == UniqMonst[0].mName) {
CreateTypeItem(monster[i]._mx + 1, monster[i]._my + 1, TRUE, 4, FALSE, TRUE, FALSE);
} else if (i > 3) {
SpawnItem(i, monster[i]._mx, monster[i]._my, sendmsg);
}
if (monster[i].MType->mtype == MT_DIABLO)
M_DiabloDeath(i, TRUE);
else
PlayEffect(i, 2);
if (pnum >= 0)
md = M_GetDir(i);
else
md = monster[i]._mdir;
monster[i]._mdir = md;
NewMonsterAnim(i, &monster[i].MType->Anims[MA_DEATH], md);
monster[i]._mmode = MM_DEATH;
monster[i]._mxoff = 0;
monster[i]._myoff = 0;
monster[i]._mVar1 = 0;
monster[i]._mx = monster[i]._moldx;
monster[i]._my = monster[i]._moldy;
monster[i]._mfutx = monster[i]._moldx;
monster[i]._mfuty = monster[i]._moldy;
M_CheckEFlag(i);
M_ClearSquares(i);
dMonster[monster[i]._mx][monster[i]._my] = i + 1;
CheckQuestKill(i, sendmsg);
M_FallenFear(monster[i]._mx, monster[i]._my);
if (monster[i].MType->mtype >= MT_NACID && monster[i].MType->mtype <= MT_XACID)
AddMissile(monster[i]._mx, monster[i]._my, 0, 0, 0, MIS_ACIDPUD, 1, i, monster[i]._mint + 1, 0);
}
void M2MStartKill(int i, int mid)
{
int md;
if ((DWORD)i >= MAXMONSTERS) {
app_fatal("M2MStartKill: Invalid monster (attacker) %d", i);
app_fatal("M2MStartKill: Invalid monster (killed) %d", mid);
}
if (!monster[i].MType)
app_fatal("M2MStartKill: Monster %d \"%s\" MType NULL", mid, monster[mid].mName);
delta_kill_monster(mid, monster[mid]._mx, monster[mid]._my, currlevel);
NetSendCmdLocParam1(FALSE, CMD_MONSTDEATH, monster[mid]._mx, monster[mid]._my, mid);
monster[mid].mWhoHit |= 1 << i;
if (i < 4)
AddPlrMonstExper(monster[mid].mLevel, monster[mid].mExp, monster[mid].mWhoHit);
monstkills[monster[mid].MType->mtype]++;
monster[mid]._mhitpoints = 0;
SetRndSeed(monster[mid]._mRndSeed);
if (mid >= 4)
SpawnItem(mid, monster[mid]._mx, monster[mid]._my, TRUE);
if (monster[mid].MType->mtype == MT_DIABLO)
M_DiabloDeath(mid, TRUE);
else
PlayEffect(i, 2);
PlayEffect(mid, 2);
md = (monster[i]._mdir - 4) & 7;
if (monster[mid].MType->mtype == MT_GOLEM)
md = 0;
monster[mid]._mdir = md;
NewMonsterAnim(mid, &monster[mid].MType->Anims[MA_DEATH], md);
monster[mid]._mmode = MM_DEATH;
monster[mid]._mxoff = 0;
monster[mid]._myoff = 0;
monster[mid]._mx = monster[mid]._moldx;
monster[mid]._my = monster[mid]._moldy;
monster[mid]._mfutx = monster[mid]._moldx;
monster[mid]._mfuty = monster[mid]._moldy;
M_CheckEFlag(mid);
M_ClearSquares(mid);
dMonster[monster[mid]._mx][monster[mid]._my] = mid + 1;
CheckQuestKill(mid, TRUE);
M_FallenFear(monster[mid]._mx, monster[mid]._my);
if (monster[mid].MType->mtype >= MT_NACID && monster[mid].MType->mtype <= MT_XACID)
AddMissile(monster[mid]._mx, monster[mid]._my, 0, 0, 0, MIS_ACIDPUD, 1, mid, monster[mid]._mint + 1, 0);
}
void M_StartKill(int i, int pnum)
{
if ((DWORD)i >= MAXMONSTERS) {
app_fatal("M_StartKill: Invalid monster %d", i);
}
if (myplr == pnum) {
delta_kill_monster(i, monster[i]._mx, monster[i]._my, currlevel);
if (i != pnum) {
NetSendCmdLocParam1(FALSE, CMD_MONSTDEATH, monster[i]._mx, monster[i]._my, i);
} else {
NetSendCmdLocParam1(FALSE, CMD_KILLGOLEM, monster[i]._mx, monster[i]._my, currlevel);
}
}
MonstStartKill(i, pnum, TRUE);
}
void M_SyncStartKill(int i, int x, int y, int pnum)
{
if ((DWORD)i >= MAXMONSTERS)
app_fatal("M_SyncStartKill: Invalid monster %d", i);
if (monster[i]._mhitpoints == 0 || monster[i]._mmode == MM_DEATH) {
return;
}
if (dMonster[x][y] == 0) {
M_ClearSquares(i);
monster[i]._mx = x;
monster[i]._my = y;
monster[i]._moldx = x;
monster[i]._moldy = y;
}
if (monster[i]._mmode == MM_STONE) {
MonstStartKill(i, pnum, FALSE);
monster[i]._mmode = MM_STONE;
} else {
MonstStartKill(i, pnum, FALSE);
}
}
void M_StartFadein(int i, int md, BOOL backwards)
{
if ((DWORD)i >= MAXMONSTERS)
app_fatal("M_StartFadein: Invalid monster %d", i);
if (monster[i].MType == NULL)
app_fatal("M_StartFadein: Monster %d \"%s\" MType NULL", i, monster[i].mName);
NewMonsterAnim(i, &monster[i].MType->Anims[MA_SPECIAL], md);
monster[i]._mmode = MM_FADEIN;
monster[i]._mxoff = 0;
monster[i]._myoff = 0;
monster[i]._mfutx = monster[i]._mx;
monster[i]._mfuty = monster[i]._my;
monster[i]._moldx = monster[i]._mx;
monster[i]._moldy = monster[i]._my;
M_CheckEFlag(i);
monster[i]._mdir = md;
monster[i]._mFlags &= ~MFLAG_HIDDEN;
if (backwards) {
monster[i]._mFlags |= MFLAG_LOCK_ANIMATION;
monster[i]._mAnimFrame = monster[i]._mAnimLen;
}
}
void M_StartFadeout(int i, int md, BOOL backwards)
{
if ((DWORD)i >= MAXMONSTERS)
app_fatal("M_StartFadeout: Invalid monster %d", i);
if (monster[i].MType == NULL)
app_fatal("M_StartFadeout: Monster %d \"%s\" MType NULL", i, monster[i].mName);
NewMonsterAnim(i, &monster[i].MType->Anims[MA_SPECIAL], md);
monster[i]._mmode = MM_FADEOUT;
monster[i]._mxoff = 0;
monster[i]._myoff = 0;
monster[i]._mfutx = monster[i]._mx;
monster[i]._mfuty = monster[i]._my;
monster[i]._moldx = monster[i]._mx;
monster[i]._moldy = monster[i]._my;
M_CheckEFlag(i);
monster[i]._mdir = md;
if (backwards) {
monster[i]._mFlags |= MFLAG_LOCK_ANIMATION;
monster[i]._mAnimFrame = monster[i]._mAnimLen;
}
}
void M_StartHeal(int i)
{
MonsterStruct *Monst;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("M_StartHeal: Invalid monster %d", i);
if (monster[i].MType == NULL)
app_fatal("M_StartHeal: Monster %d \"%s\" MType NULL", i, monster[i].mName);
Monst = &monster[i];
Monst->_mAnimData = Monst->MType->Anims[MA_SPECIAL].Data[Monst->_mdir];
Monst->_mAnimFrame = Monst->MType->Anims[MA_SPECIAL].Frames;
Monst->_mFlags |= MFLAG_LOCK_ANIMATION;
Monst->_mmode = MM_HEAL;
Monst->_mVar1 = Monst->_mmaxhp / (16 * (random(97, 5) + 4));
}
void M_ChangeLightOffset(int monst)
{
int lx, ly, _mxoff, _myoff, sign;
if ((DWORD)monst >= MAXMONSTERS)
app_fatal("M_ChangeLightOffset: Invalid monster %d", monst);
lx = monster[monst]._mxoff + 2 * monster[monst]._myoff;
ly = 2 * monster[monst]._myoff - monster[monst]._mxoff;
if (lx < 0) {
sign = -1;
lx = -lx;
} else {
sign = 1;
}
_mxoff = sign * (lx >> 3);
if (ly < 0) {
_myoff = -1;
ly = -ly;
} else {
_myoff = 1;
}
ChangeLightOff(monster[monst].mlid, _mxoff, _myoff * (ly >> 3));
}
int M_DoStand(int i)
{
MonsterStruct *Monst;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("M_DoStand: Invalid monster %d", i);
if (monster[i].MType == NULL)
app_fatal("M_DoStand: Monster %d \"%s\" MType NULL", i, monster[i].mName);
Monst = &monster[i];
if (Monst->MType->mtype == MT_GOLEM)
Monst->_mAnimData = Monst->MType->Anims[MA_WALK].Data[Monst->_mdir];
else
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[Monst->_mdir];
if (Monst->_mAnimFrame == Monst->_mAnimLen)
M_Enemy(i);
Monst->_mVar2++;
return FALSE;
}
BOOL M_DoWalk(int i)
{
BOOL rv;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("M_DoWalk: Invalid monster %d", i);
if (monster[i].MType == NULL)
app_fatal("M_DoWalk: Monster %d \"%s\" MType NULL", i, monster[i].mName);
rv = FALSE;
if (monster[i]._mVar8 == monster[i].MType->Anims[MA_WALK].Frames) {
dMonster[monster[i]._mx][monster[i]._my] = 0;
monster[i]._mx += monster[i]._mVar1;
monster[i]._my += monster[i]._mVar2;
dMonster[monster[i]._mx][monster[i]._my] = i + 1;
if (monster[i]._uniqtype != 0)
ChangeLightXY(monster[i].mlid, monster[i]._mx, monster[i]._my);
M_StartStand(i, monster[i]._mdir);
rv = TRUE;
} else if (!monster[i]._mAnimCnt) {
monster[i]._mVar8++;
monster[i]._mVar6 += monster[i]._mxvel;
monster[i]._mVar7 += monster[i]._myvel;
monster[i]._mxoff = monster[i]._mVar6 >> 4;
monster[i]._myoff = monster[i]._mVar7 >> 4;
}
if (monster[i]._uniqtype != 0)
M_ChangeLightOffset(i);
return rv;
}
BOOL M_DoWalk2(int i)
{
BOOL rv;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("M_DoWalk2: Invalid monster %d", i);
if (monster[i].MType == NULL)
app_fatal("M_DoWalk2: Monster %d \"%s\" MType NULL", i, monster[i].mName);
if (monster[i]._mVar8 == monster[i].MType->Anims[MA_WALK].Frames) {
dMonster[monster[i]._mVar1][monster[i]._mVar2] = 0;
if (monster[i]._uniqtype != 0)
ChangeLightXY(monster[i].mlid, monster[i]._mx, monster[i]._my);
M_StartStand(i, monster[i]._mdir);
rv = TRUE;
} else {
if (!monster[i]._mAnimCnt) {
monster[i]._mVar8++;
monster[i]._mVar6 += monster[i]._mxvel;
monster[i]._mVar7 += monster[i]._myvel;
monster[i]._mxoff = monster[i]._mVar6 >> 4;
monster[i]._myoff = monster[i]._mVar7 >> 4;
}
rv = FALSE;
}
if (monster[i]._uniqtype != 0)
M_ChangeLightOffset(i);
return rv;
}
BOOL M_DoWalk3(int i)
{
BOOL rv;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("M_DoWalk3: Invalid monster %d", i);
if (monster[i].MType == NULL)
app_fatal("M_DoWalk3: Monster %d \"%s\" MType NULL", i, monster[i].mName);
if (monster[i]._mVar8 == monster[i].MType->Anims[MA_WALK].Frames) {
dMonster[monster[i]._mx][monster[i]._my] = 0;
monster[i]._mx = monster[i]._mVar1;
monster[i]._my = monster[i]._mVar2;
dFlags[monster[i]._mVar4][monster[i]._mVar5] &= ~DFLAG_MONSTER;
dMonster[monster[i]._mx][monster[i]._my] = i + 1;
if (monster[i]._uniqtype)
ChangeLightXY(monster[i].mlid, monster[i]._mx, monster[i]._my);
M_StartStand(i, monster[i]._mdir);
rv = TRUE;
} else {
if (!monster[i]._mAnimCnt) {
monster[i]._mVar8++;
monster[i]._mVar6 += monster[i]._mxvel;
monster[i]._mVar7 += monster[i]._myvel;
monster[i]._mxoff = monster[i]._mVar6 >> 4;
monster[i]._myoff = monster[i]._mVar7 >> 4;
}
rv = FALSE;
}
if (monster[i]._uniqtype != 0)
M_ChangeLightOffset(i);
return rv;
}
void M_TryM2MHit(int i, int mid, int hper, int mind, int maxd)
{
BOOL ret;
if ((DWORD)mid >= MAXMONSTERS) {
app_fatal("M_TryM2MHit: Invalid monster %d", mid);
}
if (monster[mid].MType == NULL)
app_fatal("M_TryM2MHit: Monster %d \"%s\" MType NULL", mid, monster[mid].mName);
if (monster[mid]._mhitpoints >> 6 > 0 && (monster[mid].MType->mtype != MT_ILLWEAV || monster[mid]._mgoal != MGOAL_RETREAT)) {
int hit = random(4, 100);
if (monster[mid]._mmode == MM_STONE)
hit = 0;
if (!CheckMonsterHit(mid, &ret) && hit < hper) {
int dam = (mind + random(5, maxd - mind + 1)) << 6;
monster[mid]._mhitpoints -= dam;
if (monster[mid]._mhitpoints >> 6 <= 0) {
if (monster[mid]._mmode == MM_STONE) {
M2MStartKill(i, mid);
monster[mid]._mmode = MM_STONE;
} else {
M2MStartKill(i, mid);
}
} else {
if (monster[mid]._mmode == MM_STONE) {
M2MStartHit(mid, i, dam);
monster[mid]._mmode = MM_STONE;
} else {
M2MStartHit(mid, i, dam);
}
}
}
}
}
void M_TryH2HHit(int i, int pnum, int Hit, int MinDam, int MaxDam)
{
int v5; // esi
int v6; // ebx
int v7; // esi
int v8; // edi
int v9; // eax
//int v10; // ST08_4
7 years ago
int v12; // ecx
int v13; // edi
int v14; // eax
int v15; // eax
int *v16; // ecx
int v17; // eax
int v18; // edi
int v19; // edx
int v20; // eax
int v21; // eax
int v22; // edx
int v23; // eax
BOOLEAN v24; // zf
BOOLEAN v25; // sf
7 years ago
//unsigned char v26; // of
7 years ago
int v27; // eax
int v29; // edi
int v30; // eax
int v31; // eax
int v32; // eax
int v33; // edi
int v34; // ebx
int v35; // edx
int v36; // [esp+Ch] [ebp-Ch]
int arglist; // [esp+10h] [ebp-8h]
int plr_num; // [esp+14h] [ebp-4h]
int hper; // [esp+20h] [ebp+8h]
v5 = i;
plr_num = pnum;
arglist = i;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("M_TryH2HHit: Invalid monster %d", i);
v6 = v5;
if (monster[v5].MType == NULL)
app_fatal("M_TryH2HHit: Monster %d \"%s\" MType NULL", v5, monster[v6].mName);
if (monster[v6]._mFlags & MFLAG_TARGETS_MONSTER) {
M_TryM2MHit(v5, plr_num, Hit, MinDam, MaxDam);
return;
}
v7 = plr_num;
if (plr[plr_num]._pHitPoints >> 6 > 0 && !plr[v7]._pInvincible && !(plr[v7]._pSpellFlags & 1)) {
v8 = abs(monster[v6]._mx - plr[v7].WorldX);
v9 = abs(monster[v6]._my - plr[v7].WorldY);
//v11 = v10;
if (v8 < 2 && v9 < 2) {
v36 = random(98, 100);
#ifdef _DEBUG
if (debug_mode_dollar_sign || debug_mode_key_inverted_v)
v36 = 1000;
#endif
v12 = 5;
v13 = Hit
+ 2 * (SLOBYTE(monster[v6].mLevel) - plr[v7]._pLevel)
+ 30
- plr[v7]._pIBonusAC
- plr[v7]._pIAC
- plr[v7]._pDexterity / 5;
if (v13 < 15)
v13 = 15;
if (currlevel == 14) {
if (v13 >= 20)
goto LABEL_23;
v13 = 20;
}
if (currlevel != 15) {
LABEL_20:
if (currlevel == 16 && v13 < 30)
v13 = 30;
goto LABEL_23;
}
if (v13 < 25) {
v13 = 25;
goto LABEL_20;
}
LABEL_23:
v14 = plr[v7]._pmode;
if (v14 && v14 != 4 || !plr[v7]._pBlockFlag) {
v15 = 100;
} else {
v15 = random(98, 100);
}
v16 = (int *)(plr[v7]._pDexterity
+ plr[v7]._pBaseToBlk
- 2 * SLOBYTE(monster[v6].mLevel)
+ 2 * plr[v7]._pLevel);
if ((signed int)v16 < 0)
v16 = 0;
if ((signed int)v16 > 100)
v16 = (int *)100;
if (v36 < v13) {
if (v15 >= (signed int)v16) {
if (monster[v6].MType->mtype == MT_YZOMBIE && plr_num == myplr) {
v18 = -1;
v19 = 0;
for (hper = -1; v19 < nummissiles; ++v19) {
v20 = missileactive[v19];
if (missile[v20]._mitype == MIS_MANASHIELD) {
if (missile[v20]._misource == plr_num) {
v18 = missileactive[v19];
hper = missileactive[v19];
} else {
v18 = hper;
}
}
}
v16 = &plr[v7]._pMaxHP;
v21 = plr[v7]._pMaxHP;
if (v21 > 64) {
v22 = plr[v7]._pMaxHPBase;
if (v22 > 64) {
v23 = v21 - 64;
7 years ago
//v26 = __OFSUB__(plr[v7]._pHitPoints, v23);
v24 = plr[v7]._pHitPoints == v23;
v25 = plr[v7]._pHitPoints - v23 < 0;
*v16 = v23;
7 years ago
if (!(v25 | v24)) { //if (!((unsigned char)(v25 ^ v26) | v24)) {
plr[v7]._pHitPoints = v23;
if (v18 >= 0)
missile[v18]._miVar1 = v23;
}
v16 = &plr[v7]._pHPBase;
v27 = v22 - 64;
plr[v7]._pMaxHPBase = v22 - 64;
if (plr[v7]._pHPBase > v22 - 64) {
*v16 = v27;
if (v18 >= 0)
missile[v18]._miVar2 = v27;
}
}
}
}
v29 = (plr[v7]._pIGetHit << 6) + (MinDam << 6) + random(99, (MaxDam - MinDam + 1) << 6);
if (v29 < 64)
v29 = 64;
if (plr_num == myplr) {
plr[v7]._pHitPoints -= v29;
plr[v7]._pHPBase -= v29;
}
if (plr[v7]._pIFlags & ISPL_FASTERRECOVER) {
v30 = (random(99, 3) + 1) << 6;
monster[v6]._mhitpoints -= v30;
if (monster[v6]._mhitpoints >> 6 > 0)
M_StartHit(arglist, plr_num, v30);
else
M_StartKill(arglist, plr_num);
}
if (!(monster[v6]._mFlags & MFLAG_NOLIFESTEAL) && monster[v6].MType->mtype == MT_SKING && gbMaxPlayers != 1)
