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/**
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* @file engine.cpp
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*
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* Implementation of basic engine helper functions:
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* - Sprite blitting
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* - Drawing
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* - Angle calculation
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* - RNG
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* - Memory allocation
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* - File loading
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* - Video playback
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*/
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#include "all.h"
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#include "../3rdParty/Storm/Source/storm.h"
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DEVILUTION_BEGIN_NAMESPACE
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/** automap pixel color 8-bit (palette entry) */
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char gbPixelCol;
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/** flip - if y < x */
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BOOL gbRotateMap;
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/** Seed value before the most recent call to SetRndSeed() */
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int orgseed;
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/** Width of sprite being blitted */
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int sgnWidth;
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/** Current game seed */
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int sglGameSeed;
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static CCritSect sgMemCrit;
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/** Number of times the current seed has been fetched */
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int SeedCount;
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/** valid - if x/y are in bounds */
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BOOL gbNotInView;
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/**
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* Specifies the increment used in the Borland C/C++ pseudo-random.
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*/
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const int RndInc = 1;
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/**
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* Specifies the multiplier used in the Borland C/C++ pseudo-random number generator algorithm.
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*/
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const int RndMult = 0x015A4E35;
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/**
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* @brief Blit CEL sprite to the back buffer at the given coordinates
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* @param sx Back buffer coordinate
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* @param sy Back buffer coordinate
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* @param pCelBuff Cel data
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* @param nCel CEL frame number
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* @param nWidth Width of sprite
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*/
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void CelDraw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
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{
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CelBlitFrame(&gpBuffer[sx + BUFFER_WIDTH * sy], pCelBuff, nCel, nWidth);
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}
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/**
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* @brief Blit a given CEL frame to the given buffer
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* @param pBuff Target buffer
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* @param pCelBuff Cel data
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* @param nCel CEL frame number
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* @param nWidth Width of sprite
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*/
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void CelBlitFrame(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth)
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{
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int nDataSize;
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BYTE *pRLEBytes;
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assert(pCelBuff != NULL);
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assert(pBuff != NULL);
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pRLEBytes = CelGetFrame(pCelBuff, nCel, &nDataSize);
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CelBlitSafe(pBuff, pRLEBytes, nDataSize, nWidth);
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}
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/**
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* @brief Same as CelDraw but with the option to skip parts of the top and bottom of the sprite
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* @param sx Back buffer coordinate
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* @param sy Back buffer coordinate
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* @param pCelBuff Cel data
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* @param nCel CEL frame number
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* @param nWidth Width of sprite
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*/
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void CelClippedDraw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
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{
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BYTE *pRLEBytes;
