|
|
|
|
/**
|
|
|
|
|
* @file engine.cpp
|
|
|
|
|
*
|
|
|
|
|
* Implementation of basic engine helper functions:
|
|
|
|
|
* - Sprite blitting
|
|
|
|
|
* - Drawing
|
|
|
|
|
* - Angle calculation
|
|
|
|
|
* - RNG
|
|
|
|
|
* - Memory allocation
|
|
|
|
|
* - File loading
|
|
|
|
|
* - Video playback
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include <array>
|
|
|
|
|
|
|
|
|
|
#include "engine/render/common_impl.h"
|
|
|
|
|
#include "lighting.h"
|
|
|
|
|
#include "movie.h"
|
|
|
|
|
#include "options.h"
|
|
|
|
|
#include "storm/storm.h"
|
|
|
|
|
|
|
|
|
|
namespace devilution {
|
|
|
|
|
|
|
|
|
|
/** Seed value before the most recent call to SetRndSeed() */
|
|
|
|
|
int32_t orgseed;
|
|
|
|
|
/** Current game seed */
|
|
|
|
|
int32_t sglGameSeed;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Specifies the increment used in the Borland C/C++ pseudo-random.
|
|
|
|
|
*/
|
|
|
|
|
const uint32_t RndInc = 1;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Specifies the multiplier used in the Borland C/C++ pseudo-random number generator algorithm.
|
|
|
|
|
*/
|
|
|
|
|
const uint32_t RndMult = 0x015A4E35;
|
|
|
|
|
|
|
|
|
|
namespace {
|
|
|
|
|
constexpr std::uint8_t MaxCl2Width = 65;
|
|
|
|
|
} // namespace
|
|
|
|
|
|
|
|
|
|
CelSprite LoadCel(const char *pszName, int width)
|
|
|
|
|
{
|
|
|
|
|
return CelSprite(LoadFileInMem(pszName), width);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CelSprite LoadCel(const char *pszName, const int *widths)
|
|
|
|
|
{
|
|
|
|
|
return CelSprite(LoadFileInMem(pszName), widths);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawHorizontalLine(const CelOutputBuffer &out, Point from, int width, std::uint8_t colorIndex)
|
|
|
|
|
{
|
|
|
|
|
if (from.y < 0 || from.y >= out.h() || from.x >= out.w() || width <= 0 || from.x + width <= 0)
|
|
|
|
|
return;
|
|
|
|
|
if (from.x < 0) {
|
|
|
|
|
width += from.x;
|
|
|
|
|
from.x = 0;
|
|
|
|
|
}
|
|
|
|
|
if (from.x + width > out.w())
|
|
|
|
|
width = (from.x + width) - out.w();
|
|
|
|
|
return UnsafeDrawHorizontalLine(out, from, width, colorIndex);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void UnsafeDrawHorizontalLine(const CelOutputBuffer &out, Point from, int width, std::uint8_t colorIndex)
|
|
|
|
|
{
|
|
|
|
|
std::memset(&out[from], colorIndex, width);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawVerticalLine(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex)
|
|
|
|
|
{
|
|
|
|
|
if (from.x < 0 || from.x >= out.w() || from.y >= out.h() || height <= 0 || from.y + height <= 0)
|
|
|
|
|
return;
|
|
|
|
|
if (from.y < 0) {
|
|
|
|
|
height += from.y;
|
|
|
|
|
from.y = 0;
|
|
|
|
|
}
|
|
|
|
|
if (from.y + height > out.h())
|
|
|
|
|
height = (from.y + height) - out.h();
|
|
|
|
|
return UnsafeDrawVerticalLine(out, from, height, colorIndex);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void UnsafeDrawVerticalLine(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex)
