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/**
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* @file pfile.cpp
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*
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* Implementation of the save game encoding functionality.
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*/
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#include "pfile.h"
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#include <string>
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#include <fmt/compile.h>
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#include "codec.h"
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#include "engine.h"
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#include "init.h"
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#include "loadsave.h"
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#include "menu.h"
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#include "mpq/mpq_reader.hpp"
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#include "pack.h"
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#include "qol/stash.h"
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#include "utils/endian.hpp"
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#include "utils/file_util.h"
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#include "utils/language.h"
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#include "utils/paths.h"
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#include "utils/utf8.hpp"
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namespace devilution {
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#define PASSWORD_SPAWN_SINGLE "adslhfb1"
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#define PASSWORD_SPAWN_MULTI "lshbkfg1"
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#define PASSWORD_SINGLE "xrgyrkj1"
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#define PASSWORD_MULTI "szqnlsk1"
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bool gbValidSaveFile;
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namespace {
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/** List of character names for the character selection screen. */
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char hero_names[MAX_CHARACTERS][PlayerNameLength];
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std::string GetSavePath(uint32_t saveNum, std::string savePrefix = "")
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{
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std::string path = paths::PrefPath();
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const char *ext = ".sv";
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if (gbIsHellfire)
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ext = ".hsv";
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path.append(savePrefix);
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if (gbIsSpawn) {
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if (!gbIsMultiplayer) {
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path.append("spawn_");
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} else {
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path.append("share_");
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}
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} else {
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if (!gbIsMultiplayer) {
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path.append("single_");
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} else {
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path.append("multi_");
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}
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}
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char saveNumStr[21];
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*fmt::format_to(saveNumStr, FMT_COMPILE("{}"), saveNum) = '\0';
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path.append(saveNumStr);
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path.append(ext);
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return path;
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}
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std::string GetStashSavePath()
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{
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std::string path = paths::PrefPath();
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const char *ext = ".sv";
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if (gbIsHellfire)
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ext = ".hsv";
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if (gbIsSpawn) {
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path.append("stash_spawn");
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} else {
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path.append("stash");
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}
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path.append(ext);
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return path;
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}
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bool GetSaveNames(uint8_t index, string_view prefix, char *out)
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{
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char suf;
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if (index < giNumberOfLevels)
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suf = 'l';
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else if (index < giNumberOfLevels * 2) {
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index -= giNumberOfLevels;
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suf = 's';
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} else {
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return false;
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}
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*fmt::format_to(out, FMT_COMPILE("{}{}{:02d}"), prefix, suf, index) = '\0';
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return true;
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}
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bool GetPermSaveNames(uint8_t dwIndex, char *szPerm)
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{
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return GetSaveNames(dwIndex, "perm", szPerm);
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}
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bool GetTempSaveNames(uint8_t dwIndex, char *szTemp)
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{
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return GetSaveNames(dwIndex, "temp", szTemp);
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}
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void RenameTempToPerm(MpqWriter &saveWriter)
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{
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char szTemp[MAX_PATH];
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char szPerm[MAX_PATH];
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uint32_t dwIndex = 0;
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while (GetTempSaveNames(dwIndex, szTemp)) {
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[[maybe_unused]] bool result = GetPermSaveNames(dwIndex, szPerm); // DO NOT PUT DIRECTLY INTO ASSERT!
