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Fix M_DoFadeout (#462)

pull/25/head
Anders Jenbo 7 years ago committed by Robin Eklind
parent
commit
cbdeae79e8
  1. 9
      Source/monster.cpp

9
Source/monster.cpp

@ -2802,10 +2802,13 @@ BOOL __fastcall M_DoFadeout(int i)
return FALSE;
}
if (monster[i].MType->mtype < MT_INCIN || monster[i].MType->mtype > MT_HELLBURN)
monster[i]._mFlags &= ~MFLAG_LOCK_ANIMATION | MFLAG_HIDDEN;
else
int mt = monster[i].MType->mtype;
if (mt < MT_INCIN || mt > MT_HELLBURN) {
monster[i]._mFlags &= ~MFLAG_LOCK_ANIMATION;
monster[i]._mFlags |= MFLAG_HIDDEN;
} else {
monster[i]._mFlags &= ~MFLAG_LOCK_ANIMATION;
}
M_StartStand(i, monster[i]._mdir);

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