|
|
|
|
|
{
|
|
|
|
|
auto *dst = &out[from];
|
|
|
|
|
const auto pitch = out.pitch();
|
|
|
|
|
while (height-- > 0) {
|
|
|
|
|
*dst = colorIndex;
|
|
|
|
|
dst += pitch;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void DrawHalfTransparentBlendedRectTo(const CelOutputBuffer &out, int sx, int sy, int width, int height)
|
|
|
|
|
{
|
|
|
|
|
BYTE *pix = out.at(sx, sy);
|
|
|
|
|
|
|
|
|
|
for (int row = 0; row < height; row++) {
|
|
|
|
|
for (int col = 0; col < width; col++) {
|
|
|
|
|
*pix = paletteTransparencyLookup[0][*pix];
|
|
|
|
|
pix++;
|
|
|
|
|
}
|
|
|
|
|
pix += out.pitch() - width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void DrawHalfTransparentStippledRectTo(const CelOutputBuffer &out, int sx, int sy, int width, int height)
|
|
|
|
|
{
|
|
|
|
|
BYTE *pix = out.at(sx, sy);
|
|
|
|
|
|
|
|
|
|
for (int row = 0; row < height; row++) {
|
|
|
|
|
for (int col = 0; col < width; col++) {
|
|
|
|
|
if (((row & 1) != 0 && (col & 1) != 0) || ((row & 1) == 0 && (col & 1) == 0))
|
|
|
|
|
*pix = 0;
|
|
|
|
|
pix++;
|
|
|
|
|
}
|
|
|
|
|
pix += out.pitch() - width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawHalfTransparentRectTo(const CelOutputBuffer &out, int sx, int sy, int width, int height)
|
|
|
|
|
{
|
|
|
|
|
if (sgOptions.Graphics.bBlendedTransparancy) {
|
|
|
|
|
DrawHalfTransparentBlendedRectTo(out, sx, sy, width, height);
|
|
|
|
|
} else {
|
|
|
|
|
DrawHalfTransparentStippledRectTo(out, sx, sy, width, height);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Returns the direction a vector from p1(x1, y1) to p2(x2, y2) is pointing to.
|
|
|
|
|
*
|
|
|
|
|
* W SW S
|
|
|
|
|
* ^
|
|
|
|
|
* |
|
|
|
|
|
* NW ----+---> SE
|
|
|
|
|
* |
|
|
|
|
|
* |
|
|
|
|
|
* N NE E
|
|
|
|
|
*
|
|
|
|
|
* @param x1 the x coordinate of p1
|
|
|
|
|
* @param y1 the y coordinate of p1
|
|
|
|
|
* @param x2 the x coordinate of p2
|
|
|
|
|
* @param y2 the y coordinate of p2
|
|
|
|
|
* @return the direction of the p1->p2 vector
|
|
|
|
|
*/
|
|
|
|
|
direction GetDirection(Point start, Point destination)
|
|
|
|
|
{
|
|
|
|
|
direction md = DIR_S;
|
|
|
|
|
|
|
|
|
|
int mx = destination.x - start.x;
|
|
|
|
|
int my = destination.y - start.y;
|
|
|
|
|
if (mx >= 0) {
|
|
|
|
|
if (my >= 0) {
|
|
|
|
|
if (5 * mx <= (my * 2)) // mx/my <= 0.4, approximation of tan(22.5)
|
|
|
|
|
return DIR_SW;
|
|
|
|
|
md = DIR_S;
|
|
|
|
|
} else {
|
|
|
|
|
my = -my;
|
|
|
|
|
if (5 * mx <= (my * 2))
|
|
|
|
|
return DIR_NE;
|
|
|
|
|
md = DIR_E;
|
|
|
|
|
}
|
|
|
|
|
if (5 * my <= (mx * 2)) // my/mx <= 0.4
|
|
|
|
|
md = DIR_SE;
|
|
|
|
|
} else {
|
|
|
|
|
mx = -mx;
|
|
|
|
|
if (my >= 0) {
|
|
|
|
|
if (5 * mx <= (my * 2))
|
|
|
|
|
return DIR_SW;
|
|
|
|
|
md = DIR_W;
|
|
|
|
|
} else {
|
|
|
|
|
my = -my;
|
|
|
|
|
if (5 * mx <= (my * 2))
|
|
|
|
|
return DIR_NE;
|
|
|
|
|
md = DIR_N;
|
|
|
|
|
}
|
|
|
|
|
if (5 * my <= (mx * 2))
|
|
|
|
|
