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/**
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* @file themes.cpp
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*
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* Implementation of the theme room placing algorithms.
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*/
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#include "themes.h"
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#include "items.h"
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#include "monster.h"
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#include "objects.h"
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#include "quests.h"
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#include "trigs.h"
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namespace devilution {
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int numthemes;
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bool armorFlag;
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bool ThemeGoodIn[4];
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bool weaponFlag;
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bool treasureFlag;
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bool mFountainFlag;
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bool cauldronFlag;
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bool tFountainFlag;
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int zharlib;
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int themex;
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int themey;
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int themeVar1;
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ThemeStruct themes[MAXTHEMES];
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bool pFountainFlag;
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bool bFountainFlag;
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bool bCrossFlag;
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/** Specifies the set of special theme IDs from which one will be selected at random. */
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theme_id ThemeGood[4] = { THEME_GOATSHRINE, THEME_SHRINE, THEME_SKELROOM, THEME_LIBRARY };
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/** Specifies a 5x5 area to fit theme objects. */
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int trm5x[] = {
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-2, -1, 0, 1, 2,
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-2, -1, 0, 1, 2,
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-2, -1, 0, 1, 2,
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-2, -1, 0, 1, 2,
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-2, -1, 0, 1, 2
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};
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/** Specifies a 5x5 area to fit theme objects. */
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int trm5y[] = {
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-2, -2, -2, -2, -2,
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-1, -1, -1, -1, -1,
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0, 0, 0, 0, 0,
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1, 1, 1, 1, 1,
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2, 2, 2, 2, 2
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};
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/** Specifies a 3x3 area to fit theme objects. */
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int trm3x[] = {
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-1, 0, 1,
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-1, 0, 1,
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-1, 0, 1
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};
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/** Specifies a 3x3 area to fit theme objects. */
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int trm3y[] = {
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-1, -1, -1,
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0, 0, 0,
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1, 1, 1
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};
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bool TFit_Shrine(int i)
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{
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int xp, yp, found;
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xp = 0;
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yp = 0;
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found = 0;
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while (found == 0) {
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if (dTransVal[xp][yp] == themes[i].ttval) {
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if (nTrapTable[dPiece[xp][yp - 1]]
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&& !nSolidTable[dPiece[xp - 1][yp]]
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&& !nSolidTable[dPiece[xp + 1][yp]]
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&& dTransVal[xp - 1][yp] == themes[i].ttval
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&& dTransVal[xp + 1][yp] == themes[i].ttval
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&& dObject[xp - 1][yp - 1] == 0
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&& dObject[xp + 1][yp - 1] == 0) {
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found = 1;
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}
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if (found == 0
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&& nTrapTable[dPiece[xp - 1][yp]]
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&& !nSolidTable[dPiece[xp][yp - 1]]
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&& !nSolidTable[dPiece[xp][yp + 1]]
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&& dTransVal[xp][yp - 1] == themes[i].ttval
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&& dTransVal[xp][yp + 1] == themes[i].ttval
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&& dObject[xp - 1][yp - 1] == 0
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&& dObject[xp - 1][yp + 1] == 0) {
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found = 2;
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}
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}
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if (found == 0) {
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xp++;
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if (xp == MAXDUNX) {
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xp = 0;
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yp++;
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if (yp == MAXDUNY)
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return false;
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}
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}
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}
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themex = xp;
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themey = yp;
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themeVar1 = found;
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return true;
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}
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bool TFit_Obj5(int t)
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{
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int xp, yp;
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int i, r, rs;
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bool found;
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xp = 0;
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yp = 0;
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r = random_(0, 5) + 1;
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rs = r;
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while (r > 0) {
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found = false;
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if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]]) {
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found = true;
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for (i = 0; found && i < 25; i++) {
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if (nSolidTable[dPiece[xp + trm5x[i]][yp + trm5y[i]]]) {
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found = false;
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}
