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/**
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* @file engine.cpp
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*
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* Implementation of basic engine helper functions:
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* - Sprite blitting
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* - Drawing
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* - Angle calculation
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* - RNG
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* - Memory allocation
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* - File loading
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* - Video playback
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*/
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#include <array>
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#include "lighting.h"
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#include "movie.h"
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#include "options.h"
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#include "storm/storm.h"
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namespace devilution {
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/** Seed value before the most recent call to SetRndSeed() */
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int32_t orgseed;
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/** Current game seed */
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int32_t sglGameSeed;
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/**
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* Specifies the increment used in the Borland C/C++ pseudo-random.
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*/
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const uint32_t RndInc = 1;
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/**
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* Specifies the multiplier used in the Borland C/C++ pseudo-random number generator algorithm.
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*/
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const uint32_t RndMult = 0x015A4E35;
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namespace {
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/**
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* Cel frame data encoding bytes.
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* See https://github.com/savagesteel/d1-file-formats/blob/master/PC-Mac/CEL.md#42-cel-frame-data
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*/
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/** [0, 0x7E]: followed by this many pixels. Ends the line. */
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constexpr std::uint8_t CelPixelsEolMax = 0x7E;
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/** 0x7F: followed by 128 (0x7F) pixels. Does not end the line. */
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constexpr std::uint8_t CelPixelsContinue = 0x7F;
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/** 0x80: followed by 128 (256 - 0x80) pixels. Does not end the line. */
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constexpr std::uint8_t CelTransparentContinue = 0x80;
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/** [0x81, 0xFF]: followed by 256 - this many pixels. Ends the line. */
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constexpr std::uint8_t CelTransparentEolMin = 0x81;
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constexpr bool IsCelPixelsEol(std::uint8_t control)
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{
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return control <= CelPixelsEolMax;
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}
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constexpr bool IsCelTransparent(std::uint8_t control)
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{
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constexpr std::uint8_t CelTransparentMask = 0x80;
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return (control & CelTransparentMask) != 0;
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}
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constexpr bool IsCelTransparentEol(std::uint8_t control)
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{
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return control != CelTransparentContinue;
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}
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constexpr std::uint8_t GetCelTransparentWidth(std::uint8_t control)
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{
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return -static_cast<std::int8_t>(control);
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}
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constexpr std::uint8_t MaxCl2Width = 65;
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BYTE *GetLightTable(char light)
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{
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int idx = 4096;
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if (light == 2)
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idx += 256; // gray colors
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if (light >= 4)
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idx += (light - 1) << 8;
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return &pLightTbl[idx];
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}
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} // namespace
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CelSprite LoadCel(const char *pszName, int width)