md = DIR_NW;
|
|
|
|
|
}
|
|
|
|
|
return md;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int CalculateWidth2(int width)
|
|
|
|
|
{
|
|
|
|
|
return (width - 64) / 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set the RNG seed
|
|
|
|
|
* @param s RNG seed
|
|
|
|
|
*/
|
|
|
|
|
void SetRndSeed(int32_t s)
|
|
|
|
|
{
|
|
|
|
|
sglGameSeed = s;
|
|
|
|
|
orgseed = s;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Advance the internal RNG seed and return the new value
|
|
|
|
|
* @return RNG seed
|
|
|
|
|
*/
|
|
|
|
|
int32_t AdvanceRndSeed()
|
|
|
|
|
{
|
|
|
|
|
sglGameSeed = (RndMult * static_cast<uint32_t>(sglGameSeed)) + RndInc;
|
|
|
|
|
return abs(sglGameSeed);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Get the current RNG seed
|
|
|
|
|
* @return RNG seed
|
|
|
|
|
*/
|
|
|
|
|
int32_t GetRndSeed()
|
|
|
|
|
{
|
|
|
|
|
return abs(sglGameSeed);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Main RNG function
|
|
|
|
|
* @param v The upper limit for the return value
|
|
|
|
|
* @return A random number from 0 to (v-1)
|
|
|
|
|
*/
|
|
|
|
|
int32_t GenerateRnd(int32_t v)
|
|
|
|
|
{
|
|
|
|
|
if (v <= 0)
|
|
|
|
|
return 0;
|
|
|
|
|
if (v < 0xFFFF)
|
|
|
|
|
return (AdvanceRndSeed() >> 16) % v;
|
|
|
|
|
return AdvanceRndSeed() % v;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
size_t GetFileSize(const char *pszName)
|
|
|
|
|
{
|
|
|
|
|
HANDLE file;
|
|
|
|
|
SFileOpenFile(pszName, &file);
|
|
|
|
|
const size_t fileLen = SFileGetFileSize(file, nullptr);
|
|
|
|
|
SFileCloseFile(file);
|
|
|
|
|
|
|
|
|
|
return fileLen;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void LoadFileData(const char *pszName, byte *buffer, size_t fileLen)
|
|
|
|
|
{
|
|
|
|
|
HANDLE file;
|
|
|
|
|
SFileOpenFile(pszName, &file);
|
|
|
|
|
|
|
|
|
|
if (fileLen == 0)
|
|
|
|
|
app_fatal("Zero length SFILE:\n%s", pszName);
|
|
|
|
|
|
|
|
|
|
SFileReadFileThreadSafe(file, buffer, fileLen);
|
|
|
|
|
SFileCloseFile(file);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Apply the color swaps to a CL2 sprite
|
|
|
|
|
* @param p CL2 buffer
|
|
|
|
|
* @param ttbl Palette translation table
|
|
|
|
|
* @param nCel Frame number in CL2 file
|
|
|
|
|
*/
|
|
|
|
|
void Cl2ApplyTrans(byte *p, const std::array<uint8_t, 256> &ttbl, int nCel)
|
|
|
|
|
{
|
|
|
|
|
assert(p != nullptr);
|
|
|
|
|
|
|
|
|
|
for (int i = 1; i <= nCel; i++) {
|
|
|
|
|
int nDataSize;
|
|
|
|
|
byte *dst = CelGetFrame(p, i, &nDataSize) + 10;
|
|
|
|
|
nDataSize -= 10;
|
|
|
|
|
while (nDataSize > 0) {
|
|
|
|
|
auto width = static_cast<std::int8_t>(*dst++);
|
|
|
|
|
nDataSize--;
|
|
|
|
|
assert(nDataSize >= 0);
|
|
|
|
|
if (width < 0) {
|
|
|
|
|
width = -width;
|
|
|
|
|
if (width > MaxCl2Width) {
|
|
|
|
|
nDataSize--;
|
|
|
|
|
assert(nDataSize >= 0);
|
|
|
|
|
*dst = static_cast<byte>(ttbl[static_cast<std::uint8_t>(*dst)]);
|
|
|
|
|
dst++;
|
|
|
|
|
} else {
|
|
|
|
|
nDataSize -= width;
