//HEADER_GOES_HERE #ifndef __AUTOMAP_H__ #define __AUTOMAP_H__ extern WORD automaptype[512]; extern BOOL automapflag; // idb extern char AmShiftTab[32]; extern unsigned char automapview[DMAXX][DMAXY]; extern int AutoMapScale; // idb extern int AutoMapXOfs; // weak extern int AutoMapYOfs; // weak extern int AutoMapPosBits; // weak extern int AutoMapXPos; // weak extern int AutoMapYPos; // weak extern int AMPlayerX; // weak extern int AMPlayerY; // weak void InitAutomapOnce(); void InitAutomap(); void StartAutomap(); void AutomapUp(); void AutomapDown(); void AutomapLeft(); void AutomapRight(); void AutomapZoomIn(); void AutomapZoomOut(); void DrawAutomap(); void DrawAutomapType(int screen_x, int screen_y, WORD automap_type); void DrawAutomapPlr(); WORD GetAutomapType(int x, int y, BOOL view); void DrawAutomapGame(); void SetAutomapView(int x, int y); void AutomapZoomReset(); #endif /* __AUTOMAP_H__ */