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{
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return CelSprite(LoadFileInMem<BYTE>(pszName), width);
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}
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CelSprite LoadCel(const char *pszName, const int *widths)
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{
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return CelSprite(LoadFileInMem<BYTE>(pszName), widths);
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}
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std::pair<int, int> MeasureSolidHorizontalBounds(const CelSprite &cel, int frame)
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{
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int nDataSize;
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const BYTE *src = CelGetFrame(cel.Data(), frame, &nDataSize);
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const BYTE *end = src + nDataSize;
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const int celWidth = cel.Width(frame);
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int xBegin = celWidth;
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int xEnd = 0;
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int transparentRun = 0;
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int xCur = 0;
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bool firstTransparentRun = true;
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while (src < end) {
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const auto val = static_cast<std::uint8_t>(*src++);
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if (IsCelTransparent(val)) {
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const int width = GetCelTransparentWidth(val);
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transparentRun += width;
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xCur += width;
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if (IsCelTransparentEol(val)) {
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xEnd = std::max(xEnd, celWidth - transparentRun);
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xCur = 0;
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firstTransparentRun = true;
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transparentRun = 0;
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}
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} else {
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if (firstTransparentRun) {
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xBegin = std::min(xBegin, transparentRun);
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firstTransparentRun = false;
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if (xBegin == 0 && xEnd == celWidth)
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break;
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}
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transparentRun = 0;
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xCur += val;
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src += val;
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if (IsCelPixelsEol(val)) {
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xEnd = celWidth;
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if (xBegin == 0)
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break;
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xCur = 0;
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firstTransparentRun = true;
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}
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}
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}
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return { xBegin, xEnd };
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}
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void CelDrawTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame)
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{
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int nDataSize;
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const BYTE *pRLEBytes = CelGetFrame(cel.Data(), frame, &nDataSize);
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CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame));
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}
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void CelClippedDrawTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame)
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{
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int nDataSize;
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const BYTE *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize);
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CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame));
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}
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void CelDrawLightTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame, BYTE *tbl)
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{
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int nDataSize;
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const BYTE *pRLEBytes = CelGetFrame(cel.Data(), frame, &nDataSize);
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if (light_table_index != 0 || tbl != nullptr)
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CelBlitLightSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame), tbl);
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else
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CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame));
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}
