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/**
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* @file engine.h
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*
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* of basic engine helper functions:
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* - Sprite blitting
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* - Drawing
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* - Angle calculation
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* - RNG
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* - Memory allocation
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* - File loading
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* - Video playback
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*/
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#ifndef __ENGINE_H__
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#define __ENGINE_H__
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DEVILUTION_BEGIN_NAMESPACE
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#ifdef __cplusplus
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extern "C" {
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#endif
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inline BYTE *CelGetFrameStart(BYTE *pCelBuff, int nCel)
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{
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DWORD *pFrameTable;
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pFrameTable = (DWORD *)pCelBuff;
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return pCelBuff + SwapLE32(pFrameTable[nCel]);
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}
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#define LOAD_LE32(b) (((DWORD)(b)[3] << 24) | ((DWORD)(b)[2] << 16) | ((DWORD)(b)[1] << 8) | (DWORD)(b)[0])
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inline BYTE *CelGetFrame(BYTE *pCelBuff, int nCel, int *nDataSize)
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{
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DWORD nCellStart;
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nCellStart = LOAD_LE32(&pCelBuff[nCel * 4]);
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*nDataSize = LOAD_LE32(&pCelBuff[(nCel + 1) * 4]) - nCellStart;
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return pCelBuff + nCellStart;
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}
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inline BYTE *CelGetFrameClipped(BYTE *pCelBuff, int nCel, int *nDataSize)
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{
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DWORD nDataStart;
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BYTE *pRLEBytes = CelGetFrame(pCelBuff, nCel, nDataSize);
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nDataStart = pRLEBytes[1] << 8 | pRLEBytes[0];
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*nDataSize -= nDataStart;
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return pRLEBytes + nDataStart;
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}
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void CelDraw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth);
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void CelBlitFrame(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth);
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void CelClippedDraw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth);
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void CelDrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, BYTE *tbl);
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void CelClippedDrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth);
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void CelClippedBlitLightTrans(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth);
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void CelDrawLightRed(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light);
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void CelBlitSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
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void CelClippedDrawSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth);
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void CelBlitLightSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *tbl);
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void CelDrawLightRedSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light);
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void CelBlitWidth(BYTE *pBuff, int x, int y, int wdt, BYTE *pCelBuff, int nCel, int nWidth);
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void CelBlitOutline(BYTE col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth);
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void ENG_set_pixel(int sx, int sy, BYTE col);
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void DrawLine(int x0, int y0, int x1, int y1, BYTE col);
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int GetDirection(int x1, int y1, int x2, int y2);
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void SetRndSeed(int s);
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int AdvanceRndSeed();
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int GetRndSeed();
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int random_(BYTE idx, int v);
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BYTE *DiabloAllocPtr(DWORD dwBytes);
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void mem_free_dbg(void *p);
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BYTE *LoadFileInMem(const char *pszName, DWORD *pdwFileLen);
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DWORD LoadFileWithMem(const char *pszName, BYTE *p);
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void Cl2ApplyTrans(BYTE *p, BYTE *ttbl, int nCel);
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void Cl2Draw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth);
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void Cl2DrawOutline(BYTE col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth);
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void Cl2DrawLightTbl(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light);
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void Cl2DrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth);
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void PlayInGameMovie(const char *pszMovie);
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#ifdef __cplusplus
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}
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#endif
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DEVILUTION_END_NAMESPACE
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#endif /* __ENGINE_H__ */
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