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Clean up MAI_Warlord

pull/31/head
Anders Jenbo 7 years ago
parent
commit
ee627c985e
  1. 2
      Source/monster.cpp

2
Source/monster.cpp

@ -5666,7 +5666,7 @@ void __fastcall MAI_Warlord(int i)
Monst->_mdir = md;
if (Monst->_mmode == MM_STAND || Monst->_mmode == MM_TALK)
if (monster[i]._mmode == MM_STAND || monster[i]._mmode == MM_TALK)
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[Monst->_mdir];
}

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