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void CelClippedDrawLightTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame)
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{
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int nDataSize;
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const BYTE *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize);
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if (light_table_index != 0)
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CelBlitLightSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame), nullptr);
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else
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CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame));
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}
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void CelDrawLightRedTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame, char light)
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{
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int nDataSize;
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const BYTE *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize);
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BYTE *dst = out.at(sx, sy);
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BYTE *tbl = GetLightTable(light);
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const auto celWidth = cel.Width(frame);
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for (const BYTE *end = &pRLEBytes[nDataSize]; pRLEBytes != end; dst -= out.pitch() + celWidth) {
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for (int w = celWidth; w > 0;) {
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BYTE width = *pRLEBytes++;
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if (!IsCelTransparent(width)) {
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w -= width;
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while (width > 0) {
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*dst = tbl[*pRLEBytes];
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pRLEBytes++;
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dst++;
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width--;
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}
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} else {
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width = -(char)width;
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dst += width;
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w -= width;
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}
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}
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}
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}
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void CelBlitSafeTo(const CelOutputBuffer &out, int sx, int sy, const BYTE *pRLEBytes, int nDataSize, int nWidth)
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{
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assert(pRLEBytes != nullptr);
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const BYTE *src = pRLEBytes;
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BYTE *dst = out.at(sx, sy);
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for (; src != &pRLEBytes[nDataSize]; dst -= out.pitch() + nWidth) {
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for (int w = nWidth; w > 0;) {
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BYTE width = *src++;
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if (!IsCelTransparent(width)) {
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w -= width;
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if (dst < out.end() && dst >= out.begin()) {
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memcpy(dst, src, std::min(static_cast<ptrdiff_t>(width), out.end() - dst));
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}
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src += width;
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dst += width;
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} else {
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width = -(char)width;
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dst += width;
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w -= width;
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}
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}
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}
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}
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void CelClippedDrawSafeTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame)
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{
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int nDataSize;
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const BYTE *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize);
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CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame));
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}
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void CelBlitLightSafeTo(const CelOutputBuffer &out, int sx, int sy, const BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *tbl)
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{
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assert(pRLEBytes != nullptr);
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const BYTE *src = pRLEBytes;
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BYTE *dst = out.at(sx, sy);
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if (tbl == nullptr)
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tbl = &pLightTbl[light_table_index * 256];
