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//HEADER_GOES_HERE
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#ifndef __PFILE_H__
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#define __PFILE_H__
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extern BOOL gbValidSaveFile;
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void pfile_init_save_directory();
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void pfile_check_available_space(char *pszDir);
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void pfile_write_hero();
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DWORD pfile_get_save_num_from_name(const char *name);
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void pfile_encode_hero(const PkPlayerStruct *pPack);
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BOOL pfile_open_archive(BOOL update, DWORD save_num);
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void pfile_get_save_path(char *pszBuf, DWORD dwBufSize, DWORD save_num);
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void pfile_flush(BOOL is_single_player, DWORD save_num);
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BOOL pfile_create_player_description(char *dst, DWORD len);
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BOOL pfile_rename_hero(const char *name_1, const char *name_2);
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void pfile_flush_W();
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void game_2_ui_player(const PlayerStruct *p, _uiheroinfo *heroinfo, BOOL bHasSaveFile);
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BYTE game_2_ui_class(const PlayerStruct *p);
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BOOL __stdcall pfile_ui_set_hero_infos(BOOL(__stdcall *ui_add_hero_info)(_uiheroinfo *));
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char *GetSaveDirectory(char *dst, int dst_size, DWORD save_num);
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BOOL pfile_read_hero(HANDLE archive, PkPlayerStruct *pPack);
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HANDLE pfile_open_save_archive(BOOL *showFixedMsg, DWORD save_num);
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void pfile_SFileCloseArchive(HANDLE hsArchive);
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BOOL pfile_archive_contains_game(HANDLE hsArchive, DWORD save_num);
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BOOL __stdcall pfile_ui_set_class_stats(unsigned int player_class_nr, _uidefaultstats *class_stats);
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char pfile_get_player_class(unsigned int player_class_nr);
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BOOL __stdcall pfile_ui_save_create(_uiheroinfo *heroinfo);
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BOOL __stdcall pfile_get_file_name(DWORD lvl, char *dst);
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BOOL __stdcall pfile_delete_save(_uiheroinfo *hero_info);
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void pfile_read_player_from_save();
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void GetTempLevelNames(char *szTemp);
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void GetPermLevelNames(char *szPerm);
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void pfile_get_game_name(char *dst);
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void pfile_remove_temp_files();
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BOOL __stdcall GetTempSaveNames(DWORD dwIndex, char *szTemp);
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void pfile_rename_temp_to_perm();
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BOOL __stdcall GetPermSaveNames(DWORD dwIndex, char *szPerm);
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void pfile_write_save_file(const char *pszName, BYTE *pbData, DWORD dwLen, DWORD qwLen);
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void pfile_strcpy(char *dst, const char *src);
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BYTE *pfile_read(const char *pszName, DWORD *pdwLen);
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void pfile_update(BOOL force_save);
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/* rdata */
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#endif /* __PFILE_H__ */
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