monster[v6]._mhitpoints += v29;
v31 = plr[v7]._pMaxHP;
if (plr[v7]._pHitPoints > v31) {
plr[v7]._pHitPoints = v31;
plr[v7]._pHPBase = plr[v7]._pMaxHPBase;
}
if (plr[v7]._pHitPoints >> 6 > 0) {
StartPlrHit(plr_num, v29, 0);
if (monster[v6]._mFlags & MFLAG_KNOCKBACK) {
if (plr[v7]._pmode != PM_GOTHIT)
StartPlrHit(plr_num, 0, 1u);
v32 = monster[v6]._mdir;
v33 = plr[v7].WorldX + offset_x[v32];
v34 = plr[v7].WorldY + offset_y[v32];
if (PosOkPlayer(plr_num, v33, v34)) {
v35 = plr[v7]._pdir;
plr[v7].WorldX = v33;
plr[v7].WorldY = v34;
FixPlayerLocation(plr_num, v35);
FixPlrWalkTags(plr_num);
dPlayer[v33][v34] = plr_num + 1;
SetPlayerOld(plr_num);
}
}
} else {
SyncPlrKill(plr_num, 0);
}
} else {
v17 = GetDirection(plr[v7].WorldX, plr[v7].WorldY, monster[v6]._mx, monster[v6]._my);
StartPlrBlock(plr_num, v17);
}
}
return;
}
}
}
// 679660: using guessed type char gbMaxPlayers;
BOOL M_DoAttack(int i)
{
MonsterStruct *Monst;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("M_DoAttack: Invalid monster %d", i);
Monst = &monster[i];
if (Monst->MType == NULL)
app_fatal("M_DoAttack: Monster %d \"%s\" MType NULL", i, Monst->mName);
if (Monst->MType == NULL) // BUGFIX: should check MData
app_fatal("M_DoAttack: Monster %d \"%s\" MData NULL", i, Monst->mName);
if (monster[i]._mAnimFrame == monster[i].MData->mAFNum) {
M_TryH2HHit(i, monster[i]._menemy, monster[i].mHit, monster[i].mMinDamage, monster[i].mMaxDamage);
if (monster[i]._mAi != AI_SNAKE)
PlayEffect(i, 0);
}
if (monster[i].MType->mtype >= MT_NMAGMA && monster[i].MType->mtype <= MT_WMAGMA && monster[i]._mAnimFrame == 9) {
M_TryH2HHit(i, monster[i]._menemy, monster[i].mHit + 10, monster[i].mMinDamage - 2, monster[i].mMaxDamage - 2);
PlayEffect(i, 0);
}
if (monster[i].MType->mtype >= MT_STORM && monster[i].MType->mtype <= MT_MAEL && monster[i]._mAnimFrame == 13) {
M_TryH2HHit(i, monster[i]._menemy, monster[i].mHit - 20, monster[i].mMinDamage + 4, monster[i].mMaxDamage + 4);
PlayEffect(i, 0);
}
if (monster[i]._mAi == AI_SNAKE && monster[i]._mAnimFrame == 1)
PlayEffect(i, 0);
if (monster[i]._mAnimFrame == monster[i]._mAnimLen) {
M_StartStand(i, monster[i]._mdir);
return TRUE;
}
return FALSE;
}
BOOL M_DoRAttack(int i)
{
int multimissiles, mi;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("M_DoRAttack: Invalid monster %d", i);
if (monster[i].MType == NULL)
app_fatal("M_DoRAttack: Monster %d \"%s\" MType NULL", i, monster[i].mName);
if (monster[i].MType == NULL) // BUGFIX: should check MData
app_fatal("M_DoRAttack: Monster %d \"%s\" MData NULL", i, monster[i].mName);
if (monster[i]._mAnimFrame == monster[i].MData->mAFNum) {
if (monster[i]._mVar1 != -1) {
if (monster[i]._mVar1 != MIS_CBOLT)
multimissiles = 1;
else
multimissiles = 3;
for (mi = 0; mi < multimissiles; mi++) {
AddMissile(
monster[i]._mx,
monster[i]._my,
monster[i]._menemyx,
monster[i]._menemyy,
monster[i]._mdir,
monster[i]._mVar1,
1,
i,
monster[i]._mVar2,
0);
}
}
PlayEffect(i, 0);
}
if (monster[i]._mAnimFrame == monster[i]._mAnimLen) {
M_StartStand(i, monster[i]._mdir);
return TRUE;
}
return FALSE;
}
int M_DoRSpAttack(int i)
{
if ((DWORD)i >= MAXMONSTERS)
app_fatal("M_DoRSpAttack: Invalid monster %d", i);
if (monster[i].MType == NULL)
app_fatal("M_DoRSpAttack: Monster %d \"%s\" MType NULL", i, monster[i].mName);
if (monster[i].MType == NULL) // BUGFIX: should check MData
app_fatal("M_DoRSpAttack: Monster %d \"%s\" MData NULL", i, monster[i].mName);
if (monster[i]._mAnimFrame == monster[i].MData->mAFNum2 && !monster[i]._mAnimCnt) {
AddMissile(
monster[i]._mx,
monster[i]._my,
monster[i]._menemyx,
monster[i]._menemyy,
monster[i]._mdir,
monster[i]._mVar1,
1,
i,
monster[i]._mVar3,
0);
PlayEffect(i, 3);
}
if (monster[i]._mAi == AI_MEGA && monster[i]._mAnimFrame == 3) {
int hadV2 = monster[i]._mVar2;
monster[i]._mVar2++;
if (hadV2 == 0) {
monster[i]._mFlags |= MFLAG_ALLOW_SPECIAL;
} else if (monster[i]._mVar2 == 15) {
monster[i]._mFlags &= ~MFLAG_ALLOW_SPECIAL;
}
}
if (monster[i]._mAnimFrame == monster[i]._mAnimLen) {
M_StartStand(i, monster[i]._mdir);
return TRUE;
}
return FALSE;
}
BOOL M_DoSAttack(int i)
{
if ((DWORD)i >= MAXMONSTERS)
app_fatal("M_DoSAttack: Invalid monster %d", i);
if (monster[i].MType == NULL)
app_fatal("M_DoSAttack: Monster %d \"%s\" MType NULL", i, monster[i].mName);
if (monster[i].MType == NULL) // BUGFIX: should check MData
app_fatal("M_DoSAttack: Monster %d \"%s\" MData NULL", i, monster[i].mName);
if (monster[i]._mAnimFrame == monster[i].MData->mAFNum2)
M_TryH2HHit(i, monster[i]._menemy, monster[i].mHit2, monster[i].mMinDamage2, monster[i].mMaxDamage2);
if (monster[i]._mAnimFrame == monster[i]._mAnimLen) {
M_StartStand(i, monster[i]._mdir);
return TRUE;
}
return FALSE;
}
BOOL M_DoFadein(int i)
{
if ((DWORD)i >= MAXMONSTERS)
app_fatal("M_DoFadein: Invalid monster %d", i);
if ((!(monster[i]._mFlags & MFLAG_LOCK_ANIMATION) || monster[i]._mAnimFrame != 1)
&& (monster[i]._mFlags & MFLAG_LOCK_ANIMATION || monster[i]._mAnimFrame != monster[i]._mAnimLen)) {
return FALSE;
}
M_StartStand(i, monster[i]._mdir);
monster[i]._mFlags &= ~MFLAG_LOCK_ANIMATION;
return TRUE;
}
BOOL M_DoFadeout(int i)
{
int mt;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("M_DoFadeout: Invalid monster %d", i);
if ((!(monster[i]._mFlags & MFLAG_LOCK_ANIMATION) || monster[i]._mAnimFrame != 1)
&& (monster[i]._mFlags & MFLAG_LOCK_ANIMATION || monster[i]._mAnimFrame != monster[i]._mAnimLen)) {
return FALSE;
}
mt = monster[i].MType->mtype;
if (mt < MT_INCIN || mt > MT_HELLBURN) {
monster[i]._mFlags &= ~MFLAG_LOCK_ANIMATION;
monster[i]._mFlags |= MFLAG_HIDDEN;
} else {
monster[i]._mFlags &= ~MFLAG_LOCK_ANIMATION;
}
M_StartStand(i, monster[i]._mdir);
return TRUE;
}
int M_DoHeal(int i)
{
int v1; // esi
int v2; // eax
int v3; // esi
int *v4; // edx
int v5; // ecx
int v6; // edi
int v7; // edi
int v8; // esi
v1 = i;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("M_DoHeal: Invalid monster %d", i);
v2 = v1;
if (monster[v1]._mFlags & MFLAG_NOHEAL) {
monster[v2]._mFlags &= ~MFLAG_ALLOW_SPECIAL;
monster[v2]._mmode = MM_SATTACK;
} else if (monster[v2]._mAnimFrame == 1) {
v3 = monster[v2]._mVar1;
v4 = &monster[v2]._mhitpoints;
v5 = monster[v2]._mFlags & ~MFLAG_LOCK_ANIMATION | MFLAG_ALLOW_SPECIAL;
v6 = monster[v2]._mhitpoints;
monster[v2]._mFlags = v5;
v7 = v3 + v6;
v8 = monster[v2]._mmaxhp;
if (v7 >= v8) {
*v4 = v8;
monster[v2]._mFlags = v5 & ~MFLAG_ALLOW_SPECIAL;
monster[v2]._mmode = MM_SATTACK;
} else {
*v4 = v7;
}
}
return 0;
}
int M_DoTalk(int i)
{
int v1; // edi
int v2; // esi
//int v3; // eax
int v4; // eax
int v5; // edx
int v6; // ecx
char v7; // bl
int v8; // eax
char *v9; // eax
v1 = i;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("M_DoTalk: Invalid monster %d", i);
v2 = v1;
M_StartStand(v1, monster[v1]._mdir);
_LOBYTE(monster[v1]._mgoal) = MGOAL_TALKING;
//_LOBYTE(v3) = effect_is_playing(alltext[monster[v1].mtalkmsg].sfxnr);
if (!effect_is_playing(alltext[monster[v1].mtalkmsg].sfxnr)) {
InitQTextMsg(monster[v2].mtalkmsg);
if (monster[v2].mName == UniqMonst[0].mName) {
v4 = monster[v2].mtalkmsg;
if (v4 == QUEST_GARBUD1)
quests[QTYPE_GARB]._qactive = 2;
quests[QTYPE_GARB]._qlog = 1;
if (v4 == QUEST_GARBUD2 && !(monster[v2]._mFlags & MFLAG_QUEST_COMPLETE)) {
SpawnItem(v1, monster[v2]._mx + 1, monster[v2]._my + 1, 1u);
monster[v2]._mFlags |= MFLAG_QUEST_COMPLETE;
}
}
if (monster[v2].mName == UniqMonst[2].mName
&& monster[v2].mtalkmsg == QUEST_ZHAR1
&& !(monster[v2]._mFlags & MFLAG_QUEST_COMPLETE)) {
v5 = monster[v2]._my + 1;
v6 = monster[v2]._mx + 1;
quests[QTYPE_ZHAR]._qactive = 2;
quests[QTYPE_ZHAR]._qlog = 1;
CreateTypeItem(v6, v5, 0, 0, 24, 1, 0);
monster[v2]._mFlags |= MFLAG_QUEST_COMPLETE;
}
if (monster[v2].mName == UniqMonst[3].mName) {
if (monster[v2].mtalkmsg == QUEST_BANNER10 && !(monster[v2]._mFlags & MFLAG_QUEST_COMPLETE)) {
ObjChangeMap(setpc_x, setpc_y, (setpc_w >> 1) + setpc_x + 2, (setpc_h >> 1) + setpc_y - 2);
v7 = TransVal;
TransVal = 9;
DRLG_MRectTrans(setpc_x, setpc_y, (setpc_w >> 1) + setpc_x + 4, setpc_y + (setpc_h >> 1));
TransVal = v7;
quests[QTYPE_BOL]._qvar1 = 2;
if (quests[QTYPE_BOL]._qactive == 1)
quests[QTYPE_BOL]._qactive = 2;
monster[v2]._mFlags |= MFLAG_QUEST_COMPLETE;
}
if (quests[QTYPE_BOL]._qvar1 < 2u) {
sprintf(tempstr, "SS Talk = %i, Flags = %i", monster[v2].mtalkmsg, monster[v2]._mFlags);
app_fatal(tempstr);
}
}
if (monster[v2].mName == UniqMonst[7].mName) {
v8 = monster[v2].mtalkmsg;
if (v8 == QUEST_VEIL9) {
quests[QTYPE_VEIL]._qactive = 2;
quests[QTYPE_VEIL]._qlog = 1;
}
if (v8 == QUEST_VEIL11 && !(monster[v2]._mFlags & MFLAG_QUEST_COMPLETE)) {
SpawnUnique(UITEM_STEELVEIL, monster[v2]._mx + 1, monster[v2]._my + 1);
monster[v2]._mFlags |= MFLAG_QUEST_COMPLETE;
}
}
v9 = monster[v2].mName;
if (v9 == UniqMonst[8].mName)
quests[QTYPE_WARLRD]._qvar1 = 2;
if (v9 == UniqMonst[4].mName && gbMaxPlayers != 1) {
monster[v2]._msquelch = -1;
monster[v2].mtalkmsg = 0;
quests[QTYPE_VB]._qvar1 = 6;
_LOBYTE(monster[v2]._mgoal) = MGOAL_NORMAL;
}
}
return 0;
}
// 4351F5: could not find valid save-restore pair for ebp
// 5A5590: using guessed type char TransVal;
// 5CF330: using guessed type int setpc_h;
// 5CF334: using guessed type int setpc_w;
// 679660: using guessed type char gbMaxPlayers;
void M_Teleport(int i)
{
BOOL tren;
MonsterStruct *Monst;
int k, j, x, y, _mx, _my, rx, ry;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("M_Teleport: Invalid monster %d", i);
tren = FALSE;
Monst = &monster[i];
if (Monst->_mmode != MM_STONE) {
_mx = Monst->_menemyx;
_my = Monst->_menemyy;
rx = 2 * random(100, 2) - 1;
ry = 2 * random(100, 2) - 1;
for (j = -1; j <= 1 && !tren; j++) {
for (k = -1; k < 1 && !tren; k++) {
if (j != 0 || k != 0) {
x = _mx + rx * j;
y = _my + ry * k;
if (y >= 0 && y < MAXDUNY && x >= 0 && x < MAXDUNX && x != Monst->_mx && y != Monst->_my) {
if (PosOkMonst(i, x, y))
tren = TRUE;
}
}
}
}
}
if (tren) {
M_ClearSquares(i);
dMonster[Monst->_mx][Monst->_my] = 0;
dMonster[x][y] = i + 1;
Monst->_moldx = x;
Monst->_moldy = y;
Monst->_mdir = M_GetDir(i);
M_CheckEFlag(i);
}
}
BOOL M_DoGotHit(int i)
{
if ((DWORD)i >= MAXMONSTERS)
app_fatal("M_DoGotHit: Invalid monster %d", i);
if (monster[i].MType == NULL)
app_fatal("M_DoGotHit: Monster %d \"%s\" MType NULL", i, monster[i].mName);
if (monster[i]._mAnimFrame == monster[i]._mAnimLen) {
M_StartStand(i, monster[i]._mdir);
return TRUE;
}
return FALSE;
}
void M_UpdateLeader(int i)
{
int ma, j;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("M_UpdateLeader: Invalid monster %d", i);
for (j = 0; j < nummonsters; j++) {
ma = monstactive[j];
if (monster[ma].leaderflag == 1 && monster[ma].leader == i)
monster[ma].leaderflag = 0;
}
if (monster[i].leaderflag == 1) {
monster[monster[i].leader].packsize--;
}
}
void DoEnding()
{
BOOL bMusicOn;
int musicVolume;
if (gbMaxPlayers > 1) {
SNetLeaveGame(0x40000004);
}
music_stop();
if (gbMaxPlayers > 1) {
Sleep(1000);
}
if (plr[myplr]._pClass == PC_WARRIOR) {
play_movie("gendata\\DiabVic2.smk", 0);
} else if (plr[myplr]._pClass == PC_SORCERER) {
play_movie("gendata\\DiabVic1.smk", 0);
} else {
play_movie("gendata\\DiabVic3.smk", 0);
}
play_movie("gendata\\Diabend.smk", 0);
bMusicOn = gbMusicOn;
gbMusicOn = TRUE;
musicVolume = sound_get_or_set_music_volume(1);
sound_get_or_set_music_volume(0);
music_start(2);
loop_movie = TRUE;
play_movie("gendata\\loopdend.smk", 1);
loop_movie = FALSE;
music_stop();
sound_get_or_set_music_volume(musicVolume);
gbMusicOn = bMusicOn;
}
// 679660: using guessed type char gbMaxPlayers;
void PrepDoEnding()
{
int newKillLevel, i;
DWORD *killLevel;
gbSoundOn = sgbSaveSoundOn;
gbRunGame = FALSE;
deathflag = FALSE;
cineflag = TRUE;
killLevel = &plr[myplr].pDiabloKillLevel;
newKillLevel = gnDifficulty + 1;
if (*killLevel > newKillLevel)
newKillLevel = *killLevel;
plr[myplr].pDiabloKillLevel = newKillLevel;
for (i = 0; i < MAX_PLRS; i++) {
plr[i]._pmode = PM_QUIT;
plr[i]._pBlockFlag = TRUE;
if (gbMaxPlayers > 1) {
if (plr[i]._pHitPoints >> 6 == 0)
plr[i]._pHitPoints = 64;
if (plr[i]._pMana >> 6 == 0)
plr[i]._pMana = 64;
}
}
}
// 525718: using guessed type char cineflag;
// 64D32C: using guessed type int sgbSaveSoundOn;
// 679660: using guessed type char gbMaxPlayers;
BOOL M_DoDeath(int i)
{
int var1;
int x, y;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("M_DoDeath: Invalid monster %d", i);
if (monster[i].MType == NULL)
app_fatal("M_DoDeath: Monster %d \"%s\" MType NULL", i, monster[i].mName);
monster[i]._mVar1++;
var1 = monster[i]._mVar1;
if (monster[i].MType->mtype == MT_DIABLO) {
x = monster[i]._mx - ViewX;
if (x < 0)
x = -1;
else
x = x > 0;
ViewX += x;
y = monster[i]._my - ViewY;
if (y < 0) {
y = -1;
} else {
y = y > 0;
}
ViewY += y;
if (var1 == 140)
PrepDoEnding();
} else if (monster[i]._mAnimFrame == monster[i]._mAnimLen) {
if (monster[i]._uniqtype == 0)
AddDead(monster[i]._mx, monster[i]._my, monster[i].MType->mdeadval, (direction)monster[i]._mdir);
else
AddDead(monster[i]._mx, monster[i]._my, monster[i]._udeadval, (direction)monster[i]._mdir);
monster[i]._mDelFlag = TRUE;
dMonster[monster[i]._mx][monster[i]._my] = 0;
M_UpdateLeader(i);
}
return FALSE;
}
BOOL M_DoSpStand(int i)
{
if ((DWORD)i >= MAXMONSTERS)
app_fatal("M_DoSpStand: Invalid monster %d", i);
if (monster[i].MType == NULL)
app_fatal("M_DoSpStand: Monster %d \"%s\" MType NULL", i, monster[i].mName);
if (monster[i]._mAnimFrame == monster[i].MData->mAFNum2)
PlayEffect(i, 3);
if (monster[i]._mAnimFrame == monster[i]._mAnimLen) {
M_StartStand(i, monster[i]._mdir);
return TRUE;
}
return FALSE;
}
BOOL M_DoDelay(int i)
{
int mVar2;
int oFrame;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("M_DoDelay: Invalid monster %d", i);
if (monster[i].MType == NULL)