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int nDataSize;
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assert(gpBuffer);
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assert(pCelBuff != NULL);
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pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
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CelBlitSafe(
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&gpBuffer[sx + BUFFER_WIDTH * sy],
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pRLEBytes,
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nDataSize,
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nWidth);
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}
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/**
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* @brief Blit CEL sprite, and apply lighting, to the back buffer at the given coordinates
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* @param sx Back buffer coordinate
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* @param sy Back buffer coordinate
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* @param pCelBuff Cel data
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* @param nCel CEL frame number
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* @param nWidth Width of sprite
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*/
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void CelDrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, BYTE *tbl)
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{
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int nDataSize;
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BYTE *pDecodeTo, *pRLEBytes;
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assert(gpBuffer);
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assert(pCelBuff != NULL);
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pRLEBytes = CelGetFrame(pCelBuff, nCel, &nDataSize);
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pDecodeTo = &gpBuffer[sx + BUFFER_WIDTH * sy];
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if (light_table_index || tbl)
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CelBlitLightSafe(pDecodeTo, pRLEBytes, nDataSize, nWidth, tbl);
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else
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CelBlitSafe(pDecodeTo, pRLEBytes, nDataSize, nWidth);
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}
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/**
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* @brief Same as CelDrawLight but with the option to skip parts of the top and bottom of the sprite
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* @param sx Back buffer coordinate
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* @param sy Back buffer coordinate
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* @param pCelBuff Cel data
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* @param nCel CEL frame number
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* @param nWidth Width of sprite
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*/
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void CelClippedDrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
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{
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int nDataSize;
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BYTE *pRLEBytes, *pDecodeTo;
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assert(gpBuffer);
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assert(pCelBuff != NULL);
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pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
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pDecodeTo = &gpBuffer[sx + BUFFER_WIDTH * sy];
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if (light_table_index)
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CelBlitLightSafe(pDecodeTo, pRLEBytes, nDataSize, nWidth, NULL);
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else
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CelBlitSafe(pDecodeTo, pRLEBytes, nDataSize, nWidth);
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}
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/**
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* @brief Blit CEL sprite, and apply lighting, to the back buffer at the given coordinates, translated to a red hue
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* @param sx Back buffer coordinate
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* @param sy Back buffer coordinate
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* @param pCelBuff Cel data
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* @param nCel CEL frame number
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* @param nWidth Width of sprite
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* @param light Light shade to use
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*/
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void CelDrawLightRed(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light)
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{
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int nDataSize, w, idx;
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BYTE *pRLEBytes, *dst, *tbl;
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assert(gpBuffer);
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assert(pCelBuff != NULL);
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pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
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dst = &gpBuffer[sx + BUFFER_WIDTH * sy];
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idx = light4flag ? 1024 : 4096;
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if (light == 2)
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idx += 256; // gray colors
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if (light >= 4)
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idx += (light - 1) << 8;
