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1485 lines
78 KiB

#include "diablo.h"
#include "../3rdParty/Storm/Source/storm.h"
int sfxdelay;
int sfxdnum;
HANDLE sfx_stream;
TSFX *sfx_data_cur;
const char MonstSndChar[] = { 'a', 'h', 'd', 's' };
/* data */
TSFX sgSFX[] = {
// clang-format off
// bFlags, pszName, pSnd
{ SFX_MISC, "Sfx\\Misc\\Walk1.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Walk2.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Walk3.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Walk4.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\BFire.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Fmag.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Tmag.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Lghit.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Lghit1.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Swing.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Swing2.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Dead.wav", NULL },
#ifdef HELLFIRE
{ SFX_MISC, "Sfx\\Misc\\Sting1.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\FBallBow.wav", NULL },
#endif
{ SFX_STREAM, "Sfx\\Misc\\Questdon.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Armrfkd.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Barlfire.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Barrel.wav", NULL },
#ifdef HELLFIRE
{ SFX_MISC, "Sfx\\Items\\PodPop8.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\PodPop5.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\UrnPop3.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\UrnPop2.wav", NULL },
#endif
{ SFX_MISC, "Sfx\\Items\\Bhit.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Bhit1.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Chest.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Doorclos.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Dooropen.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Flipanvl.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Flipaxe.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Flipblst.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Flipbody.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Flipbook.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Flipbow.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Flipcap.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Flipharm.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Fliplarm.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Flipmag.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Flipmag1.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Flipmush.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Flippot.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Flipring.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Fliprock.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Flipscrl.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Flipshld.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Flipsign.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Flipstaf.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Flipswor.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Gold.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Hlmtfkd.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Invanvl.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Invaxe.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Invblst.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Invbody.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Invbook.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Invbow.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Invcap.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Invgrab.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Invharm.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Invlarm.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Invmush.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Invpot.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Invring.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Invrock.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Invscrol.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Invshiel.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Invsign.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Invstaf.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Invsword.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Lever.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Magic.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Magic1.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Readbook.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Sarc.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Shielfkd.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Swrdfkd.wav", NULL },
{ SFX_UI, "Sfx\\Items\\Titlemov.wav", NULL },
{ SFX_UI, "Sfx\\Items\\Titlslct.wav", NULL },
{ SFX_UI, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Trap.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Cast1.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Cast10.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Cast12.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Cast2.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Cast3.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Cast4.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Cast5.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Cast6.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Cast7.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Cast8.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Cast9.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Healing.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Repair.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Acids1.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Acids2.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Apoc.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Arrowall.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Bldboil.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Blodstar.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Blsimpt.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Bonesp.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Bsimpct.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Caldron.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Cbolt.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Chltning.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\DSerp.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Elecimp1.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Elementl.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Ethereal.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Fball.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Fbolt1.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Fbolt2.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Firimp1.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Firimp2.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Flamwave.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Flash.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Fountain.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Golum.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Golumded.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Gshrine.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Guard.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Grdlanch.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Holybolt.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Hyper.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Infravis.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Invisibl.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Invpot.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Lning1.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Ltning.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Mshield.wav", NULL },