app_fatal("M_DoDelay: Monster %d \"%s\" MType NULL", i, monster[i].mName);
monster[i]._mAnimData = monster[i].MType->Anims[MA_STAND].Data[M_GetDir(i)];
if (monster[i]._mAi == AI_LAZURUS) {
if (monster[i]._mVar2 > 8 || monster[i]._mVar2 < 0)
monster[i]._mVar2 = 8;
}
mVar2 = monster[i]._mVar2;
monster[i]._mVar2--;
if (!mVar2) {
oFrame = monster[i]._mAnimFrame;
M_StartStand(i, monster[i]._mdir);
monster[i]._mAnimFrame = oFrame;
return TRUE;
}
return FALSE;
}
BOOL M_DoStone(int i)
{
if ((DWORD)i >= MAXMONSTERS)
app_fatal("M_DoStone: Invalid monster %d", i);
if (!monster[i]._mhitpoints) {
dMonster[monster[i]._mx][monster[i]._my] = 0;
monster[i]._mDelFlag = TRUE;
}
return FALSE;
}
void M_WalkDir(int i, int md)
{
int mwi;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("M_WalkDir: Invalid monster %d", i);
mwi = monster[i].MType->Anims[MA_WALK].Frames - 1;
switch (md) {
case DIR_N:
M_StartWalk(i, 0, -MWVel[mwi][1], -1, -1, DIR_N);
break;
case DIR_NE:
M_StartWalk(i, MWVel[mwi][1], -MWVel[mwi][0], 0, -1, DIR_NE);
break;
case DIR_E:
M_StartWalk3(i, MWVel[mwi][2], 0, -32, -16, 1, -1, 1, 0, DIR_E);
break;
case DIR_SE:
M_StartWalk2(i, MWVel[mwi][1], MWVel[mwi][0], -32, -16, 1, 0, DIR_SE);
break;
case DIR_S:
M_StartWalk2(i, 0, MWVel[mwi][1], 0, -32, 1, 1, DIR_S);
break;
case DIR_SW:
M_StartWalk2(i, -MWVel[mwi][1], MWVel[mwi][0], 32, -16, 0, 1, DIR_SW);
break;
case DIR_W:
M_StartWalk3(i, -MWVel[mwi][2], 0, 32, -16, -1, 1, 0, 1, DIR_W);
break;
case DIR_NW:
M_StartWalk(i, -MWVel[mwi][1], -MWVel[mwi][0], -1, 0, DIR_NW);
break;
}
}
void GroupUnity(int i)
{
int leader, m, j;
BOOL clear;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("GroupUnity: Invalid monster %d", i);
if (monster[i].leaderflag) {
leader = monster[i].leader;
clear = LineClearF(CheckNoSolid, monster[i]._mx, monster[i]._my, monster[leader]._mfutx, monster[leader]._mfuty);
if (clear || monster[i].leaderflag != 1) {
if (clear
&& monster[i].leaderflag == 2
&& abs(monster[i]._mx - monster[leader]._mfutx) < 4
&& abs(monster[i]._my - monster[leader]._mfuty) < 4) {
monster[leader].packsize++;
monster[i].leaderflag = 1;
}
} else {
monster[leader].packsize--;
monster[i].leaderflag = 2;
}
}
if (monster[i].leaderflag == 1) {
if ((BYTE)monster[i]._msquelch > (BYTE)monster[leader]._msquelch) {
monster[leader]._lastx = monster[i]._mx;
monster[leader]._lasty = monster[i]._my;
monster[leader]._msquelch = monster[i]._msquelch - 1;
}
if (monster[leader]._mAi == AI_GARG) {
if (monster[leader]._mFlags & MFLAG_ALLOW_SPECIAL) {
monster[leader]._mmode = MM_SATTACK;
monster[leader]._mFlags &= ~MFLAG_ALLOW_SPECIAL;
}
}
return;
}
if (monster[i]._uniqtype != 0) {
if (UniqMonst[monster[i]._uniqtype - 1].mUnqAttr & 2) {
for (j = 0; j < nummonsters; j++) {
m = monstactive[j];
if (monster[m].leaderflag == 1 && monster[m].leader == i) {
if ((BYTE)monster[i]._msquelch > (BYTE)monster[m]._msquelch) {
monster[m]._lastx = monster[i]._mx;
monster[m]._lasty = monster[i]._my;
monster[m]._msquelch = monster[i]._msquelch - 1;
}
if (monster[m]._mAi == AI_GARG) {
if (monster[m]._mFlags & MFLAG_ALLOW_SPECIAL) {
monster[m]._mmode = MM_SATTACK;
monster[m]._mFlags &= ~MFLAG_ALLOW_SPECIAL;
}
}
}
}
}
}
}
BOOL M_CallWalk(int i, int md)
{
int v2; // esi
int v3; // edi
int v4; // ebp
//int v5; // eax
BOOLEAN v7; // ebx
int v9; // ebx
//int v10; // eax
int v11; // ebx
//int v12; // eax
//int v13; // eax
signed int v14; // ebx
//int v15; // eax
//int v16; // eax
//int v17; // eax
unsigned char v18; // bl
v2 = md;
v3 = i;
v4 = md;
//_LOBYTE(v5) = DirOK(i, md);
v7 = DirOK(i, md);
if (random(101, 2)) {
if (v7)
goto LABEL_10;
v9 = v2;
v2 = left[v2];
//_LOBYTE(v10) = DirOK(v3, v2);
if (DirOK(v3, v2))
goto LABEL_10;
v2 = right[v9];
} else {
if (v7)
goto LABEL_10;
v11 = v2;
v2 = right[v2];
//_LOBYTE(v12) = DirOK(v3, v2);
if (DirOK(v3, v2))
goto LABEL_10;
v2 = left[v11];
}
//_LOBYTE(v13) = DirOK(v3, v2);
if (!DirOK(v3, v2)) {
v14 = 0;
goto LABEL_11;
}
LABEL_10:
v14 = 1;
LABEL_11:
if (random(102, 2)) {
if (v14)
goto LABEL_20;
v2 = right[right[v4]];
//_LOBYTE(v15) = DirOK(v3, v2);
if (DirOK(v3, v2))
goto LABEL_20;
v2 = left[left[v4]];
} else {
if (v14)
goto LABEL_20;
v2 = left[left[v4]];
//_LOBYTE(v16) = DirOK(v3, v2);
if (DirOK(v3, v2))
goto LABEL_20;
v2 = right[right[v4]];
}
//_LOBYTE(v17) = DirOK(v3, v2);
if (DirOK(v3, v2)) {
LABEL_20:
v18 = 1;
M_WalkDir(v3, v2);
return v18;
}
return 0;
}
BOOL M_PathWalk(int i)
{
char path[25];
BOOL(* Check)
(int, int, int);
if ((DWORD)i >= MAXMONSTERS)
app_fatal("M_PathWalk: Invalid monster %d", i);
Check = PosOkMonst3;
if (!(monster[i]._mFlags & MFLAG_CAN_OPEN_DOOR))
Check = PosOkMonst;
if (FindPath(Check, i, monster[i]._mx, monster[i]._my, monster[i]._menemyx, monster[i]._menemyy, path)) {
M_CallWalk(i, plr2monst[path[0]]); /* plr2monst is local */
return TRUE;
}
return FALSE;
}
BOOL M_CallWalk2(int i, int md)
{
BOOL ok;
int mdtemp;
mdtemp = md;
ok = DirOK(i, md); // Can we continue in the same direction
if (random(101, 2)) { // Randomly go left or right
ok = ok || (mdtemp = left[md], DirOK(i, left[md])) || (mdtemp = right[md], DirOK(i, right[md]));
} else {
ok = ok || (mdtemp = right[md], DirOK(i, right[md])) || (mdtemp = left[md], DirOK(i, left[md]));
}
if (ok)
M_WalkDir(i, mdtemp);
return ok;
}
BOOL M_DumbWalk(int i, int md)
{
BOOL ok;
ok = DirOK(i, md);
if (ok)
M_WalkDir(i, md);
return ok;
}
BOOLEAN M_RoundWalk(int i, int md, int *dir)
{
int *v3; // ebp
int v4; // ebx
int v5; // esi
//int v6; // eax
BOOLEAN v7; // di
int v8; // edi
//int v9; // eax
//int v10; // eax
int *v11; // ebp
//int v12; // eax
//int v13; // eax
v3 = dir;
v4 = i;
if (*dir)
v5 = left[left[md]];
else
v5 = right[right[md]];
//_LOBYTE(v6) = DirOK(i, v5);
v7 = DirOK(i, v5);
if (v7)
goto LABEL_12;
v8 = v5;
if (!*dir) {
v11 = &left[v8];
v5 = left[v8];
//_LOBYTE(v12) = DirOK(v4, left[v8]);
if (DirOK(v4, left[v8]))
goto LABEL_11;
v5 = left[*v11];
//_LOBYTE(v13) = DirOK(v4, left[*v11]);
if (DirOK(v4, left[*v11]))
goto LABEL_11;
v3 = dir;
LABEL_14:
*v3 = *v3 == 0;
return M_CallWalk(v4, opposite[v8]);
}
v5 = right[v8];
//_LOBYTE(v9) = DirOK(v4, right[v8]);
if (!DirOK(v4, right[v8])) {
v5 = right[right[v8]];
//_LOBYTE(v10) = DirOK(v4, v5);
if (!DirOK(v4, v5))
goto LABEL_14;
}
LABEL_11:
v7 = 1;
LABEL_12:
M_WalkDir(v4, v5);
return v7;
}
void MAI_Zombie(int i)
{
MonsterStruct *Monst;
int mx, my;
int md, v;
if ((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_Zombie: Invalid monster %d", i);
}
Monst = &monster[i];
if (Monst->_mmode != MM_STAND) {
return;
}
mx = Monst->_mx;
my = Monst->_my;
if (!(dFlags[mx][my] & DFLAG_VISIBLE)) {
return;
}
mx = mx - Monst->_menemyx;
my = my - Monst->_menemyy;
md = Monst->_mdir;
v = random(103, 100);
if (abs(mx) >= 2 || abs(my) >= 2) {
if (v < 2 * Monst->_mint + 10) {
if (abs(mx) >= 2 * Monst->_mint + 4 || abs(my) >= 2 * Monst->_mint + 4) {
if (random(104, 100) < 2 * Monst->_mint + 20) {
md = random(104, 8);
}
M_DumbWalk(i, md);
} else {
md = M_GetDir(i);
M_CallWalk(i, md);
}
}
} else if (v < 2 * Monst->_mint + 10) {
M_StartAttack(i);
}
if (Monst->_mmode == MM_STAND)
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[Monst->_mdir];
}
void MAI_SkelSd(int i)
{
MonsterStruct *Monst;
int mx, my, x, y, md;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("MAI_SkelSd: Invalid monster %d", i);
Monst = &monster[i];
if (Monst->_mmode != MM_STAND || !Monst->_msquelch) {
return;
}
mx = Monst->_mx;
my = Monst->_my;
x = mx - Monst->_menemyx;
y = my - Monst->_menemyy;
md = GetDirection(mx, my, Monst->_lastx, Monst->_lasty);
Monst->_mdir = md;
if (abs(x) >= 2 || abs(y) >= 2) {
if (Monst->_mVar1 == MM_DELAY || (random(106, 100) >= 35 - 4 * Monst->_mint)) {
M_CallWalk(i, md);
} else {
M_StartDelay(i, 15 - 2 * Monst->_mint + random(106, 10));
}
} else {
if (Monst->_mVar1 == MM_DELAY || (random(105, 100) < 2 * Monst->_mint + 20)) {
M_StartAttack(i);
} else {
M_StartDelay(i, 2 * (5 - Monst->_mint) + random(105, 10));
}
}
if (Monst->_mmode == MM_STAND)
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md];
}
BOOL MAI_Path(int i)
{
MonsterStruct *Monst;
BOOL clear;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("MAI_Path: Invalid monster %d", i);
Monst = &monster[i];
if (Monst->MType->mtype != MT_GOLEM) {
if (!Monst->_msquelch)
return FALSE;
if (Monst->_mmode != MM_STAND)
return FALSE;
if (Monst->_mgoal != MGOAL_NORMAL && Monst->_mgoal != MGOAL_MOVE && Monst->_mgoal != MGOAL_SHOOT)
return FALSE;
if (Monst->_mx == 1 && Monst->_my == 0)
return FALSE;
}
clear = LineClearF1(
PosOkMonst2,
i,
Monst->_mx,
Monst->_my,
Monst->_menemyx,
Monst->_menemyy);
if (!clear || Monst->_pathcount >= 5 && Monst->_pathcount < 8) {
if (Monst->_mFlags & MFLAG_CAN_OPEN_DOOR)
MonstCheckDoors(i);
Monst->_pathcount++;
if (Monst->_pathcount < 5)
return FALSE;
if (M_PathWalk(i))
return TRUE;
}
if (Monst->MType->mtype != MT_GOLEM)
Monst->_pathcount = 0;
return FALSE;
}
void MAI_Snake(int i)
{
int esi1; // esi
MonsterStruct *esi3; // esi
BOOLEAN v3; // zf
int v4; // ecx
int v5; // eax
int v6; // ST1C_4
int v7; // edi
int v8; // edx
int v9; // ST18_4
int v10; // ebx
int v11; // eax
//int v12; // ST1C_4
int v14; // eax
int v15; // eax
int v16; // ecx
int v17; // edx
int v18; // ecx
int v19; // eax
//int v20; // ST1C_4
int v22; // eax
//int v23; // ST1C_4
int v24; // ebx
int v26; // ecx
int v27; // eax
int v28; // ecx
int v29; // ecx
int v30; // eax
int v31; // edx
int v32; // eax
int v33; // ecx
int v34; // ecx
int v35; // eax
char pattern[6]; // [esp+4h] [ebp-1Ch]
int micaster; // [esp+Ch] [ebp-14h]
int midir; // [esp+10h] [ebp-10h]
int v1; // [esp+14h] [ebp-Ch]
int v2; // [esp+18h] [ebp-8h]
int arglist; // [esp+1Ch] [ebp-4h]
esi1 = i;
arglist = i;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("MAI_Snake: Invalid monster %d", i);
pattern[2] = 0;
pattern[3] = -1;
pattern[4] = -1;
pattern[5] = 0;
esi3 = &monster[esi1];
pattern[0] = 1;
pattern[1] = 1;
v3 = esi3->_mmode == MM_STAND;
micaster = esi3->_menemy;
if (v3 && esi3->_msquelch) {
v4 = esi3->_mx;
v5 = (unsigned char)esi3->_menemyy;
v6 = esi3->_lasty;
v1 = (unsigned char)esi3->_menemyx;
v7 = v4 - v1;
v8 = esi3->_my;
v9 = esi3->_lastx;
v2 = v5;
v10 = v8 - v5;
midir = GetDirection(v4, v8, v9, v6);
esi3->_mdir = midir;
if (abs(v7) < 2) {
v11 = abs(v10);
//v13 = v12;
if (v11 < 2) {
v14 = esi3->_mVar1;
if (v14 == MM_DELAY
|| v14 == MM_CHARGE
|| (v15 = random(105, 100), v16 = (unsigned char)esi3->_mint + 20, v15 < v16)) {
M_StartAttack(arglist);
LABEL_49:
if (esi3->_mmode == MM_STAND)
esi3->_mAnimData = esi3->MType->Anims[MA_STAND].Data[esi3->_mdir];
return;
}
v17 = 10 - (unsigned char)esi3->_mint + random(105, 10);
v18 = arglist;
LABEL_11:
M_StartDelay(v18, v17);
goto LABEL_49;
}
}
v19 = abs(v7);
//v21 = v20;
if (v19 >= 3 || (v22 = abs(v10), v22 >= 3)) /* v21 = v23, */
{
v24 = arglist;
} else {
v24 = arglist;
if (LineClearF1(PosOkMonst, arglist, esi3->_mx, esi3->_my, v1, v2) && esi3->_mVar1 != MM_CHARGE) {
if (AddMissile(esi3->_mx, esi3->_my, v1, v2, midir, MIS_RHINO, micaster, arglist, 0, 0) != -1) {
PlayEffect(arglist, 0);
v26 = esi3->_my + 112 * esi3->_mx;
esi3->_mmode = MM_CHARGE;
dMonster[0][v26] = -1 - v24;
}
goto LABEL_49;
}
}
if (esi3->_mVar1 != MM_DELAY) {
v27 = random(106, 100);
v28 = 2 * (unsigned char)esi3->_mint;
if (v27 < 35 - v28) {
v17 = 15 - (unsigned char)esi3->_mint + random(106, 10);
v18 = v24;
goto LABEL_11;
}
}
v29 = esi3->_mgoalvar1;
v30 = midir + pattern[v29];
if (v30 >= 0) {
v31 = v30 - 8;
if (v30 < 8)
v31 = midir + pattern[v29];
} else {
v31 = v30 + 8;
}
esi3->_mgoalvar1 = v29 + 1;
if (v29 + 1 > 5)
esi3->_mgoalvar1 = 0;
v32 = esi3->_mgoalvar2;
v33 = v31 - v32;
if (v31 - v32 >= 0) {
if (v33 >= 8)
v33 -= 8;
} else {
v33 += 8;
}
if (v33 <= 0) {
LABEL_47:
if (!M_DumbWalk(v24, esi3->_mgoalvar2))
M_CallWalk2(v24, esi3->_mdir);
goto LABEL_49;
}
if (v33 >= 4) {
if (v33 == 4) {
esi3->_mgoalvar2 = v31;
goto LABEL_47;
}
v34 = v32 - 1;
if (v32 - 1 < 0) {
v35 = v32 + 7;
goto LABEL_46;
}
if (v34 >= 8) {
v35 = v32 - 9;
goto LABEL_46;
}
} else {
v34 = v32 + 1;
if (v32 + 1 < 0) {
v35 = v32 + 9;
LABEL_46:
esi3->_mgoalvar2 = v35;
goto LABEL_47;
}
if (v34 >= 8) {
v35 = v32 - 7;
goto LABEL_46;
}
}
v35 = v34;
goto LABEL_46;
}
}
void MAI_Bat(int i)
{
MonsterStruct *Monst;
int md, v, pnum;
int fx, fy, xd, yd;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("MAI_Bat: Invalid monster %d", i);
Monst = &monster[i];
pnum = Monst->_menemy;
if (Monst->_mmode != MM_STAND || !Monst->_msquelch) {
return;
}
xd = Monst->_mx - Monst->_menemyx;
yd = Monst->_my - Monst->_menemyy;
md = GetDirection(Monst->_mx, Monst->_my, Monst->_lastx, Monst->_lasty);
Monst->_mdir = md;
v = random(107, 100);
if (Monst->_mgoal == MGOAL_RETREAT) {
if (!Monst->_mgoalvar1) {
M_CallWalk(i, opposite[md]);
Monst->_mgoalvar1++;
} else {
if (random(108, 2))
M_CallWalk(i, left[md]);
else
M_CallWalk(i, right[md]);
Monst->_mgoal = MGOAL_NORMAL;
}
return;
}
fx = Monst->_menemyx;
fy = Monst->_menemyy;
if (Monst->MType->mtype == MT_GLOOM
&& (abs(xd) >= 5 || abs(yd) >= 5)
&& v < 4 * Monst->_mint + 33
&& LineClearF1(PosOkMonst, i, Monst->_mx, Monst->_my, fx, fy)) {
if (AddMissile(Monst->_mx, Monst->_my, fx, fy, md, MIS_RHINO, pnum, i, 0, 0) != -1) {
dMonster[Monst->_mx][Monst->_my] = -(i + 1);
Monst->_mmode = MM_CHARGE;
}
} else if (abs(xd) >= 2 || abs(yd) >= 2) {
if (Monst->_mVar2 > 20 && v < Monst->_mint + 13
|| (Monst->_mVar1 == MM_WALK || Monst->_mVar1 == MM_WALK2 || Monst->_mVar1 == MM_WALK3)
&& Monst->_mVar2 == 0
&& v < Monst->_mint + 63) {
M_CallWalk(i, md);
}
} else if (v < 4 * Monst->_mint + 8) {
M_StartAttack(i);
Monst->_mgoal = MGOAL_RETREAT;
Monst->_mgoalvar1 = 0;
if (Monst->MType->mtype == MT_FAMILIAR) {
AddMissile(Monst->_menemyx, Monst->_menemyy, Monst->_menemyx + 1, 0, -1, MIS_LIGHTNING, 1, i, random(109, 10) + 1, 0);
