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@ -25,9 +25,9 @@ TownerStruct towner[NUM_TOWNERS];
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* ref: enum plr_class |
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*/ |
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const int snSFX[3][NUM_CLASSES] = { |
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{ PS_WARR52, PS_ROGUE52, PS_MAGE52, PS_MONK52, 0 }, // BUGFIX: add warrior sounds for barbarian instead of 0 - walk sound
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{ PS_WARR49, PS_ROGUE49, PS_MAGE49, PS_MONK49, 0 }, |
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{ PS_WARR50, PS_ROGUE50, PS_MAGE50, PS_MONK50, 0 }, |
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{ PS_WARR52, PS_ROGUE52, PS_MAGE52, PS_MONK52, PS_ROGUE52, PS_WARR52 }, // BUGFIX: add warrior sounds for barbarian instead of 0 - walk sound (fixed)
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{ PS_WARR49, PS_ROGUE49, PS_MAGE49, PS_MONK49, PS_ROGUE49, PS_WARR49 }, |
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{ PS_WARR50, PS_ROGUE50, PS_MAGE50, PS_MONK50, PS_ROGUE50, PS_WARR50 }, |
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}; |
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/* data */ |
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