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if (dTransVal[xp + trm5x[i]][yp + trm5y[i]] != themes[t].ttval) {
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found = false;
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}
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}
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}
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if (!found) {
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xp++;
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if (xp == MAXDUNX) {
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xp = 0;
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yp++;
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if (yp == MAXDUNY) {
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if (r == rs) {
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return false;
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}
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yp = 0;
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}
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}
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continue;
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}
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r--;
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}
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themex = xp;
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themey = yp;
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return true;
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}
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bool TFit_SkelRoom(int t)
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{
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int i;
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if (leveltype != DTYPE_CATHEDRAL && leveltype != DTYPE_CATACOMBS) {
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return false;
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}
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for (i = 0; i < nummtypes; i++) {
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if (IsSkel(Monsters[i].mtype)) {
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themeVar1 = i;
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return TFit_Obj5(t);
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}
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}
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return false;
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}
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bool TFit_GoatShrine(int t)
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{
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int i;
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for (i = 0; i < nummtypes; i++) {
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if (IsGoat(Monsters[i].mtype)) {
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themeVar1 = i;
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return TFit_Obj5(t);
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}
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}
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return false;
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}
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bool CheckThemeObj3(int xp, int yp, int t, int f)
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{
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int i;
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for (i = 0; i < 9; i++) {
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if (xp + trm3x[i] < 0 || yp + trm3y[i] < 0)
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return false;
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if (nSolidTable[dPiece[xp + trm3x[i]][yp + trm3y[i]]])
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return false;
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if (dTransVal[xp + trm3x[i]][yp + trm3y[i]] != themes[t].ttval)
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return false;
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if (dObject[xp + trm3x[i]][yp + trm3y[i]])
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return false;
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if (f != -1 && random_(0, f) == 0)
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return false;
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}
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return true;
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}
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bool TFit_Obj3(int t)
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{
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int xp, yp;
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char objrnd[4] = { 4, 4, 3, 5 };
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for (yp = 1; yp < MAXDUNY - 1; yp++) {
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for (xp = 1; xp < MAXDUNX - 1; xp++) {
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if (CheckThemeObj3(xp, yp, t, objrnd[leveltype - 1])) {
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themex = xp;
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themey = yp;
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return true;
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}
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}
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}
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return false;
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}
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bool CheckThemeReqs(theme_id t)
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{
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bool rv;
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rv = true;
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switch (t) {
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case THEME_SHRINE:
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case THEME_SKELROOM:
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case THEME_LIBRARY:
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if (leveltype == DTYPE_CAVES || leveltype == DTYPE_HELL) {
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rv = false;
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}
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break;
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case THEME_BLOODFOUNTAIN:
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if (!bFountainFlag) {
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rv = false;
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}
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break;
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case THEME_PURIFYINGFOUNTAIN:
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if (!pFountainFlag) {
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rv = false;
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}
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break;
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case THEME_ARMORSTAND:
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if (leveltype == DTYPE_CATHEDRAL) {
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rv = false;
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}
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break;
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case THEME_CAULDRON:
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if (leveltype != DTYPE_HELL || !cauldronFlag) {
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rv = false;
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}
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break;
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case THEME_MURKYFOUNTAIN:
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if (!mFountainFlag) {
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rv = false;
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}
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break;
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case THEME_TEARFOUNTAIN:
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if (!tFountainFlag) {
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rv = false;
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}
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break;
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case THEME_WEAPONRACK:
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if (leveltype == DTYPE_CATHEDRAL) {