}
}
if (Monst->_mmode == MM_STAND)
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md];
}
void MAI_SkelBow(int i)
{
MonsterStruct *Monst;
int mx, my, md, v;
BOOL walking;
walking = FALSE;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("MAI_SkelBow: Invalid monster %d", i);
Monst = &monster[i];
if (Monst->_mmode != MM_STAND || !Monst->_msquelch) {
return;
}
mx = Monst->_mx - Monst->_menemyx;
my = Monst->_my - Monst->_menemyy;
md = M_GetDir(i);
Monst->_mdir = md;
v = random(110, 100);
if (abs(mx) < 4 && abs(my) < 4) {
if (Monst->_mVar2 > 20 && v < 2 * Monst->_mint + 13
|| (Monst->_mVar1 == MM_WALK || Monst->_mVar1 == MM_WALK2 || Monst->_mVar1 == MM_WALK3)
&& Monst->_mVar2 == 0
&& v < 2 * Monst->_mint + 63) {
walking = M_DumbWalk(i, opposite[md]);
}
}
mx = Monst->_menemyx;
my = Monst->_menemyy;
if (!walking) {
if (random(110, 100) < 2 * Monst->_mint + 3) {
if (LineClear(Monst->_mx, Monst->_my, mx, my))
M_StartRAttack(i, MIS_ARROW, 4);
}
}
if (Monst->_mmode == MM_STAND)
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md];
}
void MAI_Fat(int i)
{
7 years ago
MonsterStruct *Monst;
int mx, my, md, v;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("MAI_Fat: Invalid monster %d", i);
7 years ago
Monst = &monster[i];
if (Monst->_mmode != MM_STAND || !Monst->_msquelch) {
return;
}
7 years ago
mx = Monst->_mx - Monst->_menemyx;
my = Monst->_my - Monst->_menemyy;
md = M_GetDir(i);
Monst->_mdir = md;
v = random(111, 100);
if (abs(mx) >= 2 || abs(my) >= 2) {
if (Monst->_mVar2 > 20 && v < 4 * Monst->_mint + 20
|| (Monst->_mVar1 == MM_WALK || Monst->_mVar1 == MM_WALK2 || Monst->_mVar1 == MM_WALK3)
&& Monst->_mVar2 == 0
&& v < 4 * Monst->_mint + 70) {
M_CallWalk(i, md);
}
} else if (v < 4 * Monst->_mint + 15) {
M_StartAttack(i);
} else if (v < 4 * Monst->_mint + 20) {
M_StartSpAttack(i);
}
if (Monst->_mmode == MM_STAND)
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md];
}
void MAI_Sneak(int i)
{
int v1; // edi
MonsterStruct *v2; // esi
int v3; // ebx
int v4; // ebx
int v6; // edi
int v7; // eax
//int v8; // ST04_4
int v9; // eax
//int v10; // ST04_4
int v11; // eax
int v12; // edi
signed int v13; // ecx
int v14; // eax
int v15; // [esp+Ch] [ebp-10h]
int arglist; // [esp+10h] [ebp-Ch]
int v17; // [esp+14h] [ebp-8h]
int md; // [esp+18h] [ebp-4h]
v1 = i;
arglist = i;
if ((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_Sneak: Invalid monster %d", i);
}
v2 = &monster[v1];
if (v2->_mmode == MM_STAND) {
v3 = v2->_my;
if (dLight[v2->_mx][v3] != lightmax) {
v17 = v2->_mx - (unsigned char)v2->_menemyx;
v4 = v3 - (unsigned char)v2->_menemyy;
md = M_GetDir(v1);
v6 = 5 - (unsigned char)v2->_mint;
if (v2->_mVar1 == MM_GOTHIT) {
v2->_mgoalvar1 = 0;
_LOBYTE(v2->_mgoal) = MGOAL_RETREAT;
} else {
v7 = abs(v17);
//v5 = v8;
if (v7 >= v6 + 3 || (v9 = abs(v4), v9 >= v6 + 3) || v2->_mgoalvar1 > 8) /* v5 = v10, */
{
v2->_mgoalvar1 = 0;
_LOBYTE(v2->_mgoal) = MGOAL_NORMAL;
}
}
if (_LOBYTE(v2->_mgoal) == MGOAL_RETREAT) {
if (v2->_mFlags & MFLAG_TARGETS_MONSTER)
md = GetDirection(v2->_mx, v2->_my, plr[v2->_menemy]._pownerx, plr[v2->_menemy]._pownery);
md = opposite[md];
if (v2->MType->mtype == MT_UNSEEN) {
if (random(112, 2))
v11 = left[md];
else
v11 = right[md];
md = v11;
}
}
v2->_mdir = md;
v15 = random(112, 100);
if (abs(v17) < v6 && abs(v4) < v6 && v2->_mFlags & MFLAG_HIDDEN) {
M_StartFadein(arglist, md, FALSE);
} else {
v12 = v6 + 1;
if (abs(v17) < v12 && abs(v4) < v12 || v2->_mFlags & MFLAG_HIDDEN) {
if (_LOBYTE(v2->_mgoal) == MGOAL_RETREAT
|| (abs(v17) >= 2 || abs(v4) >= 2)
&& ((v13 = v2->_mVar2, v13 > 20) && v15 < 4 * (unsigned char)v2->_mint + 14
|| ((v14 = v2->_mVar1, v14 == MM_WALK) || v14 == MM_WALK2 || v14 == MM_WALK3)
&& !v13
&& v15 < 4 * (unsigned char)v2->_mint + 64)) {
++v2->_mgoalvar1;
M_CallWalk(arglist, md);
}
} else {
M_StartFadeout(arglist, md, TRUE);
}
}
if (v2->_mmode == MM_STAND) {
if (abs(v17) >= 2 || abs(v4) >= 2 || v15 >= 4 * (unsigned char)v2->_mint + 10)
v2->_mAnimData = v2->MType->Anims[MA_STAND].Data[md];
else
M_StartAttack(arglist);
}
}
}
}
// 642A14: using guessed type char lightmax;
void MAI_Fireman(int i)
{
int xd, yd;
int md, pnum;
int fx, fy;
MonsterStruct *Monst;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("MAI_Fireman: Invalid monster %d", i);
Monst = &monster[i];
if (monster[i]._mmode != MM_STAND || !Monst->_msquelch)
return;
pnum = monster[i]._menemy;
fx = monster[i]._menemyx;
fy = monster[i]._menemyy;
xd = monster[i]._mx - fx;
yd = monster[i]._my - fy;
md = M_GetDir(i);
if (Monst->_mgoal == MGOAL_NORMAL) {
if (LineClear(Monst->_mx, Monst->_my, fx, fy)
&& AddMissile(Monst->_mx, Monst->_my, fx, fy, md, MIS_FIREMAN, pnum, i, 0, 0) != -1) {
Monst->_mmode = MM_CHARGE;
Monst->_mgoal = MGOAL_SHOOT;
Monst->_mgoalvar1 = 0;
}
} else if (Monst->_mgoal == MGOAL_SHOOT) {
if (Monst->_mgoalvar1 == 3) {
Monst->_mgoal = MGOAL_NORMAL;
M_StartFadeout(i, md, TRUE);
} else if (LineClear(Monst->_mx, Monst->_my, fx, fy)) {
M_StartRAttack(i, MIS_KRULL, 4);
Monst->_mgoalvar1++;
} else {
M_StartDelay(i, random(112, 10) + 5);
Monst->_mgoalvar1++;
}
} else if (Monst->_mgoal == MGOAL_RETREAT) {
M_StartFadein(i, md, FALSE);
Monst->_mgoal = MGOAL_SHOOT;
}
Monst->_mdir = md;
random(112, 100);
if (Monst->_mmode != MM_STAND)
return;
if (abs(xd) < 2 && abs(yd) < 2 && Monst->_mgoal == MGOAL_NORMAL) {
M_TryH2HHit(i, monster[i]._menemy, monster[i].mHit, monster[i].mMinDamage, monster[i].mMaxDamage);
Monst->_mgoal = MGOAL_RETREAT;
if (!M_CallWalk(i, opposite[md])) {
M_StartFadein(i, md, FALSE);
Monst->_mgoal = MGOAL_SHOOT;
}
} else if (!M_CallWalk(i, md) && (Monst->_mgoal == MGOAL_NORMAL || Monst->_mgoal == MGOAL_RETREAT)) {
M_StartFadein(i, md, FALSE);
Monst->_mgoal = MGOAL_SHOOT;
}
}
void MAI_Fallen(int i)
{
int x, y, xpos, ypos;
int m, rad, md;
MonsterStruct *Monst;
if ((DWORD)i >= MAXMONSTERS) {
app_fatal("MAI_Fallen: Invalid monster %d", i);
}
if (monster[i]._mgoal == MGOAL_SHOOT) {
if (monster[i]._mgoalvar1)
monster[i]._mgoalvar1--;
else
monster[i]._mgoal = MGOAL_NORMAL;
}
Monst = &monster[i];
if (monster[i]._mmode != MM_STAND || !monster[i]._msquelch) {
return;
}
if (Monst->_mgoal == MGOAL_RETREAT) {
if (!Monst->_mgoalvar1--) {
Monst->_mgoal = MGOAL_NORMAL;
M_StartStand(i, opposite[Monst->_mdir]);
}
}
if (Monst->_mAnimFrame == Monst->_mAnimLen) {
if (random(113, 4)) {
return;
}
if (!(Monst->_mFlags & MFLAG_NOHEAL)) {
M_StartSpStand(i, Monst->_mdir);
rad = 2 * Monst->_mint + 2;
if (Monst->_mmaxhp - rad >= Monst->_mhitpoints)
Monst->_mhitpoints = rad + Monst->_mhitpoints;
else
Monst->_mhitpoints = Monst->_mmaxhp;
}
rad = 2 * Monst->_mint + 4;
for (y = -rad; y <= rad; y++) {
for (x = -rad; x <= rad; x++) {
if (y >= 0 && y < MAXDUNY && x >= 0 && x < MAXDUNX) {
m = dMonster[x + Monst->_mx][y + Monst->_my];
if (m > 0) {
m--;
if (monster[m]._mAi == AI_FALLEN) {
monster[m]._mgoal = MGOAL_SHOOT;
monster[m]._mgoalvar1 = 30 * Monst->_mint + 105;
}
}
}
}
}
} else if (Monst->_mgoal == MGOAL_RETREAT) {
md = Monst->_mdir;
M_CallWalk(i, md);
} else if (Monst->_mgoal == MGOAL_SHOOT) {
xpos = Monst->_mx - Monst->_menemyx;
ypos = Monst->_my - Monst->_menemyy;
if (abs(xpos) < 2 && abs(ypos) < 2) {
M_StartAttack(i);
} else {
md = M_GetDir(i);
M_CallWalk(i, md);
}
} else {
MAI_SkelSd(i);
}
}
void MAI_Cleaver(int i)
{
MonsterStruct *Monst;
int x, y, mx, my, md;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("MAI_Cleaver: Invalid monster %d", i);
Monst = &monster[i];
if (Monst->_mmode != MM_STAND || !Monst->_msquelch) {
return;
}
mx = Monst->_mx;
my = Monst->_my;
x = mx - Monst->_menemyx;
y = my - Monst->_menemyy;
md = GetDirection(mx, my, Monst->_lastx, Monst->_lasty);
Monst->_mdir = md;
if (abs(x) >= 2 || abs(y) >= 2)
M_CallWalk(i, md);
else
M_StartAttack(i);
if (Monst->_mmode == MM_STAND)
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md];
}
void MAI_Round(int i, BOOL special)
{
int v2; // esi
MonsterStruct *v3; // esi
int v4; // edx
int v5; // ecx
int v6; // edi
int v7; // ebx
int v9; // eax
//int v10; // ST04_4
int v12; // eax
//int v13; // ST04_4
int v15; // edi
int v16; // eax
int v17; // ecx
BOOLEAN v18; // eax
//int v19; // eax
int v21; // eax
int v22; // eax
//int v23; // ST04_4
signed int v25; // ecx
int v26; // eax
int v27; // [esp+4h] [ebp-18h]
int v28; // [esp+8h] [ebp-14h]
char *v29; // [esp+8h] [ebp-14h]
int v30; // [esp+Ch] [ebp-10h]
int md; // [esp+10h] [ebp-Ch]
int v32; // [esp+14h] [ebp-8h]
int arglist; // [esp+18h] [ebp-4h]
v2 = i;
v27 = special;
arglist = i;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("MAI_Round: Invalid monster %d", i);
v3 = &monster[v2];
if (v3->_mmode == MM_STAND && v3->_msquelch) {
v4 = v3->_my;
v5 = v3->_mx;
v28 = (unsigned char)v3->_menemyy;
v6 = (unsigned char)v3->_menemyx;
v7 = v5 - v6;
v32 = v4 - v28;
md = GetDirection(v5, v4, v3->_lastx, v3->_lasty);
if (v3->_msquelch < 0xFFu) /* check sign */
MonstCheckDoors(arglist);
v30 = random(114, 100);
if ((abs(v7) >= 2 || abs(v32) >= 2) && v3->_msquelch == -1) {
v29 = &dTransVal[v6][v28];
if (dTransVal[v3->_mx][v3->_my] == *v29) {
if (_LOBYTE(v3->_mgoal) != MGOAL_MOVE) {
v9 = abs(v7);
//v11 = v10;
if (v9 < 4) {
v12 = abs(v32);
//v11 = v13;
if (v12 < 4)
goto LABEL_26;
}
if (random(115, 4))
goto LABEL_26;
if (_LOBYTE(v3->_mgoal) != MGOAL_MOVE) {
v3->_mgoalvar1 = 0;
v3->_mgoalvar2 = random(116, 2);
}
}
_LOBYTE(v3->_mgoal) = MGOAL_MOVE;
v15 = abs(v32);
if (abs(v7) <= v15)
v16 = abs(v32);
else
v16 = abs(v7);
v17 = v3->_mgoalvar1;
v3->_mgoalvar1 = v17 + 1;
if (v17 < 2 * v16 || (v18 = DirOK(arglist, md), !v18)) {
if (dTransVal[v3->_mx][v3->_my] == *v29) {
//_LOBYTE(v19) = M_RoundWalk(arglist, md, &v3->_mgoalvar2);
if (!M_RoundWalk(arglist, md, &v3->_mgoalvar2)) {
v21 = random(125, 10);
M_StartDelay(arglist, v21 + 10);
}
goto LABEL_26;
}
}
}
}
_LOBYTE(v3->_mgoal) = MGOAL_NORMAL;
LABEL_26:
if (_LOBYTE(v3->_mgoal) == MGOAL_NORMAL) {
if (abs(v7) >= 2 || (v22 = abs(v32), v22 >= 2)) /* v24 = v23, */
{
v25 = v3->_mVar2;
if (v25 > 20 && v30 < 2 * (unsigned char)v3->_mint + 28
|| ((v26 = v3->_mVar1, v26 == MM_WALK) || v26 == MM_WALK2 || v26 == MM_WALK3)
&& !v25
&& v30 < 2 * (unsigned char)v3->_mint + 78) {
M_CallWalk(arglist, md);
}
} else if (v30 < 2 * (unsigned char)v3->_mint + 23) {
v3->_mdir = md;
if (v27 && v3->_mhitpoints<v3->_mmaxhp>> 1 && random(117, 2))
M_StartSpAttack(arglist);
else
M_StartAttack(arglist);
}
}
if (v3->_mmode == MM_STAND)
v3->_mAnimData = v3->MType->Anims[MA_STAND].Data[md];
}
}
void MAI_GoatMc(int i)
{
MAI_Round(i, 1u);
}
void MAI_Ranged(int i, int missile_type, BOOL special)
{
int md;
int mx, my, fx, fy;
MonsterStruct *Monst;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("MAI_Ranged: Invalid monster %d", i);
Monst = &monster[i];
if (monster[i]._mmode != MM_STAND) {
return;
}
if (Monst->_msquelch == -1 || Monst->_mFlags & MFLAG_TARGETS_MONSTER) {
mx = Monst->_menemyx;
my = Monst->_menemyy;
fx = Monst->_mx - mx;
fy = Monst->_my - my;
md = M_GetDir(i);
if ((DWORD)Monst->_msquelch < -1) /* check sign */
MonstCheckDoors(i);
Monst->_mdir = md;
if (Monst->_mVar1 == MM_RATTACK) {
M_StartDelay(i, random(118, 20));
} else if (abs(fx) < 4 && abs(fy) < 4) {
if (random(119, 100) < 10 * (Monst->_mint + 7))
M_CallWalk(i, opposite[md]);
}
if (Monst->_mmode == MM_STAND) {
if (LineClear(Monst->_mx, Monst->_my, mx, my)) {
if (special)
M_StartRSpAttack(i, missile_type, 4);
else
M_StartRAttack(i, missile_type, 4);
} else {
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md];
}
}
} else if (Monst->_msquelch) {
md = GetDirection(Monst->_mx, Monst->_my, Monst->_lastx, Monst->_lasty);
M_CallWalk(i, md);
}
}
void MAI_GoatBow(int i)
{
MAI_Ranged(i, MIS_ARROW, 0);
}
void MAI_Succ(int i)
{
MAI_Ranged(i, MIS_FLARE, 0);
}
void MAI_AcidUniq(int i)
{
MAI_Ranged(i, MIS_ACID, 1u);
}
void MAI_Scav(int i)
{
int v1; // edi
int v2; // esi
unsigned char *v3; // eax
int v4; // ecx
int v5; // ecx
signed int v6; // ebx
signed int v7; // edi
int v8; // edx
int v9; // eax
BOOLEAN v10; // eax
int v11; // ebx
int v12; // edi
signed int v13; // edi
int v14; // edx
int v15; // eax
BOOLEAN v16; // eax
int v17; // eax
int v18; // eax
int arglist; // [esp+Ch] [ebp-8h]
BOOL v20; // [esp+10h] [ebp-4h]
v1 = i;
arglist = i;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("MAI_Scav: Invalid monster %d", i);
v2 = v1;
v20 = 0;
if (monster[v1]._mmode == MM_STAND) {
if (monster[v2]._mhitpoints<monster[v2]._mmaxhp>> 1) {
if (_LOBYTE(monster[v2]._mgoal) == MGOAL_HEALING)
goto LABEL_10;
if (monster[v2].leaderflag) {
v3 = &monster[(unsigned char)monster[v2].leader].packsize;
--*v3;
monster[v2].leaderflag = 0;
}
_LOBYTE(monster[v2]._mgoal) = MGOAL_HEALING;
monster[v2]._mgoalvar3 = 10;
}
if (_LOBYTE(monster[v2]._mgoal) != MGOAL_HEALING) {
LABEL_52:
if (monster[v2]._mmode == MM_STAND)
MAI_SkelSd(arglist);
return;
}
LABEL_10:
v4 = monster[v2]._mgoalvar3;
if (v4) {
monster[v2]._mgoalvar3 = v4 - 1;
v5 = monster[v2]._my;
if (dDead[monster[v2]._mx][v5]) {
M_StartEat(v1);
if (!(monster[v2]._mFlags & MFLAG_NOHEAL))
monster[v2]._mhitpoints += 64;
if (monster[v2]._mhitpoints >= (monster[v2]._mmaxhp >> 1) + (monster[v2]._mmaxhp >> 2)) {
_LOBYTE(monster[v2]._mgoal) = MGOAL_NORMAL;
monster[v2]._mgoalvar1 = 0;
monster[v2]._mgoalvar2 = 0;
}
} else {
if (!monster[v2]._mgoalvar1) {
v6 = arglist;
if (random(120, 2)) {
v7 = -4;
do {
if (v20)
break;
v6 = -4;
do {
if (v20)
break;
if (v7 >= 0 && v7 < MAXDUNY && v6 >= 0 && v6 < MAXDUNX) {
v8 = monster[v2]._mx;
v9 = monster[v2]._my;
v20 = dDead[v8 + v6][v9 + v7]
&& (v10 = LineClearF(
CheckNoSolid,
v8,
v9,
v8 + v6,
v9 + v7),
v10);
}
++v6;
} while (v6 <= 4);
++v7;
} while (v7 <= 4);
v11 = v6 - 1;
v12 = v7 - 1;
} else {
v13 = 4;
do {
if (v20)
break;
v6 = 4;
do {
if (v20)
break;
if (v13 >= 0 && v13 < MAXDUNY && v6 >= 0 && v6 < MAXDUNX) {