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for (; src != &pRLEBytes[nDataSize]; dst -= out.pitch() + nWidth) {
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for (int w = nWidth; w > 0;) {
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BYTE width = *src++;
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if (!IsCelTransparent(width)) {
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w -= width;
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if (dst < out.end() && dst > out.begin()) {
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if ((width & 1) != 0) {
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dst[0] = tbl[src[0]];
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src++;
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dst++;
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}
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width /= 2;
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if ((width & 1) != 0) {
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dst[0] = tbl[src[0]];
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dst[1] = tbl[src[1]];
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src += 2;
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dst += 2;
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}
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width /= 2;
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for (; width > 0; width--) {
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dst[0] = tbl[src[0]];
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dst[1] = tbl[src[1]];
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dst[2] = tbl[src[2]];
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dst[3] = tbl[src[3]];
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src += 4;
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dst += 4;
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}
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} else {
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src += width;
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dst += width;
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}
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} else {
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width = -(char)width;
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dst += width;
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w -= width;
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}
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}
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}
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}
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void CelBlitLightTransSafeTo(const CelOutputBuffer &out, int sx, int sy, const BYTE *pRLEBytes, int nDataSize, int nWidth)
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{
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assert(pRLEBytes != nullptr);
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const BYTE *src = pRLEBytes;
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BYTE *dst = out.at(sx, sy);
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BYTE *tbl = &pLightTbl[light_table_index * 256];
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bool shift = ((size_t)dst % 2) != 0;
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for (; src != &pRLEBytes[nDataSize]; dst -= out.pitch() + nWidth, shift = !shift) {
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for (int w = nWidth; w > 0;) {
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BYTE width = *src++;
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if (!IsCelTransparent(width)) {
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w -= width;
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if (dst < out.end() && dst > out.begin()) {
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if (((size_t)dst % 2) == shift) {
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|
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if ((width & 1) == 0) {
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goto L_ODD;
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} else {
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src++;
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dst++;
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|
L_EVEN:
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width /= 2;
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if ((width & 1) != 0) {
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dst[0] = tbl[src[0]];
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src += 2;
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dst += 2;
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}
|
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|
|
width /= 2;
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|
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|
|
for (; width > 0; width--) {
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|
|
dst[0] = tbl[src[0]];
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dst[2] = tbl[src[2]];
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|
|
src += 4;
|
|
|
|
|
dst += 4;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if ((width & 1) == 0) {
|
|
|
|
|
goto L_EVEN;
|
|
|
|
|
} else {
|
|
|
|
|
dst[0] = tbl[src[0]];
|
|
|
|
|
src++;
|
|
|
|
|
dst++;
|
|
|
|
|
L_ODD:
|
|
|
|
|
width /= 2;
|
|
|
|
|
if ((width & 1) != 0) {
|
|
|
|
|
dst[1] = tbl[src[1]];
|
|
|
|
|
src += 2;
|
|
|
|
|
dst += 2;
|
|
|
|
|
}
|
|
|
|
|
width /= 2;
|
|
|
|
|
for (; width > 0; width--) {
|
|
|
|
|
dst[1] = tbl[src[1]];
|
|
|
|
|
dst[3] = tbl[src[3]];
|
|
|
|
|
src += 4;
|
|
|
|
|
dst += 4;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
src += width;
|
|
|
|
|
dst += width;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
