|
|
|
|
@ -5666,7 +5666,7 @@ void __fastcall MAI_Warlord(int i)
|
|
|
|
|
|
|
|
|
|
Monst->_mdir = md; |
|
|
|
|
|
|
|
|
|
if (Monst->_mmode == MM_STAND || Monst->_mmode == MM_TALK) |
|
|
|
|
if (monster[i]._mmode == MM_STAND || monster[i]._mmode == MM_TALK) |
|
|
|
|
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[Monst->_mdir]; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|