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/**
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* @file gmenu.cpp
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*
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* Implementation of the in-game navigation and interaction.
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*/
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#include "gmenu.h"
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#include "DiabloUI/ui_flags.hpp"
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#include "control.h"
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#include "controls/axis_direction.h"
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#include "controls/controller_motion.h"
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#include "engine.h"
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#include "engine/cel_sprite.hpp"
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#include "engine/load_cel.hpp"
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#include "engine/render/cel_render.hpp"
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#include "engine/render/text_render.hpp"
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#include "stores.h"
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#include "utils/language.h"
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#include "utils/stdcompat/optional.hpp"
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#include "utils/ui_fwd.h"
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namespace devilution {
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namespace {
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std::optional<CelSprite> optbar_cel;
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std::optional<CelSprite> PentSpin_cel;
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std::optional<CelSprite> option_cel;
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std::optional<CelSprite> sgpLogo;
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bool mouseNavigation;
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TMenuItem *sgpCurrItem;
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int LogoAnim_tick;
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BYTE LogoAnim_frame;
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void (*gmenu_current_option)();
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int sgCurrentMenuIdx;
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void GmenuUpDown(bool isDown)
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{
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if (sgpCurrItem == nullptr) {
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return;
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}
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mouseNavigation = false;
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int i = sgCurrentMenuIdx;
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if (sgCurrentMenuIdx != 0) {
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while (i != 0) {
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i--;
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if (isDown) {
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sgpCurrItem++;
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if (sgpCurrItem->fnMenu == nullptr)
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sgpCurrItem = &sgpCurrentMenu[0];
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} else {
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if (sgpCurrItem == sgpCurrentMenu)
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sgpCurrItem = &sgpCurrentMenu[sgCurrentMenuIdx];
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sgpCurrItem--;
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}
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if ((sgpCurrItem->dwFlags & GMENU_ENABLED) != 0) {
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if (i != 0)
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PlaySFX(IS_TITLEMOV);
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return;
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}
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}
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}
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}
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void GmenuLeftRight(bool isRight)
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{
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if ((sgpCurrItem->dwFlags & GMENU_SLIDER) == 0)
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return;
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uint16_t step = sgpCurrItem->dwFlags & 0xFFF;
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uint16_t steps = (sgpCurrItem->dwFlags & 0xFFF000) >> 12;
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if (isRight) {
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if (step == steps)
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return;
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step++;
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} else {
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if (step == 0)
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return;
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step--;
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}
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sgpCurrItem->dwFlags &= 0xFFFFF000;
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sgpCurrItem->dwFlags |= step;
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sgpCurrItem->fnMenu(false);
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}
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void GmenuClearBuffer(const Surface &out, int x, int y, int width, int height)
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{
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BYTE *i = out.at(x, y);
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while ((height--) != 0) {
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memset(i, 205, width);
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i -= out.pitch();
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}
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}
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int GmenuGetLineWidth(TMenuItem *pItem)
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{
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if ((pItem->dwFlags & GMENU_SLIDER) != 0)
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return 490;
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return GetLineWidth(_(pItem->pszStr), GameFont46, 2);
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}
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void GmenuDrawMenuItem(const Surface &out, TMenuItem *pItem, int y)
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{
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int w = GmenuGetLineWidth(pItem);
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if ((pItem->dwFlags & GMENU_SLIDER) != 0) {
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int x = 16 + w / 2;
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CelDrawTo(out, { x + PANEL_LEFT, y + 40 }, *optbar_cel, 1);
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uint16_t step = pItem->dwFlags & 0xFFF;
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uint16_t steps = std::max<uint16_t>((pItem->dwFlags & 0xFFF000) >> 12, 2);
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uint16_t pos = step * 256 / steps;
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GmenuClearBuffer(out, x + 2 + PANEL_LEFT, y + 38, pos + 13, 28);
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CelDrawTo(out, { x + 2 + pos + PANEL_LEFT, y + 38 }, *option_cel, 1);
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}
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int x = (gnScreenWidth - w) / 2;
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UiFlags style = (pItem->dwFlags & GMENU_ENABLED) != 0 ? UiFlags::ColorGold : UiFlags::ColorBlack;