width = -(char)width;
|
|
|
|
|
dst += width;
|
|
|
|
|
w -= width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Same as CelBlitLightSafe, with blended transparancy applied
|
|
|
|
|
* @param out The output buffer
|
|
|
|
|
* @param pRLEBytes CEL pixel stream (run-length encoded)
|
|
|
|
|
* @param nDataSize Size of CEL in bytes
|
|
|
|
|
* @param nWidth Width of sprite
|
|
|
|
|
* @param tbl Palette translation table
|
|
|
|
|
*/
|
|
|
|
|
static void CelBlitLightBlendedSafeTo(const CelOutputBuffer &out, int sx, int sy, const BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *tbl)
|
|
|
|
|
{
|
|
|
|
|
assert(pRLEBytes != nullptr);
|
|
|
|
|
|
|
|
|
|
const BYTE *src = pRLEBytes;
|
|
|
|
|
BYTE *dst = out.at(sx, sy);
|
|
|
|
|
if (tbl == nullptr)
|
|
|
|
|
tbl = &pLightTbl[light_table_index * 256];
|
|
|
|
|
|
|
|
|
|
for (; src != &pRLEBytes[nDataSize]; dst -= out.pitch() + nWidth) {
|
|
|
|
|
for (int w = nWidth; w > 0;) {
|
|
|
|
|
BYTE width = *src++;
|
|
|
|
|
if (!IsCelTransparent(width)) {
|
|
|
|
|
w -= width;
|
|
|
|
|
if (dst < out.end() && dst > out.begin()) {
|
|
|
|
|
if ((width & 1) != 0) {
|
|
|
|
|
dst[0] = paletteTransparencyLookup[dst[0]][tbl[src[0]]];
|
|
|
|
|
src++;
|
|
|
|
|
dst++;
|
|
|
|
|
}
|
|
|
|
|
width /= 2;
|
|
|
|
|
if ((width & 1) != 0) {
|
|
|
|
|
dst[0] = paletteTransparencyLookup[dst[0]][tbl[src[0]]];
|
|
|
|
|
dst[1] = paletteTransparencyLookup[dst[1]][tbl[src[1]]];
|
|
|
|
|
src += 2;
|
|
|
|
|
dst += 2;
|
|
|
|
|
}
|
|
|
|
|
width /= 2;
|
|
|
|
|
for (; width > 0; width--) {
|
|
|
|
|
dst[0] = paletteTransparencyLookup[dst[0]][tbl[src[0]]];
|
|
|
|
|
dst[1] = paletteTransparencyLookup[dst[1]][tbl[src[1]]];
|
|
|
|
|
dst[2] = paletteTransparencyLookup[dst[2]][tbl[src[2]]];
|
|
|
|
|
dst[3] = paletteTransparencyLookup[dst[3]][tbl[src[3]]];
|
|
|
|
|
src += 4;
|
|
|
|
|
dst += 4;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
src += width;
|
|
|
|
|
dst += width;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
width = -(char)width;
|
|
|
|
|
dst += width;
|
|
|
|
|
w -= width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CelClippedBlitLightTransTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame)
|
|
|
|
|
{
|
|
|
|
|
int nDataSize;
|
|
|
|
|
const BYTE *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize);
|
|
|
|
|
|
|
|
|
|
if (cel_transparency_active) {
|
|
|
|
|
if (sgOptions.Graphics.bBlendedTransparancy)
|
|
|
|
|
CelBlitLightBlendedSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame), nullptr);
|
|
|
|
|
else
|
|
|
|
|
CelBlitLightTransSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame));
|
|
|
|
|
} else if (light_table_index != 0)
|
|
|
|
|
CelBlitLightSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame), nullptr);
|
|
|
|
|
else
|
|
|
|
|
CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CelDrawLightRedSafeTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame, char light)
|
|
|
|
|
{
|
|
|
|
|
int nDataSize;
|
|
|
|
|
const BYTE *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize);
|
|
|
|
|
BYTE *dst = out.at(sx, sy);
|
|
|
|
|
|
|
|
|
|
BYTE *tbl = GetLightTable(light);
|
|
|
|
|
const BYTE *end = &pRLEBytes[nDataSize];
|
|
|
|
|
const int celWidth = static_cast<int>(cel.Width(frame));
|
|
|
|
|
|
|
|
|
|
for (; pRLEBytes != end; dst -= out.pitch() + celWidth) {
|
|
|
|
|
for (int w = celWidth; w > 0;) {
|
|
|
|
|
BYTE width = *pRLEBytes++;
|
|
|
|
|
if (!IsCelTransparent(width)) {
|
|
|
|
|
w -= width;
|
|
|
|
|
if (dst < out.end() && dst > out.begin()) {
|
|
|
|
|
while (width > 0) {
|
|
|
|
|
*dst = tbl[*pRLEBytes];
|
|
|
|
|
pRLEBytes++;
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
pRLEBytes += width;
|
|
|
|
|
dst += width;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
width = -(char)width;
|
|
|
|
|
dst += width;
|
|
|
|
|
w -= width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CelDrawUnsafeTo(const CelOutputBuffer &out, int x, int y, const CelSprite &cel, int frame)
|
|
|
|
|
{
|
|
|
|
|
int nDataSize;
|
|
|
|
|
const BYTE *pRLEBytes = CelGetFrame(cel.Data(), frame, &nDataSize);
|
|
|
|
|
const BYTE *end = &pRLEBytes[nDataSize];
|
|
|
|
|
BYTE *dst = out.at(x, y);
|
|
|
|
|
const int celWidth = static_cast<int>(cel.Width(frame));
|
|
|
|
|
|
|
|
|
|
for (; pRLEBytes != end; dst -= out.pitch() + celWidth) {
|
|
|
|
|
for (int w = celWidth; w > 0;) {
|
|
|
|
|
BYTE width = *pRLEBytes++;
|
|
|
|
|
if (!IsCelTransparent(width)) {
|
|
|
|
|
w -= width;
|
|
|
|
|
memcpy(dst, pRLEBytes, width);
|
|
|
|
|
dst += width;
|
|
|
|
|
pRLEBytes += width;
|
|
|
|
|
} else {
|
|
|
|
|
width = -(char)width;
|
|
|
|
|
dst += width;
|
|
|
|
|
w -= width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CelBlitOutlineTo(const CelOutputBuffer &out, BYTE col, int sx, int sy, const CelSprite &cel, int frame, bool skipColorIndexZero)
|
|
|
|
|
{
|
|
|
|
|
int nDataSize;
|
|
|
|
|
|
|
|
|
|
const BYTE *src = CelGetFrameClipped(cel.Data(), frame, &nDataSize);
|
|
|
|
|
const BYTE *end = &src[nDataSize];
|
|
|
|
|
BYTE *dst = out.at(sx, sy);
|
|
|
|
|
const int celWidth = static_cast<int>(cel.Width(frame));
|
|
|
|
|
|
|
|
|
|
for (; src != end; dst -= out.pitch() + celWidth) {
|
|
|
|
|
for (int w = celWidth; w > 0;) {
|
|
|
|
|
BYTE width = *src++;
|
|
|
|
|
if (!IsCelTransparent(width)) {
|
|
|
|
|
w -= width;
|
|
|
|
|
if (dst < out.end() && dst > out.begin()) {
|
|
|
|
|
if (dst >= out.end() - out.pitch()) {
|
|
|
|
|
while (width > 0) {
|
|
|
|
|
if (!skipColorIndexZero || *src > 0) {
|
|
|
|
|
dst[-out.pitch()] = col;
|
|
|
|
|
dst[-1] = col;
|
|
|
|
|
dst[1] = col;
|
|
|
|
|
}
|
|
|
|
|
src++;
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
while (width > 0) {
|
|
|
|
|
if (!skipColorIndexZero || *src > 0) {
|
|
|
|
|
dst[-out.pitch()] = col;
|
|
|
|
|
dst[-1] = col;
|
|
|
|
|
dst[1] = col;
