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/**
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* @file pfile.h
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*
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* Interface of the save game encoding functionality.
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*/
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#pragma once
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#include <cstdint>
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#include "DiabloUI/diabloui.h"
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#include "player.h"
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#ifdef UNPACKED_SAVES
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#include "utils/file_util.h"
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#else
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#include "mpq/mpq_reader.hpp"
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#include "mpq/mpq_writer.hpp"
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#endif
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namespace devilution {
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#define MAX_CHARACTERS 99
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extern bool gbValidSaveFile;
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#ifdef UNPACKED_SAVES
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struct SaveReader {
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explicit SaveReader(std::string &&dir)
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: dir_(std::move(dir))
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{
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}
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const std::string &dir() const
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{
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return dir_;
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}
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std::unique_ptr<byte[]> ReadFile(const char *filename, std::size_t &fileSize, int32_t &error);
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bool HasFile(const char *path)
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{
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return ::devilution::FileExists((dir_ + path).c_str());
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}
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private:
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std::string dir_;
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};
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struct SaveWriter {
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explicit SaveWriter(std::string &&dir)
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: dir_(std::move(dir))
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{
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}
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bool WriteFile(const char *filename, const byte *data, size_t size);
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bool HasFile(const char *path)
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{
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return ::devilution::FileExists((dir_ + path).c_str());
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}
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void RenameFile(const char *from, const char *to)
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{
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::devilution::RenameFile((dir_ + from).c_str(), (dir_ + to).c_str());
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}
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void RemoveHashEntry(const char *path)
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{
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RemoveFile((dir_ + path).c_str());
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}
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void RemoveHashEntries(bool (*fnGetName)(uint8_t, char *));
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private:
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std::string dir_;
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};
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#else
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using SaveReader = MpqArchive;
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using SaveWriter = MpqWriter;
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#endif
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/**
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* @brief Comparsion result of pfile_compare_hero_demo
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*/
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struct HeroCompareResult {
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enum Status : uint8_t {
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ReferenceNotFound,
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Same,
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Difference,
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};
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Status status;
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std::string message;
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};
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std::optional<SaveReader> OpenSaveArchive(uint32_t saveNum);
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std::optional<SaveReader> OpenStashArchive();
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const char *pfile_get_password();
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std::unique_ptr<byte[]> ReadArchive(SaveReader &archive, const char *pszName, size_t *pdwLen = nullptr);
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void pfile_write_hero(bool writeGameData = false);
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#ifndef DISABLE_DEMOMODE
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/**
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* @brief Save a reference game-state (save game) for the demo recording
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* @param demo that is recorded
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*/
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void pfile_write_hero_demo(int demo);
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/**
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* @brief Compares the actual game-state (savegame) with a reference game-state (save game from demo recording)
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* @param demo for the comparsion
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* @param logDetails in case of a difference log details
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* @return The comparsion result.
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*/
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HeroCompareResult pfile_compare_hero_demo(int demo, bool logDetails);
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#endif
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void sfile_write_stash();
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bool pfile_ui_set_hero_infos(bool (*uiAddHeroInfo)(_uiheroinfo *));
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void pfile_ui_set_class_stats(unsigned int playerClass, _uidefaultstats *classStats);
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uint32_t pfile_ui_get_first_unused_save_num();
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bool pfile_ui_save_create(_uiheroinfo *heroinfo);
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bool pfile_delete_save(_uiheroinfo *heroInfo);
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void pfile_read_player_from_save(uint32_t saveNum, Player &player);
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void pfile_save_level();
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void pfile_convert_levels();
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void pfile_remove_temp_files();
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std::unique_ptr<byte[]> pfile_read(const char *pszName, size_t *pdwLen);
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void pfile_update(bool forceSave);
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} // namespace devilution
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