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assert(result);
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dwIndex++;
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if (saveWriter.HasFile(szTemp)) {
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if (saveWriter.HasFile(szPerm))
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saveWriter.RemoveHashEntry(szPerm);
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saveWriter.RenameFile(szTemp, szPerm);
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}
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}
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assert(!GetPermSaveNames(dwIndex, szPerm));
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}
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bool ReadHero(MpqArchive &archive, PlayerPack *pPack)
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{
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size_t read;
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auto buf = ReadArchive(archive, "hero", &read);
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if (buf == nullptr)
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return false;
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bool ret = false;
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if (read == sizeof(*pPack)) {
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memcpy(pPack, buf.get(), sizeof(*pPack));
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ret = true;
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}
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return ret;
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}
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void EncodeHero(MpqWriter &saveWriter, const PlayerPack *pack)
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{
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size_t packedLen = codec_get_encoded_len(sizeof(*pack));
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std::unique_ptr<byte[]> packed { new byte[packedLen] };
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memcpy(packed.get(), pack, sizeof(*pack));
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codec_encode(packed.get(), sizeof(*pack), packedLen, pfile_get_password());
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saveWriter.WriteFile("hero", packed.get(), packedLen);
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}
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MpqWriter GetSaveWriter(uint32_t saveNum)
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{
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return MpqWriter(GetSavePath(saveNum).c_str());
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}
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MpqWriter GetStashWriter()
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{
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return MpqWriter(GetStashSavePath().c_str());
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}
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void Game2UiPlayer(const Player &player, _uiheroinfo *heroinfo, bool bHasSaveFile)
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{
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CopyUtf8(heroinfo->name, player._pName, sizeof(heroinfo->name));
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heroinfo->level = player._pLevel;
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heroinfo->heroclass = player._pClass;
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heroinfo->strength = player._pStrength;
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heroinfo->magic = player._pMagic;
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heroinfo->dexterity = player._pDexterity;
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heroinfo->vitality = player._pVitality;
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heroinfo->hassaved = bHasSaveFile;
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heroinfo->herorank = player.pDiabloKillLevel;
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heroinfo->spawned = gbIsSpawn;
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}
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bool GetFileName(uint8_t lvl, char *dst)
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{
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if (gbIsMultiplayer) {
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if (lvl != 0)
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return false;
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memcpy(dst, "hero", 5);
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return true;
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}
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if (GetPermSaveNames(lvl, dst)) {
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return true;
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}
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if (lvl == giNumberOfLevels * 2) {
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memcpy(dst, "game", 5);
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return true;
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}
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if (lvl == giNumberOfLevels * 2 + 1) {
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memcpy(dst, "hero", 5);
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return true;
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}
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return false;
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}
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bool ArchiveContainsGame(MpqArchive &hsArchive)
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{
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if (gbIsMultiplayer)
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return false;
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auto gameData = ReadArchive(hsArchive, "game");
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if (gameData == nullptr)
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return false;
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uint32_t hdr = LoadLE32(gameData.get());
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return IsHeaderValid(hdr);
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}
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bool CompareSaves(const std::string &actualSavePath, const std::string &referenceSavePath)
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{
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std::vector<std::string> possibleFileNamesToCheck;
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possibleFileNamesToCheck.emplace_back("hero");
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possibleFileNamesToCheck.emplace_back("game");
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possibleFileNamesToCheck.emplace_back("additionalMissiles");
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char szPerm[MAX_PATH];
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for (int i = 0; GetPermSaveNames(i, szPerm); i++) {
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possibleFileNamesToCheck.emplace_back(szPerm);
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}
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std::int32_t error;
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auto actualArchive = *MpqArchive::Open(actualSavePath.c_str(), error);
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auto referenceArchive = *MpqArchive::Open(referenceSavePath.c_str(), error);
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bool compareResult = true;
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for (const auto &fileName : possibleFileNamesToCheck) {
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size_t fileSizeActual;
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auto fileDataActual = ReadArchive(actualArchive, fileName.c_str(), &fileSizeActual);
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size_t fileSizeReference;