#ifdef HELLFIRE
{ SFX_MISC, "Sfx\\Misc\\NestXpld.wav", NULL },
#endif
{ SFX_MISC, "Sfx\\Misc\\Nova.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Portal.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Puddle.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Resur.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Scurse.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Scurimp.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Sentinel.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Shatter.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Soulfire.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Spoutlop.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Spoutstr.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Storm.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Trapdis.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Teleport.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Vtheft.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Wallloop.wav", NULL },
{ SFX_MISC, "Sfx\\Misc\\Wallstrt.wav", NULL },
#ifdef HELLFIRE
{ SFX_MISC, "Sfx\\Misc\\LMag.wav", NULL },
#endif
#ifndef SPAWN
{ SFX_STREAM, "Sfx\\Towners\\Bmaid01.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid02.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid03.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid04.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid05.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid06.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid07.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid08.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid09.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid10.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid11.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid12.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid13.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid14.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid15.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid16.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid17.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid18.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid19.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid20.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid21.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid22.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid23.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid24.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid25.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid26.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid27.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid28.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid29.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid30.wav", NULL },
#endif
{ SFX_STREAM, "Sfx\\Towners\\Bmaid31.wav", NULL },
#ifndef SPAWN
{ SFX_STREAM, "Sfx\\Towners\\Bmaid32.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid33.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid34.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid35.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid36.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid37.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid38.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid39.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bmaid40.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith01.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith02.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith03.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith04.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith05.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith06.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith07.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith08.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith09.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith10.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith11.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith12.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith13.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith14.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith15.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith16.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith17.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith18.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith19.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith20.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith21.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith22.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith23.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith24.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith25.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith26.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith27.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith28.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith29.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith30.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith31.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith32.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith33.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith34.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith35.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith36.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith37.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith38.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith39.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith40.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith41.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith42.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith43.wav", NULL },
#endif
{ SFX_STREAM, "Sfx\\Towners\\Bsmith44.wav", NULL },
#ifndef SPAWN
{ SFX_STREAM, "Sfx\\Towners\\Bsmith45.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith46.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith47.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith48.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith49.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith50.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith51.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith52.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith53.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith54.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith55.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Bsmith56.wav", NULL },
#endif
{ 0, "Sfx\\Towners\\Cow1.wav", NULL },
{ 0, "Sfx\\Towners\\Cow2.wav", NULL },
#ifdef HELLFIRE
{ 0, "Sfx\\Towners\\Cow7.wav", NULL },
{ 0, "Sfx\\Towners\\Cow8.wav", NULL },
#endif
#ifndef SPAWN
{ SFX_STREAM, "Sfx\\Towners\\Deadguy2.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk01.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk02.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk03.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk04.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk05.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk06.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk07.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk08.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk09.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk10.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk11.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk12.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk13.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk14.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk15.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk16.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk17.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk18.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk19.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk20.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk21.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk22.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk23.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk24.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk25.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk26.wav", NULL },