v14 = monster[v2]._mx;
v15 = monster[v2]._my;
v20 = dDead[v14 + v6][v15 + v13]
&& (v16 = LineClearF(
CheckNoSolid,
v14,
v15,
v14 + v6,
v15 + v13),
v16);
}
--v6;
} while (v6 >= -4);
--v13;
} while (v13 >= -4);
v11 = v6 + 1;
v12 = v13 + 1;
}
if (v20) {
monster[v2]._mgoalvar1 = monster[v2]._mx + v11 + 1;
monster[v2]._mgoalvar2 = monster[v2]._my + v12 + 1;
}
}
v17 = monster[v2]._mgoalvar1;
if (v17) {
v18 = GetDirection(monster[v2]._mx, monster[v2]._my, v17 - 1, monster[v2]._mgoalvar2 - 1);
monster[v2]._mdir = v18;
M_CallWalk(arglist, v18);
}
}
}
goto LABEL_52;
}
}
void MAI_Garg(int i)
{
MonsterStruct *Monst;
int mx, my, dx, dy, md;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("MAI_Garg: Invalid monster %d", i);
Monst = &monster[i];
dx = Monst->_mx - Monst->_lastx;
dy = Monst->_my - Monst->_lasty;
md = M_GetDir(i);
if (Monst->_msquelch && Monst->_mFlags & MFLAG_ALLOW_SPECIAL) {
M_Enemy(i);
mx = Monst->_mx - Monst->_menemyx;
my = Monst->_my - Monst->_menemyy;
if (abs(mx) < Monst->_mint + 2 && abs(my) < Monst->_mint + 2) {
Monst->_mFlags &= ~MFLAG_ALLOW_SPECIAL;
}
return;
}
if (Monst->_mmode != MM_STAND || !Monst->_msquelch) {
return;
}
if (Monst->_mhitpoints<Monst->_mmaxhp>> 1 && !(Monst->_mFlags & MFLAG_NOHEAL))
Monst->_mgoal = MGOAL_RETREAT;
if (Monst->_mgoal == MGOAL_RETREAT) {
if (abs(dx) >= Monst->_mint + 2 || abs(dy) >= Monst->_mint + 2) {
Monst->_mgoal = MGOAL_NORMAL;
M_StartHeal(i);
} else if (!M_CallWalk(i, opposite[md])) {
Monst->_mgoal = MGOAL_NORMAL;
}
}
MAI_Round(i, 0);
}
void MAI_RoundRanged(int i, int missile_type, unsigned char checkdoors, int dam, int lessmissiles)
{
int v5; // esi
MonsterStruct *v6; // esi
int v7; // edx
int v8; // ebx
int v9; // edi
int v11; // eax
//int v12; // ST04_4
int v13; // ecx
int v14; // eax
//int v15; // ST04_4
int v16; // eax
//int v17; // ST04_4
int v18; // ecx
int v19; // ebx
int v20; // eax
int v21; // ecx
BOOLEAN v22; // eax
BOOLEAN v23; // eax
BOOLEAN v24; // eax
int v25; // eax
//int v26; // ST04_4
int v27; // eax
//int v28; // ST04_4
int v29; // eax
int v30; // edx
int v31; // eax
int missile_typea; // [esp+4h] [ebp-18h]
int v33; // [esp+8h] [ebp-14h]
int x2; // [esp+Ch] [ebp-10h]
int md; // [esp+10h] [ebp-Ch]
int y2; // [esp+14h] [ebp-8h]
int arglist; // [esp+18h] [ebp-4h]
int checkdoorsa; // [esp+24h] [ebp+8h]
v5 = i;
missile_typea = missile_type;
arglist = i;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("MAI_RoundRanged: Invalid monster %d", i);
v6 = &monster[v5];
if (v6->_mmode == MM_STAND && v6->_msquelch) {
v7 = v6->_my;
y2 = (unsigned char)v6->_menemyy;
v8 = v7 - y2;
x2 = (unsigned char)v6->_menemyx;
v9 = v6->_mx - x2;
v33 = v7 - y2;
md = GetDirection(v6->_mx, v7, v6->_lastx, v6->_lasty);
if (checkdoors && v6->_msquelch < 0xFFu) /* check sign */
MonstCheckDoors(arglist);
checkdoorsa = random(121, 10000);
v11 = abs(v9);
//v13 = v12;
if (v11 < 2) {
v14 = abs(v8);
//v13 = v15;
if (v14 < 2)
goto LABEL_50;
}
if (v6->_msquelch != -1)
goto LABEL_50;
//v13 = y2;
if (dTransVal[v6->_mx][v6->_my] != dTransVal[x2][y2])
goto LABEL_50;
if (_LOBYTE(v6->_mgoal) != MGOAL_MOVE) {
if (abs(v9) < 3) {
v16 = abs(v8);
//v13 = v17;
if (v16 < 3)
goto LABEL_28;
}
v18 = lessmissiles;
if (random(122, 4 << lessmissiles))
goto LABEL_28;
if (_LOBYTE(v6->_mgoal) != MGOAL_MOVE) {
v6->_mgoalvar1 = 0;
v6->_mgoalvar2 = random(123, 2);
}
}
_LOBYTE(v6->_mgoal) = MGOAL_MOVE;
v19 = abs(v8);
if (abs(v9) <= v19) {
v8 = v33;
v20 = abs(v33);
} else {
v20 = abs(v9);
v8 = v33;
}
v21 = v6->_mgoalvar1;
v6->_mgoalvar1 = v21 + 1;
if (v21 >= 2 * v20 && (v22 = DirOK(arglist, md), v22)) {
LABEL_50:
_LOBYTE(v6->_mgoal) = MGOAL_NORMAL;
} else if (checkdoorsa<500 * ((unsigned char)v6->_mint + 1)>> lessmissiles
&& (v23 = LineClear(v6->_mx, v6->_my, x2, y2), v23)) {
M_StartRSpAttack(arglist, missile_typea, dam);
} else {
M_RoundWalk(arglist, md, &v6->_mgoalvar2);
}
LABEL_28:
if (_LOBYTE(v6->_mgoal) == MGOAL_NORMAL) {
if (((abs(v9) >= 3 || abs(v8) >= 3) && checkdoorsa<500 * ((unsigned char)v6->_mint + 2)>> lessmissiles
|| checkdoorsa<500 * ((unsigned char)v6->_mint + 1)>> lessmissiles)
&& (v24 = LineClear(v6->_mx, v6->_my, x2, y2), v24)) {
M_StartRSpAttack(arglist, missile_typea, dam);
} else {
v25 = abs(v9);
//v13 = v26;
if (v25 >= 2 || (v27 = abs(v8), v27 >= 2)) /* v13 = v28, */
{
v29 = random(124, 100);
v30 = (unsigned char)v6->_mint;
if (v29 < 1000 * (v30 + 5)
|| ((v13 = v6->_mVar1, v13 == MM_WALK) || v13 == MM_WALK2 || v13 == MM_WALK3) && !v6->_mVar2 && v29 < 1000 * (v30 + 8)) {
M_CallWalk(arglist, md);
}
} else if (checkdoorsa < 1000 * ((unsigned char)v6->_mint + 6)) {
v6->_mdir = md;
M_StartAttack(arglist);
}
}
}
if (v6->_mmode == MM_STAND) {
v31 = random(125, 10);
M_StartDelay(arglist, v31 + 5);
}
}
}
void MAI_Magma(int i)
{
MAI_RoundRanged(i, MIS_MAGMABALL, 1u, 4, 0);
}
void MAI_Storm(int i)
{
MAI_RoundRanged(i, MIS_LIGHTCTRL2, 1u, 4, 0);
}
void MAI_Acid(int i)
{
MAI_RoundRanged(i, MIS_ACID, 0, 4, 1);
}
void MAI_Diablo(int i)
{
MAI_RoundRanged(i, MIS_DIABAPOCA, 0, 40, 0);
}
void MAI_RR2(int i, int mistype, int dam)
{
int v3; // ebx
MonsterStruct *v4; // esi
int v5; // edi
int v6; // edx
int v7; // ebx
int v8; // edi
int v10; // eax
//int v11; // ST04_4
int v12; // ecx
int v13; // eax
//int v14; // ST04_4
int v15; // eax
//int v16; // ST04_4
int v17; // eax
//int v18; // ST04_4
int v19; // ebx
int v20; // eax
BOOLEAN v21; // eax
BOOLEAN v22; // eax
int v23; // ecx
int v24; // eax
//int v25; // ST04_4
int v27; // eax
//int v28; // ST04_4
int v29; // eax
int v30; // eax
int v31; // eax
int v32; // edx
int v33; // eax
int missile_type; // [esp+Ch] [ebp-1Ch]
int x2; // [esp+10h] [ebp-18h]
int v36; // [esp+14h] [ebp-14h]
int y2; // [esp+18h] [ebp-10h]
int v38; // [esp+1Ch] [ebp-Ch]
int md; // [esp+20h] [ebp-8h]
int arglist; // [esp+24h] [ebp-4h]
v3 = i;
missile_type = mistype;
arglist = i;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("MAI_RR2: Invalid monster %d", i);
v4 = &monster[v3];
v5 = v4->_my - (unsigned char)v4->_menemyy;
if (abs(v4->_mx - (unsigned char)v4->_menemyx) >= 5 || abs(v5) >= 5) {
MAI_SkelSd(v3);
return;
}
if (v4->_mmode == MM_STAND && v4->_msquelch) {
v6 = v4->_my;
y2 = (unsigned char)v4->_menemyy;
v7 = v6 - y2;
x2 = (unsigned char)v4->_menemyx;
v8 = v4->_mx - x2;
v36 = v6 - y2;
md = GetDirection(v4->_mx, v6, v4->_lastx, v4->_lasty);
if (v4->_msquelch < 0xFFu) /* check sign */
MonstCheckDoors(arglist);
v38 = random(121, 100);
v10 = abs(v8);
//v12 = v11;
if (v10 >= 2 || (v13 = abs(v7), v13 >= 2)) /* v12 = v14, */
{
if (v4->_msquelch == -1) {
//v12 = y2;
if (dTransVal[v4->_mx][v4->_my] == dTransVal[x2][y2]) {
if (_LOBYTE(v4->_mgoal) != MGOAL_MOVE) {
v15 = abs(v8);
//v12 = v16;
if (v15 < 3) {
v17 = abs(v7);
//v12 = v18;
if (v17 < 3)
goto LABEL_26;
}
if (_LOBYTE(v4->_mgoal) != MGOAL_MOVE) {
v4->_mgoalvar1 = 0;
v4->_mgoalvar2 = random(123, 2);
}
}
_LOBYTE(v4->_mgoal) = MGOAL_MOVE;
v4->_mgoalvar3 = 4;
v19 = abs(v7);
if (abs(v8) <= v19) {
v7 = v36;
v20 = abs(v36);
} else {
v20 = abs(v8);
v7 = v36;
}
v12 = v4->_mgoalvar1;
v4->_mgoalvar1 = v12 + 1;
if (v12 < 2 * v20 || (v21 = DirOK(arglist, md), !v21)) {
if (v38 < 5 * ((unsigned char)v4->_mint + 16))
M_RoundWalk(arglist, md, &v4->_mgoalvar2);
LABEL_26:
if (_LOBYTE(v4->_mgoal) != MGOAL_NORMAL)
goto LABEL_48;
if (((abs(v8) >= 3 || abs(v7) >= 3) && v38 < 5 * ((unsigned char)v4->_mint + 2)
|| v38 < 5 * ((unsigned char)v4->_mint + 1)
|| v4->_mgoalvar3 == 4)
&& (v22 = LineClear(v4->_mx, v4->_my, x2, y2), v22)) {
v23 = arglist;
} else {
v24 = abs(v8);
//v26 = v25;
if (v24 >= 2 || (v27 = abs(v7), v27 >= 2)) /* v26 = v28, */
{
v31 = random(124, 100);
v12 = (unsigned char)v4->_mint;
if (v31 < 2 * (5 * v12 + 25)
|| ((v32 = v4->_mVar1, v32 == MM_WALK) || v32 == MM_WALK2 || v32 == MM_WALK3)
&& !v4->_mVar2
&& (v12 = 2 * (5 * v12 + 40), v31 < v12)) {
M_CallWalk(arglist, md);
}
goto LABEL_47;
}
v29 = random(124, 100);
v12 = 10 * ((unsigned char)v4->_mint + 4);
if (v29 >= v12) {
LABEL_47:
v4->_mgoalvar3 = 1;
LABEL_48:
if (v4->_mmode == MM_STAND) {
v33 = random(125, 10);
M_StartDelay(arglist, v33 + 5);
}
return;
}
v4->_mdir = md;
v30 = random(124, 2);
v23 = arglist;
if (v30) {
M_StartAttack(arglist);
goto LABEL_47;
}
}
M_StartRSpAttack(v23, missile_type, dam);
goto LABEL_47;
}
}
}
}
_LOBYTE(v4->_mgoal) = MGOAL_NORMAL;
goto LABEL_26;
}
}
void MAI_Mega(int i)
{
MAI_RR2(i, MIS_FLAMEC, 0);
}
void MAI_Golum(int i)
{
int mx, my, _mex, _mey;
int md, j, k, _menemy;
MonsterStruct *Monst;
BOOL have_enemy, ok;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("MAI_Golum: Invalid monster %d", i);
Monst = &monster[i];
if (Monst->_mx == 1 && Monst->_my == 0) {
return;
}
if (Monst->_mmode == MM_DEATH
|| Monst->_mmode == MM_SPSTAND
|| (Monst->_mmode >= MM_WALK && Monst->_mmode <= MM_WALK3)) {
return;
}
if (!(Monst->_mFlags & MFLAG_TARGETS_MONSTER))
M_Enemy(i);
have_enemy = !(monster[i]._mFlags & MFLAG_NO_ENEMY);
if (Monst->_mmode == MM_ATTACK) {
return;
}
_menemy = monster[i]._menemy;
mx = monster[i]._mx;
my = monster[i]._my;
_mex = mx - monster[_menemy]._mfutx;
_mey = my - monster[_menemy]._mfuty;
md = GetDirection(mx, my, monster[_menemy]._mx, monster[_menemy]._my);
monster[i]._mdir = md;
if (abs(_mex) >= 2 || abs(_mey) >= 2) {
if (have_enemy && MAI_Path(i))
return;
} else if (have_enemy) {
_menemy = monster[i]._menemy;
monster[i]._menemyx = monster[_menemy]._mx;
monster[i]._menemyy = monster[_menemy]._my;
if (!monster[_menemy]._msquelch) {
monster[_menemy]._msquelch = -1;
monster[monster[i]._menemy]._lastx = monster[i]._mx;
monster[monster[i]._menemy]._lasty = monster[i]._my;
for (j = 0; j < 5; j++) {
for (k = 0; k < 5; k++) {
_menemy = dMonster[monster[i]._mx + k - 2][monster[i]._my + j - 2];
if (_menemy > 0)
monster[_menemy]._msquelch = -1;
}
}
}
M_StartAttack(i);
return;
}
monster[i]._pathcount++;
if (monster[i]._pathcount > 8)
monster[i]._pathcount = 5;
ok = M_CallWalk(i, plr[i]._pdir);
if (!ok) {
md = (md - 1) & 7;
for (j = 0; j < 8 && !ok; j++) {
md = (md + 1) & 7;
ok = DirOK(i, md);
}
if (!ok) {
return;
}
M_WalkDir(i, md);
}
}
void MAI_SkelKing(int i)
{
int v1; // esi
MonsterStruct *v2; // esi
int v3; // edx
int v4; // ebx
int v5; // edi
int v7; // eax
//int v8; // ST04_4
int v10; // eax
//int v11; // ST04_4
int v13; // ebx
int v14; // eax
int v15; // ecx
BOOLEAN v16; // eax
//int v17; // eax
int v19; // eax
BOOLEAN v20; // eax
int v21; // edi
int v22; // ebx
int v23; // eax
//int v24; // ST04_4
int v26; // eax
//int v27; // ST04_4
int v28; // eax
int v29; // ecx
int v30; // edx
int v31; // eax
char *v32; // [esp+4h] [ebp-1Ch]
int x2; // [esp+8h] [ebp-18h]
int v34; // [esp+Ch] [ebp-14h]
int v35; // [esp+10h] [ebp-10h]
int y2; // [esp+14h] [ebp-Ch]
int md; // [esp+18h] [ebp-8h]
int arglist; // [esp+1Ch] [ebp-4h]
v1 = i;
arglist = i;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("MAI_SkelKing: Invalid monster %d", i);
v2 = &monster[v1];
if (v2->_mmode == MM_STAND && v2->_msquelch) {
v3 = v2->_my;
y2 = (unsigned char)v2->_menemyy;
v4 = v3 - y2;
x2 = (unsigned char)v2->_menemyx;
v5 = v2->_mx - x2;
v34 = v3 - y2;
md = GetDirection(v2->_mx, v3, v2->_lastx, v2->_lasty);
if (v2->_msquelch < 0xFFu) /* check sign */
MonstCheckDoors(arglist);
v35 = random(126, 100);
if ((abs(v5) >= 2 || abs(v4) >= 2) && v2->_msquelch == -1) {
v32 = &dTransVal[x2][y2];
if (dTransVal[v2->_mx][v2->_my] == *v32) {
if (_LOBYTE(v2->_mgoal) != MGOAL_MOVE) {
v7 = abs(v5);
//v9 = v8;
if (v7 < 3) {
v10 = abs(v4);
//v9 = v11;
if (v10 < 3)
goto LABEL_26;
}
if (random(127, 4))
goto LABEL_26;
if (_LOBYTE(v2->_mgoal) != MGOAL_MOVE) {
v2->_mgoalvar1 = 0;
v2->_mgoalvar2 = random(128, 2);
}
}
_LOBYTE(v2->_mgoal) = MGOAL_MOVE;
v13 = abs(v4);
if (abs(v5) <= v13) {
v4 = v34;
v14 = abs(v34);
} else {
v14 = abs(v5);
v4 = v34;
}
v15 = v2->_mgoalvar1;
v2->_mgoalvar1 = v15 + 1;
if (v15 < 2 * v14 || (v16 = DirOK(arglist, md), !v16)) {
if (dTransVal[v2->_mx][v2->_my] == *v32) {
//_LOBYTE(v17) = M_RoundWalk(arglist, md, &v2->_mgoalvar2);
if (!M_RoundWalk(arglist, md, &v2->_mgoalvar2)) {
v19 = random(125, 10);
M_StartDelay(arglist, v19 + 10);
}
goto LABEL_26;
}
}
}
}
_LOBYTE(v2->_mgoal) = MGOAL_NORMAL;
LABEL_26:
if (_LOBYTE(v2->_mgoal) == MGOAL_NORMAL) {
if (gbMaxPlayers == 1
&& ((abs(v5) >= 3 || abs(v4) >= 3) && v35 < 4 * (unsigned char)v2->_mint + 35 || v35 < 6)
&& (v20 = LineClear(v2->_mx, v2->_my, x2, y2), v20)) {
v21 = v2->_mx + offset_x[md];
v22 = v2->_my + offset_y[md];
if (PosOkMonst(arglist, v21, v22) && nummonsters < MAXMONSTERS) {
M_SpawnSkel(v21, v22, md);
M_StartSpStand(arglist, md);
}
} else {
v23 = abs(v5);
//v25 = v24;
if (v23 >= 2 || (v26 = abs(v4), v26 >= 2)) /* v25 = v27, */
{
v28 = random(129, 100);
v29 = (unsigned char)v2->_mint;
if (v28 >= v29 + 25
&& ((v30 = v2->_mVar1, v30 != MM_WALK) && v30 != MM_WALK2 && v30 != MM_WALK3 || v2->_mVar2 || (v29 += 75, v28 >= v29))) {
v31 = random(130, 10);
M_StartDelay(arglist, v31 + 10);
} else {
M_CallWalk(arglist, md);
}
} else if (v35 < (unsigned char)v2->_mint + 20) {
v2->_mdir = md;
M_StartAttack(arglist);
}
}
}
if (v2->_mmode == MM_STAND)
v2->_mAnimData = v2->MType->Anims[MA_STAND].Data[md];
}
}
// 679660: using guessed type char gbMaxPlayers;
void MAI_Rhino(int i)
{
int esi1; // esi
MonsterStruct *esi3; // esi
int v3; // edx
int v4; // ebx
int v5; // edi
int v7; // eax
//int v8; // ST1C_4
int v10; // eax
//int v11; // ST1C_4
int v13; // ebx
int v14; // eax
int v15; // ecx
//int v16; // eax
int v18; // eax
BOOLEAN v19; // eax
int v20; // ecx
int v21; // eax
//int v22; // ST1C_4
int v24; // eax
//int v25; // ST1C_4
int v26; // eax
int v27; // ecx
int v28; // edx
int v29; // eax
int v30; // [esp+4h] [ebp-18h]
int v31; // [esp+8h] [ebp-14h]
int v1; // [esp+Ch] [ebp-10h]
int midir; // [esp+10h] [ebp-Ch]
