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/**
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* @file engine.cpp
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*
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* Implementation of basic engine helper functions:
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* - Sprite blitting
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* - Drawing
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* - Angle calculation
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* - RNG
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* - Memory allocation
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* - File loading
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* - Video playback
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*/
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#include "lighting.h"
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#include "movie.h"
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#include "options.h"
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#include "storm/storm.h"
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namespace devilution {
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/** Seed value before the most recent call to SetRndSeed() */
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int32_t orgseed;
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/** Current game seed */
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int32_t sglGameSeed;
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/**
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* Specifies the increment used in the Borland C/C++ pseudo-random.
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*/
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const uint32_t RndInc = 1;
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/**
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* Specifies the multiplier used in the Borland C/C++ pseudo-random number generator algorithm.
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*/
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const uint32_t RndMult = 0x015A4E35;
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void CelDrawTo(const CelOutputBuffer &out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
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{
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int nDataSize;
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BYTE *pRLEBytes;
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assert(pCelBuff != nullptr);
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pRLEBytes = CelGetFrame(pCelBuff, nCel, &nDataSize);
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CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth);
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}
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void CelClippedDrawTo(const CelOutputBuffer &out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
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{
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BYTE *pRLEBytes;
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int nDataSize;
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assert(pCelBuff != nullptr);
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pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
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CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth);
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}
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void CelDrawLightTo(const CelOutputBuffer &out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, BYTE *tbl)
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{
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int nDataSize;
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BYTE *pRLEBytes;
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assert(pCelBuff != nullptr);
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pRLEBytes = CelGetFrame(pCelBuff, nCel, &nDataSize);
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if (light_table_index || tbl)
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CelBlitLightSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth, tbl);
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else
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CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth);
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}
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void CelClippedDrawLightTo(const CelOutputBuffer &out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
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{
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int nDataSize;
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BYTE *pRLEBytes;
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assert(pCelBuff != nullptr);
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pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
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if (light_table_index)
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CelBlitLightSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth, nullptr);
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else
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CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth);