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DrawString(out, _(pItem->pszStr), Point { x, y }, style | UiFlags::FontSize46, 2);
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if (pItem == sgpCurrItem) {
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CelDrawTo(out, { x - 54, y + 51 }, *PentSpin_cel, PentSpn2Spin());
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CelDrawTo(out, { x + 4 + w, y + 51 }, *PentSpin_cel, PentSpn2Spin());
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}
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}
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void GameMenuMove()
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{
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static AxisDirectionRepeater repeater;
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const AxisDirection moveDir = repeater.Get(GetLeftStickOrDpadDirection());
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if (moveDir.x != AxisDirectionX_NONE)
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GmenuLeftRight(moveDir.x == AxisDirectionX_RIGHT);
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if (moveDir.y != AxisDirectionY_NONE)
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GmenuUpDown(moveDir.y == AxisDirectionY_DOWN);
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}
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bool GmenuMouseNavigation()
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{
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if (MousePosition.x < 282 + PANEL_LEFT) {
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return false;
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}
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if (MousePosition.x > 538 + PANEL_LEFT) {
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return false;
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}
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return true;
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}
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int GmenuGetMouseSlider()
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{
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if (MousePosition.x < 282 + PANEL_LEFT) {
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return 0;
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}
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if (MousePosition.x > 538 + PANEL_LEFT) {
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return 256;
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}
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return MousePosition.x - 282 - PANEL_LEFT;
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}
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} // namespace
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TMenuItem *sgpCurrentMenu;
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void gmenu_draw_pause(const Surface &out)
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{
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if (currlevel != 0)
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RedBack(out);
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if (sgpCurrentMenu == nullptr) {
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LightTableIndex = 0;
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DrawString(out, _("Pause"), { { 0, 0 }, { gnScreenWidth, PANEL_TOP } }, UiFlags::FontSize46 | UiFlags::ColorGold | UiFlags::AlignCenter | UiFlags::VerticalCenter, 2);
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}
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}
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void FreeGMenu()
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{
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sgpLogo = std::nullopt;
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PentSpin_cel = std::nullopt;
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option_cel = std::nullopt;
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optbar_cel = std::nullopt;
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}
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void gmenu_init_menu()
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{
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LogoAnim_frame = 1;
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sgpCurrentMenu = nullptr;
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sgpCurrItem = nullptr;
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gmenu_current_option = nullptr;
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sgCurrentMenuIdx = 0;
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mouseNavigation = false;
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if (gbIsHellfire)
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sgpLogo = LoadCel("Data\\hf_logo3.CEL", 430);
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else
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sgpLogo = LoadCel("Data\\Diabsmal.CEL", 296);
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PentSpin_cel = LoadCel("Data\\PentSpin.CEL", 48);
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option_cel = LoadCel("Data\\option.CEL", 27);
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optbar_cel = LoadCel("Data\\optbar.CEL", 287);
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}
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bool gmenu_is_active()
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{
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return sgpCurrentMenu != nullptr;
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}
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void gmenu_set_items(TMenuItem *pItem, void (*gmFunc)())
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{
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PauseMode = 0;
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mouseNavigation = false;
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sgpCurrentMenu = pItem;
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gmenu_current_option = gmFunc;
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if (gmenu_current_option != nullptr) {
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gmenu_current_option();
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}
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sgCurrentMenuIdx = 0;
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if (sgpCurrentMenu != nullptr) {
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for (int i = 0; sgpCurrentMenu[i].fnMenu != nullptr; i++) {
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sgCurrentMenuIdx++;
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}
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}
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// BUGFIX: OOB access when sgCurrentMenuIdx is 0; should be set to NULL instead. (fixed)
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sgpCurrItem = sgCurrentMenuIdx > 0 ? &sgpCurrentMenu[sgCurrentMenuIdx - 1] : nullptr;
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GmenuUpDown(true);
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}
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void gmenu_draw(const Surface &out)
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{
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if (sgpCurrentMenu != nullptr) {
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GameMenuMove();
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if (gmenu_current_option != nullptr)
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gmenu_current_option();
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if (gbIsHellfire) {
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const uint32_t ticks = SDL_GetTicks();
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if ((int)(ticks - LogoAnim_tick) > 25) {
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LogoAnim_frame++;
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if (LogoAnim_frame > 16)
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LogoAnim_frame = 1;
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LogoAnim_tick = ticks;