|
|
|
|
|
dst[out.pitch()] = col;
|
|
|
|
|
}
|
|
|
|
|
src++;
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
src += width;
|
|
|
|
|
dst += width;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
width = -(char)width;
|
|
|
|
|
dst += width;
|
|
|
|
|
w -= width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SetPixel(const CelOutputBuffer &out, Point position, BYTE col)
|
|
|
|
|
{
|
|
|
|
|
if (!out.in_bounds(position))
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
*out.at(position.x, position.y) = col;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawLineTo(const CelOutputBuffer &out, Point a, Point b, BYTE color_index)
|
|
|
|
|
{
|
|
|
|
|
int dx = b.x - a.x;
|
|
|
|
|
int dy = b.y - a.y;
|
|
|
|
|
int steps = abs(dx) > abs(dy) ? abs(dx) : abs(dy);
|
|
|
|
|
float ix = dx / (float)steps;
|
|
|
|
|
float iy = dy / (float)steps;
|
|
|
|
|
float sx = a.x;
|
|
|
|
|
float sy = a.y;
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i <= steps; i++, sx += ix, sy += iy) {
|
|
|
|
|
SetPixel(out, { static_cast<int>(sx), static_cast<int>(sy) }, color_index);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void DrawHalfTransparentBlendedRectTo(const CelOutputBuffer &out, int sx, int sy, int width, int height)
|
|
|
|
|
{
|
|
|
|
|
BYTE *pix = out.at(sx, sy);
|
|
|
|
|
|
|
|
|
|
for (int row = 0; row < height; row++) {
|
|
|
|
|
for (int col = 0; col < width; col++) {
|
|
|
|
|
*pix = paletteTransparencyLookup[0][*pix];
|
|
|
|
|
pix++;
|
|
|
|
|
}
|
|
|
|
|
pix += out.pitch() - width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void DrawHalfTransparentStippledRectTo(const CelOutputBuffer &out, int sx, int sy, int width, int height)
|
|
|
|
|
{
|
|
|
|
|
BYTE *pix = out.at(sx, sy);
|
|
|
|
|
|
|
|
|
|
for (int row = 0; row < height; row++) {
|
|
|
|
|
for (int col = 0; col < width; col++) {
|
|
|
|
|
if (((row & 1) != 0 && (col & 1) != 0) || ((row & 1) == 0 && (col & 1) == 0))
|
|
|
|
|
*pix = 0;
|
|
|
|
|
pix++;
|
|
|
|
|
}
|
|
|
|
|
pix += out.pitch() - width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawHalfTransparentRectTo(const CelOutputBuffer &out, int sx, int sy, int width, int height)
|
|
|
|
|
{
|
|
|
|
|
if (sgOptions.Graphics.bBlendedTransparancy) {
|
|
|
|
|
DrawHalfTransparentBlendedRectTo(out, sx, sy, width, height);
|
|
|
|
|
} else {
|
|
|
|
|
DrawHalfTransparentStippledRectTo(out, sx, sy, width, height);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Returns the direction a vector from p1(x1, y1) to p2(x2, y2) is pointing to.
|
|
|
|
|
*
|
|
|
|
|
* W SW S
|
|
|
|
|
* ^
|
|
|
|
|
* |
|
|
|
|
|
* NW ----+---> SE
|
|
|
|
|
* |
|
|
|
|
|
* |
|
|
|
|
|
* N NE E
|
|
|
|
|
*
|
|
|
|
|
* @param x1 the x coordinate of p1
|
|
|
|
|
* @param y1 the y coordinate of p1
|
|
|
|
|
* @param x2 the x coordinate of p2
|
|
|
|
|
* @param y2 the y coordinate of p2
|
|
|
|
|
* @return the direction of the p1->p2 vector
|
|
|
|
|
*/
|
|
|
|
|
direction GetDirection(Point start, Point destination)
|
|
|
|
|
{
|
|
|
|
|
direction md = DIR_S;
|
|
|
|
|
|
|
|
|
|
int mx = destination.x - start.x;
|
|
|
|
|
int my = destination.y - start.y;
|
|
|
|
|
if (mx >= 0) {
|
|
|
|
|
if (my >= 0) {
|
|
|
|
|
if (5 * mx <= (my * 2)) // mx/my <= 0.4, approximation of tan(22.5)
|
|
|
|
|
return DIR_SW;
|
|
|
|
|
md = DIR_S;
|
|
|
|
|
} else {
|
|
|
|
|
my = -my;
|
|
|
|
|
if (5 * mx <= (my * 2))
|
|
|
|
|
return DIR_NE;
|
|
|
|
|
md = DIR_E;
|
|
|
|
|
}
|
|
|
|
|
if (5 * my <= (mx * 2)) // my/mx <= 0.4
|
|
|
|
|
md = DIR_SE;
|
|
|
|
|
} else {
|
|
|
|
|
mx = -mx;
|
|
|
|
|
if (my >= 0) {
|
|
|
|
|
if (5 * mx <= (my * 2))
|
|
|
|
|
return DIR_SW;
|
|
|
|
|
md = DIR_W;
|
|
|
|
|
} else {
|
|
|
|
|
my = -my;
|
|
|
|
|
if (5 * mx <= (my * 2))
|
|
|
|
|
return DIR_NE;
|
|
|
|
|
md = DIR_N;
|
|
|
|
|
}
|
|
|
|
|
if (5 * my <= (mx * 2))
|
|
|
|
|
md = DIR_NW;
|
|
|
|
|
}
|
|
|
|
|
return md;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int CalculateWidth2(int width)
|
|
|
|
|
{
|
|
|
|
|
return (width - 64) / 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set the RNG seed
|
|
|
|
|
* @param s RNG seed
|
|
|
|
|
*/
|
|
|
|
|
void SetRndSeed(int32_t s)
|
|
|
|
|
{
|
|
|
|
|
sglGameSeed = s;
|
|
|
|
|
orgseed = s;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Advance the internal RNG seed and return the new value
|
|
|
|
|
* @return RNG seed
|
|
|
|
|
*/
|
|
|
|
|
int32_t AdvanceRndSeed()
|
|
|
|
|
{
|
|
|
|
|
sglGameSeed = (RndMult * static_cast<uint32_t>(sglGameSeed)) + RndInc;
|
|
|
|
|
return abs(sglGameSeed);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Get the current RNG seed
|
|
|
|
|
* @return RNG seed
|
|
|
|
|
*/
|
|
|
|
|
int32_t GetRndSeed()
|
|
|
|
|
{
|
|
|
|
|
return abs(sglGameSeed);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Main RNG function
|
|
|
|
|
* @param v The upper limit for the return value
|
|
|
|
|
* @return A random number from 0 to (v-1)
|
|
|
|
|
*/
|
|
|
|
|
int32_t GenerateRnd(int32_t v)
|
|
|
|
|
{
|
|
|
|
|
if (v <= 0)
|
|
|
|
|
return 0;
|
|
|
|
|
if (v < 0xFFFF)
|
|
|
|
|
return (AdvanceRndSeed() >> 16) % v;
|
|
|
|
|
return AdvanceRndSeed() % v;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
size_t GetFileSize(const char *pszName)
|
|
|
|
|
{
|
|
|
|
|
HANDLE file;
|
|
|
|
|
SFileOpenFile(pszName, &file);
|
|
|
|
|
const size_t fileLen = SFileGetFileSize(file, nullptr);
|
|
|
|
|
SFileCloseFile(file);
|
|
|
|
|
|
|
|
|
|
return fileLen;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void LoadFileData(const char *pszName, byte *buffer, size_t fileLen)
|
|
|
|
|
{
|
|
|
|
|
HANDLE file;
|
|
|
|
|
SFileOpenFile(pszName, &file);
|
|
|
|
|
|
|
|
|
|
if (fileLen == 0)
|
|
|
|
|
app_fatal("Zero length SFILE:\n%s", pszName);
|
|
|
|
|
|
|
|
|
|
SFileReadFileThreadSafe(file, buffer, fileLen);
|
|
|
|
|