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BYTE width;
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BYTE *end;
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tbl = &pLightTbl[idx];
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end = &pRLEBytes[nDataSize];
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for (; pRLEBytes != end; dst -= BUFFER_WIDTH + nWidth) {
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for (w = nWidth; w;) {
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width = *pRLEBytes++;
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if (!(width & 0x80)) {
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w -= width;
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while (width) {
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*dst = tbl[*pRLEBytes];
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pRLEBytes++;
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dst++;
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width--;
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}
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} else {
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width = -(char)width;
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dst += width;
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w -= width;
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}
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}
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}
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}
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/**
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* @brief Blit CEL sprite to the given buffer, checks for drawing outside the buffer
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* @param pDecodeTo The output buffer
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* @param pRLEBytes CEL pixel stream (run-length encoded)
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* @param nDataSize Size of CEL in bytes
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* @param nWidth Width of sprite
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*/
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void CelBlitSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth)
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{
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int i, w;
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BYTE width;
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BYTE *src, *dst;
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assert(pDecodeTo != NULL);
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assert(pRLEBytes != NULL);
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assert(gpBuffer);
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src = pRLEBytes;
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dst = pDecodeTo;
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w = nWidth;
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for (; src != &pRLEBytes[nDataSize]; dst -= BUFFER_WIDTH + w) {
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for (i = w; i;) {
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width = *src++;
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if (!(width & 0x80)) {
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i -= width;
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if (dst < gpBufEnd && dst > gpBufStart) {
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memcpy(dst, src, width);
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}
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src += width;
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dst += width;
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} else {
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width = -(char)width;
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dst += width;
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i -= width;
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}
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}
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}
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}
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/**
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* @brief Same as CelClippedDraw but checks for drawing outside the buffer
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* @param sx Back buffer coordinate
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* @param sy Back buffer coordinate
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* @param pCelBuff Cel data
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* @param nCel CEL frame number
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* @param nWidth Width of sprite
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*/
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void CelClippedDrawSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
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{
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BYTE *pRLEBytes;
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int nDataSize;
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assert(gpBuffer);
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assert(pCelBuff != NULL);
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pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
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CelBlitSafe(
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&gpBuffer[sx + BUFFER_WIDTH * sy],
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pRLEBytes,
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nDataSize,
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nWidth);
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}
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/**
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* @brief Blit CEL sprite, and apply lighting, to the given buffer, checks for drawing outside the buffer