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rv = false;
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}
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break;
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default:
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break;
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}
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return rv;
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}
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static bool SpecialThemeFit(int i, theme_id t)
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{
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bool rv;
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rv = CheckThemeReqs(t);
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switch (t) {
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case THEME_SHRINE:
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case THEME_LIBRARY:
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if (rv) {
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rv = TFit_Shrine(i);
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}
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break;
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case THEME_SKELROOM:
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if (rv) {
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rv = TFit_SkelRoom(i);
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}
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break;
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case THEME_BLOODFOUNTAIN:
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if (rv) {
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rv = TFit_Obj5(i);
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}
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if (rv) {
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bFountainFlag = false;
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}
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break;
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case THEME_PURIFYINGFOUNTAIN:
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if (rv) {
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rv = TFit_Obj5(i);
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}
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if (rv) {
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pFountainFlag = false;
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}
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break;
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case THEME_MURKYFOUNTAIN:
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if (rv) {
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rv = TFit_Obj5(i);
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}
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if (rv) {
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mFountainFlag = false;
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}
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break;
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case THEME_TEARFOUNTAIN:
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if (rv) {
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rv = TFit_Obj5(i);
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}
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if (rv) {
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tFountainFlag = false;
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}
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break;
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case THEME_CAULDRON:
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if (rv) {
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rv = TFit_Obj5(i);
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}
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if (rv) {
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cauldronFlag = false;
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}
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break;
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case THEME_GOATSHRINE:
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if (rv) {
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rv = TFit_GoatShrine(i);
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}
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break;
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case THEME_TORTURE:
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case THEME_DECAPITATED:
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case THEME_ARMORSTAND:
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case THEME_BRNCROSS:
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case THEME_WEAPONRACK:
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if (rv) {
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rv = TFit_Obj3(i);
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}
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break;
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case THEME_TREASURE:
|
|
|
|
|
rv = treasureFlag;
|
|
|
|
|
if (rv) {
|
|
|
|
|
treasureFlag = false;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return rv;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool CheckThemeRoom(int tv)
|
|
|
|
|
{
|
|
|
|
|
int i, j, tarea;
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < numtrigs; i++) {
|
|
|
|
|
if (dTransVal[trigs[i]._tx][trigs[i]._ty] == tv)
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
tarea = 0;
|
|
|
|
|
for (j = 0; j < MAXDUNY; j++) {
|
|
|
|
|
for (i = 0; i < MAXDUNX; i++) {
|
|
|
|
|
if (dTransVal[i][j] != tv)
|
|
|
|
|
continue;
|
|
|
|
|
if (dFlags[i][j] & BFLAG_POPULATED)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
tarea++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (leveltype == DTYPE_CATHEDRAL && (tarea < 9 || tarea > 100))
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
for (j = 0; j < MAXDUNY; j++) {
|
|
|
|
|
for (i = 0; i < MAXDUNX; i++) {
|
|
|
|
|
if (dTransVal[i][j] != tv || nSolidTable[dPiece[i][j]])
|
|
|
|
|
continue;
|
|
|
|
|
if (dTransVal[i - 1][j] != tv && !nSolidTable[dPiece[i - 1][j]])
|
|
|
|
|
return false;
|
|
|
|
|
if (dTransVal[i + 1][j] != tv && !nSolidTable[dPiece[i + 1][j]])
|
|
|
|
|
return false;
|
|
|
|
|
if (dTransVal[i][j - 1] != tv && !nSolidTable[dPiece[i][j - 1]])
|
|
|
|
|
return false;
|
|
|
|
|
if (dTransVal[i][j + 1] != tv && !nSolidTable[dPiece[i][j + 1]])
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void InitThemes()
|
|
|
|
|
{
|
|
|
|
|
int i;
|
|
|
|
|
|
|
|
|
|
zharlib = -1;
|
|
|
|
|
numthemes = 0;
|
|
|
|
|
armorFlag = true;
|
|
|
|
|
bFountainFlag = true;
|
|
|
|
|
cauldronFlag = true;
|
|
|
|
|
mFountainFlag = true;
|
|
|
|
|
pFountainFlag = true;
|
|
|
|
|
tFountainFlag = true;
|
|
|
|
|
treasureFlag = true;
|
|
|
|
|
bCrossFlag = false;
|
|
|
|
|
weaponFlag = true;
|
|
|
|
|
|
|
|
|
|
if (currlevel == 16)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (leveltype == DTYPE_CATHEDRAL) {
|
|
|
|
|
for (i = 0; i < sizeof(ThemeGoodIn) / sizeof(ThemeGoodIn[0]); i++)
|
|
|
|
|
ThemeGoodIn[i] = false;
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < 256 && numthemes < MAXTHEMES; i++) {
|
|
|
|
|
if (CheckThemeRoom(i)) {
|
|
|
|
|
themes[numthemes].ttval = i;
|
|
|
|
|
theme_id j = ThemeGood[random_(0, 4)];
|
|
|
|
|
while (!SpecialThemeFit(numthemes, j)) {
|
|
|
|
|
j = (theme_id)random_(0, 17);
|
|
|
|
|
}
|
|
|
|
|
themes[numthemes].ttype = j;
|
|
|
|
|
numthemes++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (leveltype == DTYPE_CATACOMBS || leveltype == DTYPE_CAVES || leveltype == DTYPE_HELL) {
|
|
|
|
|
for (i = 0; i < themeCount; i++)
|
|
|
|
|
themes[i].ttype = THEME_NONE;
|
|
|
|
|
if (QuestStatus(Q_ZHAR)) {
|
|
|
|
|
for (int j = 0; j < themeCount; j++) {
|
|
|
|
|
themes[j].ttval = themeLoc[j].ttval;
|
|
|
|
|
if (SpecialThemeFit(j, THEME_LIBRARY)) {
|
|
|
|
|
themes[j].ttype = THEME_LIBRARY;
|
|
|
|
|
zharlib = j;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
for (i = 0; i < themeCount; i++) {
|
|
|
|
|
if (themes[i].ttype == THEME_NONE) {
|
|
|
|
|
themes[i].ttval = themeLoc[i].ttval;
|
|
|
|
|
theme_id j = ThemeGood[random_(0, 4)];
|
|
|
|
|
while (!SpecialThemeFit(i, j)) {
|
|
|
|
|
j = (theme_id)random_(0, 17);
|
|
|
|
|
}
|
|
|
|
|
themes[i].ttype = j;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
numthemes += themeCount;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief HoldThemeRooms marks theme rooms as populated.