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}
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void CelDrawLightRedTo(CelOutputBuffer out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light)
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{
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int nDataSize, w, idx;
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BYTE *pRLEBytes, *dst, *tbl;
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assert(pCelBuff != nullptr);
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pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
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dst = out.at(sx, sy);
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idx = light4flag ? 1024 : 4096;
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if (light == 2)
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idx += 256; // gray colors
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if (light >= 4)
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idx += (light - 1) << 8;
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BYTE width;
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BYTE *end;
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tbl = &pLightTbl[idx];
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end = &pRLEBytes[nDataSize];
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for (; pRLEBytes != end; dst -= out.pitch() + nWidth) {
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for (w = nWidth; w;) {
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width = *pRLEBytes++;
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if (!(width & 0x80)) {
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w -= width;
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while (width) {
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*dst = tbl[*pRLEBytes];
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pRLEBytes++;
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dst++;
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width--;
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}
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} else {
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width = -(char)width;
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dst += width;
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w -= width;
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}
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}
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}
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}
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void CelBlitSafeTo(CelOutputBuffer out, int sx, int sy, BYTE *pRLEBytes, int nDataSize, int nWidth)
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{
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int i, w;
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BYTE width;
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BYTE *src, *dst;
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assert(pRLEBytes != nullptr);
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src = pRLEBytes;
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dst = out.at(sx, sy);
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w = nWidth;
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for (; src != &pRLEBytes[nDataSize]; dst -= out.pitch() + w) {
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for (i = w; i;) {
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width = *src++;
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if (!(width & 0x80)) {
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i -= width;
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if (dst < out.end() && dst >= out.begin()) {
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memcpy(dst, src, std::min(static_cast<ptrdiff_t>(width), out.end() - dst));
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}
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src += width;
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dst += width;
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} else {
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width = -(char)width;
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dst += width;
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i -= width;
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}
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}
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}
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}
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void CelClippedDrawSafeTo(const CelOutputBuffer &out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
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{
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BYTE *pRLEBytes;
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int nDataSize;
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assert(pCelBuff != nullptr);
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pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
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CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth);
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}
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void CelBlitLightSafeTo(CelOutputBuffer out, int sx, int sy, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *tbl)