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* @param pDecodeTo The output buffer
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* @param pRLEBytes CEL pixel stream (run-length encoded)
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* @param nDataSize Size of CEL in bytes
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* @param nWidth Width of sprite
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* @param tbl Palette translation table
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*/
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void CelBlitLightSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *tbl)
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{
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int i, w;
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BYTE width;
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BYTE *src, *dst;
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assert(pDecodeTo != NULL);
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assert(pRLEBytes != NULL);
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assert(gpBuffer);
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src = pRLEBytes;
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dst = pDecodeTo;
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if (tbl == NULL)
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tbl = &pLightTbl[light_table_index * 256];
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w = nWidth;
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for (; src != &pRLEBytes[nDataSize]; dst -= BUFFER_WIDTH + w) {
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for (i = w; i;) {
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width = *src++;
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if (!(width & 0x80)) {
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i -= width;
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if (dst < gpBufEnd && dst > gpBufStart) {
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if (width & 1) {
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dst[0] = tbl[src[0]];
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src++;
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dst++;
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}
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width >>= 1;
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if (width & 1) {
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dst[0] = tbl[src[0]];
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dst[1] = tbl[src[1]];
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src += 2;
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dst += 2;
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}
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width >>= 1;
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for (; width; width--) {
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dst[0] = tbl[src[0]];
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dst[1] = tbl[src[1]];
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dst[2] = tbl[src[2]];
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dst[3] = tbl[src[3]];
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src += 4;
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dst += 4;
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}
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} else {
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src += width;
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dst += width;
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}
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} else {
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width = -(char)width;
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dst += width;
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i -= width;
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}
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}
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}
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}
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/**
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* @brief Same as CelBlitLightSafe, with transparancy applied
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* @param pDecodeTo The output buffer
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* @param pRLEBytes CEL pixel stream (run-length encoded)
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* @param nDataSize Size of CEL in bytes
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* @param nWidth Width of sprite
|
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*/
|
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|
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void CelBlitLightTransSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth)
|
|
|
|
|
{
|
|
|
|
|
int w;
|
|
|
|
|
BOOL shift;
|
|
|
|
|
BYTE *tbl;
|
|
|
|
|
|
|
|
|
|
assert(pDecodeTo != NULL);
|
|
|
|
|
assert(pRLEBytes != NULL);
|
|
|
|
|
assert(gpBuffer);
|
|
|
|
|
|
|
|
|
|
int i;
|
|
|
|
|
BYTE width;
|
|
|
|
|
BYTE *src, *dst;
|
|
|
|
|
|
|
|
|
|
src = pRLEBytes;
|
|
|
|
|
dst = pDecodeTo;
|
|
|
|
|
tbl = &pLightTbl[light_table_index * 256];
|
|
|
|
|
w = nWidth;
|
|
|
|
|
shift = (BYTE)(size_t)dst & 1;
|
|
|
|
|
|
|
|
|
|
for (; src != &pRLEBytes[nDataSize]; dst -= BUFFER_WIDTH + w, shift = (shift + 1) & 1) {
|
|
|
|
|
for (i = w; i;) {
|
|
|
|
|
width = *src++;
|
|
|
|
|
if (!(width & 0x80)) {
|
|
|
|
|
i -= width;
|
|
|
|
|
if (dst < gpBufEnd && dst > gpBufStart) {
|
|
|
|
|
if (((BYTE)(size_t)dst & 1) == shift) {
|
|
|
|
|
if (!(width & 1)) {
|
|
|
|
|
goto L_ODD;
|
|
|
|
|
} else {
|
|
|
|
|
src++;
|
|
|
|
|
dst++;
|
|
|
|
|
L_EVEN:
|
|
|
|
|
width >>= 1;
|
|
|
|
|
if (width & 1) {
|
|
|
|
|
dst[0] = tbl[src[0]];
|
|
|
|
|
src += 2;
|
|
|
|
|
dst += 2;
|
|
|
|
|
}
|
|
|
|
|
width >>= 1;
|
|
|
|
|
for (; width; width--) {
|
|
|
|
|
dst[0] = tbl[src[0]];
|
|
|
|
|
dst[2] = tbl[src[2]];
|
|
|
|
|
src += 4;
|
|
|
|
|
dst += 4;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (!(width & 1)) {
|
|
|