|
|
|
|
|
assert(nDataSize >= 0);
|
|
|
|
|
for (; width > 0; width--) {
|
|
|
|
|
*dst = static_cast<byte>(ttbl[static_cast<std::uint8_t>(*dst)]);
|
|
|
|
|
dst++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Blit CL2 sprite to the given buffer
|
|
|
|
|
* @param out Target buffer
|
|
|
|
|
* @param sx Target buffer coordinate
|
|
|
|
|
* @param sy Target buffer coordinate
|
|
|
|
|
* @param pRLEBytes CL2 pixel stream (run-length encoded)
|
|
|
|
|
* @param nDataSize Size of CL2 in bytes
|
|
|
|
|
* @param nWidth Width of sprite
|
|
|
|
|
*/
|
|
|
|
|
static void Cl2BlitSafe(const CelOutputBuffer &out, int sx, int sy, const byte *pRLEBytes, int nDataSize, int nWidth)
|
|
|
|
|
{
|
|
|
|
|
const byte *src = pRLEBytes;
|
|
|
|
|
BYTE *dst = out.at(sx, sy);
|
|
|
|
|
int w = nWidth;
|
|
|
|
|
|
|
|
|
|
while (nDataSize > 0) {
|
|
|
|
|
auto width = static_cast<std::int8_t>(*src++);
|
|
|
|
|
nDataSize--;
|
|
|
|
|
if (width < 0) {
|
|
|
|
|
width = -width;
|
|
|
|
|
if (width > MaxCl2Width) {
|
|
|
|
|
width -= MaxCl2Width;
|
|
|
|
|
nDataSize--;
|
|
|
|
|
const auto fill = static_cast<std::uint8_t>(*src++);
|
|
|
|
|
if (dst < out.end() && dst > out.begin()) {
|
|
|
|
|
w -= width;
|
|
|
|
|
while (width > 0) {
|
|
|
|
|
*dst = fill;
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
if (w == 0) {
|
|
|
|
|
w = nWidth;
|
|
|
|
|
dst -= out.pitch() + w;
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
nDataSize -= width;
|
|
|
|
|
if (dst < out.end() && dst > out.begin()) {
|
|
|
|
|
w -= width;
|
|
|
|
|
while (width > 0) {
|
|
|
|
|
*dst = static_cast<std::uint8_t>(*src);
|
|
|
|
|
src++;
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
if (w == 0) {
|
|
|
|
|
w = nWidth;
|
|
|
|
|
dst -= out.pitch() + w;
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
src += width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
while (width > 0) {
|
|
|
|
|
if (width > w) {
|
|
|
|
|
dst += w;
|
|
|
|
|
width -= w;
|
|
|
|
|
w = 0;
|
|
|
|
|
} else {
|
|
|
|
|
dst += width;
|
|
|
|
|
w -= width;
|
|
|
|
|
width = 0;
|
|
|
|
|
}
|
|
|
|
|
if (w == 0) {
|
|
|
|
|
w = nWidth;
|
|
|
|
|
dst -= out.pitch() + w;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Blit a solid colder shape one pixel larger then the given sprite shape, to the given buffer
|
|
|
|
|
* @param out Target buffer
|
|
|
|
|
* @param sx Target buffer coordinate
|
|
|
|
|
* @param sy Target buffer coordinate
|
|
|
|
|
* @param pRLEBytes CL2 pixel stream (run-length encoded)
|
|
|
|
|
* @param nDataSize Size of CL2 in bytes
|
|
|
|
|
* @param nWidth Width of sprite
|
|
|
|
|
* @param col Color index from current palette
|
|
|
|
|
*/
|
|
|
|
|
static void Cl2BlitOutlineSafe(const CelOutputBuffer &out, int sx, int sy, const byte *pRLEBytes, int nDataSize, int nWidth, uint8_t col)
|
|
|
|
|
{
|
|
|
|
|
const byte *src = pRLEBytes;
|
|
|
|
|
BYTE *dst = out.at(sx, sy);
|
|
|
|
|
int w = nWidth;
|
|
|
|
|
|
|
|
|
|
