/** * @file engine.cpp * * Implementation of basic engine helper functions: * - Sprite blitting * - Drawing * - Angle calculation * - RNG * - Memory allocation * - File loading * - Video playback */ #include #include "lighting.h" #include "movie.h" #include "options.h" #include "storm/storm.h" namespace devilution { /** Seed value before the most recent call to SetRndSeed() */ int32_t orgseed; /** Current game seed */ int32_t sglGameSeed; /** * Specifies the increment used in the Borland C/C++ pseudo-random. */ const uint32_t RndInc = 1; /** * Specifies the multiplier used in the Borland C/C++ pseudo-random number generator algorithm. */ const uint32_t RndMult = 0x015A4E35; namespace { /** * Cel frame data encoding bytes. * See https://github.com/savagesteel/d1-file-formats/blob/master/PC-Mac/CEL.md#42-cel-frame-data */ /** [0, 0x7E]: followed by this many pixels. Ends the line. */ constexpr std::uint8_t CelPixelsEolMax = 0x7E; /** 0x7F: followed by 128 (0x7F) pixels. Does not end the line. */ constexpr std::uint8_t CelPixelsContinue = 0x7F; /** 0x80: followed by 128 (256 - 0x80) pixels. Does not end the line. */ constexpr std::uint8_t CelTransparentContinue = 0x80; /** [0x81, 0xFF]: followed by 256 - this many pixels. Ends the line. */ constexpr std::uint8_t CelTransparentEolMin = 0x81; constexpr bool IsCelPixelsEol(std::uint8_t control) { return control <= CelPixelsEolMax; } constexpr bool IsCelTransparent(std::uint8_t control) { constexpr std::uint8_t CelTransparentMask = 0x80; return (control & CelTransparentMask) != 0; } constexpr bool IsCelTransparentEol(std::uint8_t control) { return control != CelTransparentContinue; } constexpr std::uint8_t GetCelTransparentWidth(std::uint8_t control) { return -static_cast(control); } constexpr std::uint8_t MaxCl2Width = 65; BYTE *GetLightTable(char light) { int idx = 4096; if (light == 2) idx += 256; // gray colors if (light >= 4) idx += (light - 1) << 8; return &pLightTbl[idx]; } } // namespace CelSprite LoadCel(const char *pszName, int width) { return CelSprite(LoadFileInMem(pszName), width); } CelSprite LoadCel(const char *pszName, const int *widths) { return CelSprite(LoadFileInMem(pszName), widths); } std::pair MeasureSolidHorizontalBounds(const CelSprite &cel, int frame) { int nDataSize; const BYTE *src = CelGetFrame(cel.Data(), frame, &nDataSize); const BYTE *end = src + nDataSize; const int celWidth = cel.Width(frame); int xBegin = celWidth; int xEnd = 0; int transparentRun = 0; int xCur = 0; bool firstTransparentRun = true; while (src < end) { const auto val = static_cast(*src++); if (IsCelTransparent(val)) { const int width = GetCelTransparentWidth(val); transparentRun += width; xCur += width; if (IsCelTransparentEol(val)) { xEnd = std::max(xEnd, celWidth - transparentRun); xCur = 0; firstTransparentRun = true; transparentRun = 0; } } else { if (firstTransparentRun) { xBegin = std::min(xBegin, transparentRun); firstTransparentRun = false; if (xBegin == 0 && xEnd == celWidth) break; } transparentRun = 0; xCur += val; src += val; if (IsCelPixelsEol(val)) { xEnd = celWidth; if (xBegin == 0) break; xCur = 0; firstTransparentRun = true; } } } return { xBegin, xEnd }; } void CelDrawTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame) { int nDataSize; const BYTE *pRLEBytes = CelGetFrame(cel.Data(), frame, &nDataSize); CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame)); } void CelClippedDrawTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame) { int nDataSize; const BYTE *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize); CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame)); } void CelDrawLightTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame, BYTE *tbl) { int nDataSize; const BYTE *pRLEBytes = CelGetFrame(cel.Data(), frame, &nDataSize); if (light_table_index != 0 || tbl != nullptr) CelBlitLightSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame), tbl); else CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame)); } void CelClippedDrawLightTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame) { int nDataSize; const BYTE *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize); if (light_table_index != 0) CelBlitLightSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame), nullptr); else CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame)); } void CelDrawLightRedTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame, char light) { int nDataSize; const BYTE *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize); BYTE *dst = out.at(sx, sy); BYTE *tbl = GetLightTable(light); const auto celWidth = cel.Width(frame); for (const BYTE *end = &pRLEBytes[nDataSize]; pRLEBytes != end; dst -= out.pitch() + celWidth) { for (int w = celWidth; w > 0;) { BYTE width = *pRLEBytes++; if (!IsCelTransparent(width)) { w -= width; while (width > 0) { *dst = tbl[*pRLEBytes]; pRLEBytes++; dst++; width--; } } else { width = -(char)width; dst += width; w -= width; } } } } void CelBlitSafeTo(const CelOutputBuffer &out, int sx, int sy, const BYTE *pRLEBytes, int nDataSize, int nWidth) { assert(pRLEBytes != nullptr); const BYTE *src = pRLEBytes; BYTE *dst = out.at(sx, sy); for (; src != &pRLEBytes[nDataSize]; dst -= out.pitch() + nWidth) { for (int w = nWidth; w > 0;) { BYTE width = *src++; if (!IsCelTransparent(width)) { w -= width; if (dst < out.end() && dst >= out.begin()) { memcpy(dst, src, std::min(static_cast(width), out.end() - dst)); } src += width; dst += width; } else { width = -(char)width; dst += width; w -= width; } } } } void CelClippedDrawSafeTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame) { int nDataSize; const BYTE *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize); CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame)); } void CelBlitLightSafeTo(const CelOutputBuffer &out, int sx, int sy, const BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *tbl) { assert(pRLEBytes != nullptr); const BYTE *src = pRLEBytes; BYTE *dst = out.at(sx, sy); if (tbl == nullptr) tbl = &pLightTbl[light_table_index * 256]; for (; src != &pRLEBytes[nDataSize]; dst -= out.pitch() + nWidth) { for (int w = nWidth; w > 0;) { BYTE width = *src++; if (!IsCelTransparent(width)) { w -= width; if (dst < out.end() && dst > out.begin()) { if ((width & 1) != 0) { dst[0] = tbl[src[0]]; src++; dst++; } width /= 2; if ((width & 1) != 0) { dst[0] = tbl[src[0]]; dst[1] = tbl[src[1]]; src += 2; dst += 2; } width /= 2; for (; width > 0; width--) { dst[0] = tbl[src[0]]; dst[1] = tbl[src[1]]; dst[2] = tbl[src[2]]; dst[3] = tbl[src[3]]; src += 4; dst += 4; } } else { src += width; dst += width; } } else { width = -(char)width; dst += width; w -= width; } } } } void CelBlitLightTransSafeTo(const CelOutputBuffer &out, int sx, int sy, const BYTE *pRLEBytes, int nDataSize, int nWidth) { assert(pRLEBytes != nullptr); const BYTE *src = pRLEBytes; BYTE *dst = out.at(sx, sy); BYTE *tbl = &pLightTbl[light_table_index * 256]; bool shift = ((size_t)dst % 2) != 0; for (; src != &pRLEBytes[nDataSize]; dst -= out.pitch() + nWidth, shift = !shift) { for (int w = nWidth; w > 0;) { BYTE width = *src++; if (!IsCelTransparent(width)) { w -= width; if (dst < out.end() && dst > out.begin()) { if (((size_t)dst % 2) == shift) { if ((width & 1) == 0) { goto L_ODD; } else { src++; dst++; L_EVEN: width /= 2; if ((width & 1) != 0) { dst[0] = tbl[src[0]]; src += 2; dst += 2; } width /= 2; for (; width > 0; width--) { dst[0] = tbl[src[0]]; dst[2] = tbl[src[2]]; src += 4; dst += 4; } } } else { if ((width & 1) == 0) { goto L_EVEN; } else { dst[0] = tbl[src[0]]; src++; dst++; L_ODD: width /= 