|
|
|
|
|
*/
|
|
|
|
|
void HoldThemeRooms()
|
|
|
|
|
{
|
|
|
|
|
int i, x, y;
|
|
|
|
|
char v;
|
|
|
|
|
|
|
|
|
|
if (currlevel != 16) {
|
|
|
|
|
if (leveltype == DTYPE_CATHEDRAL) {
|
|
|
|
|
for (i = 0; i < numthemes; i++) {
|
|
|
|
|
v = themes[i].ttval;
|
|
|
|
|
for (y = 0; y < MAXDUNY; y++) {
|
|
|
|
|
for (x = 0; x < MAXDUNX; x++) {
|
|
|
|
|
if (dTransVal[x][y] == v) {
|
|
|
|
|
dFlags[x][y] |= BFLAG_POPULATED;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
DRLG_HoldThemeRooms();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* PlaceThemeMonsts places theme monsters with the specified frequency.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
* @param f frequency (1/f likelihood of adding monster).
|
|
|
|
|
*/
|
|
|
|
|
void PlaceThemeMonsts(int t, int f)
|
|
|
|
|
{
|
|
|
|
|
int xp, yp;
|
|
|
|
|
int scattertypes[138];
|
|
|
|
|
int numscattypes, mtype, i;
|
|
|
|
|
|
|
|
|
|
numscattypes = 0;
|
|
|
|
|
for (i = 0; i < nummtypes; i++) {
|
|
|
|
|
if (Monsters[i].mPlaceFlags & PLACE_SCATTER) {
|
|
|
|
|
scattertypes[numscattypes] = i;
|
|
|
|
|
numscattypes++;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
mtype = scattertypes[random_(0, numscattypes)];
|
|
|
|
|
for (yp = 0; yp < MAXDUNY; yp++) {
|
|
|
|
|
for (xp = 0; xp < MAXDUNX; xp++) {
|
|
|
|
|
if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]] && dItem[xp][yp] == 0 && dObject[xp][yp] == 0) {
|
|
|
|
|
if (random_(0, f) == 0) {
|
|
|
|
|
AddMonster(xp, yp, random_(0, 8), mtype, true);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_Barrel initializes the barrel theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_Barrel(int t)
|
|
|
|
|
{
|
|
|
|
|
int xp, yp;
|
|
|
|
|
char barrnd[4] = { 2, 6, 4, 8 };
|
|
|
|
|
char monstrnd[4] = { 5, 7, 3, 9 };
|
|
|
|
|
|
|
|
|
|
for (yp = 0; yp < MAXDUNY; yp++) {
|
|
|
|
|
for (xp = 0; xp < MAXDUNX; xp++) {
|
|
|
|
|
if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]]) {
|
|
|
|
|
if (random_(0, barrnd[leveltype - 1]) == 0) {
|
|
|
|
|
_object_id r = OBJ_BARREL;
|
|
|
|
|
if (random_(0, barrnd[leveltype - 1]) != 0) {
|
|
|
|
|
r = OBJ_BARRELEX;
|
|
|
|
|
}
|
|
|
|
|
AddObject(r, xp, yp);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_Shrine initializes the shrine theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_Shrine(int t)
|
|
|
|
|
{
|
|
|
|
|
char monstrnd[4] = { 6, 6, 3, 9 };
|
|
|
|
|
|
|
|
|
|
TFit_Shrine(t);
|
|
|
|
|
if (themeVar1 == 1) {
|
|
|
|
|
AddObject(OBJ_CANDLE2, themex - 1, themey);
|
|
|
|
|
AddObject(OBJ_SHRINER, themex, themey);
|
|
|
|
|
AddObject(OBJ_CANDLE2, themex + 1, themey);
|
|
|
|
|
} else {
|
|
|
|
|
AddObject(OBJ_CANDLE2, themex, themey - 1);
|
|
|
|
|
AddObject(OBJ_SHRINEL, themex, themey);
|
|
|
|
|
AddObject(OBJ_CANDLE2, themex, themey + 1);
|
|
|
|
|
}
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_MonstPit initializes the monster pit theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_MonstPit(int t)
|
|
|
|
|
{
|
|
|
|
|
int r;
|
|
|
|
|
int ixp, iyp;
|
|
|
|
|
char monstrnd[4] = { 6, 7, 3, 9 };