#endif
{ SFX_STREAM, "Sfx\\Towners\\Drunk27.wav", NULL },
#ifndef SPAWN
{ SFX_STREAM, "Sfx\\Towners\\Drunk28.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk29.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk30.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk31.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk32.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk33.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk34.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Drunk35.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer01.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer02.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer03.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer04.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer05.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer06.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer07.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer08.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer09.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer10.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer11.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer12.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer13.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer14.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer15.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer16.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer17.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer18.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer19.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer20.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer21.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer22.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer23.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer24.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer25.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer26.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer27.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer28.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer29.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer30.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer31.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer32.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer33.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer34.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer35.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer36.wav", NULL },
#endif
{ SFX_STREAM, "Sfx\\Towners\\Healer37.wav", NULL },
#ifndef SPAWN
{ SFX_STREAM, "Sfx\\Towners\\Healer38.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer39.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer40.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer41.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer42.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer43.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer44.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer45.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer46.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Healer47.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy01.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy02.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy03.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy04.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy05.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy06.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy07.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy08.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy09.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy10.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy11.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy12.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy13.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy14.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy15.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy16.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy17.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy18.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy19.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy20.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy21.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy22.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy23.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy24.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy25.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy26.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy27.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy28.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy29.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy30.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy31.wav", NULL },
#endif
{ SFX_STREAM, "Sfx\\Towners\\Pegboy32.wav", NULL },
#ifndef SPAWN
{ SFX_STREAM, "Sfx\\Towners\\Pegboy33.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy34.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy35.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy36.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy37.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy38.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy39.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy40.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy41.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy42.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Pegboy43.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Priest00.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Priest01.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Priest02.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Priest03.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Priest04.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Priest05.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Priest06.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Priest07.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt00.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt01.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt02.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt03.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt04.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt05.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt06.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt07.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt08.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt09.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt10.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt11.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt12.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt13.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt14.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt15.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt16.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt17.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt18.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt19.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt20.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt21.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt22.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt23.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt24.wav", NULL },