int v2; // [esp+14h] [ebp-8h]
int arglist; // [esp+18h] [ebp-4h]
esi1 = i;
arglist = i;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("MAI_Rhino: Invalid monster %d", i);
esi3 = &monster[esi1];
if (esi3->_mmode == MM_STAND && esi3->_msquelch) {
v3 = esi3->_my;
v2 = (unsigned char)esi3->_menemyy;
v4 = v3 - v2;
v1 = (unsigned char)esi3->_menemyx;
v5 = esi3->_mx - v1;
v31 = v3 - v2;
midir = GetDirection(esi3->_mx, v3, esi3->_lastx, esi3->_lasty);
if (esi3->_msquelch < 0xFFu) /* check sign */
MonstCheckDoors(arglist);
v30 = random(131, 100);
if (abs(v5) >= 2 || abs(v4) >= 2) {
if (_LOBYTE(esi3->_mgoal) != MGOAL_MOVE) {
v7 = abs(v5);
//v9 = v8;
if (v7 < 5) {
v10 = abs(v4);
//v9 = v11;
if (v10 < 5)
goto LABEL_23;
}
if (!random(132, 4))
goto LABEL_23;
if (_LOBYTE(esi3->_mgoal) != MGOAL_MOVE) {
esi3->_mgoalvar1 = 0;
esi3->_mgoalvar2 = random(133, 2);
}
}
_LOBYTE(esi3->_mgoal) = 4;
v13 = abs(v4);
if (abs(v5) <= v13) {
v4 = v31;
v14 = abs(v31);
} else {
v14 = abs(v5);
v4 = v31;
}
v15 = esi3->_mgoalvar1;
esi3->_mgoalvar1 = v15 + 1;
if (v15 < 2 * v14 && dTransVal[esi3->_mx][esi3->_my] == dTransVal[v1][v2]) {
//_LOBYTE(v16) = M_RoundWalk(arglist, midir, &esi3->_mgoalvar2);
if (!M_RoundWalk(arglist, midir, &esi3->_mgoalvar2)) {
v18 = random(125, 10);
M_StartDelay(arglist, v18 + 10);
}
goto LABEL_23;
}
}
_LOBYTE(esi3->_mgoal) = MGOAL_NORMAL;
LABEL_23:
if (_LOBYTE(esi3->_mgoal) == MGOAL_NORMAL) {
if ((abs(v5) >= 5 || abs(v4) >= 5)
&& v30 < 2 * (unsigned char)esi3->_mint + 43
&& (v19 = LineClearF1(
PosOkMonst,
arglist,
esi3->_mx,
esi3->_my,
v1,
v2),
v19)) {
if (AddMissile(esi3->_mx, esi3->_my, v1, v2, midir, MIS_RHINO, esi3->_menemy, arglist, 0, 0) != -1) {
if (esi3->MData->snd_special)
PlayEffect(arglist, 3);
v20 = esi3->_my + 112 * esi3->_mx;
esi3->_mmode = MM_CHARGE;
dMonster[0][v20] = -1 - arglist;
}
} else {
v21 = abs(v5);
//v23 = v22;
if (v21 >= 2 || (v24 = abs(v4), v24 >= 2)) /* v23 = v25, */
{
v26 = random(134, 100);
v27 = 2 * (unsigned char)esi3->_mint;
if (v26 >= v27 + 33
&& ((v28 = esi3->_mVar1, v28 != MM_WALK) && v28 != MM_WALK2 && v28 != MM_WALK3
|| esi3->_mVar2
|| (v27 += 83, v26 >= v27))) {
v29 = random(135, 10);
M_StartDelay(arglist, v29 + 10);
} else {
M_CallWalk(arglist, midir);
}
} else if (v30 < 2 * (unsigned char)esi3->_mint + 28) {
esi3->_mdir = midir;
M_StartAttack(arglist);
}
}
}
if (esi3->_mmode == MM_STAND)
esi3->_mAnimData = esi3->MType->Anims[MA_STAND].Data[esi3->_mdir];
}
}
void MAI_Counselor(int i)
{
7 years ago
int v1; // ebx
int v2; // esi
int v3; // ecx
int v4; // edi
int v5; // edx
int v6; // ebp
char v9; // al
int v10; // ecx
BOOLEAN v11; // zf
BOOLEAN v12; // sf
7 years ago
//unsigned char v13; // of
7 years ago
int v14; // edx
int v15; // ecx
int v16; // ebx
int v17; // eax
int v18; // ebx
int v19; // edx
int v20; // ecx
//int v21; // eax
int v22; // eax
//int v23; // ST1C_4
int v25; // eax
//int v26; // ST1C_4
int v27; // edx
int v28; // eax
int v29; // eax
int v30; // ecx
//int v31; // eax
int v32; // eax
int v33; // eax
int v34; // eax
int md; // [esp+8h] [ebp-14h]
int arglist; // [esp+Ch] [ebp-10h]
int y2; // [esp+10h] [ebp-Ch]
int x2; // [esp+14h] [ebp-8h]
int v39; // [esp+18h] [ebp-4h]
v1 = i;
arglist = i;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("MAI_Counselor: Invalid monster %d", i);
v2 = v1;
if (monster[v1]._mmode == MM_STAND && monster[v2]._msquelch) {
v3 = monster[v2]._mx;
x2 = (unsigned char)monster[v2]._menemyx;
v4 = v3 - x2;
v5 = monster[v2]._my;
y2 = (unsigned char)monster[v2]._menemyy;
v6 = v5 - y2;
md = GetDirection(v3, v5, monster[v2]._lastx, monster[v2]._lasty);
if (monster[v2]._msquelch < 0xFFu) /* check sign */
MonstCheckDoors(v1);
v39 = random(121, 100);
v9 = monster[v2]._mgoal;
if (v9 == MGOAL_RETREAT) {
v10 = monster[v2]._mgoalvar1;
7 years ago
//v13 = __OFSUB__(v10, 3);
v11 = v10 == 3;
v12 = v10 - 3 < 0;
v14 = v10 + 1;
v15 = v1;
monster[v2]._mgoalvar1 = v14;
7 years ago
if (v12 | v11) { //if ((unsigned char)(v12 ^ v13) | v11) {
M_CallWalk(v1, opposite[md]);
goto LABEL_39;
}
goto LABEL_21;
}
if (v9 == MGOAL_MOVE) {
v16 = abs(v6);
if (abs(v4) <= v16)
v17 = abs(v6);
else
v17 = abs(v4);
v18 = v17;
if (abs(v4) < 2 && abs(v6) < 2
|| monster[v2]._msquelch != -1
|| dTransVal[monster[v2]._mx][monster[v2]._my] != dTransVal[x2][y2]) {
v1 = arglist;
LABEL_20:
v15 = v1;
LABEL_21:
_LOBYTE(monster[v2]._mgoal) = MGOAL_NORMAL;
M_StartFadein(v15, md, TRUE);
goto LABEL_39;
}
v19 = 2 * v18;
v1 = arglist;
v20 = monster[v2]._mgoalvar1;
monster[v2]._mgoalvar1 = v20 + 1;
if (v20 >= v19) {
//_LOBYTE(v21) = DirOK(arglist, md);
if (DirOK(arglist, md))
goto LABEL_20;
}
M_RoundWalk(arglist, md, &monster[v2]._mgoalvar2);
LABEL_39:
if (monster[v2]._mmode == MM_STAND) {
v34 = random(125, 10);
M_StartDelay(v1, v34 + 5);
}
return;
}
if (v9 != MGOAL_NORMAL)
goto LABEL_39;
v22 = abs(v4);
//v24 = v23;
if (v22 >= 2 || (v25 = abs(v6), v25 >= 2)) /* v24 = v26, */
{
if (v39 < 5 * ((unsigned char)monster[v2]._mint + 10)) {
//_LOBYTE(v31) = LineClear(monster[v2]._mx, monster[v2]._my, x2, y2);
if (LineClear(monster[v2]._mx, monster[v2]._my, x2, y2)) {
v32 = random(
77,
(unsigned char)monster[v2].mMaxDamage - (unsigned char)monster[v2].mMinDamage + 1);
M_StartRAttack(
v1,
(unsigned char)counsmiss[(unsigned char)monster[v2]._mint], /* counsmiss is local */
(unsigned char)monster[v2].mMinDamage + v32);
goto LABEL_39;
}
}
if (random(124, 100) < 30) {
v27 = md;
_LOBYTE(monster[v2]._mgoal) = MGOAL_MOVE;
goto LABEL_29;
}
} else {
v27 = md;
v28 = monster[v2]._mmaxhp >> 1;
7 years ago
//v13 = __OFSUB__(monster[v2]._mhitpoints, v28);
v12 = monster[v2]._mhitpoints - v28 < 0;
monster[v2]._mdir = md;
7 years ago
if (v12) { //if (v12 ^ v13) {
_LOBYTE(monster[v2]._mgoal) = MGOAL_RETREAT;
LABEL_29:
monster[v2]._mgoalvar1 = 0;
M_StartFadeout(v1, v27, FALSE);
goto LABEL_39;
}
if (monster[v2]._mVar1 == MM_DELAY
|| (v29 = random(105, 100),
v30 = 2 * (unsigned char)monster[v2]._mint + 20,
v29 < v30)) {
M_StartRAttack(v1, -1, 0);
AddMissile(monster[v2]._mx, monster[v2]._my, 0, 0, monster[v2]._mdir, MIS_FLASH, 1, v1, 4, 0);
AddMissile(monster[v2]._mx, monster[v2]._my, 0, 0, monster[v2]._mdir, MIS_FLASH2, 1, v1, 4, 0);
goto LABEL_39;
}
}
v33 = random(105, 10);
M_StartDelay(v1, v33 + 2 * (5 - (unsigned char)monster[v2]._mint));
goto LABEL_39;
}
}
void MAI_Garbud(int i)
{
int _mx, _my, md;
MonsterStruct *Monst;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("MAI_Garbud: Invalid monster %d", i);
Monst = &monster[i];
if (Monst->_mmode != MM_STAND) {
return;
}
_mx = Monst->_mx;
_my = Monst->_my;
md = M_GetDir(i);
if (Monst->mtalkmsg < QUEST_GARBUD4
&& Monst->mtalkmsg > QUEST_DOOM10
&& !(dFlags[_mx][_my] & DFLAG_VISIBLE)
&& Monst->_mgoal == MGOAL_TALKING) {
Monst->_mgoal = MGOAL_INQUIRING;
Monst->mtalkmsg++;
}
if (dFlags[_mx][_my] & DFLAG_VISIBLE) {
if (Monst->mtalkmsg == QUEST_GARBUD4) {
if (!effect_is_playing(USFX_GARBUD4) && Monst->_mgoal == MGOAL_TALKING) {
Monst->_mgoal = MGOAL_NORMAL;
Monst->_msquelch = -1;
Monst->mtalkmsg = 0;
}
}
}
if (Monst->_mgoal == MGOAL_NORMAL || Monst->_mgoal == MGOAL_MOVE)
MAI_Round(i, TRUE);
monster[i]._mdir = md;
if (Monst->_mmode == MM_STAND)
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md];
}
void MAI_Zhar(int i)
{
int mx, my, _mx, _my, md;
MonsterStruct *Monst;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("MAI_Zhar: Invalid monster %d", i);
Monst = &monster[i];
if (monster[i]._mmode != MM_STAND) {
return;
}
my = Monst->_my;
mx = Monst->_mx;
md = M_GetDir(i);
if (Monst->mtalkmsg == QUEST_ZHAR1 && !(dFlags[mx][my] & DFLAG_VISIBLE) && Monst->_mgoal == MGOAL_TALKING) {
Monst->mtalkmsg = QUEST_ZHAR2;
Monst->_mgoal = MGOAL_INQUIRING;
}
if (dFlags[mx][my] & DFLAG_VISIBLE) {
_mx = Monst->_mx - Monst->_menemyx;
_my = Monst->_my - Monst->_menemyy;
if (abs(_mx) > abs(_my))
abs(_mx);
else
abs(_my);
if (Monst->mtalkmsg == QUEST_ZHAR2) {
if (!effect_is_playing(USFX_ZHAR2) && Monst->_mgoal == MGOAL_TALKING) {
Monst->_msquelch = -1;
Monst->mtalkmsg = 0;
Monst->_mgoal = MGOAL_NORMAL;
}
}
}
if (Monst->_mgoal == MGOAL_NORMAL || Monst->_mgoal == MGOAL_RETREAT || Monst->_mgoal == MGOAL_MOVE)
MAI_Counselor(i);
Monst->_mdir = md;
if (monster[i]._mmode == MM_STAND)
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md];
}
void MAI_SnotSpil(int i)
{
int mx, my, md;
MonsterStruct *Monst;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("MAI_SnotSpil: Invalid monster %d", i);
Monst = &monster[i];
if (monster[i]._mmode != MM_STAND) {
return;
}
mx = Monst->_mx;
my = Monst->_my;
md = M_GetDir(i);
if (Monst->mtalkmsg == QUEST_BANNER10 && !(dFlags[mx][my] & DFLAG_VISIBLE) && Monst->_mgoal == MGOAL_TALKING) {
Monst->mtalkmsg = QUEST_BANNER11;
Monst->_mgoal = MGOAL_INQUIRING;
}
if (Monst->mtalkmsg == QUEST_BANNER11 && quests[QTYPE_BOL]._qvar1 == 3) {
Monst->mtalkmsg = 0;
Monst->_mgoal = MGOAL_NORMAL;
}
if (dFlags[mx][my] & DFLAG_VISIBLE) {
if (Monst->mtalkmsg == QUEST_BANNER12) {
if (!effect_is_playing(USFX_SNOT3) && Monst->_mgoal == MGOAL_TALKING) {
ObjChangeMap(setpc_x, setpc_y, setpc_w + setpc_x + 1, setpc_h + setpc_y + 1);
quests[QTYPE_BOL]._qvar1 = 3;
RedoPlayerVision();
Monst->_msquelch = -1;
Monst->mtalkmsg = 0;
Monst->_mgoal = MGOAL_NORMAL;
}
}
if (quests[QTYPE_BOL]._qvar1 == 3) {
if (Monst->_mgoal == MGOAL_NORMAL || Monst->_mgoal == MGOAL_SHOOT)
MAI_Fallen(i);
}
}
Monst->_mdir = md;
if (monster[i]._mmode == MM_STAND)
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md];
}
// 5CF330: using guessed type int setpc_h;
// 5CF334: using guessed type int setpc_w;
void MAI_Lazurus(int i)
{
int mx, my, md;
MonsterStruct *Monst;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("MAI_Lazurus: Invalid monster %d", i);
Monst = &monster[i];
if (monster[i]._mmode != MM_STAND) {
return;
}
7 years ago
mx = Monst->_mx;
my = Monst->_my;
md = M_GetDir(i);
if (dFlags[mx][my] & DFLAG_VISIBLE) {
if (gbMaxPlayers == 1) {
if (Monst->mtalkmsg == QUEST_VILE13 && Monst->_mgoal == MGOAL_INQUIRING && plr[myplr].WorldX == QUEST_VILE13 && plr[myplr].WorldY == 46) {
PlayInGameMovie("gendata\\fprst3.smk");
Monst->_mmode = MM_TALK;
quests[QTYPE_VB]._qvar1 = 5;
}
if (Monst->mtalkmsg == QUEST_VILE13 && !effect_is_playing(USFX_LAZ1) && Monst->_mgoal == MGOAL_TALKING) {
ObjChangeMapResync(1, 18, 20, 24);
RedoPlayerVision();
Monst->_msquelch = -1;
Monst->mtalkmsg = 0;
quests[QTYPE_VB]._qvar1 = 6;
Monst->_mgoal = MGOAL_NORMAL;
}
}
if (gbMaxPlayers != 1 && Monst->mtalkmsg == QUEST_VILE13 && Monst->_mgoal == MGOAL_INQUIRING && quests[QTYPE_VB]._qvar1 <= 3) {
Monst->_mmode = MM_TALK;
}
}
if (Monst->_mgoal == MGOAL_NORMAL || Monst->_mgoal == MGOAL_RETREAT || Monst->_mgoal == MGOAL_MOVE) {
Monst->mtalkmsg = 0;
MAI_Counselor(i);
}
Monst->_mdir = md;
if (monster[i]._mmode == MM_STAND || monster[i]._mmode == MM_TALK)
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md];
}
// 679660: using guessed type char gbMaxPlayers;
void MAI_Lazhelp(int i)
{
int v1; // esi
int v2; // esi
int v3; // ebx
int v4; // edi
int v5; // [esp+4h] [ebp-8h]
int ia; // [esp+8h] [ebp-4h]
v1 = i;
ia = i;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("MAI_Lazhelp: Invalid monster %d", i);
v2 = v1;
if (monster[v2]._mmode == MM_STAND) {
v3 = monster[v2]._my;
v4 = monster[v2]._mx;
v5 = M_GetDir(ia);
if (dFlags[v4][v3] & DFLAG_VISIBLE) {
if (gbMaxPlayers == 1) {
if (quests[QTYPE_VB]._qvar1 <= 5u) {
_LOBYTE(monster[v2]._mgoal) = MGOAL_INQUIRING;
goto LABEL_10;
}
monster[v2].mtalkmsg = 0;
}
_LOBYTE(monster[v2]._mgoal) = MGOAL_NORMAL;
}
LABEL_10:
if (_LOBYTE(monster[v2]._mgoal) == MGOAL_NORMAL)
MAI_Succ(ia);
monster[v2]._mdir = v5;
if (monster[v2]._mmode == MM_STAND)
monster[v2]._mAnimData = monster[v2].MType->Anims[MA_STAND].Data[v5];
}
}
// 679660: using guessed type char gbMaxPlayers;
void MAI_Lachdanan(int i)
{
int _mx, _my, md;
MonsterStruct *Monst;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("MAI_Lachdanan: Invalid monster %d", i);
Monst = &monster[i];
if (Monst->_mmode != MM_STAND) {
return;
}
_mx = Monst->_mx;
_my = Monst->_my;
md = M_GetDir(i);
if (Monst->mtalkmsg == QUEST_VEIL9 && !(dFlags[_mx][_my] & DFLAG_VISIBLE) && Monst->_mgoal == MGOAL_TALKING) {
Monst->mtalkmsg = QUEST_VEIL10;
Monst->_mgoal = MGOAL_INQUIRING;
}
if (dFlags[_mx][_my] & DFLAG_VISIBLE) {
if (Monst->mtalkmsg == QUEST_VEIL11) {
if (!effect_is_playing(USFX_LACH3) && Monst->_mgoal == MGOAL_TALKING) {
Monst->mtalkmsg = 0;
quests[QTYPE_VEIL]._qactive = 3;
M_StartKill(i, -1);
}
}
}
Monst->_mdir = md;
if (Monst->_mmode == MM_STAND)
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md];
}
void MAI_Warlord(int i)
{
MonsterStruct *Monst;
int mx, my, md;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("MAI_Warlord: Invalid monster %d", i);
Monst = &monster[i];
if (monster[i]._mmode != MM_STAND) {
return;
}
mx = Monst->_mx;
my = Monst->_my;
md = M_GetDir(i);
if (dFlags[mx][my] & DFLAG_VISIBLE) {
if (Monst->mtalkmsg == QUEST_WARLRD9 && Monst->_mgoal == MGOAL_INQUIRING)
Monst->_mmode = MM_TALK;
if (Monst->mtalkmsg == QUEST_WARLRD9 && !effect_is_playing(USFX_WARLRD1) && Monst->_mgoal == MGOAL_TALKING) {
Monst->_msquelch = -1;
Monst->mtalkmsg = 0;
Monst->_mgoal = MGOAL_NORMAL;
}
}
if (Monst->_mgoal == MGOAL_NORMAL)
MAI_SkelSd(i);
Monst->_mdir = md;
if (monster[i]._mmode == MM_STAND || monster[i]._mmode == MM_TALK)
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[Monst->_mdir];
}
void DeleteMonsterList()
{
int i;
for (i = 0; i < MAX_PLRS; i++) {
if (monster[i]._mDelFlag) {
monster[i]._mx = 1;
monster[i]._my = 0;
monster[i]._mfutx = 0;
monster[i]._mfuty = 0;
monster[i]._moldx = 0;
monster[i]._moldy = 0;
monster[i]._mDelFlag = FALSE;
}
}
i = MAX_PLRS;
while (i < nummonsters) {
if (monster[monstactive[i]]._mDelFlag) {
DeleteMonster(i);
i = 0; // TODO: check if this should be i=4.
