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//HEADER_GOES_HERE
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#ifndef __AUTOMAP_H__
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#define __AUTOMAP_H__
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extern WORD automaptype[512];
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extern BOOL automapflag; // idb
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extern char AmShiftTab[32];
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extern unsigned char automapview[DMAXX][DMAXY];
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extern int AutoMapScale; // idb
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extern int AutoMapXOfs; // weak
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extern int AutoMapYOfs; // weak
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extern int AutoMapPosBits; // weak
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extern int AutoMapXPos; // weak
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extern int AutoMapYPos; // weak
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extern int AMPlayerX; // weak
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extern int AMPlayerY; // weak
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void InitAutomapOnce();
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void InitAutomap();
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void StartAutomap();
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void AutomapUp();
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void AutomapDown();
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void AutomapLeft();
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void AutomapRight();
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void AutomapZoomIn();
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void AutomapZoomOut();
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void DrawAutomap();
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void DrawAutomapType(int screen_x, int screen_y, WORD automap_type);
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void DrawAutomapPlr();
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WORD GetAutomapType(int x, int y, BOOL view);
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void DrawAutomapGame();
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void SetAutomapView(int x, int y);
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void AutomapZoomReset();
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#endif /* __AUTOMAP_H__ */
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