2; if ((width & 1) != 0) { dst[1] = tbl[src[1]]; src += 2; dst += 2; } width /= 2; for (; width > 0; width--) { dst[1] = tbl[src[1]]; dst[3] = tbl[src[3]]; src += 4; dst += 4; } } } } else { src += width; dst += width; } } else { width = -(char)width; dst += width; w -= width; } } } } /** * @brief Same as CelBlitLightSafe, with blended transparancy applied * @param out The output buffer * @param pRLEBytes CEL pixel stream (run-length encoded) * @param nDataSize Size of CEL in bytes * @param nWidth Width of sprite * @param tbl Palette translation table */ static void CelBlitLightBlendedSafeTo(const CelOutputBuffer &out, int sx, int sy, const BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *tbl) { assert(pRLEBytes != nullptr); const BYTE *src = pRLEBytes; BYTE *dst = out.at(sx, sy); if (tbl == nullptr) tbl = &pLightTbl[light_table_index * 256]; for (; src != &pRLEBytes[nDataSize]; dst -= out.pitch() + nWidth) { for (int w = nWidth; w > 0;) { BYTE width = *src++; if (!IsCelTransparent(width)) { w -= width; if (dst < out.end() && dst > out.begin()) { if ((width & 1) != 0) { dst[0] = paletteTransparencyLookup[dst[0]][tbl[src[0]]]; src++; dst++; } width /= 2; if ((width & 1) != 0) { dst[0] = paletteTransparencyLookup[dst[0]][tbl[src[0]]]; dst[1] = paletteTransparencyLookup[dst[1]][tbl[src[1]]]; src += 2; dst += 2; } width /= 2; for (; width > 0; width--) { dst[0] = paletteTransparencyLookup[dst[0]][tbl[src[0]]]; dst[1] = paletteTransparencyLookup[dst[1]][tbl[src[1]]]; dst[2] = paletteTransparencyLookup[dst[2]][tbl[src[2]]]; dst[3] = paletteTransparencyLookup[dst[3]][tbl[src[3]]]; src += 4; dst += 4; } } else { src += width; dst += width; } } else { width = -(char)width; dst += width; w -= width; } } } } void CelClippedBlitLightTransTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame) { int nDataSize; const BYTE *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize); if (cel_transparency_active) { if (sgOptions.Graphics.bBlendedTransparancy) CelBlitLightBlendedSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame), nullptr); else CelBlitLightTransSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame)); } else if (light_table_index != 0) CelBlitLightSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame), nullptr); else CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame)); } void CelDrawLightRedSafeTo(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame, char light) { int nDataSize; const BYTE *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize); BYTE *dst = out.at(sx, sy); BYTE *tbl = GetLightTable(light); const BYTE *end = &pRLEBytes[nDataSize]; const int celWidth = static_cast(cel.Width(frame)); for (; pRLEBytes != end; dst -= out.pitch() + celWidth) { for (int w = celWidth; w > 0;) { BYTE width = *pRLEBytes++; if (!IsCelTransparent(width)) { w -= width; if (dst < out.end() && dst > out.begin()) { while (width > 0) { *dst = tbl[*pRLEBytes]; pRLEBytes++; dst++; width--; } } else { pRLEBytes += width; dst += width; } } else { width = -(char)width; dst += width; w -= width; } } } } void CelDrawUnsafeTo(const CelOutputBuffer &out, int x, int y, const CelSprite &cel, int frame) { int nDataSize; const BYTE *pRLEBytes = CelGetFrame(cel.Data(), frame, &nDataSize); const BYTE *end = &pRLEBytes[nDataSize]; BYTE *dst = out.at(x, y); const int celWidth = static_cast(cel.Width(frame)); for (; pRLEBytes != end; dst -= out.pitch() + celWidth) { for (int w = celWidth; w > 0;) { BYTE width = *pRLEBytes++; if (!IsCelTransparent(width)) { w -= width; memcpy(dst, pRLEBytes, width); dst += width; pRLEBytes += width; } else { width = -(char)width; dst += width; w -= width; } } } } void CelBlitOutlineTo(const CelOutputBuffer &out, BYTE col, int sx, int sy, const CelSprite &cel, int frame, bool skipColorIndexZero) { int