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{
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int i, w;
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BYTE width;
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BYTE *src, *dst;
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assert(pRLEBytes != nullptr);
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src = pRLEBytes;
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dst = out.at(sx, sy);
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if (tbl == nullptr)
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tbl = &pLightTbl[light_table_index * 256];
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w = nWidth;
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for (; src != &pRLEBytes[nDataSize]; dst -= out.pitch() + w) {
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for (i = w; i;) {
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width = *src++;
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if (!(width & 0x80)) {
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i -= width;
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if (dst < out.end() && dst > out.begin()) {
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if (width & 1) {
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dst[0] = tbl[src[0]];
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src++;
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dst++;
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}
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width /= 2;
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if (width & 1) {
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dst[0] = tbl[src[0]];
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dst[1] = tbl[src[1]];
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src += 2;
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dst += 2;
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}
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width /= 2;
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for (; width; width--) {
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dst[0] = tbl[src[0]];
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dst[1] = tbl[src[1]];
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dst[2] = tbl[src[2]];
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dst[3] = tbl[src[3]];
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src += 4;
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dst += 4;
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}
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} else {
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src += width;
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dst += width;
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}
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} else {
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width = -(char)width;
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dst += width;
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i -= width;
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}
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}
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}
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}
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void CelBlitLightTransSafeTo(CelOutputBuffer out, int sx, int sy, BYTE *pRLEBytes, int nDataSize, int nWidth)
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{
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int w;
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bool shift;
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BYTE *tbl;
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assert(pRLEBytes != nullptr);
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int i;
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BYTE width;
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BYTE *src, *dst;
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src = pRLEBytes;
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dst = out.at(sx, sy);
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tbl = &pLightTbl[light_table_index * 256];
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w = nWidth;
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shift = (BYTE)(size_t)dst & 1;
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for (; src != &pRLEBytes[nDataSize]; dst -= out.pitch() + w, shift = (shift + 1) & 1) {
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for (i = w; i;) {
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width = *src++;
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if (!(width & 0x80)) {
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i -= width;
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if (dst < out.end() && dst > out.begin()) {
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if (((BYTE)(size_t)dst & 1) == shift) {
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if (!(width & 1)) {
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goto L_ODD;
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} else {
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src++;
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dst++;
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L_EVEN:
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width /= 2;