} else {
i++;
}
}
}
void ProcessMonsters()
{
int v0; // edi
int v1; // esi
int v2; // ecx
int v3; // eax
char *v4; // ebx
unsigned int v5; // eax
int v6; // eax
int v7; // edx
int v8; // eax
unsigned int v9; // eax
int v10; // eax
BOOLEAN v11; // zf
char *v12; // ecx
char *v13; // eax
int v14; // ecx
int v15; // eax
char v16; // al
int v17; // ecx
BOOLEAN v18; // eax
int v19; // eax
int v20; // ecx
int *v21; // eax
int *v22; // eax
int v23; // [esp+0h] [ebp-Ch]
int v24; // [esp+4h] [ebp-8h]
int v25; // [esp+8h] [ebp-4h]
DeleteMonsterList();
v24 = 0;
if (nummonsters <= 0)
goto LABEL_60;
do {
v25 = 0;
v23 = monstactive[v24];
v0 = v23;
v1 = v23;
if ((unsigned char)gbMaxPlayers > 1u) {
SetRndSeed(monster[v1]._mAISeed);
monster[v1]._mAISeed = GetRndSeed();
}
if (!(monster[v1]._mFlags & MFLAG_NOHEAL)) {
v2 = monster[v1]._mhitpoints;
if (v2 < monster[v1]._mmaxhp && v2 >> 6 > 0) {
v3 = SLOBYTE(monster[v1].mLevel);
if ((char)v3 > 1)
v3 = (char)v3 >> 1;
monster[v1]._mhitpoints = v2 + v3;
}
}
v4 = &dFlags[monster[v1]._mx][monster[v1]._my];
if (*v4 & DFLAG_VISIBLE && !monster[v1]._msquelch && monster[v1].MType->mtype == MT_CLEAVER)
PlaySFX(USFX_CLEAVER);
if (monster[v1]._mFlags & MFLAG_TARGETS_MONSTER) {
v5 = monster[v1]._menemy;
if (v5 >= MAXMONSTERS)
app_fatal("Illegal enemy monster %d for monster \"%s\"", v5, monster[v1].mName);
v6 = monster[v1]._menemy;
v7 = monster[v6]._mfutx;
monster[v1]._lastx = v7;
monster[v1]._menemyx = v7;
v8 = monster[v6]._mfuty;
monster[v1]._menemyy = v8;
monster[v1]._lasty = v8;
} else {
v9 = monster[v1]._menemy;
if (v9 >= MAX_PLRS)
app_fatal("Illegal enemy player %d for monster \"%s\"", v9, monster[v1].mName);
v10 = monster[v1]._menemy;
v11 = (*v4 & DFLAG_VISIBLE) == 0;
v12 = (char *)&plr[v10]._px;
v13 = (char *)&plr[v10]._py;
monster[v1]._menemyx = *v12;
monster[v1]._menemyy = *v13;
if (v11) {
v16 = monster[v1]._msquelch;
if (v16 && monster[v1]._mAi != MT_DIABLO) /// BUGFIX: test `MT_DIABLO` with 'MType->mtype' instead of '_mAi'
monster[v1]._msquelch = v16 - 1;
} else {
v14 = *(_DWORD *)v12;
v15 = *(_DWORD *)v13;
monster[v1]._msquelch = -1;
monster[v1]._lastx = v14;
monster[v1]._lasty = v15;
}
v0 = v23;
}
while (1) {
v17 = v0;
if (monster[v1]._mFlags & MFLAG_SEARCH) {
v18 = MAI_Path(v0);
if (v18)
goto LABEL_30;
v17 = v0;
}
AiProc[(unsigned char)monster[v1]._mAi](v17);
LABEL_30:
switch (monster[v1]._mmode) {
case MM_STAND:
v19 = M_DoStand(v0);
goto LABEL_48;
case MM_WALK:
v19 = M_DoWalk(v0);
goto LABEL_48;
case MM_WALK2:
v19 = M_DoWalk2(v0);
goto LABEL_48;
case MM_WALK3:
v19 = M_DoWalk3(v0);
goto LABEL_48;
case MM_ATTACK:
v19 = M_DoAttack(v0);
goto LABEL_48;
case MM_GOTHIT:
v19 = M_DoGotHit(v0);
goto LABEL_48;
case MM_DEATH:
v19 = M_DoDeath(v0);
goto LABEL_48;
case MM_SATTACK:
v19 = M_DoSAttack(v0);
goto LABEL_48;
case MM_FADEIN:
v19 = M_DoFadein(v0);
goto LABEL_48;
case MM_FADEOUT:
v19 = M_DoFadeout(v0);
goto LABEL_48;
case MM_RATTACK:
v19 = M_DoRAttack(v0);
goto LABEL_48;
case MM_SPSTAND:
v19 = M_DoSpStand(v0);
goto LABEL_48;
case MM_RSPATTACK:
v19 = M_DoRSpAttack(v0);
goto LABEL_48;
case MM_DELAY:
v19 = M_DoDelay(v0);
goto LABEL_48;
case MM_CHARGE:
goto LABEL_51;
case MM_STONE:
v19 = M_DoStone(v0);
goto LABEL_48;
case MM_HEAL:
v19 = M_DoHeal(v0);
goto LABEL_48;
case MM_TALK:
v19 = M_DoTalk(v0);
LABEL_48:
v25 = v19;
break;
}
if (!v25)
break;
GroupUnity(v0);
}
LABEL_51:
if (monster[v1]._mmode != MM_STONE) {
v20 = monster[v1]._mFlags;
v21 = &monster[v1]._mAnimCnt;
++*v21;
if (!(v20 & MFLAG_ALLOW_SPECIAL) && monster[v1]._mAnimCnt >= monster[v1]._mAnimDelay) {
*v21 = 0;
v22 = &monster[v1]._mAnimFrame;
if (v20 & MFLAG_LOCK_ANIMATION) {
v11 = (*v22)-- == 1;
if (v11)
*v22 = monster[v1]._mAnimLen;
} else if (++*v22 > monster[v1]._mAnimLen) {
*v22 = 1;
}
}
}
++v24;
} while (v24 < nummonsters);
LABEL_60:
DeleteMonsterList();
}
// 679660: using guessed type char gbMaxPlayers;
void FreeMonsters()
{
int mtype;
int i, j;
for (i = 0; i < nummtypes; i++) {
mtype = Monsters[i].mtype;
for (j = 0; j < 6; j++) {
if (animletter[j] != 's' || monsterdata[mtype].has_special) {
MemFreeDbg(Monsters[i].Anims[j].CMem);
}
}
}
FreeMissiles2();
}
BOOL DirOK(int i, int mdir)
{
int v2; // ebx
int v3; // esi
int v4; // ebx
int v5; // edi
int v6; // esi
int v7; // edi
BOOLEAN v8; // zf
int v9; // edx
unsigned char *v11; // ebx
unsigned char v12; // al
int v13; // edx
int v14; // eax
int v15; // edi
int v16; // ecx
signed int j; // esi
int v18; // eax
BOOLEAN v19; // zf
int v20; // eax
int v21; // [esp+Ch] [ebp-14h]
int v22; // [esp+10h] [ebp-10h]
int v23; // [esp+14h] [ebp-Ch]
int a1; // [esp+18h] [ebp-8h]
int v25; // [esp+1Ch] [ebp-4h]
int v26; // [esp+1Ch] [ebp-4h]
v2 = i;
v3 = mdir;
v25 = mdir;
a1 = i;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("DirOK: Invalid monster %d", i);
v4 = v2;
v5 = offset_y[v3];
v6 = monster[v4]._mx + offset_x[v3];
v7 = monster[v4]._my + v5;
if (v7 < 0 || v7 >= MAXDUNY || v6 < 0 || v6 >= MAXDUNX || !PosOkMonst(a1, v6, v7))
return 0;
if (v25 == DIR_E) {
if (!SolidLoc(v6, v7 + 1)) {
v8 = (dFlags[v6][v7 + 1] & DFLAG_MONSTER) == 0;
goto LABEL_18;
}
return 0;
}
if (v25 == DIR_W) {
if (SolidLoc(v6 + 1, v7))
return 0;
v8 = (dFlags[v6 + 1][v7] & DFLAG_MONSTER) == 0;
} else {
if (v25 == DIR_N) {
if (SolidLoc(v6 + 1, v7))
return 0;
v9 = v7 + 1;
} else {
if (v25)
goto LABEL_24;
if (SolidLoc(v6 - 1, v7))
return 0;
v9 = v7 - 1;
}
v8 = SolidLoc(v6, v9) == 0;
}
LABEL_18:
if (!v8)
return 0;
LABEL_24:
if (monster[v4].leaderflag == 1) {
v11 = &monster[v4].leader;
if (abs(v6 - monster[(unsigned char)*v11]._mfutx) >= 4
|| abs(v7 - monster[(unsigned char)*v11]._mfuty) >= 4) {
return 0;
}
return 1;
}
v12 = monster[v4]._uniqtype;
if (v12 == 0 || !(UniqMonst[v12 - 1].mUnqAttr & 2))
return 1;
v26 = 0;
v13 = v6 - 3;
v21 = v6 + 3;
if (v6 - 3 <= v6 + 3) {
v14 = v7 - 3;
v15 = v7 + 3;
v23 = v14;
v22 = v15;
v16 = 112 * v13;
do {
for (j = v23; j <= v15; ++j) {
if (j >= 0 && j < MAXDUNY && v16 >= 0 && v16 < MAXDUNX * 112) {
v18 = dMonster[0][v16 + j];
v19 = v18 == 0;
if (v18 < 0) {
v18 = -v18;
v19 = v18 == 0;
}
if (!v19)
--v18;
v20 = v18;
if (monster[v20].leaderflag == 1
&& (unsigned char)monster[v20].leader == a1
&& monster[v20]._mfutx == v13
&& monster[v20]._mfuty == j) {
++v26;
}
}
v15 = v22;
}
++v13;
v16 += 112;
} while (v13 <= v21);
}
return v26 == (unsigned char)monster[v4].packsize;
}
BOOL PosOkMissile(int x, int y)
{
return !nMissileTable[dPiece[x][y]] && !(dFlags[x][y] & DFLAG_MONSTER);
}
BOOL CheckNoSolid(int x, int y)
{
return nSolidTable[dPiece[x][y]] == 0;
}
BOOL LineClearF(BOOL(*Clear)(int, int), int x1, int y1, int x2, int y2)
{
int v5; // esi
int v6; // edi
int v7; // ebx
int v8; // eax
int v9; // eax
int v10; // eax
int v11; // ebx
int v12; // esi
signed int v13; // edi
int v14; // edx
int v15; // ecx
int v16; // eax
int v17; // eax
int v18; // eax
int v19; // ebx
int v20; // edi
signed int v21; // esi
int v22; // ecx
int v25; // [esp+10h] [ebp-10h]
int v26; // [esp+14h] [ebp-Ch]
int v27; // [esp+18h] [ebp-8h]
int v28; // [esp+18h] [ebp-8h]
int v29; // [esp+1Ch] [ebp-4h]
v5 = y2 - y1;
v29 = x1;
v25 = x1;
v26 = y1;
v6 = x2 - x1;
v7 = abs(y2 - y1);
if (abs(v6) <= v7) {
if (v5 < 0) {
v16 = y1;
y1 = y2;
y2 = v16;
v17 = v29;
v5 = -v5;
v29 = x2;
x2 = v17;
v6 = -v6;
}
v18 = 2 * v6;
v28 = 2 * v6;
if (v6 <= 0) {
v19 = v18 + v5;
v20 = 2 * (v5 + v6);
v21 = -1;
} else {
v19 = v18 - v5;
v20 = 2 * (v6 - v5);
v21 = 1;
}
while (1) {
v22 = v29;
if (y1 == y2 && v29 == x2)
break;
if (v19 <= 0 == v21 < 0) {
v19 += v20;
v22 = v21 + v29;
v29 += v21;
} else {
v19 += v28;
}
if ((++y1 != v26 || v22 != v25) && !Clear(v22, y1)) /* check args */
goto LABEL_29;
}
} else {
if (v6 < 0) {
v8 = v29;
v29 = x2;
x2 = v8;
v9 = y1;
v6 = -v6;
y1 = y2;
y2 = v9;
v5 = -v5;
}
v10 = 2 * v5;
v27 = 2 * v5;
if (v5 <= 0) {
v11 = v10 + v6;
v12 = 2 * (v6 + v5);
v13 = -1;
} else {
v11 = v10 - v6;
v12 = 2 * (v5 - v6);
v13 = 1;
}
do {
v14 = y1;
if (v29 == x2 && y1 == y2)
break;
if (v11 <= 0 == v13 < 0) {
v11 += v12;
v14 = v13 + y1;
y1 += v13;
} else {
v11 += v27;
}
v15 = v29 + 1;
} while (++v29 == v25 && v14 == v26 || Clear(v15, v14));
LABEL_29:
if (v29 != x2)
return 0;
}
if (y1 == y2)
return 1;
return 0;
}
BOOL LineClear(int x1, int y1, int x2, int y2)
{
return LineClearF(PosOkMissile, x1, y1, x2, y2);
}
BOOL LineClearF1(BOOL(*Clear)(int, int, int), int monst, int x1, int y1, int x2, int y2)
{
int v6; // esi
int v7; // edi
int v8; // ebx
int v9; // eax
int v10; // eax
int v11; // eax
int v12; // ebx
int v13; // esi
signed int v14; // edi
int v15; // eax
int v16; // eax
int v17; // eax
int v18; // eax
int v19; // ebx
int v20; // edi
signed int v21; // esi
int v22; // edx
int v25; // [esp+10h] [ebp-10h]
int v26; // [esp+14h] [ebp-Ch]
int v27; // [esp+18h] [ebp-8h]
int v28; // [esp+1Ch] [ebp-4h]
int v29; // [esp+1Ch] [ebp-4h]
v6 = y2 - y1;
v25 = monst;
v26 = x1;
v27 = y1;
v7 = x2 - x1;
v8 = abs(y2 - y1);
if (abs(x2 - x1) <= v8) {
if (v6 < 0) {
v16 = y1;
y1 = y2;
y2 = v16;
v17 = x1;
v6 = -v6;
x1 = x2;
x2 = v17;
v7 = -v7;
}
v18 = 2 * v7;
v29 = 2 * v7;
if (v7 <= 0) {
v19 = v18 + v6;
v20 = 2 * (v6 + v7);
v21 = -1;
} else {
v19 = v18 - v6;
v20 = 2 * (v7 - v6);
v21 = 1;
}
while (1) {
v22 = x1;
if (y1 == y2 && x1 == x2)
break;
if (v19 <= 0 == v21 < 0) {
v19 += v20;
v22 = v21 + x1;
x1 += v21;
} else {
v19 += v29;
}
if ((++y1 != v27 || v22 != v26) && !Clear(v25, v22, y1))
goto LABEL_29;
}
} else {
if (v7 < 0) {
v9 = x1;
x1 = x2;
x2 = v9;
v10 = y1;
v7 = -v7;
y1 = y2;
y2 = v10;
v6 = -v6;
}
v11 = 2 * v6;
v28 = 2 * v6;
if (v6 <= 0) {
v12 = v11 + v7;
v13 = 2 * (v7 + v6);
v14 = -1;
} else {
v12 = v11 - v7;
v13 = 2 * (v6 - v7);
v14 = 1;
}
do {
v15 = y1;
if (x1 == x2 && y1 == y2)
break;
if (v12 <= 0 == v14 < 0) {
v12 += v13;
v15 = v14 + y1;
y1 += v14;
} else {
v12 += v28;
}
} while (++x1 == v26 && v15 == v27 || Clear(v25, x1, v15)); /* check args */
LABEL_29:
if (x1 != x2)
return 0;
}
if (y1 == y2)
return 1;
return 0;
}
void SyncMonsterAnim(int i)
{
int v1; // esi
int v2; // eax
int v3; // edx
MonsterData *v4; // esi
CMonster *v5; // ecx
unsigned char v6; // dl
char *v7; // edx
int v8; // esi
int v9; // edx
unsigned char *v10; // ecx
unsigned char *v11; // edx
int v12; // ecx
unsigned char *v13; // edx
v1 = i;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("SyncMonsterAnim: Invalid monster %d", i);
v2 = v1;
v3 = monster[v1]._mMTidx;
v4 = Monsters[v3].MData;
v5 = &Monsters[v3];
v6 = monster[v2]._uniqtype;
monster[v2].MType = v5;
monster[v2].MData = v4;
if (v6 != 0)
v7 = UniqMonst[v6 - 1].mName;
else
v7 = v4->mName;
v8 = monster[v2]._mmode;
monster[v2].mName = v7;
v9 = monster[v2]._mdir;
switch (v8) {
case MM_STAND:
case MM_DELAY:
case MM_TALK:
v10 = v5->Anims[MA_STAND].Data[v9];
goto LABEL_13;
case MM_WALK:
case MM_WALK2:
case MM_WALK3:
v10 = v5->Anims[MA_WALK].Data[v9];
goto LABEL_13;
case MM_ATTACK:
case MM_RATTACK:
v10 = v5->Anims[MA_ATTACK].Data[v9];
goto LABEL_13;
case MM_GOTHIT:
v10 = v5->Anims[MA_GOTHIT].Data[v9];
goto LABEL_13;
case MM_DEATH:
v10 = v5->Anims[MA_DEATH].Data[v9];
goto LABEL_13;
case MM_SATTACK:
case MM_FADEIN:
case MM_FADEOUT:
case MM_SPSTAND:
case MM_RSPATTACK:
case MM_HEAL:
v10 = v5->Anims[MA_SPECIAL].Data[v9];
LABEL_13:
monster[v2]._mAnimData = v10;
return;
case MM_CHARGE:
v11 = v5->Anims[MA_ATTACK].Data[v9];
monster[v2]._mAnimFrame = 1;
monster[v2]._mAnimData = v11;
v12 = v5->Anims[MA_ATTACK].Frames;
break;
default:
v13 = v5->Anims[MA_STAND].Data[v9];
monster[v2]._mAnimFrame = 1;
monster[v2]._mAnimData = v13;
v12 = v5->Anims[MA_STAND].Frames;
break;
}
monster[v2]._mAnimLen = v12;
}
void M_FallenFear(int x, int y)
{
int v2; // eax
int *v3; // ebx
int v4; // edi
int v5; // esi
signed int v6; // eax
int v7; // eax
BOOLEAN v8; // zf
int v9; // eax
int v10; // eax
signed int v11; // [esp-10h] [ebp-1Ch]
int v12; // [esp+0h] [ebp-Ch]
int x1; // [esp+4h] [ebp-8h]
int y1; // [esp+8h] [ebp-4h]
v2 = 0;
y1 = y;
x1 = x;
v12 = 0;
if (nummonsters > 0) {
v3 = &monster[0]._mx;
do {
v4 = 0;
v5 = monstactive[v2];
v6 = monster[v5].MType->mtype;
if (v6 > MT_RFALLSD) {
v9 = v6 - 13;
v8 = v9 == 0;
} else {
if (v6 == MT_RFALLSD || (v7 = v6 - 4) == 0) {
v11 = 7;
goto LABEL_15;
}
v9 = v7 - 1;
v8 = v9 == 0;
}
if (v8) {
v11 = 5;
} else {
v10 = v9 - 1;
if (v10) {
if (v10 != 1)
goto LABEL_16;
v11 = 2;
} else {
v11 = 3;
}
}
LABEL_15:
v4 = v11;
LABEL_16:
if (monster[v5]._mAi == AI_FALLEN
&& v4
&& abs(x1 - monster[v5]._mx) < 5
&& abs(y1 - monster[v5]._my) < 5
&& monster[v5]._mhitpoints >> 6 > 0) {