#endif
{ SFX_STREAM, "Sfx\\Towners\\Storyt25.wav", NULL },
#ifndef SPAWN
{ SFX_STREAM, "Sfx\\Towners\\Storyt26.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt27.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt28.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt29.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt30.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt31.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt32.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt33.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt34.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt35.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt36.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt37.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Storyt38.wav", NULL },
#endif
{ SFX_STREAM, "Sfx\\Towners\\Tavown00.wav", NULL },
#ifndef SPAWN
{ SFX_STREAM, "Sfx\\Towners\\Tavown01.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown02.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown03.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown04.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown05.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown06.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown07.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown08.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown09.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown10.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown11.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown12.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown13.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown14.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown15.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown16.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown17.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown18.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown19.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown20.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown21.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown22.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown23.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown24.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown25.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown26.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown27.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown28.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown29.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown30.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown31.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown32.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown33.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown34.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown35.wav", NULL },
#endif
{ SFX_STREAM, "Sfx\\Towners\\Tavown36.wav", NULL },
#ifndef SPAWN
{ SFX_STREAM, "Sfx\\Towners\\Tavown37.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown38.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown39.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown40.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown41.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown42.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown43.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown44.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Tavown45.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch01.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch02.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch03.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch04.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch05.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch06.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch07.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch08.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch09.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch10.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch11.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch12.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch13.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch14.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch15.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch16.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch17.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch18.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch19.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch20.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch21.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch22.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch23.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch24.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch25.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch26.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch27.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch28.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch29.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch30.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch31.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch32.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch33.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch34.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch35.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch36.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch37.wav", NULL },
#endif
{ SFX_STREAM, "Sfx\\Towners\\Witch38.wav", NULL },
#ifndef SPAWN
{ SFX_STREAM, "Sfx\\Towners\\Witch39.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch40.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch41.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch42.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch43.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch44.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch45.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch46.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch47.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch48.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch49.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Witch50.wav", NULL },
{ SFX_STREAM, "Sfx\\Towners\\Wound01.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage01.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage02.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage03.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage04.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage05.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage06.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage07.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage08.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage09.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage10.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage11.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage12.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage13.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage14.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage15.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage16.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage17.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage18.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage19.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage20.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage21.