|
|
|
|
|
|
|
|
|
|
r = random_(0, 100) + 1;
|
|
|
|
|
ixp = 0;
|
|
|
|
|
iyp = 0;
|
|
|
|
|
while (r > 0) {
|
|
|
|
|
if (dTransVal[ixp][iyp] == themes[t].ttval && !nSolidTable[dPiece[ixp][iyp]]) {
|
|
|
|
|
--r;
|
|
|
|
|
}
|
|
|
|
|
if (r <= 0)
|
|
|
|
|
continue;
|
|
|
|
|
ixp++;
|
|
|
|
|
if (ixp == MAXDUNX) {
|
|
|
|
|
ixp = 0;
|
|
|
|
|
iyp++;
|
|
|
|
|
if (iyp == MAXDUNY) {
|
|
|
|
|
iyp = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
CreateRndItem(ixp, iyp, true, false, true);
|
|
|
|
|
ItemNoFlippy();
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_SkelRoom initializes the skeleton room theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_SkelRoom(int t)
|
|
|
|
|
{
|
|
|
|
|
int xp, yp, i;
|
|
|
|
|
char monstrnd[4] = { 6, 7, 3, 9 };
|
|
|
|
|
|
|
|
|
|
TFit_SkelRoom(t);
|
|
|
|
|
|
|
|
|
|
xp = themex;
|
|
|
|
|
yp = themey;
|
|
|
|
|
|
|
|
|
|
AddObject(OBJ_SKFIRE, xp, yp);
|
|
|
|
|
|
|
|
|
|
if (random_(0, monstrnd[leveltype - 1]) != 0) {
|
|
|
|
|
i = PreSpawnSkeleton();
|
|
|
|
|
SpawnSkeleton(i, xp - 1, yp - 1);
|
|
|
|
|
} else {
|
|
|
|
|
AddObject(OBJ_BANNERL, xp - 1, yp - 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
i = PreSpawnSkeleton();
|
|
|
|
|
SpawnSkeleton(i, xp, yp - 1);
|
|
|
|
|
|
|
|
|
|
if (random_(0, monstrnd[leveltype - 1]) != 0) {
|
|
|
|
|
i = PreSpawnSkeleton();
|
|
|
|
|
SpawnSkeleton(i, xp + 1, yp - 1);
|
|
|
|
|
} else {
|
|
|
|
|
AddObject(OBJ_BANNERR, xp + 1, yp - 1);
|
|
|
|
|
}
|
|
|
|
|
if (random_(0, monstrnd[leveltype - 1]) != 0) {
|
|
|
|
|
i = PreSpawnSkeleton();
|
|
|
|
|
SpawnSkeleton(i, xp - 1, yp);
|
|
|
|
|
} else {
|
|
|
|
|
AddObject(OBJ_BANNERM, xp - 1, yp);
|
|
|
|
|
}
|
|
|
|
|
if (random_(0, monstrnd[leveltype - 1]) != 0) {
|
|
|
|
|
i = PreSpawnSkeleton();
|
|
|
|
|
SpawnSkeleton(i, xp + 1, yp);
|
|
|
|
|
} else {
|
|
|
|
|
AddObject(OBJ_BANNERM, xp + 1, yp);
|
|
|
|
|
}
|
|
|
|
|
if (random_(0, monstrnd[leveltype - 1]) != 0) {
|
|
|
|
|
i = PreSpawnSkeleton();
|
|
|
|
|
SpawnSkeleton(i, xp - 1, yp + 1);
|
|
|
|
|
} else {
|
|
|
|
|
AddObject(OBJ_BANNERR, xp - 1, yp + 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
i = PreSpawnSkeleton();
|
|
|
|
|
SpawnSkeleton(i, xp, yp + 1);
|
|
|
|
|
|
|
|
|
|
if (random_(0, monstrnd[leveltype - 1]) != 0) {
|
|
|
|
|
i = PreSpawnSkeleton();
|
|
|
|
|
SpawnSkeleton(i, xp + 1, yp + 1);
|
|
|
|
|
} else {
|
|
|
|
|
AddObject(OBJ_BANNERL, xp + 1, yp + 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (dObject[xp][yp - 3] == 0) {
|
|
|
|
|
AddObject(OBJ_SKELBOOK, xp, yp - 2);
|
|
|
|
|
}
|
|
|
|
|
if (dObject[xp][yp + 3] == 0) {
|
|
|
|
|
AddObject(OBJ_SKELBOOK, xp, yp + 2);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_Treasure initializes the treasure theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_Treasure(int t)
|
|
|
|
|
{
|
|
|
|
|
int xp, yp;
|
|
|
|
|
int i;
|
|
|
|
|
char treasrnd[4] = { 4, 9, 7, 10 };
|
|
|
|
|
char monstrnd[4] = { 6, 8, 3, 7 };
|
|
|
|
|
|
|
|
|
|
AdvanceRndSeed();
|
|
|
|
|
for (yp = 0; yp < MAXDUNY; yp++) {
|
|
|
|
|