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if (width & 1) {
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dst[0] = tbl[src[0]];
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src += 2;
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dst += 2;
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}
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width /= 2;
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for (; width; width--) {
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dst[0] = tbl[src[0]];
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dst[2] = tbl[src[2]];
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src += 4;
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dst += 4;
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}
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}
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} else {
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if (!(width & 1)) {
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goto L_EVEN;
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} else {
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dst[0] = tbl[src[0]];
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src++;
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dst++;
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L_ODD:
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width /= 2;
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if (width & 1) {
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dst[1] = tbl[src[1]];
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src += 2;
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dst += 2;
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}
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width /= 2;
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for (; width; width--) {
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dst[1] = tbl[src[1]];
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dst[3] = tbl[src[3]];
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src += 4;
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dst += 4;
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}
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}
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}
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} else {
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src += width;
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dst += width;
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}
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} else {
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width = -(char)width;
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dst += width;
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i -= width;
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}
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|
}
|
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|
|
}
|
|
|
|
|
}
|
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/**
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* @brief Same as CelBlitLightSafe, with blended transparancy applied
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* @param out The output buffer
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* @param pRLEBytes CEL pixel stream (run-length encoded)
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* @param nDataSize Size of CEL in bytes
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|
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* @param nWidth Width of sprite
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* @param tbl Palette translation table
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*/
|
|
|
|
|
static void CelBlitLightBlendedSafeTo(CelOutputBuffer out, int sx, int sy, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *tbl)
|
|
|
|
|
{
|
|
|
|
|
int i, w;
|
|
|
|
|
BYTE width;
|
|
|
|
|
BYTE *src, *dst;
|
|
|
|
|
|
|
|
|
|
assert(pRLEBytes != nullptr);
|
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|
|
|
|
|
|
|
|
src = pRLEBytes;
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|
|
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dst = out.at(sx, sy);
|
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|
|
|
if (tbl == nullptr)
|
|
|
|
|
tbl = &pLightTbl[light_table_index * 256];
|
|
|
|
|
w = nWidth;
|
|
|
|
|
|
|
|
|
|
for (; src != &pRLEBytes[nDataSize]; dst -= out.pitch() + w) {
|
|
|
|
|
for (i = w; i;) {
|
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|
|
|
width = *src++;
|
|
|
|
|
if (!(width & 0x80)) {
|
|
|
|
|
i -= width;
|
|
|
|
|
if (dst < out.end() && dst > out.begin()) {
|
|
|
|
|
if (width & 1) {
|
|
|
|
|
dst[0] = paletteTransparencyLookup[dst[0]][tbl[src[0]]];
|
|
|
|
|
src++;
|
|
|
|
|
dst++;
|
|
|
|
|
}
|
|
|
|
|
width /= 2;
|
|
|
|
|
if (width & 1) {
|
|
|
|
|
dst[0] = paletteTransparencyLookup[dst[0]][tbl[src[0]]];
|
|
|
|
|
dst[1] = paletteTransparencyLookup[dst[1]][tbl[src[1]]];
|
|
|
|
|
src += 2;
|
|
|
|
|
dst += 2;
|
|
|
|
|
}
|
|
|
|
|
width /= 2;
|
|
|
|
|
for (; width; width--) {
|
|
|
|
|
dst[0] = paletteTransparencyLookup[dst[0]][tbl[src[0]]];
|
|
|
|
|
dst[1] = paletteTransparencyLookup[dst[1]][tbl[src[1]]];
|
|
|
|
|
dst[2] = paletteTransparencyLookup[dst[2]][tbl[src[2]]];
|
|
|
|
|
dst[3] = paletteTransparencyLookup[dst[3]][tbl[src[3]]];
|
|
|
|
|
src += 4;
|
|
|
|
|
dst += 4;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