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}
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}
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CelDrawTo(out, { (gnScreenWidth - sgpLogo->Width()) / 2, 102 + UI_OFFSET_Y }, *sgpLogo, LogoAnim_frame);
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int y = 110 + UI_OFFSET_Y;
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TMenuItem *i = sgpCurrentMenu;
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if (sgpCurrentMenu->fnMenu != nullptr) {
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while (i->fnMenu != nullptr) {
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GmenuDrawMenuItem(out, i, y);
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i++;
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y += 45;
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}
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}
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}
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}
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bool gmenu_presskeys(int vkey)
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{
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if (sgpCurrentMenu == nullptr)
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return false;
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switch (vkey) {
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case DVL_VK_RETURN:
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if ((sgpCurrItem->dwFlags & GMENU_ENABLED) != 0) {
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PlaySFX(IS_TITLEMOV);
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sgpCurrItem->fnMenu(true);
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}
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break;
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case DVL_VK_ESCAPE:
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PlaySFX(IS_TITLEMOV);
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gmenu_set_items(nullptr, nullptr);
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break;
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case DVL_VK_SPACE:
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return false;
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case DVL_VK_LEFT:
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GmenuLeftRight(false);
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break;
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case DVL_VK_RIGHT:
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GmenuLeftRight(true);
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break;
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case DVL_VK_UP:
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GmenuUpDown(false);
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break;
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case DVL_VK_DOWN:
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GmenuUpDown(true);
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break;
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}
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return true;
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}
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bool gmenu_on_mouse_move()
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{
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if (!mouseNavigation)
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return false;
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uint16_t step = (sgpCurrItem->dwFlags & 0xFFF000) >> 12;
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step *= GmenuGetMouseSlider();
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step /= 256;
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sgpCurrItem->dwFlags &= 0xFFFFF000;
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sgpCurrItem->dwFlags |= step;
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sgpCurrItem->fnMenu(false);
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return true;
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}
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bool gmenu_left_mouse(bool isDown)
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{
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if (!isDown) {
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if (mouseNavigation) {
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mouseNavigation = false;
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return true;
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}
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return false;
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}
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if (sgpCurrentMenu == nullptr) {
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return false;
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}
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if (MousePosition.y >= GetMainPanel().position.y) {
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return false;
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}
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if (MousePosition.y - (117 + GetUIOffsetY()) < 0) {
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return true;
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}
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int i = (MousePosition.y - (117 + GetUIOffsetY())) / 45;
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if (i >= sgCurrentMenuIdx) {
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return true;
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}
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TMenuItem *pItem = &sgpCurrentMenu[i];
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if ((sgpCurrentMenu[i].dwFlags & GMENU_ENABLED) == 0) {
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return true;
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}
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int w = GmenuGetLineWidth(pItem);
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uint16_t screenWidth = GetScreenWidth();
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if (MousePosition.x < screenWidth / 2 - w / 2) {
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return true;
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}
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if (MousePosition.x > screenWidth / 2 + w / 2) {
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return true;
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}
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sgpCurrItem = pItem;
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|
|
|
|
PlaySFX(IS_TITLEMOV);
|
|
|
|
|
if ((pItem->dwFlags & GMENU_SLIDER) != 0) {
|
|
|
|
|
mouseNavigation = GmenuMouseNavigation();
|
|
|
|
|
gmenu_on_mouse_move();
|
|
|
|
|
} else {
|
|
|
|
|
sgpCurrItem->fnMenu(true);
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void gmenu_enable(TMenuItem *pMenuItem, bool enable)
|
|
|
|
|
{
|
|
|
|
|
if (enable)
|
|
|
|
|
pMenuItem->dwFlags |= GMENU_ENABLED;
|
|
|
|
|
else
|
|
|
|
|
pMenuItem->dwFlags &= ~GMENU_ENABLED;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void gmenu_slider_set(TMenuItem *pItem, int min, int max, int value)
|
|
|
|
|
{
|
|
|
|
|
assert(pItem);
|
|
|
|
|
uint16_t nSteps = std::max<uint16_t>((pItem->dwFlags & 0xFFF000) >> 12, 2);
|
|
|
|
|
pItem->dwFlags &= 0xFFFFF000;
|
|
|
|
|
pItem->dwFlags |= ((max - min - 1) / 2 + (value - min) * nSteps) / (max - min);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int gmenu_slider_get(TMenuItem *pItem, int min, int max)
|
|
|
|
|
{
|
|
|
|
|
uint16_t step = pItem->dwFlags & 0xFFF;
|
|
|
|
|
uint16_t steps = std::max<uint16_t>((pItem->dwFlags & 0xFFF000) >> 12, 2);
|
|
|
|
|
return min + (step * (max - min) + (steps - 1) / 2) / steps;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void gmenu_slider_steps(TMenuItem *pItem, int steps)
|
|
|
|
|
{
|
|
|
|
|
pItem->dwFlags &= 0xFF000FFF;
|
|
|
|
|
pItem->dwFlags |= (steps << 12) & 0xFFF000;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|