|
|
goto L_EVEN;
|
|
|
|
|
} else {
|
|
|
|
|
dst[0] = tbl[src[0]];
|
|
|
|
|
src++;
|
|
|
|
|
dst++;
|
|
|
|
|
L_ODD:
|
|
|
|
|
width >>= 1;
|
|
|
|
|
if (width & 1) {
|
|
|
|
|
dst[1] = tbl[src[1]];
|
|
|
|
|
src += 2;
|
|
|
|
|
dst += 2;
|
|
|
|
|
}
|
|
|
|
|
width >>= 1;
|
|
|
|
|
for (; width; width--) {
|
|
|
|
|
dst[1] = tbl[src[1]];
|
|
|
|
|
dst[3] = tbl[src[3]];
|
|
|
|
|
src += 4;
|
|
|
|
|
dst += 4;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
src += width;
|
|
|
|
|
dst += width;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
width = -(char)width;
|
|
|
|
|
dst += width;
|
|
|
|
|
i -= width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Same as CelBlitLightTransSafe
|
|
|
|
|
* @param pBuff Target buffer
|
|
|
|
|
* @param pCelBuff Cel data
|
|
|
|
|
* @param nCel CEL frame number
|
|
|
|
|
* @param nWidth Width of sprite
|
|
|
|
|
*/
|
|
|
|
|
void CelClippedBlitLightTrans(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth)
|
|
|
|
|
{
|
|
|
|
|
int nDataSize;
|
|
|
|
|
BYTE *pRLEBytes;
|
|
|
|
|
|
|
|
|
|
assert(pCelBuff != NULL);
|
|
|
|
|
|
|
|
|
|
pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
|
|
|
|
|
|
|
|
|
|
if (cel_transparency_active)
|
|
|
|
|
CelBlitLightTransSafe(pBuff, pRLEBytes, nDataSize, nWidth);
|
|
|
|
|
else if (light_table_index)
|
|
|
|
|
CelBlitLightSafe(pBuff, pRLEBytes, nDataSize, nWidth, NULL);
|
|
|
|
|
else
|
|
|
|
|
CelBlitSafe(pBuff, pRLEBytes, nDataSize, nWidth);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Same as CelDrawLightRed but checks for drawing outside the buffer
|
|
|
|
|
* @param sx Back buffer coordinate
|
|
|
|
|
* @param sy Back buffer coordinate
|
|
|
|
|
* @param pCelBuff Cel data
|
|
|
|
|
* @param nCel CEL frame number
|
|
|
|
|
* @param nWidth Width of cel
|
|
|
|
|
* @param light Light shade to use
|
|
|
|
|
*/
|
|
|
|
|
void CelDrawLightRedSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light)
|
|
|
|
|
{
|
|
|
|
|
int nDataSize, w, idx;
|
|
|
|
|
BYTE *pRLEBytes, *dst, *tbl;
|
|
|
|
|
|
|
|
|
|
assert(gpBuffer);
|
|
|
|
|
assert(pCelBuff != NULL);
|
|
|
|
|
|
|
|
|
|
pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
|
|
|
|
|
dst = &gpBuffer[sx + BUFFER_WIDTH * sy];
|
|
|
|
|
|
|
|
|
|
idx = light4flag ? 1024 : 4096;
|
|
|
|
|
if (light == 2)
|
|
|
|
|
idx += 256; // gray colors
|
|
|
|
|
if (light >= 4)
|
|
|
|
|
idx += (light - 1) << 8;
|
|
|
|
|
|
|
|
|
|
tbl = &pLightTbl[idx];
|
|
|
|
|
|
|
|
|
|
BYTE width;
|
|
|
|
|
BYTE *end;
|
|
|
|
|
|
|
|
|
|
end = &pRLEBytes[nDataSize];
|
|
|
|
|
|
|
|
|
|
for (; pRLEBytes != end; dst -= BUFFER_WIDTH + nWidth) {
|
|
|
|
|
for (w = nWidth; w;) {
|
|
|
|
|
width = *pRLEBytes++;
|
|
|
|
|
if (!(width & 0x80)) {
|
|
|
|
|
w -= width;
|
|
|
|
|
if (dst < gpBufEnd && dst > gpBufStart) {
|
|
|
|
|
while (width) {
|
|
|
|
|
*dst = tbl[*pRLEBytes];
|
|
|
|
|
pRLEBytes++;
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
pRLEBytes += width;
|
|
|
|
|
dst += width;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
width = -(char)width;
|
|
|
|
|
dst += width;
|
|
|
|
|
w -= width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Blit to a buffer at given coordinates
|
|
|
|
|
* @param pBuff Target buffer
|
|
|
|
|
* @param x Cordinate in pBuff buffer
|
|
|
|
|
* @param y Cordinate in pBuff buffer
|
|
|
|
|
* @param wdt Width of pBuff
|
|
|
|
|
* @param pCelBuff Cel data
|
|
|
|
|
* @param nCel CEL frame number
|
|
|
|
|
* @param nWidth Width of cel
|
|
|
|
|
*/
|
|
|
|
|
void CelBlitWidth(BYTE *pBuff, int x, int y, int wdt, BYTE *pCelBuff, int nCel, int nWidth)
|
|
|
|
|
{
|
|
|
|
|
BYTE *pRLEBytes, *dst, *end;
|
|
|
|
|
|
|
|
|
|
assert(pCelBuff != NULL);
|
|
|
|
|
assert(pBuff != NULL);
|
|
|
|
|
|
|
|
|
|
int i, nDataSize;
|
|
|
|
|
BYTE width;
|
|
|
|
|
|
|
|
|
|
pRLEBytes = CelGetFrame(pCelBuff, nCel, &nDataSize);
|
|
|
|
|
end = &pRLEBytes[nDataSize];
|
|
|
|
|
dst = &pBuff[y * wdt + x];
|
|
|
|
|
|
|
|
|
|
for (; pRLEBytes != end; dst -= wdt + nWidth) {
|
|
|
|
|
for (i = nWidth; i;) {
|
|
|
|
|
width = *pRLEBytes++;
|
|
|
|
|
if (!(width & 0x80)) {
|
|
|
|
|
i -= width;
|
|
|
|
|
memcpy(dst, pRLEBytes, width);
|
|
|
|
|
dst += width;
|
|
|
|
|
pRLEBytes += width;
|
|
|
|
|
} else {
|
|
|
|
|
width = -(char)width;
|
|
|
|
|
dst += width;
|
|
|
|
|
i -= width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Blit a solid colder shape one pixel larger then the given sprite shape, to the back buffer at the given coordianates
|
|
|
|
|
* @param col Color index from current palette
|
|
|
|
|
* @param sx Back buffer coordinate
|
|
|
|
|
* @param sy Back buffer coordinate
|
|
|
|
|
* @param pCelBuff CEL buffer
|
|
|
|
|
* @param nCel CEL frame number
|
|
|
|
|
* @param nWidth Width of sprite
|
|
|
|
|
*/
|
|
|
|
|
void CelBlitOutline(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
|
|
|
|
|
{
|
|
|
|
|
int nDataSize, w;
|
|
|
|
|
BYTE *src, *dst, *end;
|
|
|
|
|
BYTE width;
|
|
|
|
|
|
|
|
|
|
assert(pCelBuff != NULL);
|
|
|
|
|
assert(gpBuffer);
|
|
|
|
|
|
|
|
|
|
src = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
|
|
|
|
|
end = &src[nDataSize];
|
|
|
|
|
dst = &gpBuffer[sx + BUFFER_WIDTH * sy];
|
|
|
|
|
|
|
|
|
|
for (; src != end; dst -= BUFFER_WIDTH + nWidth) {
|
|
|
|
|
for (w = nWidth; w;) {
|
|
|
|
|
width = *src++;
|
|
|
|
|
if (!(width & 0x80)) {
|
|
|
|
|
w -= width;
|
|
|
|
|
if (dst < gpBufEnd && dst > gpBufStart) {
|
|
|
|
|
if (dst >= gpBufEnd - BUFFER_WIDTH) {
|
|
|
|
|
while (width) {
|
|
|
|
|
if (*src++) {
|
|
|
|
|
dst[-BUFFER_WIDTH] = col;
|
|
|
|
|
dst[-1] = col;
|
|
|
|
|
dst[1] = col;
|
|
|
|
|
}
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
while (width) {
|
|
|
|
|
if (*src++) {
|
|
|
|
|
dst[-BUFFER_WIDTH] = col;
|
|
|
|
|
dst[-1] = col;
|
|
|
|
|
dst[1] = col;
|
|
|
|
|
dst[BUFFER_WIDTH] = col;
|
|
|
|
|
}
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
src += width;
|
|
|
|
|
dst += width;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
width = -(char)width;
|
|
|
|
|
dst += width;
|
|
|
|
|
w -= width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set the value of a single pixel in the back buffer, checks bounds
|
|
|
|
|