src += width;
|
|
|
|
|
dst += width;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
width = -(char)width;
|
|
|
|
|
dst += width;
|
|
|
|
|
i -= width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CelClippedBlitLightTransTo(const CelOutputBuffer &out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
|
|
|
|
|
{
|
|
|
|
|
int nDataSize;
|
|
|
|
|
BYTE *pRLEBytes;
|
|
|
|
|
|
|
|
|
|
assert(pCelBuff != nullptr);
|
|
|
|
|
|
|
|
|
|
pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
|
|
|
|
|
|
|
|
|
|
if (cel_transparency_active) {
|
|
|
|
|
if (sgOptions.Graphics.bBlendedTransparancy)
|
|
|
|
|
CelBlitLightBlendedSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth, nullptr);
|
|
|
|
|
else
|
|
|
|
|
CelBlitLightTransSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth);
|
|
|
|
|
} else if (light_table_index)
|
|
|
|
|
CelBlitLightSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth, nullptr);
|
|
|
|
|
else
|
|
|
|
|
CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CelDrawLightRedSafeTo(CelOutputBuffer out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light)
|
|
|
|
|
{
|
|
|
|
|
int nDataSize, w, idx;
|
|
|
|
|
BYTE *pRLEBytes, *dst, *tbl;
|
|
|
|
|
|
|
|
|
|
assert(pCelBuff != nullptr);
|
|
|
|
|
|
|
|
|
|
pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
|
|
|
|
|
dst = out.at(sx, sy);
|
|
|
|
|
|
|
|
|
|
idx = light4flag ? 1024 : 4096;
|
|
|
|
|
if (light == 2)
|
|
|
|
|
idx += 256; // gray colors
|
|
|
|
|
if (light >= 4)
|
|
|
|
|
idx += (light - 1) << 8;
|
|
|
|
|
|
|
|
|
|
tbl = &pLightTbl[idx];
|
|
|
|
|
|
|
|
|
|
BYTE width;
|
|
|
|
|
BYTE *end;
|
|
|
|
|
|
|
|
|
|
end = &pRLEBytes[nDataSize];
|
|
|
|
|
|
|
|
|
|
for (; pRLEBytes != end; dst -= out.pitch() + nWidth) {
|
|
|
|
|
for (w = nWidth; w;) {
|
|
|
|
|
width = *pRLEBytes++;
|
|
|
|
|
if (!(width & 0x80)) {
|
|
|
|
|
w -= width;
|
|
|
|
|
if (dst < out.end() && dst > out.begin()) {
|
|
|
|
|
while (width) {
|
|
|
|
|
*dst = tbl[*pRLEBytes];
|
|
|
|
|
pRLEBytes++;
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
pRLEBytes += width;
|
|
|
|
|
dst += width;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
width = -(char)width;
|
|
|
|
|
dst += width;
|
|
|
|
|
w -= width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CelDrawUnsafeTo(CelOutputBuffer out, int x, int y, BYTE *pCelBuff, int nCel, int nWidth)
|
|
|
|
|
{
|
|
|
|
|
BYTE *pRLEBytes, *dst, *end;
|
|
|
|
|
|
|
|
|
|
assert(pCelBuff != nullptr);
|
|
|
|
|
int i, nDataSize;
|
|
|
|
|
BYTE width;
|
|
|
|
|
|
|
|
|
|
pRLEBytes = CelGetFrame(pCelBuff, nCel, &nDataSize);
|
|
|
|
|
end = &pRLEBytes[nDataSize];
|
|
|
|
|
dst = out.at(x, y);
|
|
|
|
|
|
|
|
|
|
for (; pRLEBytes != end; dst -= out.pitch() + nWidth) {
|
|
|
|
|
for (i = nWidth; i;) {
|
|
|
|
|
width = *pRLEBytes++;
|
|
|
|
|
if (!(width & 0x80)) {
|
|
|
|
|
i -= width;
|
|
|
|
|
memcpy(dst, pRLEBytes, width);
|
|
|
|
|
dst += width;
|
|
|
|
|
pRLEBytes += width;
|
|
|
|
|
} else {
|
|
|
|
|
width = -(char)width;
|
|
|
|
|
dst += width;
|
|
|
|
|
i -= width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CelBlitOutlineTo(CelOutputBuffer out, BYTE col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, bool skipColorIndexZero)
|
|
|
|
|
{
|
|
|
|
|
int nDataSize, w;
|
|
|
|
|
BYTE *src, *dst, *end;
|
|
|
|
|
BYTE width;
|
|
|
|
|
|
|
|
|
|
assert(pCelBuff != nullptr);
|
|
|
|
|
src = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
|
|
|
|
|
end = &src[nDataSize];
|
|
|
|
|
dst = out.at(sx, sy);
|
|
|
|
|
|
|
|
|
|
for (; src != end; dst -= out.pitch() + nWidth) {
|
|
|
|
|
for (w = nWidth; w;) {
|
|
|
|
|
width = *src++;
|
|
|
|
|
if (!(width & 0x80)) {
|
|
|
|
|
w -= width;
|
|
|
|
|
if (dst < out.end() && dst > out.begin()) {
|
|
|
|
|
if (dst >= out.end() - out.pitch()) {
|
|
|
|
|
while (width) {
|
|
|
|
|
if (!skipColorIndexZero || *src > 0) {
|
|
|
|
|
dst[-out.pitch()] = col;
|
|
|
|
|
dst[-1] = col;
|
|
|
|
|
dst[1] = col;
|
|
|
|
|
}
|
|
|
|
|
src++;
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
while (width) {
|
|
|
|
|
if (!skipColorIndexZero || *src > 0) {
|
|
|
|
|
dst[-out.pitch()] = col;
|
|
|
|
|
dst[-1] = col;
|
|
|
|
|
dst[1] = col;
|
|
|
|
|
dst[out.pitch()] = col;
|
|
|
|
|
}
|
|
|
|
|
src++;
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
src += width;
|
|
|
|
|
dst += width;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
width = -(char)width;
|
|
|
|
|
dst += width;
|
|
|
|
|
w -= width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SetPixel(const CelOutputBuffer &out, int sx, int sy, BYTE col)
|
|
|
|
|
{
|
|
|
|
|
if (!out.in_bounds(sx, sy))
|
|
|
|
|
return;
|
|
|
|
|
*out.at(sx, sy) = col;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawLineTo(const CelOutputBuffer &out, int x0, int y0, int x1, int y1, BYTE color_index)
|
|
|
|
|
{
|
|
|
|
|
int i, dx, dy, steps;
|
|
|
|
|
float ix, iy, sx, sy;
|
|
|
|
|
|
|
|
|
|
dx = x1 - x0;
|
|
|
|
|
dy = y1 - y0;
|
|
|
|
|
steps = abs(dx) > abs(dy) ? abs(dx) : abs(dy);
|
|
|
|
|
ix = dx / (float)steps;
|
|
|
|
|
iy = dy / (float)steps;
|
|
|
|
|
sx = x0;
|
|
|
|
|
sy = y0;
|
|
|
|
|
|
|
|
|
|
for (i = 0; i <= steps; i++, sx += ix, sy += iy) {
|
|
|
|
|
SetPixel(out, sx, sy, color_index);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void DrawHalfTransparentBlendedRectTo(CelOutputBuffer out, int sx, int sy, int width, int height)
|
|
|
|
|
{
|
|
|
|
|
BYTE *pix = out.at(sx, sy);
|
|
|
|
|
for (int row = 0; row < height; row++) {
|
|
