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//HEADER_GOES_HERE
#ifndef __AUTOMAP_H__
#define __AUTOMAP_H__
extern WORD automaptype[512];
extern BOOL automapflag; // idb
extern char AmShiftTab[32];
extern unsigned char automapview[DMAXX][DMAXY];
extern int AutoMapScale; // idb
extern int AutoMapXOfs; // weak
extern int AutoMapYOfs; // weak
extern int AutoMapPosBits; // weak
extern int AutoMapXPos; // weak
extern int AutoMapYPos; // weak
extern int AMPlayerX; // weak
extern int AMPlayerY; // weak
void InitAutomapOnce();
void InitAutomap();
void StartAutomap();
void AutomapUp();
void AutomapDown();
void AutomapLeft();
void AutomapRight();
void AutomapZoomIn();
void AutomapZoomOut();
void DrawAutomap();
void DrawAutomapType(int screen_x, int screen_y, WORD automap_type);
void DrawAutomapPlr();
WORD GetAutomapType(int x, int y, BOOL view);
void DrawAutomapGame();
void SetAutomapView(int x, int y);
void AutomapZoomReset();
#endif /* __AUTOMAP_H__ */