* @param sx Back buffer coordinate
|
|
|
|
|
* @param sy Back buffer coordinate
|
|
|
|
|
* @param col Color index from current palette
|
|
|
|
|
*/
|
|
|
|
|
void ENG_set_pixel(int sx, int sy, BYTE col)
|
|
|
|
|
{
|
|
|
|
|
BYTE *dst;
|
|
|
|
|
|
|
|
|
|
assert(gpBuffer);
|
|
|
|
|
|
|
|
|
|
if (sy < 0 || sy >= SCREEN_HEIGHT + SCREEN_Y || sx < SCREEN_X || sx >= SCREEN_WIDTH + SCREEN_X)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
dst = &gpBuffer[sx + BUFFER_WIDTH * sy];
|
|
|
|
|
|
|
|
|
|
if (dst < gpBufEnd && dst > gpBufStart)
|
|
|
|
|
*dst = col;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set the value of a single pixel in the back buffer to that of gbPixelCol, checks bounds
|
|
|
|
|
* @param sx Back buffer coordinate
|
|
|
|
|
* @param sy Back buffer coordinate
|
|
|
|
|
*/
|
|
|
|
|
void engine_draw_pixel(int sx, int sy)
|
|
|
|
|
{
|
|
|
|
|
BYTE *dst;
|
|
|
|
|
|
|
|
|
|
assert(gpBuffer);
|
|
|
|
|
|
|
|
|
|
if (gbRotateMap) {
|
|
|
|
|
if (gbNotInView && (sx < 0 || sx >= SCREEN_HEIGHT + SCREEN_Y || sy < SCREEN_X || sy >= SCREEN_WIDTH + SCREEN_X))
|
|
|
|
|
return;
|
|
|
|
|
dst = &gpBuffer[sy + BUFFER_WIDTH * sx];
|
|
|
|
|
} else {
|
|
|
|
|
if (gbNotInView && (sy < 0 || sy >= SCREEN_HEIGHT + SCREEN_Y || sx < SCREEN_X || sx >= SCREEN_WIDTH + SCREEN_X))
|
|
|
|
|
return;
|
|
|
|
|
dst = &gpBuffer[sx + BUFFER_WIDTH * sy];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (dst < gpBufEnd && dst > gpBufStart)
|
|
|
|
|
*dst = gbPixelCol;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Draw a line on the back buffer
|
|
|
|
|
* @param x0 Back buffer coordinate
|
|
|
|
|
* @param y0 Back buffer coordinate
|
|
|
|
|
* @param x1 Back buffer coordinate
|
|
|
|
|
* @param y1 Back buffer coordinate
|
|
|
|
|
* @param col Color index from current palette
|
|
|
|
|
*/
|
|
|
|
|
void DrawLine(int x0, int y0, int x1, int y1, BYTE col)
|
|
|
|
|
{
|
|
|
|
|
int i, dx, dy, steps;
|
|
|
|
|
float ix, iy, sx, sy;
|
|
|
|
|
|
|
|
|
|
dx = x1 - x0;
|
|
|
|
|
dy = y1 - y0;
|
|
|
|
|
steps = abs(dx) > abs(dy) ? abs(dx) : abs(dy);
|
|
|
|
|
ix = dx / (float)steps;
|
|
|
|
|
iy = dy / (float)steps;
|
|
|
|
|
sx = x0;
|
|
|
|
|
sy = y0;
|
|
|
|
|
|
|
|
|
|
for (i = 0; i <= steps; i++, sx += ix, sy += iy) {
|
|
|
|
|
ENG_set_pixel(sx, sy, col);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Calculate the best fit direction between two points
|
|
|
|
|
* @param x1 Tile coordinate
|
|
|
|
|
* @param y1 Tile coordinate
|
|
|
|
|
* @param x2 Tile coordinate
|
|
|
|
|
* @param y2 Tile coordinate
|
|
|
|
|
* @return A value from the direction enum
|
|
|
|
|
*/
|
|
|
|
|
int GetDirection(int x1, int y1, int x2, int y2)
|
|
|
|
|
{
|
|
|
|
|
int mx, my;
|
|
|
|
|
int md, ny;
|
|
|
|
|
|
|
|
|
|
mx = x2 - x1;
|
|
|
|
|
my = y2 - y1;
|
|
|
|
|
|
|
|
|
|
if (mx >= 0) {
|
|
|
|
|
if (my >= 0) {
|
|
|
|
|
md = DIR_S;
|
|
|
|
|
if (2 * mx < my)
|
|
|
|
|
md = DIR_SW;
|
|
|
|
|
} else {
|
|
|
|
|
my = -my;
|
|
|
|
|
md = DIR_E;
|
|
|
|
|
if (2 * mx < my)
|
|
|
|
|
md = DIR_NE;
|
|
|
|
|
}
|
|
|
|
|
if (2 * my < mx)
|
|
|
|
|
return DIR_SE;
|
|
|
|
|
} else {
|
|
|
|
|
if (my >= 0) {
|
|
|
|
|
ny = -mx;
|
|
|
|
|
md = DIR_W;
|
|
|
|
|
if (2 * ny < my)
|
|
|
|
|
md = DIR_SW;
|
|
|
|
|
} else {
|
|
|
|
|
ny = -mx;
|
|
|
|
|
my = -my;
|
|
|
|
|
md = DIR_N;
|
|
|
|
|
if (2 * ny < my)
|
|
|
|
|
md = DIR_NE;
|
|
|
|
|
}
|
|
|
|
|
if (2 * my < ny)
|
|
|
|
|
return DIR_NW;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return md;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set the RNG seed
|
|
|
|
|
* @param s RNG seed
|
|
|
|
|
*/
|
|
|
|
|
void SetRndSeed(int s)
|
|
|
|
|
{
|
|
|
|
|
SeedCount = 0;
|
|
|
|
|
sglGameSeed = s;
|
|
|
|
|
orgseed = s;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Get the current RNG seed
|
|
|
|
|
* @return RNG seed
|
|
|
|
|
*/
|
|
|
|
|
int GetRndSeed()
|
|
|
|
|
{
|
|
|
|
|
SeedCount++;
|
|
|
|
|
sglGameSeed = static_cast<unsigned int>(RndMult) * sglGameSeed + RndInc;
|
|
|
|
|
return abs(sglGameSeed);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Main RNG function
|
|
|
|
|
* @param idx Unused
|
|
|
|
|
* @param v The upper limit for the return value
|
|
|
|
|
* @return A random number from 0 to (v-1)
|
|
|
|
|
*/
|
|
|
|
|
int random_(BYTE idx, int v)
|
|
|
|
|
{
|
|
|
|
|
if (v <= 0)
|
|
|
|
|
return 0;
|
|
|
|
|
if (v < 0xFFFF)
|
|
|
|
|
return (GetRndSeed() >> 16) % v;
|
|
|
|
|
return GetRndSeed() % v;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Multithreaded safe malloc
|
|
|
|
|
* @param dwBytes Byte size to allocate
|
|
|
|
|
*/
|
|
|
|
|
BYTE *DiabloAllocPtr(DWORD dwBytes)
|
|
|
|
|
{
|
|
|
|
|
BYTE *buf;
|
|
|
|
|
|
|
|
|
|
sgMemCrit.Enter();
|
|
|
|
|
buf = (BYTE *)SMemAlloc(dwBytes, __FILE__, __LINE__, 0);
|
|
|
|
|
sgMemCrit.Leave();
|
|
|
|
|
|
|
|
|
|
if (buf == NULL) {
|
|
|
|
|
char *text = "System memory exhausted.\n"
|
|
|
|
|
"Make sure you have at least 64MB of free system memory before running the game";
|
|
|
|
|
ERR_DLG("Out of Memory Error", text);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return buf;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Multithreaded safe memfree
|
|
|
|
|
* @param p Memory pointer to free
|
|
|
|
|
*/
|
|
|
|
|
void mem_free_dbg(void *p)
|
|
|
|
|
{
|
|
|
|
|
if (p) {
|
|
|
|
|
sgMemCrit.Enter();
|
|
|
|
|
SMemFree(p, __FILE__, __LINE__, 0);
|
|
|
|
|
sgMemCrit.Leave();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Load a file in to a buffer
|
|
|
|
|
* @param pszName Path of file
|
|
|
|
|
* @param pdwFileLen Will be set to file size if non-NULL
|
|
|
|
|
* @return Buffer with content of file
|
|
|
|
|
*/
|
|
|
|
|
BYTE *LoadFileInMem(const char *pszName, DWORD *pdwFileLen)
|
|
|
|
|
{
|
|
|
|
|
HANDLE file;
|
|
|
|
|
BYTE *buf;
|
|
|
|
|
int fileLen;
|
|
|
|
|
|
|
|
|
|
WOpenFile(pszName, &file, FALSE);
|
|
|
|
|
fileLen = WGetFileSize(file, NULL, pszName);
|
|
|
|
|
|
|
|
|
|
if (pdwFileLen)
|
|
|
|
|
*pdwFileLen = fileLen;
|
|
|
|
|
|
|
|
|
|
if (!fileLen)
|
|
|
|
|
app_fatal("Zero length SFILE:\n%s", pszName);
|
|
|
|
|
|
|
|
|
|
buf = (BYTE *)DiabloAllocPtr(fileLen);
|
|
|
|
|
|
|
|
|
|
WReadFile(file, buf, fileLen, pszName);
|
|