|
|
|
for (int col = 0; col < width; col++) {
|
|
|
|
|
*pix = paletteTransparencyLookup[0][*pix];
|
|
|
|
|
pix++;
|
|
|
|
|
}
|
|
|
|
|
pix += out.pitch() - width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void DrawHalfTransparentStippledRectTo(CelOutputBuffer out, int sx, int sy, int width, int height)
|
|
|
|
|
{
|
|
|
|
|
BYTE *pix = out.at(sx, sy);
|
|
|
|
|
for (int row = 0; row < height; row++) {
|
|
|
|
|
for (int col = 0; col < width; col++) {
|
|
|
|
|
if ((row & 1 && col & 1) || (!(row & 1) && !(col & 1)))
|
|
|
|
|
*pix = 0;
|
|
|
|
|
pix++;
|
|
|
|
|
}
|
|
|
|
|
pix += out.pitch() - width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DrawHalfTransparentRectTo(const CelOutputBuffer &out, int sx, int sy, int width, int height)
|
|
|
|
|
{
|
|
|
|
|
if (sgOptions.Graphics.bBlendedTransparancy) {
|
|
|
|
|
DrawHalfTransparentBlendedRectTo(out, sx, sy, width, height);
|
|
|
|
|
} else {
|
|
|
|
|
DrawHalfTransparentStippledRectTo(out, sx, sy, width, height);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
direction GetDirection(int x1, int y1, int x2, int y2)
|
|
|
|
|
{
|
|
|
|
|
int mx, my, ny;
|
|
|
|
|
direction md;
|
|
|
|
|
|
|
|
|
|
mx = x2 - x1;
|
|
|
|
|
my = y2 - y1;
|
|
|
|
|
|
|
|
|
|
if (mx >= 0) {
|
|
|
|
|
if (my >= 0) {
|
|
|
|
|
md = DIR_S;
|
|
|
|
|
if (2 * mx < my)
|
|
|
|
|
md = DIR_SW;
|
|
|
|
|
} else {
|
|
|
|
|
my = -my;
|
|
|
|
|
md = DIR_E;
|
|
|
|
|
if (2 * mx < my)
|
|
|
|
|
md = DIR_NE;
|
|
|
|
|
}
|
|
|
|
|
if (2 * my < mx)
|
|
|
|
|
return DIR_SE;
|
|
|
|
|
} else {
|
|
|
|
|
if (my >= 0) {
|
|
|
|
|
ny = -mx;
|
|
|
|
|
md = DIR_W;
|
|
|
|
|
if (2 * ny < my)
|
|
|
|
|
md = DIR_SW;
|
|
|
|
|
} else {
|
|
|
|
|
ny = -mx;
|
|
|
|
|
my = -my;
|
|
|
|
|
md = DIR_N;
|
|
|
|
|
if (2 * ny < my)
|
|
|
|
|
md = DIR_NE;
|
|
|
|
|
}
|
|
|
|
|
if (2 * my < ny)
|
|
|
|
|
return DIR_NW;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return md;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set the RNG seed
|
|
|
|
|
* @param s RNG seed
|
|
|
|
|
*/
|
|
|
|
|
void SetRndSeed(int32_t s)
|
|
|
|
|
{
|
|
|
|
|
sglGameSeed = s;
|
|
|
|
|
orgseed = s;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Advance the internal RNG seed and return the new value
|
|
|
|
|
* @return RNG seed
|
|
|
|
|
*/
|
|
|
|
|
int32_t AdvanceRndSeed()
|
|
|
|
|
{
|
|
|
|
|
sglGameSeed = (RndMult * static_cast<uint32_t>(sglGameSeed)) + RndInc;
|
|
|
|
|
return abs(sglGameSeed);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Get the current RNG seed
|
|
|
|
|
* @return RNG seed
|
|
|
|
|
*/
|
|
|
|
|
int32_t GetRndSeed()
|
|
|
|
|
{
|
|
|
|
|
return abs(sglGameSeed);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Main RNG function
|
|
|
|
|
* @param v The upper limit for the return value
|
|
|
|
|
* @return A random number from 0 to (v-1)
|
|
|
|
|
*/
|
|
|
|
|
int32_t GenerateRnd(int32_t v)
|
|
|
|
|
{
|
|
|
|
|
if (v <= 0)
|
|
|
|
|
return 0;
|
|
|
|
|
if (v < 0xFFFF)
|
|
|
|
|
return (AdvanceRndSeed() >> 16) % v;
|
|
|
|
|
return AdvanceRndSeed() % v;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Load a file in to a buffer
|
|
|
|
|
* @param pszName Path of file
|
|
|
|
|
* @param pdwFileLen Will be set to file size if non-NULL
|
|
|
|
|
* @return Buffer with content of file
|
|
|
|
|
*/
|
|
|
|
|
BYTE *LoadFileInMem(const char *pszName, DWORD *pdwFileLen)
|
|
|
|
|
{
|
|
|
|
|
HANDLE file;
|
|
|
|
|
BYTE *buf;
|
|
|
|
|
int fileLen;
|
|
|
|
|
|
|
|
|
|
SFileOpenFile(pszName, &file);
|
|
|
|
|
fileLen = SFileGetFileSize(file, nullptr);
|
|
|
|
|
|
|
|
|
|
if (pdwFileLen)
|
|
|
|
|
*pdwFileLen = fileLen;
|
|
|
|
|
|
|
|
|
|
if (!fileLen)
|
|
|
|
|
app_fatal("Zero length SFILE:\n%s", pszName);
|
|
|
|
|
|
|
|
|
|
buf = (BYTE *)DiabloAllocPtr(fileLen);
|
|
|
|
|
|
|
|
|
|
SFileReadFile(file, buf, fileLen, nullptr, nullptr);
|
|
|
|
|
SFileCloseFile(file);
|
|
|
|
|
|
|
|
|
|
return buf;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Load a file in to the given buffer
|
|
|
|
|
* @param pszName Path of file
|
|
|
|
|
* @param p Target buffer
|
|
|
|
|
* @return Size of file
|
|
|
|
|
*/
|
|
|
|
|
DWORD LoadFileWithMem(const char *pszName, BYTE *p)
|
|
|
|
|
{
|
|
|
|
|
DWORD dwFileLen;
|
|
|
|
|
HANDLE hsFile;
|
|
|
|
|
|
|
|
|
|
assert(pszName);
|
|
|
|
|
if (p == nullptr) {
|
|
|
|
|
app_fatal("LoadFileWithMem(NULL):\n%s", pszName);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SFileOpenFile(pszName, &hsFile);
|
|
|
|
|
|
|
|
|
|
dwFileLen = SFileGetFileSize(hsFile, nullptr);
|
|
|
|
|
if (dwFileLen == 0) {
|
|
|
|
|
app_fatal("Zero length SFILE:\n%s", pszName);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SFileReadFile(hsFile, p, dwFileLen, nullptr, nullptr);
|
|
|
|
|
SFileCloseFile(hsFile);
|
|
|
|
|
|
|
|
|
|
return dwFileLen;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Apply the color swaps to a CL2 sprite
|
|
|
|
|
* @param p CL2 buffer
|
|
|
|
|
* @param ttbl Palette translation table
|
|
|
|
|
* @param nCel Frame number in CL2 file
|
|
|
|
|
*/
|
|
|
|
|
void Cl2ApplyTrans(BYTE *p, BYTE *ttbl, int nCel)
|
|
|
|
|
{
|
|
|
|
|
int i, nDataSize;
|
|
|
|
|
char width;
|
|
|
|
|
BYTE *dst;
|
|
|
|
|
|
|
|
|
|
assert(p != nullptr);
|
|
|
|
|
assert(ttbl != nullptr);
|
|
|
|
|
|
|
|
|
|
for (i = 1; i <= nCel; i++) {
|
|
|
|
|
dst = CelGetFrame(p, i, &nDataSize) + 10;
|
|
|
|
|
nDataSize -= 10;
|
|
|
|
|
while (nDataSize) {
|
|
|
|
|
width = *dst++;
|
|
|
|
|
nDataSize--;
|
|
|
|
|
assert(nDataSize >= 0);
|
|
|
|
|
if (width < 0) {
|
|
|
|