for (xp = 0; xp < MAXDUNX; xp++) {
|
|
|
|
|
if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]]) {
|
|
|
|
|
int rv = random_(0, treasrnd[leveltype - 1]);
|
|
|
|
|
// BUGFIX: the `2*` in `2*random_(0, treasrnd...) == 0` has no effect, should probably be `random_(0, 2*treasrnd...) == 0`
|
|
|
|
|
if ((2 * random_(0, treasrnd[leveltype - 1])) == 0) {
|
|
|
|
|
CreateTypeItem(xp, yp, false, ITYPE_GOLD, IMISC_NONE, false, true);
|
|
|
|
|
ItemNoFlippy();
|
|
|
|
|
}
|
|
|
|
|
if (rv == 0) {
|
|
|
|
|
CreateRndItem(xp, yp, false, false, true);
|
|
|
|
|
ItemNoFlippy();
|
|
|
|
|
}
|
|
|
|
|
if (rv == 0 || rv >= treasrnd[leveltype - 1] - 2) {
|
|
|
|
|
i = ItemNoFlippy();
|
|
|
|
|
if (rv >= treasrnd[leveltype - 1] - 2 && leveltype != DTYPE_CATHEDRAL) {
|
|
|
|
|
items[i]._ivalue >>= 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_Library initializes the library theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_Library(int t)
|
|
|
|
|
{
|
|
|
|
|
int xp, yp, oi;
|
|
|
|
|
char librnd[4] = { 1, 2, 2, 5 };
|
|
|
|
|
char monstrnd[4] = { 5, 7, 3, 9 };
|
|
|
|
|
|
|
|
|
|
TFit_Shrine(t);
|
|
|
|
|
|
|
|
|
|
if (themeVar1 == 1) {
|
|
|
|
|
AddObject(OBJ_BOOKCANDLE, themex - 1, themey);
|
|
|
|
|
AddObject(OBJ_BOOKCASER, themex, themey);
|
|
|
|
|
AddObject(OBJ_BOOKCANDLE, themex + 1, themey);
|
|
|
|
|
} else {
|
|
|
|
|
AddObject(OBJ_BOOKCANDLE, themex, themey - 1);
|
|
|
|
|
AddObject(OBJ_BOOKCASEL, themex, themey);
|
|
|
|
|
AddObject(OBJ_BOOKCANDLE, themex, themey + 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (yp = 1; yp < MAXDUNY - 1; yp++) {
|
|
|
|
|
for (xp = 1; xp < MAXDUNX - 1; xp++) {
|
|
|
|
|
if (CheckThemeObj3(xp, yp, t, -1) && dMonster[xp][yp] == 0 && random_(0, librnd[leveltype - 1]) == 0) {
|
|
|
|
|
AddObject(OBJ_BOOKSTAND, xp, yp);
|
|
|
|
|
if (random_(0, 2 * librnd[leveltype - 1]) != 0 && dObject[xp][yp]) { /// BUGFIX: check dObject[xp][yp] was populated by AddObject (fixed)
|
|
|
|
|
oi = dObject[xp][yp] - 1;
|
|
|
|
|
object[oi]._oSelFlag = 0;
|
|
|
|
|
object[oi]._oAnimFrame += 2;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (QuestStatus(Q_ZHAR)) {
|
|
|
|
|
if (t == zharlib) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype]); /// BUGFIX: `leveltype - 1`
|
|
|
|
|
} else {
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype]); /// BUGFIX: `leveltype - 1`
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_Torture initializes the torture theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_Torture(int t)
|
|
|
|
|
{
|
|
|
|
|
int xp, yp;
|
|
|
|
|
char tortrnd[4] = { 6, 8, 3, 8 };
|
|
|
|
|
char monstrnd[4] = { 6, 8, 3, 9 };
|
|
|
|
|
|
|
|
|
|
for (yp = 1; yp < MAXDUNY - 1; yp++) {
|
|
|
|
|
for (xp = 1; xp < MAXDUNX - 1; xp++) {
|
|
|
|
|
if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]]) {
|
|
|
|
|
if (CheckThemeObj3(xp, yp, t, -1)) {
|
|
|
|
|
if (random_(0, tortrnd[leveltype - 1]) == 0) {
|
|
|
|
|
AddObject(OBJ_TNUDEM2, xp, yp);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_BloodFountain initializes the blood fountain theme.