|
|
|
WCloseFile(file);
|
|
|
|
|
|
|
|
|
|
return buf;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Load a file in to the given buffer
|
|
|
|
|
* @param pszName Path of file
|
|
|
|
|
* @param p Target buffer
|
|
|
|
|
* @return Size of file
|
|
|
|
|
*/
|
|
|
|
|
DWORD LoadFileWithMem(const char *pszName, BYTE *p)
|
|
|
|
|
{
|
|
|
|
|
DWORD dwFileLen;
|
|
|
|
|
HANDLE hsFile;
|
|
|
|
|
|
|
|
|
|
assert(pszName);
|
|
|
|
|
if (p == NULL) {
|
|
|
|
|
app_fatal("LoadFileWithMem(NULL):\n%s", pszName);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
WOpenFile(pszName, &hsFile, FALSE);
|
|
|
|
|
|
|
|
|
|
dwFileLen = WGetFileSize(hsFile, NULL, pszName);
|
|
|
|
|
if (dwFileLen == 0) {
|
|
|
|
|
app_fatal("Zero length SFILE:\n%s", pszName);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
WReadFile(hsFile, p, dwFileLen, pszName);
|
|
|
|
|
WCloseFile(hsFile);
|
|
|
|
|
|
|
|
|
|
return dwFileLen;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Apply the color swaps to a CL2 sprite
|
|
|
|
|
* @param p CL2 buffer
|
|
|
|
|
* @param ttbl Palette translation table
|
|
|
|
|
* @param nCel Frame number in CL2 file
|
|
|
|
|
*/
|
|
|
|
|
void Cl2ApplyTrans(BYTE *p, BYTE *ttbl, int nCel)
|
|
|
|
|
{
|
|
|
|
|
int i, nDataSize;
|
|
|
|
|
char width;
|
|
|
|
|
BYTE *dst;
|
|
|
|
|
|
|
|
|
|
assert(p != NULL);
|
|
|
|
|
assert(ttbl != NULL);
|
|
|
|
|
|
|
|
|
|
for (i = 1; i <= nCel; i++) {
|
|
|
|
|
dst = CelGetFrame(p, i, &nDataSize) + 10;
|
|
|
|
|
nDataSize -= 10;
|
|
|
|
|
while (nDataSize) {
|
|
|
|
|
width = *dst++;
|
|
|
|
|
nDataSize--;
|
|
|
|
|
assert(nDataSize >= 0);
|
|
|
|
|
if (width < 0) {
|
|
|
|
|
width = -width;
|
|
|
|
|
if (width > 65) {
|
|
|
|
|
nDataSize--;
|
|
|
|
|
assert(nDataSize >= 0);
|
|
|
|
|
*dst = ttbl[*dst];
|
|
|
|
|
dst++;
|
|
|
|
|
} else {
|
|
|
|
|
nDataSize -= width;
|
|
|
|
|
assert(nDataSize >= 0);
|
|
|
|
|
while (width--) {
|
|
|
|
|
*dst = ttbl[*dst];
|
|
|
|
|
dst++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Blit CL2 sprite to the given buffer
|
|
|
|
|
* @param pDecodeTo The output buffer
|
|
|
|
|
* @param pRLEBytes CL2 pixel stream (run-length encoded)
|
|
|
|
|
* @param nDataSize Size of CL2 in bytes
|
|
|
|
|
* @param nWidth Width of sprite
|
|
|
|
|
*/
|
|
|
|
|
static void Cl2BlitSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth)
|
|
|
|
|
{
|
|
|
|
|
int w;
|
|
|
|
|
char width;
|
|
|
|
|
BYTE fill;
|
|
|
|
|
BYTE *src, *dst;
|
|
|
|
|
|
|
|
|
|
src = pRLEBytes;
|
|
|
|
|
dst = pDecodeTo;
|
|
|
|
|
w = nWidth;
|
|
|
|
|
|
|
|
|
|
while (nDataSize) {
|
|
|
|
|
width = *src++;
|
|
|
|
|
nDataSize--;
|
|
|
|
|
if (width < 0) {
|
|
|
|
|
width = -width;
|
|
|
|
|
if (width > 65) {
|
|
|
|
|
width -= 65;
|
|
|
|
|
nDataSize--;
|
|
|
|
|
fill = *src++;
|
|
|
|
|
if (dst < gpBufEnd && dst > gpBufStart) {
|
|
|
|
|
w -= width;
|
|
|
|
|
while (width) {
|
|
|
|
|
*dst = fill;
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
if (!w) {
|
|
|
|
|
w = nWidth;
|
|
|
|
|
dst -= BUFFER_WIDTH + w;
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
nDataSize -= width;
|
|
|
|
|
if (dst < gpBufEnd && dst > gpBufStart) {
|
|
|
|
|
w -= width;
|
|
|
|
|
while (width) {
|
|
|
|
|
*dst = *src;
|
|
|
|
|
src++;
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
if (!w) {
|
|
|
|
|
w = nWidth;
|
|
|
|
|
dst -= BUFFER_WIDTH + w;
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
} else {
|
|
|
|
|
src += width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
while (width) {
|
|
|
|
|
if (width > w) {
|
|
|
|
|
dst += w;
|
|
|
|
|
width -= w;
|
|
|
|
|
w = 0;
|
|
|
|
|
} else {
|
|
|
|
|
dst += width;
|
|
|
|
|
w -= width;
|
|
|
|
|
width = 0;
|
|
|
|
|
}
|
|
|
|
|
if (!w) {
|
|
|
|
|
w = nWidth;
|
|
|
|
|
dst -= BUFFER_WIDTH + w;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Blit a solid colder shape one pixel larger then the given sprite shape, to the given buffer
|
|
|
|
|
* @param pDecodeTo The output buffer
|
|
|
|
|
* @param pRLEBytes CL2 pixel stream (run-length encoded)
|
|
|
|
|
* @param nDataSize Size of CL2 in bytes
|
|
|
|
|
* @param nWidth Width of sprite
|
|
|
|
|
* @param col Color index from current palette
|
|
|
|
|
*/
|
|
|
|
|
static void Cl2BlitOutlineSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, char col)
|
|
|
|
|
{
|
|
|
|
|
int w;
|
|
|
|
|
char width;
|
|
|
|
|
BYTE *src, *dst;
|
|
|
|
|
|
|
|
|
|
src = pRLEBytes;
|
|
|
|
|
dst = pDecodeTo;
|
|
|
|
|
w = nWidth;
|
|
|
|
|
|
|
|
|
|
while (nDataSize) {
|
|
|
|
|
width = *src++;
|
|
|
|
|
nDataSize--;
|
|
|
|
|
if (width < 0) {
|
|
|
|
|
width = -width;
|
|
|
|
|
if (width > 65) {
|
|
|
|
|
width -= 65;
|
|
|
|
|
nDataSize--;
|
|
|
|
|
if (*src++ && dst < gpBufEnd && dst > gpBufStart) {
|
|
|
|
|
w -= width;
|
|
|
|
|
dst[-1] = col;
|
|
|
|
|
dst[width] = col;
|
|
|
|
|
while (width) {
|
|
|
|
|
dst[-BUFFER_WIDTH] = col;
|
|
|
|
|
dst[BUFFER_WIDTH] = col;
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
if (!w) {
|
|
|
|
|
w = nWidth;
|
|
|
|
|
dst -= BUFFER_WIDTH + w;
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
nDataSize -= width;
|
|
|
|
|
if (dst < gpBufEnd && dst > gpBufStart) {
|
|
|
|
|
w -= width;
|
|
|
|
|
while (width) {
|
|
|
|
|
if (*src++) {
|
|
|
|
|
dst[-1] = col;
|
|
|
|
|
dst[1] = col;
|
|
|
|
|
dst[-BUFFER_WIDTH] = col;
|
|
|
|
|
// BUGFIX: only set `if (dst+BUFFER_WIDTH < gpBufEnd)`
|
|
|
|
|
dst[BUFFER_WIDTH] = col;
|
|
|
|
|
}
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
if (!w) {
|
|
|
|
|
w = nWidth;
|
|
|
|
|
dst -= BUFFER_WIDTH + w;
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
} else {
|
|
|
|
|
src += width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
while (width) {
|
|
|
|
|
if (width > w) {
|
|
|
|
|
dst += w;
|
|
|
|
|
width -= w;
|
|
|
|
|
w = 0;
|
|
|
|
|
} else {
|
|
|
|
|
dst += width;
|
|
|
|
|
w -= width;
|
|
|
|
|
width = 0;
|
|
|
|
|
}
|
|
|
|
|
if (!w) {
|
|
|
|
|
w = nWidth;
|
|
|
|
|
dst -= BUFFER_WIDTH + w;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Blit CL2 sprite, and apply lighting, to the given buffer
|
|
|
|
|
* @param pDecodeTo The output buffer
|
|
|
|
|
* @param pRLEBytes CL2 pixel stream (run-length encoded)