|
width = -width;
|
|
|
|
|
if (width > 65) {
|
|
|
|
|
nDataSize--;
|
|
|
|
|
assert(nDataSize >= 0);
|
|
|
|
|
*dst = ttbl[*dst];
|
|
|
|
|
dst++;
|
|
|
|
|
} else {
|
|
|
|
|
nDataSize -= width;
|
|
|
|
|
assert(nDataSize >= 0);
|
|
|
|
|
while (width--) {
|
|
|
|
|
*dst = ttbl[*dst];
|
|
|
|
|
dst++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Blit CL2 sprite to the given buffer
|
|
|
|
|
* @param out Target buffer
|
|
|
|
|
* @param sx Target buffer coordinate
|
|
|
|
|
* @param sy Target buffer coordinate
|
|
|
|
|
* @param pRLEBytes CL2 pixel stream (run-length encoded)
|
|
|
|
|
* @param nDataSize Size of CL2 in bytes
|
|
|
|
|
* @param nWidth Width of sprite
|
|
|
|
|
*/
|
|
|
|
|
static void Cl2BlitSafe(CelOutputBuffer out, int sx, int sy, BYTE *pRLEBytes, int nDataSize, int nWidth)
|
|
|
|
|
{
|
|
|
|
|
int w;
|
|
|
|
|
char width;
|
|
|
|
|
BYTE fill;
|
|
|
|
|
BYTE *src, *dst;
|
|
|
|
|
|
|
|
|
|
src = pRLEBytes;
|
|
|
|
|
dst = out.at(sx, sy);
|
|
|
|
|
w = nWidth;
|
|
|
|
|
|
|
|
|
|
while (nDataSize) {
|
|
|
|
|
width = *src++;
|
|
|
|
|
nDataSize--;
|
|
|
|
|
if (width < 0) {
|
|
|
|
|
width = -width;
|
|
|
|
|
if (width > 65) {
|
|
|
|
|
width -= 65;
|
|
|
|
|
nDataSize--;
|
|
|
|
|
fill = *src++;
|
|
|
|
|
if (dst < out.end() && dst > out.begin()) {
|
|
|
|
|
w -= width;
|
|
|
|
|
while (width) {
|
|
|
|
|
*dst = fill;
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
if (!w) {
|
|
|
|
|
w = nWidth;
|
|
|
|
|
dst -= out.pitch() + w;
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
nDataSize -= width;
|
|
|
|
|
if (dst < out.end() && dst > out.begin()) {
|
|
|
|
|
w -= width;
|
|
|
|
|
while (width) {
|
|
|
|
|
*dst = *src;
|
|
|
|
|
src++;
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
if (!w) {
|
|
|
|
|
w = nWidth;
|
|
|
|
|
dst -= out.pitch() + w;
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
} else {
|
|
|
|
|
src += width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
while (width) {
|
|
|
|
|
if (width > w) {
|
|
|
|
|
dst += w;
|
|
|
|
|
width -= w;
|
|
|
|
|
w = 0;
|
|
|
|
|
} else {
|
|
|
|
|
dst += width;
|
|
|
|
|
w -= width;
|
|
|
|
|
width = 0;
|
|
|
|
|
}
|
|
|
|
|
if (!w) {
|
|
|
|
|
w = nWidth;
|
|
|
|
|
dst -= out.pitch() + w;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Blit a solid colder shape one pixel larger then the given sprite shape, to the given buffer
|
|
|
|
|
* @param out Target buffer
|
|
|
|
|
* @param sx Target buffer coordinate
|
|
|
|
|
* @param sy Target buffer coordinate
|
|
|
|
|
* @param pRLEBytes CL2 pixel stream (run-length encoded)
|
|
|
|
|
* @param nDataSize Size of CL2 in bytes
|
|
|
|
|
* @param nWidth Width of sprite
|
|
|
|
|
* @param col Color index from current palette
|
|
|
|
|
*/
|
|
|
|
|
static void Cl2BlitOutlineSafe(CelOutputBuffer out, int sx, int sy, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE col)
|
|
|
|
|
{
|
|
|
|
|
int w;
|
|
|
|
|
int8_t width;
|
|
|
|
|
BYTE *src, *dst;
|
|
|
|
|
|
|
|
|
|
src = pRLEBytes;
|
|
|
|
|
dst = out.at(sx, sy);
|
|
|
|
|
w = nWidth;
|
|
|
|
|
|
|
|
|
|
while (nDataSize) {
|
|
|
|
|
width = *src++;
|
|
|
|
|
nDataSize--;
|
|
|
|
|
if (width < 0) {
|
|
|
|
|
width = -width;
|
|
|
|
|
if (width > 65) {
|
|
|
|
|
width -= 65;
|
|
|
|
|
nDataSize--;
|
|
|
|
|
if (*src++ && dst < out.end() && dst > out.begin()) {
|
|
|
|
|
w -= width;
|
|
|
|
|
dst[-1] = col;
|
|
|
|
|
dst[width] = col;
|
|
|
|
|
while (width) {
|
|
|
|
|
dst[-out.pitch()] = col;
|
|
|
|
|
dst[out.pitch()] = col;
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
if (!w) {
|
|
|
|
|
w = nWidth;
|
|
|
|
|
dst -= out.pitch() + w;
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
nDataSize -= width;
|
|
|
|
|
if (dst < out.end() && dst > out.begin()) {
|
|
|
|
|
w -= width;
|
|
|
|
|
while (width) {
|
|
|
|
|
if (*src++) {
|
|
|
|
|
dst[-1] = col;
|
|
|
|
|
dst[1] = col;
|
|
|
|
|
dst[-out.pitch()] = col;
|
|
|
|
|
// BUGFIX: only set `if (dst+out.pitch() < out.end())`
|
|
|
|
|
dst[out.pitch()] = col;
|
|
|
|
|
}
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
if (!w) {
|
|
|
|
|
w = nWidth;
|
|
|
|
|
dst -= out.pitch() + w;
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
} else {
|
|
|
|
|
src += width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
while (width) {
|
|
|
|
|
if (width > w) {
|
|
|
|
|
dst += w;
|
|
|
|
|
width -= w;
|
|
|
|
|
w = 0;
|
|
|
|
|
} else {
|
|
|
|
|
dst += width;
|
|
|
|
|
w -= width;
|
|
|
|
|
width = 0;
|
|
|
|
|
}
|
|
|
|
|
if (!w) {
|
|
|
|
|
w = nWidth;
|
|
|
|
|
dst -= out.pitch() + w;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Blit CL2 sprite, and apply lighting, to the given buffer
|
|
|
|
|
* @param out Target buffer
|
|
|
|
|
* @param sx Target buffer coordinate
|
|
|
|
|
* @param sy Target buffer coordinate
|
|
|
|
|
* @param pRLEBytes CL2 pixel stream (run-length encoded)
|
|
|
|
|
* @param nDataSize Size of CL2 in bytes
|
|
|
|
|
* @param nWidth With of CL2 sprite
|
|
|
|
|
* @param pTable Light color table
|
|
|
|
|
*/
|
|
|
|
|
static void Cl2BlitLightSafe(CelOutputBuffer out, int sx, int sy, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *pTable)
|
|
|
|
|
{
|
|
|
|
|
int w, spriteWidth;
|
|
|
|
|
char width;
|
|
|
|
|
BYTE fill;
|
|
|
|
|
BYTE *src, *dst;
|
|
|
|
|
|
|
|
|
|
src = pRLEBytes;
|
|
|
|
|
dst = out.at(sx, sy);
|
|
|
|
|
w = nWidth;
|
|
|
|
|
spriteWidth = nWidth;
|
|
|
|
|
|
|
|
|
|
while (nDataSize) {
|
|
|
|
|
width = *src++;
|
|
|
|
|
nDataSize--;
|
|
|
|
|
if (width < 0) {
|
|
|
|
|