while (nDataSize > 0) {
|
|
|
|
|
auto width = static_cast<std::int8_t>(*src++);
|
|
|
|
|
nDataSize--;
|
|
|
|
|
if (width < 0) {
|
|
|
|
|
width = -width;
|
|
|
|
|
if (width > MaxCl2Width) {
|
|
|
|
|
width -= MaxCl2Width;
|
|
|
|
|
nDataSize--;
|
|
|
|
|
if (static_cast<std::uint8_t>(*src++) != 0 && dst < out.end() && dst > out.begin()) {
|
|
|
|
|
w -= width;
|
|
|
|
|
dst[-1] = col;
|
|
|
|
|
dst[width] = col;
|
|
|
|
|
while (width > 0) {
|
|
|
|
|
dst[-out.pitch()] = col;
|
|
|
|
|
dst[out.pitch()] = col;
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
if (w == 0) {
|
|
|
|
|
w = nWidth;
|
|
|
|
|
dst -= out.pitch() + w;
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
nDataSize -= width;
|
|
|
|
|
if (dst < out.end() && dst > out.begin()) {
|
|
|
|
|
w -= width;
|
|
|
|
|
while (width > 0) {
|
|
|
|
|
if (static_cast<std::uint8_t>(*src) != 0) {
|
|
|
|
|
dst[-1] = col;
|
|
|
|
|
dst[1] = col;
|
|
|
|
|
dst[-out.pitch()] = col;
|
|
|
|
|
// BUGFIX: only set `if (dst+out.pitch() < out.end())`
|
|
|
|
|
dst[out.pitch()] = col;
|
|
|
|
|
}
|
|
|
|
|
src++;
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
if (w == 0) {
|
|
|
|
|
w = nWidth;
|
|
|
|
|
dst -= out.pitch() + w;
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
src += width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
while (width > 0) {
|
|
|
|
|
if (width > w) {
|
|
|
|
|
dst += w;
|
|
|
|
|
width -= w;
|
|
|
|
|
w = 0;
|
|
|
|
|
} else {
|
|
|
|
|
dst += width;
|
|
|
|
|
w -= width;
|
|
|
|
|
width = 0;
|
|
|
|
|
}
|
|
|
|
|
if (w == 0) {
|
|
|
|
|
w = nWidth;
|
|
|
|
|
dst -= out.pitch() + w;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Blit CL2 sprite, and apply lighting, to the given buffer
|
|
|
|
|
* @param out Target buffer
|
|
|
|
|
* @param sx Target buffer coordinate
|
|
|
|
|
* @param sy Target buffer coordinate
|
|
|
|
|
* @param pRLEBytes CL2 pixel stream (run-length encoded)
|
|
|
|
|
* @param nDataSize Size of CL2 in bytes
|
|
|
|
|
* @param nWidth With of CL2 sprite
|
|
|
|
|
* @param pTable Light color table
|
|
|
|
|
*/
|
|
|
|
|
static void Cl2BlitLightSafe(const CelOutputBuffer &out, int sx, int sy, const byte *pRLEBytes, int nDataSize, int nWidth, uint8_t *pTable)
|
|
|
|
|
{
|
|
|
|
|
const byte *src = pRLEBytes;
|
|
|
|
|
BYTE *dst = out.at(sx, sy);
|
|
|
|
|
int w = nWidth;
|
|
|
|
|
|
|
|
|
|
while (nDataSize > 0) {
|
|
|
|
|
auto width = static_cast<std::int8_t>(*src++);
|
|
|
|
|
nDataSize--;
|
|
|
|
|
if (width < 0) {
|
|
|
|
|
width = -width;
|
|
|
|
|
if (width > MaxCl2Width) {
|
|
|
|
|
width -= MaxCl2Width;
|
|
|
|
|
nDataSize--;
|
|
|
|
|
const uint8_t fill = pTable[static_cast<std::uint8_t>(*src++)];
|
|
|
|
|
if (dst < out.end() && dst > out.begin()) {
|
|
|
|
|
w -= width;
|
|
|
|
|
while (width > 0) {
|
|
|
|
|
*dst = fill;
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
if (w == 0) {
|
|
|
|
|
w = nWidth;
|
|
|
|
|
dst -= out.pitch() + w;