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage22.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage23.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage24.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage25.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage26.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage27.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage28.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage29.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage30.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage31.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage32.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage33.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage34.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage35.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage36.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage37.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage38.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage39.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage40.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage41.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage42.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage43.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage44.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage45.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage46.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage47.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage48.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage49.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage50.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage51.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage52.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage53.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage54.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage55.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage56.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage57.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage58.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage59.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage60.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage61.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage62.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage63.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage64.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage65.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage66.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage67.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage68.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage69.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage69b.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage70.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage71.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage72.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage73.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage74.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage75.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage76.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage77.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage78.wav", NULL },
{ SFX_SORCEROR, "Sfx\\Sorceror\\Mage79.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage80.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage81.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage82.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage83.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage84.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage85.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage86.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage87.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage88.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage89.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage90.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage91.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage92.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage93.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage94.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage95.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage96.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage97.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage98.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage99.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage100.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage101.wav", NULL },
{ SFX_STREAM | SFX_SORCEROR, "Sfx\\Sorceror\\Mage102.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue01.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue02.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue03.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue04.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue05.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue06.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue07.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue08.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue09.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue10.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue11.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue12.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue13.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue14.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue15.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue16.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue17.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue18.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue19.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue20.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue21.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue22.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue23.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue24.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue25.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue26.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue27.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue28.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue29.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue30.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue31.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue32.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue33.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue34.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue35.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue36.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue37.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue38.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue39.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue40.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue41.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue42.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue43.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue44.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue45.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue46.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue47.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue48.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue49.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue50.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue51.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue52.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue53.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue54.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue55.