_LOBYTE(monster[v5]._mgoal) = MGOAL_RETREAT;
monster[v5]._mgoalvar1 = v4;
monster[v5]._mdir = GetDirection(x1, y1, *v3, v3[1]);
}
v3 += 57;
v2 = v12++ + 1;
} while (v12 < nummonsters);
}
}
void PrintMonstHistory(int mt)
{
int v1; // edi
int *v2; // ebx
int v3; // ecx
int v4; // eax
int v5; // edi
short v6; // bx
int v7; // ebx
v1 = mt;
v2 = &monstkills[mt];
sprintf(tempstr, "Total kills : %i", *v2);
AddPanelString(tempstr, 1);
if (*v2 >= 30) {
v3 = monsterdata[v1].mMinHP;
v4 = monsterdata[v1].mMaxHP;
if (gbMaxPlayers == 1) {
v3 = monsterdata[v1].mMinHP >> 1;
v4 = monsterdata[v1].mMaxHP >> 1;
}
if (v3 < 1)
v3 = 1;
if (v4 < 1)
v4 = 1;
if (gnDifficulty == DIFF_NIGHTMARE) {
v3 = 3 * v3 + 1;
v4 = 3 * v4 + 1;
}
if (gnDifficulty == DIFF_HELL) {
v3 = 4 * v3 + 3;
v4 = 4 * v4 + 3;
}
sprintf(tempstr, "Hit Points : %i-%i", v3, v4);
AddPanelString(tempstr, 1);
}
if (*v2 >= 15) {
v5 = v1 << 7;
if (gnDifficulty == DIFF_HELL)
v6 = *(short *)((char *)&monsterdata[0].mMagicRes2 + v5);
else
v6 = *(short *)((char *)&monsterdata[0].mMagicRes + v5);
v7 = v6 & (RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING);
if (v7) {
if (v7 & (RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING)) {
strcpy(tempstr, "Resists : ");
if (v7 & RESIST_MAGIC)
strcat(tempstr, "Magic ");
if (v7 & RESIST_FIRE)
strcat(tempstr, "Fire ");
if (v7 & RESIST_LIGHTNING)
strcat(tempstr, "Lightning ");
tempstr[strlen(tempstr) - 1] = '\0';
AddPanelString(tempstr, 1);
}
if (v7 & (IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING)) {
strcpy(tempstr, "Immune : ");
if (v7 & IMUNE_MAGIC)
strcat(tempstr, "Magic ");
if (v7 & IMUNE_FIRE)
strcat(tempstr, "Fire ");
if (v7 & IMUNE_LIGHTNING)
strcat(tempstr, "Lightning ");
tempstr[strlen(tempstr) - 1] = '\0';
AddPanelString(tempstr, 1);
}
} else {
strcpy(tempstr, "No magic resistance");
AddPanelString(tempstr, 1);
}
}
pinfoflag = 1;
}
// 4B8824: using guessed type int pinfoflag;
// 679660: using guessed type char gbMaxPlayers;
void PrintUniqueHistory()
{
char v0; // bl
v0 = monster[pcursmonst].mMagicRes & (RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING);
if (v0) {
if (monster[pcursmonst].mMagicRes & (RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING))
strcpy(tempstr, "Some Magic Resistances");
else
strcpy(tempstr, "No resistances");
AddPanelString(tempstr, 1);
if (v0 & (IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING)) {
strcpy(tempstr, "Some Magic Immunities");
goto LABEL_4;
}
} else {
strcpy(tempstr, "No resistances");
AddPanelString(tempstr, 1);
}
strcpy(tempstr, "No Immunities");
LABEL_4:
AddPanelString(tempstr, 1);
pinfoflag = 1;
}
// 4B8824: using guessed type int pinfoflag;
void MissToMonst(int i, int x, int y)
{
int v3; // edi
MissileStruct *v4; // edi
unsigned int v5; // ebx
MonsterStruct *v6; // esi
int v7; // edx
char v8; // al
int v9; // eax
char *v10; // edi
int v11; // eax
int v12; // edx
char v13; // al
char v14; // al
int v15; // ebx
int v16; // eax
int v17; // esi
int v18; // edi
int v19; // esi
int v20; // edx
int *v21; // ebx
char v22; // cl
char v23; // al
int v24; // esi
int v25; // edi
int v26; // esi
int v27; // eax
int v28; // eax
int ia; // [esp+Ch] [ebp-10h]
int v30; // [esp+10h] [ebp-Ch]
int v31; // [esp+14h] [ebp-8h]
int v32; // [esp+18h] [ebp-4h]
int arglist; // [esp+24h] [ebp+8h]
v3 = i;
v30 = x;
if ((DWORD)i >= MAXMISSILES)
app_fatal("MissToMonst: Invalid missile %d", i);
v4 = &missile[v3];
v5 = v4->_misource;
ia = v4->_misource;
if (v5 >= MAXMONSTERS)
app_fatal("MissToMonst: Invalid monster %d", v5);
v32 = v4->_mix;
v31 = v4->_miy;
v6 = &monster[v5];
v6->_mx = v30;
dMonster[v30][y] = v5 + 1;
v7 = v4->_mimfnum;
v6->_mdir = v7;
v6->_my = y;
M_StartStand(v5, v7);
v8 = v6->MType->mtype;
if (v8 < MT_INCIN || v8 > MT_HELLBURN) {
if (v6->_mFlags & MFLAG_TARGETS_MONSTER)
M2MStartHit(v5, -1, 0);
else
M_StartHit(v5, -1, 0);
} else {
M_StartFadein(v5, v6->_mdir, FALSE);
}
v9 = v32;
if (v6->_mFlags & MFLAG_TARGETS_MONSTER) {
v21 = (int *)((char *)dMonster + 4 * (v31 + v9 * 112));
if (*v21 > 0) {
v22 = v6->MType->mtype;
if (v22 != MT_GLOOM && (v22 < MT_INCIN || v22 > MT_HELLBURN)) {
M_TryM2MHit(ia, *v21 - 1, 500, (unsigned char)v6->mMinDamage2, (unsigned char)v6->mMaxDamage2);
v23 = v6->MType->mtype;
if (v23 < MT_NSNAKE || v23 > MT_GSNAKE) {
v24 = v6->_mdir;
v25 = v32 + offset_x[v24];
v26 = v31 + offset_y[v24];
if (PosOkMonst(*v21 - 1, v25, v26)) {
v27 = *v21;
dMonster[v25][v26] = *v21;
*v21 = 0;
v28 = v27 - 1;
monster[v28]._mx = v25;
monster[v28]._mfutx = v25;
monster[v28]._my = v26;
monster[v28]._mfuty = v26;
}
}
}
}
} else {
v10 = &dPlayer[v9][v31];
v11 = *v10;
v12 = v11 - 1;
arglist = v11 - 1;
if (*v10 > 0) {
v13 = v6->MType->mtype;
if (v13 != MT_GLOOM && (v13 < MT_INCIN || v13 > MT_HELLBURN)) {
M_TryH2HHit(v5, v12, 500, (unsigned char)v6->mMinDamage2, (unsigned char)v6->mMaxDamage2);
if (arglist == *v10 - 1) {
v14 = v6->MType->mtype;
if (v14 < MT_NSNAKE || v14 > MT_GSNAKE) {
v15 = arglist;
v16 = plr[arglist]._pmode;
if (v16 != 7 && v16 != 8)
StartPlrHit(arglist, 0, 1u);
v17 = v6->_mdir;
v18 = v32 + offset_x[v17];
v19 = v31 + offset_y[v17];
if (PosOkPlayer(arglist, v18, v19)) {
v20 = plr[v15]._pdir;
plr[v15].WorldX = v18;
plr[v15].WorldY = v19;
FixPlayerLocation(arglist, v20);
FixPlrWalkTags(arglist);
dPlayer[v18][v19] = arglist + 1;
SetPlayerOld(arglist);
}
}
}
}
}
}
}
BOOL PosOkMonst(int i, int x, int y)
{
int oi, mi, j;
BOOL ret, fire;
fire = FALSE;
ret = !SolidLoc(x, y) && !dPlayer[x][y] && !dMonster[x][y];
if (ret && dObject[x][y]) {
oi = dObject[x][y] > 0 ? dObject[x][y] - 1 : -(dObject[x][y] + 1);
if (object[oi]._oSolidFlag)
ret = FALSE;
}
if (ret && dMissile[x][y] && i >= 0) {
mi = dMissile[x][y];
if (mi > 0) {
if (missile[mi]._mitype == MIS_FIREWALL) {
fire = TRUE;
} else {
for (j = 0; j < nummissiles; j++) {
if (missile[missileactive[j]]._mitype == MIS_FIREWALL)
fire = TRUE;
}
}
}
if (fire && (!(monster[i].mMagicRes & IMUNE_FIRE) || monster[i].MType->mtype == MT_DIABLO))
ret = FALSE;
}
return ret;
}
BOOL PosOkMonst2(int i, int x, int y)
{
int oi, mi, j;
BOOL ret, fire;
fire = FALSE;
ret = !SolidLoc(x, y); //12-15
if (ret && dObject[x][y]) {
oi = dObject[x][y] > 0 ? dObject[x][y] - 1 : -(dObject[x][y] + 1);
if (object[oi]._oSolidFlag)
ret = FALSE;
}
if (ret && dMissile[x][y] && i >= 0) { //37
mi = dMissile[x][y];
if (mi > 0) {
if (missile[mi]._mitype == MIS_FIREWALL) {
fire = TRUE;
} else {
for (j = 0; j < nummissiles; j++) {
if (missile[missileactive[j]]._mitype == MIS_FIREWALL)
fire = TRUE;
}
}
}
if (fire && (!(monster[i].mMagicRes & IMUNE_FIRE) || monster[i].MType->mtype == MT_DIABLO))
ret = FALSE;
}
return ret;
}
BOOL PosOkMonst3(int i, int x, int y)
{
int oi, mi, j, objtype;
BOOL ret, fire, isdoor;
fire = FALSE;
isdoor = FALSE;
if (dObject[x][y]) {
oi = dObject[x][y] > 0 ? dObject[x][y] - 1 : -(dObject[x][y] + 1);
objtype = object[oi]._otype;
isdoor = TRUE;
if (objtype != OBJ_L1LDOOR
&& objtype != OBJ_L1RDOOR
&& objtype != OBJ_L2LDOOR
&& objtype != OBJ_L2RDOOR
&& objtype != OBJ_L3LDOOR
&& objtype != OBJ_L3RDOOR) {
isdoor = FALSE;
}
if (object[oi]._oSolidFlag && !isdoor)
return FALSE;
}
if (SolidLoc(x, y) && !isdoor || dPlayer[x][y] || dMonster[x][y])
return FALSE;
ret = TRUE;
if (dMissile[x][y] && i >= 0) {
mi = dMissile[x][y];
if (mi > 0) {
if (missile[mi]._mitype == MIS_FIREWALL) {
fire = TRUE;
} else {
for (j = 0; j < nummissiles; j++) {
if (missile[missileactive[j]]._mitype == MIS_FIREWALL)
fire = TRUE;
}
}
}
if (fire && (!(monster[i].mMagicRes & IMUNE_FIRE) || monster[i].MType->mtype == MT_DIABLO))
ret = FALSE;
}
return ret;
}
BOOL IsSkel(int mt)
{
return mt >= MT_WSKELAX && mt <= MT_XSKELAX
|| mt >= MT_WSKELBW && mt <= MT_XSKELBW
|| mt >= MT_WSKELSD && mt <= MT_XSKELSD;
}
BOOL IsGoat(int mt)
{
return mt >= MT_NGOATMC && mt <= MT_GGOATMC
|| mt >= MT_NGOATBW && mt <= MT_GGOATBW;
}
int M_SpawnSkel(int x, int y, int dir)
{
int i, j, skeltypes, skel;
j = 0;
for (i = 0; i < nummtypes; i++) {
if (IsSkel(Monsters[i].mtype))
j++;
}
if (j) {
skeltypes = random(136, j);
j = 0;
for (i = 0; i < nummtypes && j <= skeltypes; i++) {
if (IsSkel(Monsters[i].mtype))
j++;
}
skel = AddMonster(x, y, dir, i - 1, 1);
if (skel != -1)
M_StartSpStand(skel, dir);
return skel;
}
return -1;
}
void ActivateSpawn(int i, int x, int y, int dir)
{
dMonster[x][y] = i + 1;
monster[i]._mx = x;
monster[i]._my = y;
monster[i]._mfutx = x;
monster[i]._mfuty = y;
monster[i]._moldx = x;
monster[i]._moldy = y;
M_StartSpStand(i, dir);
}
BOOL SpawnSkeleton(int ii, int x, int y)
{
int dx, dy, xx, yy, dir, j, k, rs;
BOOL savail;
int monstok[3][3];
if (ii == -1)
return FALSE;
if (PosOkMonst(-1, x, y)) {
dir = GetDirection(x, y, x, y);
ActivateSpawn(ii, x, y, dir);
return TRUE;
}
savail = FALSE;
yy = 0;
for (j = y - 1; j <= y + 1; j++) {
xx = 0;
for (k = x - 1; k <= x + 1; k++) {
monstok[xx][yy] = PosOkMonst(-1, k, j);
savail |= monstok[xx][yy];
xx++;
}
yy++;
}
if (!savail) {
return FALSE;
}
rs = random(137, 15) + 1;
xx = 0;
yy = 0;
while (rs > 0) {
if (monstok[xx][yy])
rs--;
if (rs > 0) {
xx++;
if (xx == 3) {
xx = 0;
yy++;
if (yy == 3)
yy = 0;
}
}
}
dx = x - 1 + xx;
dy = y - 1 + yy;
dir = GetDirection(dx, dy, x, y);
ActivateSpawn(ii, dx, dy, dir);
return TRUE;
}
int PreSpawnSkeleton()
{
int i, j, skeltypes, skel;
j = 0;
if (nummtypes <= 0)
return -1;
for (i = 0; i < nummtypes; i++) {
if (IsSkel(Monsters[i].mtype))
j++;
}
if (j) {
skeltypes = random(136, j);
j = 0;
for (i = 0; i < nummtypes && j <= skeltypes; i++) {
if (IsSkel(Monsters[i].mtype))
j++;
}
skel = AddMonster(0, 0, 0, i - 1, 0);
if (skel != -1)
M_StartStand(skel, 0);
return skel;
}
return -1;
}
void TalktoMonster(int i)
{
MonsterStruct *Monst;
int pnum, itm;
if ((DWORD)i >= MAXMONSTERS)
app_fatal("TalktoMonster: Invalid monster %d", i);
Monst = &monster[i];
pnum = Monst->_menemy;
Monst->_mmode = MM_TALK;
if (Monst->_mAi == AI_SNOTSPIL || Monst->_mAi == AI_LACHDAN) {
if (QuestStatus(QTYPE_BOL) && quests[QTYPE_BOL]._qvar1 == 2 && PlrHasItem(pnum, IDI_BANNER, &itm)) {
RemoveInvItem(pnum, itm);
quests[QTYPE_BOL]._qactive = 3;
Monst->mtalkmsg = QUEST_BANNER12;
Monst->_mgoal = MGOAL_INQUIRING;
}
if (QuestStatus(QTYPE_VEIL) && Monst->mtalkmsg >= QUEST_VEIL9) {
if (PlrHasItem(pnum, IDI_GLDNELIX, &itm)) {
RemoveInvItem(pnum, itm);
Monst->mtalkmsg = QUEST_VEIL11;
Monst->_mgoal = MGOAL_INQUIRING;
}
}
}
}
void SpawnGolum(int i, int x, int y, int mi)
{
if ((DWORD)i >= MAXMONSTERS)
app_fatal("SpawnGolum: Invalid monster %d", i);
dMonster[x][y] = i + 1;
monster[i]._mx = x;
monster[i]._my = y;
monster[i]._mfutx = x;
monster[i]._mfuty = y;
monster[i]._moldx = x;
monster[i]._moldy = y;
monster[i]._pathcount = 0;
monster[i]._mFlags |= MFLAG_GOLEM;
monster[i].mArmorClass = 25;
monster[i]._mmaxhp = 2 * (320 * missile[mi]._mispllvl + plr[i]._pMaxMana / 3);
monster[i]._mhitpoints = monster[i]._mmaxhp;
monster[i].mHit = 5 * (missile[mi]._mispllvl + 8) + 2 * plr[i]._pLevel;
monster[i].mMinDamage = 2 * (missile[mi]._mispllvl + 4);
monster[i].mMaxDamage = 2 * (missile[mi]._mispllvl + 8);
M_StartSpStand(i, 0);
M_Enemy(i);
if (i == myplr) {
NetSendCmdGolem(
monster[i]._mx,
monster[i]._my,
monster[i]._mdir,
monster[i]._menemy,
monster[i]._mhitpoints,
currlevel);
}
}
BOOL CanTalkToMonst(int m)
{
if ((DWORD)m >= MAXMONSTERS) {
app_fatal("CanTalkToMonst: Invalid monster %d", m);
}
if (monster[m]._mgoal == MGOAL_INQUIRING) {
return TRUE;
}
return monster[m]._mgoal == MGOAL_TALKING;
}
BOOL CheckMonsterHit(int m, BOOL *ret)
{
if ((DWORD)m >= MAXMONSTERS) {
app_fatal("CheckMonsterHit: Invalid monster %d", m);
}
if (monster[m]._mAi == AI_GARG && monster[m]._mFlags & MFLAG_ALLOW_SPECIAL) {
monster[m]._mmode = MM_SATTACK;
monster[m]._mFlags &= ~MFLAG_ALLOW_SPECIAL;
*ret = TRUE;
return TRUE;
}
if (monster[m].MType->mtype < MT_COUNSLR || monster[m].MType->mtype > MT_ADVOCATE || monster[m]._mgoal == MGOAL_NORMAL) {
return FALSE;
} else {
*ret = FALSE;
}
return TRUE;
}
int encode_enemy(int m)
{
int enemy;
enemy = monster[m]._menemy;
if (monster[m]._mFlags & MFLAG_TARGETS_MONSTER)
enemy += 4;
return enemy;
}
void decode_enemy(int m, int enemy)
{
if (enemy < 4) {
monster[m]._mFlags &= ~MFLAG_TARGETS_MONSTER;
monster[m]._menemy = enemy;
monster[m]._menemyx = plr[enemy]._px;
monster[m]._menemyy = plr[enemy]._py;
} else {
monster[m]._mFlags |= MFLAG_TARGETS_MONSTER;
enemy -= 4;
monster[m]._menemy = enemy;
monster[m]._menemyx = monster[enemy]._mfutx;
monster[m]._menemyy = monster[enemy]._mfuty;
}
}