width = -width;
|
|
|
|
|
if (width > 65) {
|
|
|
|
|
width -= 65;
|
|
|
|
|
nDataSize--;
|
|
|
|
|
fill = pTable[*src++];
|
|
|
|
|
if (dst < out.end() && dst > out.begin()) {
|
|
|
|
|
w -= width;
|
|
|
|
|
while (width) {
|
|
|
|
|
*dst = fill;
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
if (w == 0) {
|
|
|
|
|
w = spriteWidth;
|
|
|
|
|
dst -= out.pitch() + w;
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
nDataSize -= width;
|
|
|
|
|
if (dst < out.end() && dst > out.begin()) {
|
|
|
|
|
w -= width;
|
|
|
|
|
while (width) {
|
|
|
|
|
*dst = pTable[*src];
|
|
|
|
|
src++;
|
|
|
|
|
dst++;
|
|
|
|
|
width--;
|
|
|
|
|
}
|
|
|
|
|
if (w == 0) {
|
|
|
|
|
w = spriteWidth;
|
|
|
|
|
dst -= out.pitch() + w;
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
} else {
|
|
|
|
|
src += width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
while (width) {
|
|
|
|
|
if (width > w) {
|
|
|
|
|
dst += w;
|
|
|
|
|
width -= w;
|
|
|
|
|
w = 0;
|
|
|
|
|
} else {
|
|
|
|
|
dst += width;
|
|
|
|
|
w -= width;
|
|
|
|
|
width = 0;
|
|
|
|
|
}
|
|
|
|
|
if (w == 0) {
|
|
|
|
|
w = spriteWidth;
|
|
|
|
|
dst -= out.pitch() + w;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Cl2Draw(const CelOutputBuffer &out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
|
|
|
|
|
{
|
|
|
|
|
BYTE *pRLEBytes;
|
|
|
|
|
int nDataSize;
|
|
|
|
|
|
|
|
|
|
assert(pCelBuff != nullptr);
|
|
|
|
|
assert(nCel > 0);
|
|
|
|
|
|
|
|
|
|
pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
|
|
|
|
|
|
|
|
|
|
Cl2BlitSafe(out, sx, sy, pRLEBytes, nDataSize, nWidth);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Cl2DrawOutline(CelOutputBuffer out, BYTE col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
|
|
|
|
|
{
|
|
|
|
|
int nDataSize;
|
|
|
|
|
BYTE *pRLEBytes;
|
|
|
|
|
|
|
|
|
|
assert(pCelBuff != nullptr);
|
|
|
|
|
assert(nCel > 0);
|
|
|
|
|
|
|
|
|
|
pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
|
|
|
|
|
|
|
|
|
|
out = out.subregionY(0, out.h() - 1);
|
|
|
|
|
Cl2BlitOutlineSafe(out, sx, sy, pRLEBytes, nDataSize, nWidth, col);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Cl2DrawLightTbl(const CelOutputBuffer &out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light)
|
|
|
|
|
{
|
|
|
|
|
int nDataSize, idx;
|
|
|
|
|
BYTE *pRLEBytes;
|
|
|
|
|
|
|
|
|
|
assert(pCelBuff != nullptr);
|
|
|
|
|
assert(nCel > 0);
|
|
|
|
|
|
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pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
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idx = light4flag ? 1024 : 4096;
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if (light == 2)
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idx += 256; // gray colors
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if (light >= 4)
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idx += (light - 1) << 8;
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Cl2BlitLightSafe(out, sx, sy, pRLEBytes, nDataSize, nWidth, &pLightTbl[idx]);
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}
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void Cl2DrawLight(const CelOutputBuffer &out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
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{
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int nDataSize;
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BYTE *pRLEBytes;
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assert(pCelBuff != nullptr);
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assert(nCel > 0);
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pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
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if (light_table_index)
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Cl2BlitLightSafe(out, sx, sy, pRLEBytes, nDataSize, nWidth, &pLightTbl[light_table_index * 256]);
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else
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Cl2BlitSafe(out, sx, sy, pRLEBytes, nDataSize, nWidth);
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}
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/**
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* @brief Fade to black and play a video
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* @param pszMovie file path of movie
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*/
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void PlayInGameMovie(const char *pszMovie)
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{
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|
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PaletteFadeOut(8);
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play_movie(pszMovie, false);
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|
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ClearScreenBuffer();
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force_redraw = 255;
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|
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scrollrt_draw_game_screen(true);
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PaletteFadeIn(8);
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|
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force_redraw = 255;
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}
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} // namespace devilution
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