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue56.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue57.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue58.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue59.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue60.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue61.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue62.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue63.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue64.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue65.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue66.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue67.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue68.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue69.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue69b.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue70.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue71.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue72.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue73.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue74.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue75.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue76.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue77.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue78.wav", NULL },
{ SFX_ROGUE, "Sfx\\Rogue\\Rogue79.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue80.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue81.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue82.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue83.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue84.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue85.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue86.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue87.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue88.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue89.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue90.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue91.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue92.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue93.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue94.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue95.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue96.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue97.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue98.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue99.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue100.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue101.wav", NULL },
{ SFX_STREAM | SFX_ROGUE, "Sfx\\Rogue\\Rogue102.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior01.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior02.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior03.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior04.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior05.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior06.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior07.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior08.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior09.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior10.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior11.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior12.wav", NULL },
#endif
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior13.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior14.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Wario14b.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Wario14c.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior15.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Wario15b.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Wario15c.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior16.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Wario16b.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Wario16c.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior17.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior18.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior19.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior20.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior21.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior22.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior23.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior24.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior25.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior26.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior27.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior28.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior29.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior30.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior31.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior32.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior33.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior34.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior35.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior36.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior37.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior38.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior39.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior40.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior41.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior42.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior43.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior44.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior45.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior46.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior47.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior48.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior49.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior50.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior51.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior52.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior53.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior54.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior55.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior56.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior57.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior58.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior59.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior60.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior61.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior62.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior63.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior64.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior65.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior66.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior67.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior68.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior69.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Wario69b.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior70.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior71.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior72.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior73.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior74.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior75.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior76.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior77.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior78.wav", NULL },
{ SFX_WARRIOR, "Sfx\\Warrior\\Warior79.wav", NULL },
#ifndef SPAWN