|
|
|
|
|
* @param t Theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_BloodFountain(int t)
|
|
|
|
|
{
|
|
|
|
|
char monstrnd[4] = { 6, 8, 3, 9 };
|
|
|
|
|
|
|
|
|
|
TFit_Obj5(t);
|
|
|
|
|
AddObject(OBJ_BLOODFTN, themex, themey);
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_Decap initializes the decapitated theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_Decap(int t)
|
|
|
|
|
{
|
|
|
|
|
int xp, yp;
|
|
|
|
|
char decaprnd[4] = { 6, 8, 3, 8 };
|
|
|
|
|
char monstrnd[4] = { 6, 8, 3, 9 };
|
|
|
|
|
|
|
|
|
|
for (yp = 1; yp < MAXDUNY - 1; yp++) {
|
|
|
|
|
for (xp = 1; xp < MAXDUNX - 1; xp++) {
|
|
|
|
|
if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]]) {
|
|
|
|
|
if (CheckThemeObj3(xp, yp, t, -1)) {
|
|
|
|
|
if (random_(0, decaprnd[leveltype - 1]) == 0) {
|
|
|
|
|
AddObject(OBJ_DECAP, xp, yp);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_PurifyingFountain initializes the purifying fountain theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_PurifyingFountain(int t)
|
|
|
|
|
{
|
|
|
|
|
char monstrnd[4] = { 6, 7, 3, 9 };
|
|
|
|
|
|
|
|
|
|
TFit_Obj5(t);
|
|
|
|
|
AddObject(OBJ_PURIFYINGFTN, themex, themey);
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_ArmorStand initializes the armor stand theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_ArmorStand(int t)
|
|
|
|
|
{
|
|
|
|
|
int xp, yp;
|
|
|
|
|
char armorrnd[4] = { 6, 8, 3, 8 };
|
|
|
|
|
char monstrnd[4] = { 6, 7, 3, 9 };
|
|
|
|
|
|
|
|
|
|
if (armorFlag) {
|
|
|
|
|
TFit_Obj3(t);
|
|
|
|
|
AddObject(OBJ_ARMORSTAND, themex, themey);
|
|
|
|
|
}
|
|
|
|
|
for (yp = 0; yp < MAXDUNY; yp++) {
|
|
|
|
|
for (xp = 0; xp < MAXDUNX; xp++) {
|
|
|
|
|
if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]]) {
|
|
|
|
|
if (CheckThemeObj3(xp, yp, t, -1)) {
|
|
|
|
|
if (random_(0, armorrnd[leveltype - 1]) == 0) {
|
|
|
|
|
AddObject(OBJ_ARMORSTANDN, xp, yp);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
|
|
|
|
|
armorFlag = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_GoatShrine initializes the goat shrine theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_GoatShrine(int t)
|
|
|
|
|
{
|
|
|
|
|
int xx, yy;
|
|
|
|
|
|
|
|
|
|
TFit_GoatShrine(t);
|
|
|
|
|
AddObject(OBJ_GOATSHRINE, themex, themey);
|
|
|
|
|
for (yy = themey - 1; yy <= themey + 1; yy++) {
|
|
|
|
|
for (xx = themex - 1; xx <= themex + 1; xx++) {
|
|
|
|
|
if (dTransVal[xx][yy] == themes[t].ttval && !nSolidTable[dPiece[xx][yy]] && (xx != themex || yy != themey)) {
|
|
|
|
|
AddMonster(xx, yy, DIR_SW, themeVar1, true);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_Cauldron initializes the cauldron theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_Cauldron(int t)
|
|
|
|
|
{
|
|
|
|
|
char monstrnd[4] = { 6, 7, 3, 9 };
|
|
|
|
|
|
|
|
|
|
TFit_Obj5(t);
|
|
|
|
|
AddObject(OBJ_CAULDRON, themex, themey);
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_MurkyFountain initializes the murky fountain theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_MurkyFountain(int t)
|
|
|
|
|
{
|
|
|
|
|
char monstrnd[4] = { 6, 7, 3, 9 };
|
|
|
|
|
|
|
|
|
|
TFit_Obj5(t);
|
|
|
|
|
AddObject(OBJ_MURKYFTN, themex, themey);
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_TearFountain initializes the tear fountain theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_TearFountain(int t)
|
|
|
|
|
{
|
|
|
|
|
char monstrnd[4] = { 6, 7, 3, 9 };
|
|
|
|
|
|
|
|
|
|
TFit_Obj5(t);
|
|
|
|
|
AddObject(OBJ_TEARFTN, themex, themey);
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_BrnCross initializes the burning cross theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_BrnCross(int t)
|
|
|
|
|
{
|
|
|
|
|
int xp, yp;
|
|
|
|
|
char monstrnd[4] = { 6, 8, 3, 9 };
|
|
|
|
|
char bcrossrnd[4] = { 5, 7, 3, 8 };
|
|
|
|
|
|
|
|
|
|
for (yp = 0; yp < MAXDUNY; yp++) {
|
|
|
|
|
for (xp = 0; xp < MAXDUNX; xp++) {
|
|
|
|
|
if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]]) {
|
|
|
|
|
if (CheckThemeObj3(xp, yp, t, -1)) {
|
|
|
|
|
if (random_(0, bcrossrnd[leveltype - 1]) == 0) {
|
|
|
|
|
AddObject(OBJ_TBCROSS, xp, yp);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
|
|
|
|
|
bCrossFlag = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Theme_WeaponRack initializes the weapon rack theme.