nDataSize; const BYTE *src = CelGetFrameClipped(cel.Data(), frame, &nDataSize); const BYTE *end = &src[nDataSize]; BYTE *dst = out.at(sx, sy); const int celWidth = static_cast(cel.Width(frame)); for (; src != end; dst -= out.pitch() + celWidth) { for (int w = celWidth; w > 0;) { BYTE width = *src++; if (!IsCelTransparent(width)) { w -= width; if (dst < out.end() && dst > out.begin()) { if (dst >= out.end() - out.pitch()) { while (width > 0) { if (!skipColorIndexZero || *src > 0) { dst[-out.pitch()] = col; dst[-1] = col; dst[1] = col; } src++; dst++; width--; } } else { while (width > 0) { if (!skipColorIndexZero || *src > 0) { dst[-out.pitch()] = col; dst[-1] = col; dst[1] = col; dst[out.pitch()] = col; } src++; dst++; width--; } } } else { src += width; dst += width; } } else { width = -(char)width; dst += width; w -= width; } } } } void SetPixel(const CelOutputBuffer &out, Point position, BYTE col) { if (!out.in_bounds(position)) return; *out.at(position.x, position.y) = col; } void DrawLineTo(const CelOutputBuffer &out, Point a, Point b, BYTE color_index) { int dx = b.x - a.x; int dy = b.y - a.y; int steps = abs(dx) > abs(dy) ? abs(dx) : abs(dy); float ix = dx / (float)steps; float iy = dy / (float)steps; float sx = a.x; float sy = a.y; for (int i = 0; i <= steps; i++, sx += ix, sy += iy) { SetPixel(out, { static_cast(sx), static_cast(sy) }, color_index); } } static void DrawHalfTransparentBlendedRectTo(const CelOutputBuffer &out, int sx, int sy, int width, int height) { BYTE *pix = out.at(sx, sy); for (int row = 0; row < height; row++) { for (int col = 0; col < width; col++) { *pix = paletteTransparencyLookup[0][*pix]; pix++; } pix += out.pitch() - width; } } static void DrawHalfTransparentStippledRectTo(const CelOutputBuffer &out, int sx, int sy, int width, int height) { BYTE *pix = out.at(sx, sy); for (int row = 0; row < height; row++) { for (int col = 0; col < width; col++) { if (((row & 1) != 0 && (col & 1) != 0) || ((row & 1) == 0 && (col & 1) == 0)) *pix = 0; pix++; } pix += out.pitch() - width; } } void DrawHalfTransparentRectTo(const CelOutputBuffer &out, int sx, int sy, int width, int height) { if (sgOptions.Graphics.bBlendedTransparancy) { DrawHalfTransparentBlendedRectTo(out, sx, sy, width, height); } else { DrawHalfTransparentStippledRectTo(out, sx, sy, width, height); } } /** * @brief Returns the direction a vector from p1(x1, y1) to p2(x2, y2) is pointing to. * * W SW S * ^ * | * NW ----+---> SE * | * | * N NE E * * @param x1 the x coordinate of p1 * @param y1 the y coordinate of p1 * @param x2 the x coordinate of p2 * @param y2 the y coordinate of p2 * @return the direction of the p1->p2 vector */ direction GetDirection(Point start, Point destination) { direction md = DIR_S; int mx = destination.x - start.x; int my = destination.y - start.y; if (mx >= 0) { if (my >= 0) { if (5 * mx <= (my * 2)) // mx/my <= 0.4, approximation of tan(22.5) return DIR_SW; md = DIR_S; } else { my = -my; if (5 * mx <= (my * 2)) return DIR_NE; md = DIR_E; } if (5 * my <= (mx * 2)) // my/mx <= 0.4 md = DIR_SE; } else { mx = -mx; if (my >= 0) { if (5 * mx <= (my * 2)) return DIR_SW; md = DIR_W; } else { my = -my; if (5 * mx <= (my * 2)) return DIR_NE; md = DIR_N; } if (5 * my <= (mx * 2)) md = DIR_NW; } return md; } int CalculateWidth2(int width) { return (width - 64) / 2; } /** * @brief Set the RNG seed * @param s RNG seed */ void SetRndSeed(int32_t s) { sglGameSeed = s; orgseed = s; } /** * @brief Advance the internal RNG seed and return the new value * @return RNG seed */ int32_t AdvanceRndSeed() { sglGameSeed = (RndMult * static_cast(sglGameSeed)) + RndInc; return abs(sglGameSeed); } /** * @brief Get the current RNG seed * @return RNG seed */ int32_t GetRndSeed() { return abs(sglGameSeed); } /** * @brief Main RNG function * @param v The upper limit for the return value * @return A random number from 0 to (v-1) */ int32_t GenerateRnd(int32_t v) { if (v <= 0) return 0; if (v < 0xFFFF) return (AdvanceRndSeed() >> 16) % v; return AdvanceRndSeed() % v; } size_t GetFileSize(const char *pszName) { HANDLE file; SFileOpenFile(pszName, &file); const size_t fileLen = SFileGetFileSize(file, nullptr); SFileCloseFile(file); return fileLen; } void LoadFileData(const char *pszName, byte *buffer, size_t fileLen) { HANDLE file; SFileOpenFile(pszName, &file); if (fileLen == 0) app_fatal("Zero length SFILE:\n%s", pszName); SFileReadFileThreadSafe(file, buffer, fileLen); SFileCloseFile(file); } /** * @brief Load a file in to the given buffer * @param pszName Path of file * @param p Target buffer * @return Size of file */ DWORD LoadFileWithMem(const char *pszName, BYTE *p) { assert(pszName); if (p == nullptr) { app_fatal("LoadFileWithMem(NULL):\n%s", pszName); } HANDLE hsFile; SFileOpenFile(pszName, &hsFile); DWORD dwFileLen = SFileGetFileSize(hsFile, nullptr); if (dwFileLen == 0) { app_fatal("Zero length SFILE:\n%s", pszName); } SFileReadFileThreadSafe(hsFile, p, dwFileLen); SFileCloseFile(hsFile); return dwFileLen; } /** * @brief Apply the color swaps to a CL2 sprite * @param p CL2 buffer * @param ttbl Palette translation table * @param nCel Frame number in CL2 file */ void Cl2ApplyTrans(BYTE *p, const std::array &ttbl, int nCel) { assert(p != nullptr); for (int i = 1; i <= nCel; i++) { int nDataSize; BYTE *dst = CelGetFrame(p, i, &nDataSize) + 10; nDataSize -= 10; while (nDataSize > 0) { char width = *dst++; nDataSize--; assert(nDataSize >= 0); if (width < 0) { width = -width; if (width > MaxCl2Width) { nDataSize--; assert(nDataSize >= 0); *dst = ttbl[*dst]; dst++; } else { nDataSize -= width; assert(nDataSize >= 0); for (; width > 0; width--) { *dst = ttbl[*dst]; dst++; } } } } } } /** * @brief Blit CL2 sprite to the given buffer * @param out Target buffer * @param sx Target buffer coordinate * @param sy Target buffer coordinate * @param pRLEBytes CL2 pixel stream (run-length encoded) * @param nDataSize Size of CL2 in bytes * @param nWidth Width of sprite */ static void Cl2BlitSafe(const CelOutputBuffer &out, int sx, int sy, const BYTE *pRLEBytes, int nDataSize, int nWidth) { const BYTE *src = pRLEBytes; BYTE *dst = out.at(sx, sy); int w = nWidth; while (nDataSize > 0) { char width = *src++; nDataSize--; if (width < 0) { width = -width; if (width > MaxCl2Width) { width -= MaxCl2Width; nDataSize--; BYTE fill = *src++; if (dst < out.end() && dst > out.begin()) { w -= width; while (width > 0) { *dst = fill; dst++; width--; } if (w == 0) { w = nWidth; dst -= out.pitch() + w; } continue; } } else { nDataSize -= width; if (dst < out.end() && dst > out.begin()) { w -= width; while (width > 0) { *dst = *src; src++; dst++; width--; } if (w == 0) { w = nWidth; dst -= out.pitch() + w; } continue; } src += width; } } while (width > 0) { if (width > w) { dst += w; width -= w; w = 0; } else { dst += width; w -= width; width = 0; } if (w == 0) { w = nWidth; dst -= out.pitch() + w; } } } } /** * @brief Blit a solid colder shape one pixel larger then the given sprite shape, to the given buffer * @param out Target buffer * @param sx Target buffer coordinate * @param sy Target buffer coordinate * @param pRLEBytes CL2 pixel stream (run-length encoded) * @param nDataSize Size of CL2 in bytes * @param nWidth Width of sprite * @param col Color index from current palette */ static void Cl2BlitOutlineSafe(const CelOutputBuffer &out, int sx, int sy, const BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE col) { const BYTE *src = pRLEBytes; BYTE *dst = out.at(sx, sy); int w = nWidth; while (nDataSize > 0) { int8_t width = *src++; nDataSize--; if (width < 0) { width = -width; if (width > MaxCl2Width) { width -= MaxCl2Width; nDataSize--; if (*src++ != 0 && dst < out.end() && dst > out.begin()) { w -= width; dst[-1] = col; dst[width] = col; while (width > 0) { dst[-out.pitch()] = col; dst[out.pitch()] = col; dst++; width--; } if (w == 0) { w = nWidth; dst -= out.pitch() + w; } continue; } } else { nDataSize -= width; if (dst < out.end() && dst > out.begin()) { w -= width; while (width > 0) { if (*src != 0) { dst[-1] = col; dst[1] = col; dst[-out.pitch()] = col; // BUGFIX: only set `if (dst+out.pitch() < out.end())` dst[out.pitch()] = col; } src++; dst++; width--; } if (w == 0) { w = nWidth; dst -= out.pitch() + w; } continue; } src += width; } } while (width > 0) { if (width > w) { dst += w; width -= w; w = 0; } else { dst += width; w -= width; width = 0; } if (w == 0) { w = nWidth; dst -= out.pitch() + w; } } } } /** * @brief Blit CL2 sprite, and apply lighting, to the given buffer * @param out Target buffer * @param sx Target buffer coordinate * @param sy Target buffer coordinate * @param pRLEBytes CL2 pixel stream (run-length encoded) * @param nDataSize Size of CL2 in bytes * @param nWidth With of CL2 sprite * @param pTable Light color table */ static void Cl2BlitLightSafe(const CelOutputBuffer &out, int sx, int sy, const BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *pTable) { const BYTE *src = pRLEBytes; BYTE *dst = out.at(sx, sy); int w = nWidth; while (nDataSize > 0) { char width = *src++; nDataSize--; if (width < 0) { width = -width; if (width > MaxCl2Width) { width -= MaxCl2Width; nDataSize--; BYTE fill = pTable[*src++]; if (dst < out.end() && dst > out.begin()) { w -= width; while (width > 0) { *dst = fill; dst++; width--; } if (w == 0) { w = nWidth; dst -= out.pitch() + w; } continue; } } else { nDataSize -= width; if (dst < out.end() && dst > out.begin()) { w -= width; while (width > 0) { *dst = pTable[*src]; src++; dst++; width--; } if (w == 0) { w = nWidth; dst -= out.pitch() + w; } continue; } src += width; } } while (width > 0) { if (width > w) { dst += w; width -= w; w = 0; } else { dst += width; w -= width; width = 0; } if (w == 0) { w = nWidth; dst -= out.pitch() + w; } } } } void Cl2Draw(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame) { assert(frame > 0); int nDataSize; const BYTE *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize); Cl2BlitSafe(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame)); } void Cl2DrawOutline(const CelOutputBuffer &out, BYTE col, int sx, int sy, const CelSprite &cel, int frame) { assert(frame > 0); int nDataSize; const BYTE *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize); const CelOutputBuffer &sub = out.subregionY(0, out.h() - 1); Cl2BlitOutlineSafe(sub, sx, sy, pRLEBytes, nDataSize, cel.Width(frame), col); } void Cl2DrawLightTbl(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame, char light) { assert(frame > 0); int nDataSize; const BYTE *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize); Cl2BlitLightSafe(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame), GetLightTable(light)); } void Cl2DrawLight(const CelOutputBuffer &out, int sx, int sy, const CelSprite &cel, int frame) { assert(frame > 0); int nDataSize; const BYTE *pRLEBytes = CelGetFrameClipped(cel.Data(), frame, &nDataSize); if (light_table_index != 0) Cl2BlitLightSafe(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame), &pLightTbl[light_table_index * 256]); else Cl2BlitSafe(out, sx, sy, pRLEBytes, nDataSize, cel.Width(frame)); } /** * @brief Fade to black and play a video * @param pszMovie file path of movie */ void PlayInGameMovie(const char *pszMovie) { PaletteFadeOut(8); play_movie(pszMovie, false); ClearScreenBuffer(); force_redraw = 255; scrollrt_draw_game_screen(true); PaletteFadeIn(8); force_redraw = 255; } } // namespace devilution