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior80.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior81.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior82.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior83.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior84.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior85.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior86.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior87.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior88.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior89.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior90.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior91.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior92.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior93.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior94.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior95.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Wario95b.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Wario95c.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Wario95d.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Wario95e.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Wario95f.wav", NULL },
#endif
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Wario96b.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Wario97.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Wario98.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Warior99.wav", NULL },
#ifndef SPAWN
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Wario100.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Wario101.wav", NULL },
{ SFX_STREAM | SFX_WARRIOR, "Sfx\\Warrior\\Wario102.wav", NULL },
#endif
#ifdef HELLFIRE
{ SFX_STREAM | SFX_MONK, "Sfx\\Monk\\Monk01.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Monk\\Monk08.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Monk\\Monk09.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Monk\\Monk10.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Monk\\Monk11.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Monk\\Monk12.wav", NULL },
{ SFX_MONK, "Sfx\\Monk\\Monk13.wav", NULL },
{ SFX_MONK, "Sfx\\Monk\\Monk14.wav", NULL },
{ SFX_MONK, "Sfx\\Monk\\Monk15.wav", NULL },
{ SFX_MONK, "Sfx\\Monk\\Monk16.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Monk\\Monk24.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Monk\\Monk27.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Monk\\Monk29.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Monk\\Monk34.wav", NULL },
{ SFX_MONK, "Sfx\\Monk\\Monk35.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Monk\\Monk43.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Monk\\Monk46.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Monk\\Monk49.wav", NULL },
{ SFX_MONK, "Sfx\\Monk\\Monk50.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Monk\\Monk52.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Monk\\Monk54.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Monk\\Monk55.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Monk\\Monk56.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Monk\\Monk61.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Monk\\Monk62.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Monk\\Monk68.wav", NULL },
{ SFX_MONK, "Sfx\\Monk\\Monk69.wav", NULL },
{ SFX_MONK, "Sfx\\Monk\\Monk69b.wav", NULL },
{ SFX_MONK, "Sfx\\Monk\\Monk70.wav", NULL },
{ SFX_MONK, "Sfx\\Monk\\Monk71.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_MONK, "Sfx\\Monk\\Monk79.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Monk\\Monk80.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Monk\\Monk82.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Monk\\Monk83.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Monk\\Monk87.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Monk\\Monk88.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Monk\\Monk89.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Monk\\Monk91.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Monk\\Monk92.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Monk\\Monk94.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Monk\\Monk95.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Monk\\Monk96.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Monk\\Monk97.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Monk\\Monk98.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Monk\\Monk99.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
{ SFX_STREAM | SFX_MONK, "Sfx\\Misc\\blank.wav", NULL },
#endif
#ifndef SPAWN
{ SFX_STREAM, "Sfx\\Narrator\\Nar01.wav", NULL },
{ SFX_STREAM, "Sfx\\Narrator\\Nar02.wav", NULL },
{ SFX_STREAM, "Sfx\\Narrator\\Nar03.wav", NULL },
{ SFX_STREAM, "Sfx\\Narrator\\Nar04.wav", NULL },
{ SFX_STREAM, "Sfx\\Narrator\\Nar05.wav", NULL },
{ SFX_STREAM, "Sfx\\Narrator\\Nar06.wav", NULL },
{ SFX_STREAM, "Sfx\\Narrator\\Nar07.wav", NULL },
{ SFX_STREAM, "Sfx\\Narrator\\Nar08.wav", NULL },
{ SFX_STREAM, "Sfx\\Narrator\\Nar09.wav", NULL },
{ SFX_STREAM, "Sfx\\Misc\\Lvl16int.wav", NULL },
{ SFX_STREAM, "Sfx\\Monsters\\Butcher.wav", NULL },
{ SFX_STREAM, "Sfx\\Monsters\\Garbud01.wav", NULL },
{ SFX_STREAM, "Sfx\\Monsters\\Garbud02.wav", NULL },
{ SFX_STREAM, "Sfx\\Monsters\\Garbud03.wav", NULL },
{ SFX_STREAM, "Sfx\\Monsters\\Garbud04.wav", NULL },
{ SFX_STREAM, "Sfx\\Monsters\\Izual01.wav", NULL },
{ SFX_STREAM, "Sfx\\Monsters\\Lach01.wav", NULL },
{ SFX_STREAM, "Sfx\\Monsters\\Lach02.wav", NULL },
{ SFX_STREAM, "Sfx\\Monsters\\Lach03.wav", NULL },
{ SFX_STREAM, "Sfx\\Monsters\\Laz01.wav", NULL },
{ SFX_STREAM, "Sfx\\Monsters\\Laz02.wav", NULL },
{ SFX_STREAM, "Sfx\\Monsters\\Sking01.wav", NULL },
{ SFX_STREAM, "Sfx\\Monsters\\Snot01.wav", NULL },
{ SFX_STREAM, "Sfx\\Monsters\\Snot02.wav", NULL },
{ SFX_STREAM, "Sfx\\Monsters\\Snot03.wav", NULL },
{ SFX_STREAM, "Sfx\\Monsters\\Warlrd01.wav", NULL },
{ SFX_STREAM, "Sfx\\Monsters\\Wlock01.wav", NULL },
{ SFX_STREAM, "Sfx\\Monsters\\Zhar01.wav", NULL },
{ SFX_STREAM, "Sfx\\Monsters\\Zhar02.wav", NULL },
{ SFX_STREAM, "Sfx\\Monsters\\DiabloD.wav", NULL },
#endif
#ifdef HELLFIRE
{ SFX_STREAM, "Sfx\\Hellfire\\Farmer1.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\Farmer2.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\Farmer2A.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\Farmer3.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\Farmer4.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\Farmer5.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\Farmer6.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\Farmer7.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\Farmer8.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\Farmer9.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\TEDDYBR1.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\TEDDYBR2.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\TEDDYBR3.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\TEDDYBR4.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\DEFILER1.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\DEFILER2.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\DEFILER3.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\DEFILER4.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\DEFILER8.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\DEFILER6.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\DEFILER7.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\NAKRUL1.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\NAKRUL2.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\NAKRUL3.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\NAKRUL4.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\NAKRUL5.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\NAKRUL6.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\NARATR3.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\COWSUT1.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\COWSUT2.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\COWSUT3.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\COWSUT4.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\COWSUT4A.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\COWSUT5.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\COWSUT6.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\COWSUT7.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\COWSUT8.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\COWSUT9.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\COWSUT10.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\COWSUT11.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\COWSUT12.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\Skljrn1.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\Naratr6.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\Naratr7.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\Naratr8.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\Naratr5.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\Naratr9.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\Naratr4.wav", NULL },