SFileCloseFile(file);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Load a file in to the given buffer
|
|
|
|
|
* @param pszName Path of file
|
|
|
|
|
* @param p Target buffer
|
|
|
|
|
* @return Size of file
|
|
|
|
|
*/
|
|
|
|
|
DWORD LoadFileWithMem(const char *pszName, BYTE *p)
|
|
|
|
|
{
|
|
|
|
|
assert(pszName);
|
|
|
|
|
if (p == nullptr) {
|
|
|
|
|
app_fatal("LoadFileWithMem(NULL):\n%s", pszName);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
HANDLE hsFile;
|
|
|
|
|
SFileOpenFile(pszName, &hsFile);
|
|
|
|
|
|
|
|
|
|
DWORD dwFileLen = SFileGetFileSize(hsFile, nullptr);
|
|
|
|
|
if (dwFileLen == 0) {
|
|
|
|
|
app_fatal("Zero length SFILE:\n%s", pszName);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SFileReadFileThreadSafe(hsFile, p, dwFileLen);
|
|
|
|
|
SFileCloseFile(hsFile);
|
|
|
|
|
|
|
|
|
|
return dwFileLen;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Apply the color swaps to a CL2 sprite
|
|
|
|
|
* @param p CL2 buffer
|
|
|
|
|
* @param ttbl Palette translation table
|
|
|
|
|
* @param nCel Frame number in CL2 file
|
|
|
|
|
*/
|
|
|
|
|
void Cl2ApplyTrans(BYTE *p, const std::array<uint8_t, 256> &ttbl, int nCel)
|
|
|
|
|
{
|
|
|
|
|
assert(p != nullptr);
|
|
|
|
|
|
|
|
|
|
for (int i = 1; i <= nCel; i++) {
|
|
|
|
|
int nDataSize;
|
|
|
|
|
BYTE *dst = CelGetFrame(p, i, &nDataSize) + 10;
|
|
|
|
|
nDataSize -= 10;
|
|
|
|
|
while (nDataSize > 0) {
|
|
|
|
|
char width = *dst++;
|
|
|
|
|
nDataSize--;
|
|
|
|
|
assert(nDataSize >= 0);
|
|
|
|
|
if (width < 0) {
|
|
|
|
|
width = -width;
|
|
|
|
|
if (width > MaxCl2Width) {
|
|
|
|
|
nDataSize--;
|
|
|
|
|
assert(nDataSize >= 0);
|
|
|
|
|
*dst = ttbl[*dst];
|
|
|
|
|
dst++;
|
|
|
|
|
} else {
|
|
|
|
|
nDataSize -= width;
|
|
|
|
|
assert(nDataSize >= 0);
|
|
|
|
|
for (; width > 0; width--) {
|
|
|
|
|
*dst = ttbl[*dst];
|
|
|
|
|
dst++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Blit CL2 sprite to the given buffer
|
|
|
|
|
* @param out Target buffer
|
|
|
|
|
* @param sx Target buffer coordinate
|
|
|
|
|
* @param sy Target buffer coordinate
|
|
|
|
|
* @param pRLEBytes CL2 pixel stream (run-length encoded)
|
|
|
|
|
* @param nDataSize Size of CL2 in bytes
|
|
|
|
|
* @param nWidth Width of sprite
|
|
|
|
|
*/
|
|
|
|
|
static void Cl2BlitSafe(const CelOutputBuffer &out, int sx, int sy, const BYTE *pRLEBytes, int nDataSize, int nWidth)
|
|
|
|
|
{
|
|
|
|
|
const BYTE *src = pRLEBytes;
|
|
|
|
|
BYTE *dst = out.at(sx, sy);
|
|
|
|
|
int w = nWidth;
|
|
|
|
|
|
|
|
|
|
while (nDataSize > 0) {
|
|
|
|
|
char width = *src++;
|
|
|
|
|
nDataSize--;
|
|
|
|
|
if (width < 0) {
|
|
|
|
|
width = -width;
|
|
|
|
|
if (width > MaxCl2Width) {
|
|
|
|
|
width -= MaxCl2Width;
|
|
|
|
|
nDataSize--;
|
|
|
|
|
BYTE fill = *src++;
|
|
|
|
|
if (dst < out.end() && dst > out.begin()) {
|
|
|
|
|
w -= width;
|
|
|
|
|
while (width > 0) {
|
|
|
|
|
*dst = fill;
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
if (w == 0) {
|
|
|
|
|
w = nWidth;
|
|
|
|
|
dst -= out.pitch() + w;
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
nDataSize -= width;
|
|
|
|
|
if (dst < out.end() && dst > out.begin()) {
|
|
|
|
|
w -= width;
|
|
|
|
|
while (width > 0) {
|
|
|
|
|
*dst = *src;
|
|
|
|
|
src++;
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
if (w == 0) {
|
|
|
|
|
w = nWidth;
|
|
|
|
|
dst -= out.pitch() + w;
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
src += width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
while (width > 0) {
|
|
|
|
|
if (width > w) {
|
|
|
|
|
dst += w;
|
|
|
|
|
width -= w;
|
|
|
|
|
w = 0;
|
|
|
|
|
} else {
|
|
|
|
|
dst += width;
|
|
|
|
|
w -= width;
|
|
|
|
|
width = 0;
|
|
|
|
|
}
|
|
|
|
|
if (w == 0) {
|
|
|
|
|
w = nWidth;
|
|
|
|
|
dst -= out.pitch() + w;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Blit a solid colder shape one pixel larger then the given sprite shape, to the given buffer
|
|
|
|
|
* @param out Target buffer
|
|
|
|
|
* @param sx Target buffer coordinate
|
|
|
|
|
* @param sy Target buffer coordinate
|
|
|
|
|
* @param pRLEBytes CL2 pixel stream (run-length encoded)
|
|
|
|
|
* @param nDataSize Size of CL2 in bytes
|
|
|
|
|
* @param nWidth Width of sprite
|
|
|
|
|
* @param col Color index from current palette
|
|
|
|
|
*/
|
|
|
|
|
static void Cl2BlitOutlineSafe(const CelOutputBuffer &out, int sx, int sy, const BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE col)
|
|
|
|
|
{
|
|
|
|
|
const BYTE *src = pRLEBytes;
|
|
|
|
|
BYTE *dst = out.at(sx, sy);
|
|
|
|
|
int w = nWidth;
|
|
|
|
|
|
|
|
|
|
while (nDataSize > 0) {
|
|
|
|
|
int8_t width = *src++;
|
|
|
|
|
nDataSize--;
|
|
|
|
|
if (width < 0) {
|
|
|
|
|
width = -width;
|
|
|
|
|
if (width > MaxCl2Width) {
|
|
|
|
|
width -= MaxCl2Width;
|
|
|
|
|
nDataSize--;
|
|
|
|
|
if (*src++ != 0 && dst < out.end() && dst > out.begin()) {
|
|
|
|
|
w -= width;
|
|
|
|
|
dst[-1] = col;
|
|
|
|
|
dst[width] = col;
|
|
|
|
|
while (width > 0) {
|
|
|
|
|
dst[-out.pitch()] = col;
|
|
|
|
|
dst[out.pitch()] = col;
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
if (w == 0) {
|
|
|
|
|
w = nWidth;
|
|
|
|
|
dst -= out.pitch() + w;
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
nDataSize -= width;
|
|
|
|
|
if (dst < out.end() && dst > out.begin()) {
|
|
|
|
|
w -= width;
|
|
|
|
|
while (width > 0) {
|
|
|
|
|
if (*src != 0) {
|
|
|
|
|
dst[-1] = col;
|
|
|
|
|
dst[1] = col;
|
|
|
|
|
dst[-out.pitch()] = col;
|
|
|
|
|
// BUGFIX: only set `if (dst+out.pitch() < out.end())`
|
|
|
|
|
dst[out.pitch()] = col;
|
|
|
|
|
}
|
|
|
|
|
src++;
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
if (w == 0) {
|
|
|
|
|
w = nWidth;
|
|
|
|
|
dst -= out.pitch() + w;
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
src += width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
while (width > 0) {
|
|
|
|
|
if (width > w) {
|
|
|
|
|
dst += w;
|
|