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
nDataSize -= width;
|
|
|
|
|
if (dst < out.end() && dst > out.begin()) {
|
|
|
|
|
w -= width;
|
|
|
|
|
while (width > 0) {
|
|
|
|
|
*dst = pTable[static_cast<std::uint8_t>(*src)];
|
|
|
|
|
src++;
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
if (w == 0) {
|
|
|
|
|
w = nWidth;
|
|
|
|
|
dst -= out.pitch() + w;
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
src += width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
while (width > 0) {
|
|
|
|
|
if (width > w) {
|
|
|
|
|
dst += w;
|
|
|
|
|
width -= w;
|
|
|
|
|
w = 0;
|
|
|
|
|
} else {
|
|
|
|
|
dst += width;
|
|
|
|
|
w -= width;
|
|
|
|
|
width = 0;
|
|
|
|
|
}
|
|
|
|
|
if (w == 0) {
|
|
|
|
|
w = nWidth;
|
|
|
|
|
dst -= out.pitch() + w;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Cl2Draw(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame)
|
|
|
|
|
{
|
|
|
|
|
assert(frame > 0);
|
|
|
|
|
|
|
|
|
|
int nDataSize;
|
|
|
|
|
const byte *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize);
|
|
|
|
|
|
|
|
|
|
Cl2BlitSafe(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Cl2DrawOutline(const CelOutputBuffer &out, uint8_t col, int sx, int sy, const CelSprite &cel, int frame)
|
|
|
|
|
{
|
|
|
|
|
assert(frame > 0);
|
|
|
|
|
|
|
|
|
|
int nDataSize;
|
|
|
|
|
const byte *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize);
|
|
|
|
|
|
|
|
|
|
const CelOutputBuffer &sub = out.subregionY(0, out.h() - 1);
|
|
|
|
|
Cl2BlitOutlineSafe(sub, sx, sy, pRLEBytes, nDataSize, cel.Width(frame), col);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Cl2DrawLightTbl(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame, char light)
|
|
|
|
|
{
|
|
|
|
|
assert(frame > 0);
|
|
|
|
|
|
|
|
|
|
int nDataSize;
|
|
|
|
|
const byte *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize);
|
|
|
|
|
Cl2BlitLightSafe(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame), GetLightTable(light));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Cl2DrawLight(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame)
|
|
|
|
|
{
|
|
|
|
|
assert(frame > 0);
|
|
|
|
|
|
|
|
|
|
int nDataSize;
|
|
|
|
|
const byte *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize);
|
|
|
|
|
|
|
|
|
|
if (light_table_index != 0)
|
|
|
|
|
Cl2BlitLightSafe(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame), &pLightTbl[light_table_index * 256]);
|
|
|
|
|
else
|
|
|
|
|
Cl2BlitSafe(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Fade to black and play a video
|
|
|
|
|
* @param pszMovie file path of movie
|
|
|
|
|
*/
|
|
|
|
|
void PlayInGameMovie(const char *pszMovie)
|
|
|
|
|
{
|
|
|
|
|
PaletteFadeOut(8);
|
|
|
|
|
play_movie(pszMovie, false);
|
|
|
|
|
ClearScreenBuffer();
|
|
|
|
|
force_redraw = 255;
|
|
|
|
|
scrollrt_draw_game_screen(true);
|
|
|
|
|
PaletteFadeIn(8);
|
|
|
|
|
force_redraw = 255;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|