{ SFX_STREAM, "Sfx\\Hellfire\\TRADER1.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Cropen.wav", NULL },
{ SFX_MISC, "Sfx\\Items\\Crclos.wav", NULL },
#endif
// clang-format on
};
BOOL effect_is_playing(int nSFX)
{
TSFX *sfx = &sgSFX[nSFX];
if (sfx->pSnd)
return snd_playing(sfx->pSnd);
if (sfx->bFlags & SFX_STREAM)
return sfx == sfx_data_cur;
return FALSE;
}
void sfx_stop()
{
if (sfx_stream) {
SFileDdaEnd(sfx_stream);
SFileCloseFile(sfx_stream);
sfx_stream = NULL;
sfx_data_cur = NULL;
}
}
void InitMonsterSND(int monst)
{
TSnd *pSnd;
char name[MAX_PATH];
char *path;
int mtype, i, j;
if (!gbSndInited) {
return;
}
mtype = Monsters[monst].mtype;
for (i = 0; i < 4; i++) {
if (MonstSndChar[i] != 's' || monsterdata[mtype].snd_special) {
for (j = 0; j < 2; j++) {
sprintf(name, monsterdata[mtype].sndfile, MonstSndChar[i], j + 1);
path = (char *)DiabloAllocPtr(strlen(name) + 1);
strcpy(path, name);
pSnd = sound_file_load(path);
Monsters[monst].Snds[i][j] = pSnd;
if (!pSnd)
mem_free_dbg(path);
}
}
}
}
void FreeEffects()
{
int mtype, i, j, k;
char *file;
TSnd *pSnd;
for (i = 0; i < nummtypes; i++) {
mtype = Monsters[i].mtype;
for (j = 0; j < 4; ++j) {
for (k = 0; k < 2; ++k) {
pSnd = Monsters[i].Snds[j][k];
if (pSnd) {
Monsters[i].Snds[j][k] = NULL;
file = pSnd->sound_path;
pSnd->sound_path = NULL;
sound_file_cleanup(pSnd);
mem_free_dbg(file);
}
}
}
}
}
void PlayEffect(int i, int mode)
{
int sndIdx, mi, lVolume, lPan;
TSnd *snd;
if (plr[myplr].pLvlLoad) {
return;
}
sndIdx = random(164, 2);
if (!gbSndInited || !gbSoundOn || gbBufferMsgs) {
return;
}
mi = monster[i]._mMTidx;
snd = Monsters[mi].Snds[mode][sndIdx];
if (!snd || snd_playing(snd)) {
return;
}
if (!calc_snd_position(monster[i]._mx, monster[i]._my, &lVolume, &lPan))
return;
snd_play_snd(snd, lVolume, lPan);
}
BOOL calc_snd_position(int x, int y, int *plVolume, int *plPan)
{
int pan, volume;
x -= plr[myplr].WorldX;
y -= plr[myplr].WorldY;
pan = (x - y) << 8;
*plPan = pan;
if (abs(pan) > 6400)
return FALSE;
volume = abs(x) > abs(y) ? abs(x) : abs(y);
volume <<= 6;
*plVolume = volume;
if (volume >= 6400)
return FALSE;
*plVolume = -volume;
return TRUE;
}
void PlaySFX(int psfx)
{
psfx = RndSFX(psfx);
PlaySFX_priv(&sgSFX[psfx], 0, 0, 0);
}
void PlaySFX_priv(TSFX *pSFX, BOOL loc, int x, int y)
{
int lPan, lVolume;
if (plr[myplr].pLvlLoad && gbMaxPlayers != 1) {
return;
}
if (!gbSndInited || !gbSoundOn || gbBufferMsgs) {
return;
}
if (!(pSFX->bFlags & (SFX_STREAM | SFX_MISC)) && pSFX->pSnd != 0 && snd_playing(pSFX->pSnd)) {
return;
}
lPan = 0;
lVolume = 0;
if (loc && !calc_snd_position(x, y, &lVolume, &lPan)) {
return;
}
if (pSFX->bFlags & SFX_STREAM) {
stream_play(pSFX, lVolume, lPan);
return;
}
if (!pSFX->pSnd)
pSFX->pSnd = sound_file_load(pSFX->pszName);
if (pSFX->pSnd)
snd_play_snd(pSFX->pSnd, lVolume, lPan);
}
void stream_play(TSFX *pSFX, int lVolume, int lPan)
{
BOOL success;
/// ASSERT: assert(pSFX);
/// ASSERT: assert(pSFX->bFlags & sfx_STREAM);
sfx_stop();
lVolume += sound_get_or_set_sound_volume(1);
if (lVolume >= VOLUME_MIN) {
if (lVolume > VOLUME_MAX)
lVolume = VOLUME_MAX;
#ifdef _DEBUG
SFileEnableDirectAccess(FALSE);
#endif
success = SFileOpenFile(pSFX->pszName, &sfx_stream);
#ifdef _DEBUG
SFileEnableDirectAccess(TRUE);
#endif
if (!success) {
sfx_stream = 0;
} else {
if (!SFileDdaBeginEx(sfx_stream, 0x40000, 0, 0, lVolume, lPan, 0))
sfx_stop();
else
sfx_data_cur = pSFX;
}
}
}
int RndSFX(int psfx)
{
7 years ago
int nRand;
7 years ago
if (psfx == PS_WARR69)
nRand = 2;
else if (psfx == PS_WARR14)
nRand = 3;
else if (psfx == PS_WARR15)
nRand = 3;
else if (psfx == PS_WARR16)
nRand = 3;
#ifndef SPAWN
7 years ago
else if (psfx == PS_MAGE69)
nRand = 2;
else if (psfx == PS_ROGUE69)
nRand = 2;
#endif
#ifdef HELLFIRE
else if (psfx == PS_MONK69)
nRand = 2;
#endif
7 years ago
else if (psfx == PS_SWING)
nRand = 2;
else if (psfx == LS_ACID)
nRand = 2;
else if (psfx == IS_FMAG)
nRand = 2;
else if (psfx == IS_MAGIC)
nRand = 2;
else if (psfx == IS_BHIT)
nRand = 2;
#ifndef SPAWN
7 years ago
else if (psfx == PS_WARR2)
nRand = 3;
#endif
7 years ago
else
return psfx;
return psfx + random(165, nRand);
}
void PlaySfxLoc(int psfx, int x, int y)
{
TSnd *pSnd;
psfx = RndSFX(psfx);
if (psfx >= 0 && psfx <= 3) {
pSnd = sgSFX[psfx].pSnd;
if (pSnd)
pSnd->start_tc = 0;
}
PlaySFX_priv(&sgSFX[psfx], 1, x, y);
}
void FreeMonsterSnd()
{
int i, j, k;
snd_update(TRUE);
sfx_stop();
sound_stop();
for (i = 0; i < nummtypes; i++) {
for (j = 0; j < 4; j++) {
for (k = 0; k < 2; k++) {
snd_stop_snd(Monsters[i].Snds[j][k]);
}
}
}
}
void sound_stop()
{
int i;
TSFX *snd;
snd = &sgSFX[0];
for (i = 0; i < sizeof(sgSFX) / sizeof(TSFX); i++) {
if (snd->pSnd)
snd_stop_snd(snd->pSnd);
snd++;
}
}
void sound_update()
{
if (!gbSndInited) {
return;
}
snd_update(FALSE);
effects_update();
}
void effects_update()
{
DWORD current, end;
if (sfx_stream != NULL && SFileDdaGetPos(sfx_stream, &current, &end) && current >= end) {
sfx_stop();
}
}
void effects_cleanup_sfx()
{
DWORD i;
FreeMonsterSnd();
for (i = 0; i < sizeof(sgSFX) / sizeof(TSFX); i++) {
if (sgSFX[i].pSnd) {
sound_file_cleanup(sgSFX[i].pSnd);
sgSFX[i].pSnd = NULL;
}
}
}
void stream_update()
{
BYTE mask = 0;
if (gbMaxPlayers > 1) {
mask = SFX_WARRIOR | SFX_ROGUE | SFX_SORCEROR;
#ifdef HELLFIRE
mask |= SFX_MONK;
#endif
} else if (plr[myplr]._pClass == PC_WARRIOR) {
mask = SFX_WARRIOR;
} else if (plr[myplr]._pClass == PC_ROGUE) {
mask = SFX_ROGUE;
} else if (plr[myplr]._pClass == PC_SORCERER) {
mask = SFX_SORCEROR;
#ifdef HELLFIRE
} else if (plr[myplr]._pClass == PC_MONK) {
mask = SFX_MONK;
} else if (plr[myplr]._pClass == PC_BARBARIAN) {
mask = SFX_WARRIOR;
} else if (plr[myplr]._pClass == PC_BARD) {
mask = SFX_ROGUE;
#endif
} else {
app_fatal("effects:1");
}
priv_sound_init(mask);
}
void priv_sound_init(BYTE bLoadMask)
{
BYTE pc;
DWORD i;
if (!gbSndInited) {
return;
}
#ifdef HELLFIRE
pc = bLoadMask & (SFX_ROGUE | SFX_WARRIOR | SFX_SORCEROR | SFX_MONK);
#else
pc = bLoadMask & (SFX_ROGUE | SFX_WARRIOR | SFX_SORCEROR);
#endif
bLoadMask ^= pc;
for (i = 0; i < sizeof(sgSFX) / sizeof(TSFX); i++) {
if (sgSFX[i].pSnd) {
continue;
}
if (sgSFX[i].bFlags & SFX_STREAM) {
continue;
}
if (bLoadMask && !(sgSFX[i].bFlags & bLoadMask)) {
continue;
}
#ifdef HELLFIRE
if (sgSFX[i].bFlags & (SFX_ROGUE | SFX_WARRIOR | SFX_SORCEROR | SFX_MONK) && !(sgSFX[i].bFlags & pc)) {
#else
if (sgSFX[i].bFlags & (SFX_ROGUE | SFX_WARRIOR | SFX_SORCEROR) && !(sgSFX[i].bFlags & pc)) {
#endif
continue;
}
sgSFX[i].pSnd = sound_file_load(sgSFX[i].pszName);
}
}
void sound_init()
{
priv_sound_init(SFX_UI);
}
void __stdcall effects_play_sound(char *snd_file)
{
DWORD i;
if (!gbSndInited || !gbSoundOn) {
return;
}
for (i = 0; i < sizeof(sgSFX) / sizeof(TSFX); i++) {
if (!_strcmpi(sgSFX[i].pszName, snd_file) && sgSFX[i].pSnd) {
if (!snd_playing(sgSFX[i].pSnd))
snd_play_snd(sgSFX[i].pSnd, 0, 0);
return;
}
}
}