|
|
|
width -= w;
|
|
|
|
|
w = 0;
|
|
|
|
|
} else {
|
|
|
|
|
dst += width;
|
|
|
|
|
w -= width;
|
|
|
|
|
width = 0;
|
|
|
|
|
}
|
|
|
|
|
if (w == 0) {
|
|
|
|
|
w = nWidth;
|
|
|
|
|
dst -= out.pitch() + w;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Blit CL2 sprite, and apply lighting, to the given buffer
|
|
|
|
|
* @param out Target buffer
|
|
|
|
|
* @param sx Target buffer coordinate
|
|
|
|
|
* @param sy Target buffer coordinate
|
|
|
|
|
* @param pRLEBytes CL2 pixel stream (run-length encoded)
|
|
|
|
|
* @param nDataSize Size of CL2 in bytes
|
|
|
|
|
* @param nWidth With of CL2 sprite
|
|
|
|
|
* @param pTable Light color table
|
|
|
|
|
*/
|
|
|
|
|
static void Cl2BlitLightSafe(const CelOutputBuffer &out, int sx, int sy, const BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *pTable)
|
|
|
|
|
{
|
|
|
|
|
const BYTE *src = pRLEBytes;
|
|
|
|
|
BYTE *dst = out.at(sx, sy);
|
|
|
|
|
int w = nWidth;
|
|
|
|
|
|
|
|
|
|
while (nDataSize > 0) {
|
|
|
|
|
char width = *src++;
|
|
|
|
|
nDataSize--;
|
|
|
|
|
if (width < 0) {
|
|
|
|
|
width = -width;
|
|
|
|
|
if (width > MaxCl2Width) {
|
|
|
|
|
width -= MaxCl2Width;
|
|
|
|
|
nDataSize--;
|
|
|
|
|
BYTE fill = pTable[*src++];
|
|
|
|
|
if (dst < out.end() && dst > out.begin()) {
|
|
|
|
|
w -= width;
|
|
|
|
|
while (width > 0) {
|
|
|
|
|
*dst = fill;
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
if (w == 0) {
|
|
|
|
|
w = nWidth;
|
|
|
|
|
dst -= out.pitch() + w;
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
nDataSize -= width;
|
|
|
|
|
if (dst < out.end() && dst > out.begin()) {
|
|
|
|
|
w -= width;
|
|
|
|
|
while (width > 0) {
|
|
|
|
|
*dst = pTable[*src];
|
|
|
|
|
src++;
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
if (w == 0) {
|
|
|
|
|
w = nWidth;
|
|
|
|
|
dst -= out.pitch() + w;
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
src += width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
while (width > 0) {
|
|
|
|
|
if (width > w) {
|
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dst += w;
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width -= w;
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w = 0;
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} else {
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dst += width;
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w -= width;
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width = 0;
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}
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if (w == 0) {
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w = nWidth;
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dst -= out.pitch() + w;
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}
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}
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}
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}
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void Cl2Draw(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame)
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|
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|
{
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|
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assert(frame > 0);
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int nDataSize;
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|
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const BYTE *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize);
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Cl2BlitSafe(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame));
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}
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void Cl2DrawOutline(const CelOutputBuffer &out, BYTE col, int sx, int sy, const CelSprite &cel, int frame)
|
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|
|
|
{
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|
|
|
assert(frame > 0);
|
|
|
|
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|
|
|
int nDataSize;
|
|
|
|
|
const BYTE *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize);
|
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|
|
const CelOutputBuffer &sub = out.subregionY(0, out.h() - 1);
|
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|
|
|
Cl2BlitOutlineSafe(sub, sx, sy, pRLEBytes, nDataSize, cel.Width(frame), col);
|
|
|
|
|
}
|
|
|
|
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|
|
|
|
void Cl2DrawLightTbl(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame, char light)
|
|
|
|
|
{
|
|
|
|
|
assert(frame > 0);
|
|
|
|
|
|
|
|
|
|
int nDataSize;
|
|
|
|
|
const BYTE *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize);
|
|
|
|
|
Cl2BlitLightSafe(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame), GetLightTable(light));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Cl2DrawLight(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame)
|
|
|
|
|
{
|
|
|
|
|
assert(frame > 0);
|
|
|
|
|
|
|
|
|
|
int nDataSize;
|
|
|
|
|
const BYTE *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize);
|
|
|
|
|
|
|
|
|
|
if (light_table_index != 0)
|
|
|
|
|
Cl2BlitLightSafe(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame), &pLightTbl[light_table_index * 256]);
|
|
|
|
|
else
|
|
|
|
|
Cl2BlitSafe(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Fade to black and play a video
|
|
|
|
|
* @param pszMovie file path of movie
|
|
|
|
|
*/
|
|
|
|
|
void PlayInGameMovie(const char *pszMovie)
|
|
|
|
|
{
|
|
|
|
|
PaletteFadeOut(8);
|
|
|
|
|
play_movie(pszMovie, false);
|
|
|
|
|
ClearScreenBuffer();
|
|
|
|
|
force_redraw = 255;
|
|
|
|
|
scrollrt_draw_game_screen(true);
|
|
|
|
|
PaletteFadeIn(8);
|
|
|
|
|
force_redraw = 255;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|