|
|
|
|
|
* @param nDataSize Size of CL2 in bytes
|
|
|
|
|
* @param nWidth With of CL2 sprite
|
|
|
|
|
* @param pTable Light color table
|
|
|
|
|
*/
|
|
|
|
|
static void Cl2BlitLightSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *pTable)
|
|
|
|
|
{
|
|
|
|
|
int w;
|
|
|
|
|
char width;
|
|
|
|
|
BYTE fill;
|
|
|
|
|
BYTE *src, *dst;
|
|
|
|
|
|
|
|
|
|
src = pRLEBytes;
|
|
|
|
|
dst = pDecodeTo;
|
|
|
|
|
w = nWidth;
|
|
|
|
|
sgnWidth = nWidth;
|
|
|
|
|
|
|
|
|
|
while (nDataSize) {
|
|
|
|
|
width = *src++;
|
|
|
|
|
nDataSize--;
|
|
|
|
|
if (width < 0) {
|
|
|
|
|
width = -width;
|
|
|
|
|
if (width > 65) {
|
|
|
|
|
width -= 65;
|
|
|
|
|
nDataSize--;
|
|
|
|
|
fill = pTable[*src++];
|
|
|
|
|
if (dst < gpBufEnd && dst > gpBufStart) {
|
|
|
|
|
w -= width;
|
|
|
|
|
while (width) {
|
|
|
|
|
*dst = fill;
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
if (!w) {
|
|
|
|
|
w = sgnWidth;
|
|
|
|
|
dst -= BUFFER_WIDTH + w;
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
nDataSize -= width;
|
|
|
|
|
if (dst < gpBufEnd && dst > gpBufStart) {
|
|
|
|
|
w -= width;
|
|
|
|
|
while (width) {
|
|
|
|
|
*dst = pTable[*src];
|
|
|
|
|
src++;
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
if (!w) {
|
|
|
|
|
w = sgnWidth;
|
|
|
|
|
dst -= BUFFER_WIDTH + w;
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
} else {
|
|
|
|
|
src += width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
while (width) {
|
|
|
|
|
if (width > w) {
|
|
|
|
|
dst += w;
|
|
|
|
|
width -= w;
|
|
|
|
|
w = 0;
|
|
|
|
|
} else {
|
|
|
|
|
dst += width;
|
|
|
|
|
w -= width;
|
|
|
|
|
width = 0;
|
|
|
|
|
}
|
|
|
|
|
if (!w) {
|
|
|
|
|
w = sgnWidth;
|
|
|
|
|
dst -= BUFFER_WIDTH + w;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Blit CL2 sprite, to the back buffer at the given coordianates
|
|
|
|
|
* @param sx Back buffer coordinate
|
|
|
|
|
* @param sy Back buffer coordinate
|
|
|
|
|
* @param pCelBuff CL2 buffer
|
|
|
|
|
* @param nCel CL2 frame number
|
|
|
|
|
* @param nWidth Width of sprite
|
|
|
|
|
*/
|
|
|
|
|
void Cl2Draw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
|
|
|
|
|
{
|
|
|
|
|
BYTE *pRLEBytes;
|
|
|
|
|
int nDataSize;
|
|
|
|
|
|
|
|
|
|
assert(gpBuffer != NULL);
|
|
|
|
|
assert(pCelBuff != NULL);
|
|
|
|
|
assert(nCel > 0);
|
|
|
|
|
|
|
|
|
|
pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
|
|
|
|
|
|
|
|
|
|
Cl2BlitSafe(
|
|
|
|
|
&gpBuffer[sx + BUFFER_WIDTH * sy],
|
|
|
|
|
pRLEBytes,
|
|
|
|
|
nDataSize,
|
|
|
|
|
nWidth);
|
|
|
|
|
}
|
|
|
|
|
/**
|
|
|
|
|
* @brief Blit a solid colder shape one pixel larger then the given sprite shape, to the back buffer at the given coordianates
|
|
|
|
|
* @param col Color index from current palette
|
|
|
|
|
* @param sx Back buffer coordinate
|
|
|
|
|
* @param sy Back buffer coordinate
|
|
|
|
|
* @param pCelBuff CL2 buffer
|
|
|
|
|
* @param nCel CL2 frame number
|
|
|
|
|
* @param nWidth Width of sprite
|
|
|
|
|
*/
|
|
|
|
|
void Cl2DrawOutline(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
|
|
|
|
|
{
|
|
|
|
|
int nDataSize;
|
|
|
|
|
BYTE *pRLEBytes;
|
|
|
|
|
|
|
|
|
|
assert(gpBuffer != NULL);
|
|
|
|
|
assert(pCelBuff != NULL);
|
|
|
|
|
assert(nCel > 0);
|
|
|
|
|
|
|
|
|
|
pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
|
|
|
|
|
|
|
|
|
|
gpBufEnd -= BUFFER_WIDTH;
|
|
|
|
|
Cl2BlitOutlineSafe(
|
|
|
|
|
&gpBuffer[sx + BUFFER_WIDTH * sy],
|
|
|
|
|
pRLEBytes,
|
|
|
|
|
nDataSize,
|
|
|
|
|
nWidth,
|
|
|
|
|
col);
|
|
|
|
|
gpBufEnd += BUFFER_WIDTH;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Blit CL2 sprite, and apply a given lighting, to the back buffer at the given coordianates
|
|
|
|
|
* @param sx Back buffer coordinate
|
|
|
|
|
* @param sy Back buffer coordinate
|
|
|
|
|
* @param pCelBuff CL2 buffer
|
|
|
|
|
* @param nCel CL2 frame number
|
|
|
|
|
* @param nWidth Width of sprite
|
|
|
|
|
* @param light Light shade to use
|
|
|
|
|
*/
|
|
|
|
|
void Cl2DrawLightTbl(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light)
|
|
|
|
|
{
|
|
|
|
|
int nDataSize, idx;
|
|
|
|
|
BYTE *pRLEBytes, *pDecodeTo;
|
|
|
|
|
|
|
|
|
|
assert(gpBuffer != NULL);
|
|
|
|
|
assert(pCelBuff != NULL);
|
|
|
|
|
assert(nCel > 0);
|
|
|
|
|
|
|
|
|
|
pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
|
|
|
|
|
pDecodeTo = &gpBuffer[sx + BUFFER_WIDTH * sy];
|
|
|
|
|
|
|
|
|
|
idx = light4flag ? 1024 : 4096;
|
|
|
|
|
if (light == 2)
|
|
|
|
|
idx += 256; // gray colors
|
|
|
|
|
if (light >= 4)
|
|
|
|
|
idx += (light - 1) << 8;
|
|
|
|
|
|
|
|
|
|
Cl2BlitLightSafe(
|
|
|
|
|
pDecodeTo,
|
|
|
|
|
pRLEBytes,
|
|
|
|
|
nDataSize,
|
|
|
|
|
nWidth,
|
|
|
|
|
&pLightTbl[idx]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Blit CL2 sprite, and apply lighting, to the back buffer at the given coordinates
|
|
|
|
|
* @param sx Back buffer coordinate
|
|
|
|
|
* @param sy Back buffer coordinate
|
|
|
|
|
* @param pCelBuff CL2 buffer
|
|
|
|
|
* @param nCel CL2 frame number
|
|
|
|
|
* @param nWidth Width of sprite
|
|
|
|
|
*/
|
|
|
|
|
void Cl2DrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
|
|
|
|
|
{
|
|
|
|
|
int nDataSize;
|
|
|
|
|
BYTE *pRLEBytes, *pDecodeTo;
|
|
|
|
|
|
|
|
|
|
assert(gpBuffer != NULL);
|
|
|
|
|
assert(pCelBuff != NULL);
|
|
|
|
|
assert(nCel > 0);
|
|
|
|
|
|
|
|
|
|
pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
|
|
|
|
|
pDecodeTo = &gpBuffer[sx + BUFFER_WIDTH * sy];
|
|
|
|
|
|
|
|
|
|
if (light_table_index)
|
|
|
|
|
Cl2BlitLightSafe(pDecodeTo, pRLEBytes, nDataSize, nWidth, &pLightTbl[light_table_index * 256]);
|
|
|
|
|
else
|
|
|
|
|
Cl2BlitSafe(pDecodeTo, pRLEBytes, nDataSize, nWidth);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Fade to black and play a video
|
|
|
|
|
* @param pszMovie file path of movie
|
|
|
|
|
*/
|
|
|
|
|
void PlayInGameMovie(const char *pszMovie)
|
|
|
|
|
{
|
|
|
|
|
PaletteFadeOut(8);
|
|
|
|
|
play_movie(pszMovie, FALSE);
|
|
|
|
|
ClearScreenBuffer();
|
|
|
|
|
force_redraw = 255;
|
|
|
|
|
scrollrt_draw_game_screen(TRUE);
|
|
|
|
|
PaletteFadeIn(8);
|
|
|
|
|
force_redraw = 255;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DEVILUTION_END_NAMESPACE
|