|
|
|
|
|
*
|
|
|
|
|
* @param t theme number (index into themes array).
|
|
|
|
|
*/
|
|
|
|
|
void Theme_WeaponRack(int t)
|
|
|
|
|
{
|
|
|
|
|
int xp, yp;
|
|
|
|
|
char weaponrnd[4] = { 6, 8, 5, 8 };
|
|
|
|
|
char monstrnd[4] = { 6, 7, 3, 9 };
|
|
|
|
|
|
|
|
|
|
if (weaponFlag) {
|
|
|
|
|
TFit_Obj3(t);
|
|
|
|
|
AddObject(OBJ_WEAPONRACK, themex, themey);
|
|
|
|
|
}
|
|
|
|
|
for (yp = 0; yp < MAXDUNY; yp++) {
|
|
|
|
|
for (xp = 0; xp < MAXDUNX; xp++) {
|
|
|
|
|
if (dTransVal[xp][yp] == themes[t].ttval && !nSolidTable[dPiece[xp][yp]]) {
|
|
|
|
|
if (CheckThemeObj3(xp, yp, t, -1)) {
|
|
|
|
|
if (random_(0, weaponrnd[leveltype - 1]) == 0) {
|
|
|
|
|
AddObject(OBJ_WEAPONRACKN, xp, yp);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
PlaceThemeMonsts(t, monstrnd[leveltype - 1]);
|
|
|
|
|
weaponFlag = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* UpdateL4Trans sets each value of the transparency map to 1.
|
|
|
|
|
*/
|
|
|
|
|
void UpdateL4Trans()
|
|
|
|
|
{
|
|
|
|
|
int i, j;
|
|
|
|
|
|
|
|
|
|
for (j = 0; j < MAXDUNY; j++) {
|
|
|
|
|
for (i = 0; i < MAXDUNX; i++) {
|
|
|
|
|
if (dTransVal[i][j] != 0) {
|
|
|
|
|
dTransVal[i][j] = 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
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}
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/**
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* CreateThemeRooms adds thematic elements to rooms.
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*/
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void CreateThemeRooms()
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{
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int i;
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if (currlevel == 16) {
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return;
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}
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InitObjFlag = true;
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for (i = 0; i < numthemes; i++) {
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themex = 0;
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themey = 0;
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switch (themes[i].ttype) {
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case THEME_BARREL:
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Theme_Barrel(i);
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break;
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case THEME_SHRINE:
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Theme_Shrine(i);
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break;
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case THEME_MONSTPIT:
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Theme_MonstPit(i);
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break;
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case THEME_SKELROOM:
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Theme_SkelRoom(i);
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break;
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case THEME_TREASURE:
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Theme_Treasure(i);
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break;
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case THEME_LIBRARY:
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Theme_Library(i);
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break;
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case THEME_TORTURE:
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|
Theme_Torture(i);
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break;
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case THEME_BLOODFOUNTAIN:
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|
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|
Theme_BloodFountain(i);
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|
break;
|
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|
case THEME_DECAPITATED:
|
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|
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|
Theme_Decap(i);
|
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|
|
break;
|
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|
case THEME_PURIFYINGFOUNTAIN:
|
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|
|
|
Theme_PurifyingFountain(i);
|
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|
|
|
break;
|
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|
case THEME_ARMORSTAND:
|
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|
|
|
Theme_ArmorStand(i);
|
|
|
|
|
break;
|
|
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|
case THEME_GOATSHRINE:
|
|
|
|
|
Theme_GoatShrine(i);
|
|
|
|
|
break;
|
|
|
|
|
case THEME_CAULDRON:
|
|
|
|
|
Theme_Cauldron(i);
|
|
|
|
|
break;
|
|
|
|
|
case THEME_MURKYFOUNTAIN:
|
|
|
|
|
Theme_MurkyFountain(i);
|
|
|
|
|
break;
|
|
|
|
|
case THEME_TEARFOUNTAIN:
|
|
|
|
|
Theme_TearFountain(i);
|
|
|
|
|
break;
|
|
|
|
|
case THEME_BRNCROSS:
|
|
|
|
|
Theme_BrnCross(i);
|
|
|
|
|
break;
|
|
|
|
|
case THEME_WEAPONRACK:
|
|
|
|
|
Theme_WeaponRack(i);
|
|
|
|
|
break;
|
|
|
|
|
case THEME_NONE:
|
|
|
|
|
app_fatal("Unknown theme type: %d", themes[i].ttype);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
InitObjFlag = false;
|
|
|
|
|
if (leveltype == DTYPE_HELL && themeCount > 0) {
|
|
|
|
|
UpdateL4Trans();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|