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auto fileDataReference = ReadArchive(referenceArchive, fileName.c_str(), &fileSizeReference);
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if (fileDataActual.get() == nullptr && fileDataReference.get() == nullptr) {
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continue;
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}
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if (fileSizeActual != fileSizeReference) {
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compareResult = false;
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break;
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}
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if (memcmp(fileDataReference.get(), fileDataActual.get(), fileSizeActual) != 0) {
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compareResult = false;
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break;
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}
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}
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return compareResult;
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}
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void pfile_write_hero(MpqWriter &saveWriter, bool writeGameData)
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{
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if (writeGameData) {
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SaveGameData(saveWriter);
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RenameTempToPerm(saveWriter);
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}
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PlayerPack pkplr;
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Player &myPlayer = *MyPlayer;
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PackPlayer(&pkplr, myPlayer, !gbIsMultiplayer, false);
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EncodeHero(saveWriter, &pkplr);
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if (!gbVanilla) {
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SaveHotkeys(saveWriter);
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SaveHeroItems(saveWriter, myPlayer);
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}
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}
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} // namespace
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std::optional<MpqArchive> OpenSaveArchive(uint32_t saveNum)
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{
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std::int32_t error;
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return MpqArchive::Open(GetSavePath(saveNum).c_str(), error);
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}
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std::optional<MpqArchive> OpenStashArchive()
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{
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std::int32_t error;
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return MpqArchive::Open(GetStashSavePath().c_str(), error);
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}
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std::unique_ptr<byte[]> ReadArchive(MpqArchive &archive, const char *pszName, size_t *pdwLen)
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{
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int32_t error;
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std::size_t length;
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std::unique_ptr<byte[]> result = archive.ReadFile(pszName, length, error);
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if (error != 0)
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return nullptr;
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std::size_t decodedLength = codec_decode(result.get(), length, pfile_get_password());
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if (decodedLength == 0)
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return nullptr;
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if (pdwLen != nullptr)
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*pdwLen = decodedLength;
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return result;
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}
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const char *pfile_get_password()
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{
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if (gbIsSpawn)
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return gbIsMultiplayer ? PASSWORD_SPAWN_MULTI : PASSWORD_SPAWN_SINGLE;
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return gbIsMultiplayer ? PASSWORD_MULTI : PASSWORD_SINGLE;
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}
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void pfile_write_hero(bool writeGameData)
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{
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MpqWriter saveWriter = GetSaveWriter(gSaveNumber);
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pfile_write_hero(saveWriter, writeGameData);
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}
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void pfile_write_hero_demo(int demo)
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{
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std::string savePath = GetSavePath(gSaveNumber, fmt::format("demo_{}_reference_", demo));
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auto saveWriter = MpqWriter(savePath.c_str());
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pfile_write_hero(saveWriter, true);
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}
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HeroCompareResult pfile_compare_hero_demo(int demo)
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{
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std::string referenceSavePath = GetSavePath(gSaveNumber, fmt::format("demo_{}_reference_", demo));
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if (!FileExists(referenceSavePath.c_str()))
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return HeroCompareResult::ReferenceNotFound;
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std::string actualSavePath = GetSavePath(gSaveNumber, fmt::format("demo_{}_actual_", demo));
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{
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MpqWriter saveWriter(actualSavePath.c_str());
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pfile_write_hero(saveWriter, true);
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}
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bool compareResult = CompareSaves(actualSavePath, referenceSavePath);
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return compareResult ? HeroCompareResult::Same : HeroCompareResult::Difference;
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}
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void sfile_write_stash()
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|
{
|
|
|
|
|
if (!Stash.dirty)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
MpqWriter stashWriter = GetStashWriter();
|
|
|
|
|
|
|
|
|
|
SaveStash(stashWriter);
|
|
|
|
|
|
|
|
|
|
Stash.dirty = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool pfile_ui_set_hero_infos(bool (*uiAddHeroInfo)(_uiheroinfo *))
|
|
|
|
|
{
|
|
|
|
|
memset(hero_names, 0, sizeof(hero_names));
|
|
|
|
|
|
|
|
|
|
for (uint32_t i = 0; i < MAX_CHARACTERS; i++) {
|
|
|
|
|
std::optional<MpqArchive> archive = OpenSaveArchive(i);
|
|
|
|
|
if (archive) {
|
|
|
|
|
PlayerPack pkplr;
|
|
|
|
|
if (ReadHero(*archive, &pkplr)) {
|
|
|
|
|
_uiheroinfo uihero;
|
|
|
|
|
uihero.saveNumber = i;
|
|
|
|
|
strcpy(hero_names[i], pkplr.pName);
|
|
|
|
|
bool hasSaveGame = ArchiveContainsGame(*archive);
|
|
|
|
|
if (hasSaveGame)
|
|
|
|
|
pkplr.bIsHellfire = gbIsHellfireSaveGame ? 1 : 0;
|
|
|
|
|
|
|
|
|
|
Player &player = Players[0];
|
|
|
|
|
|
|
|
|
|
player = {};
|
|
|
|
|
|
|
|
|
|
if (UnPackPlayer(&pkplr, player, false)) {
|
|
|
|
|
LoadHeroItems(player);
|
|
|
|
|
RemoveEmptyInventory(player);
|
|
|
|
|
CalcPlrInv(player, false);
|
|
|
|
|
|
|
|
|
|
Game2UiPlayer(player, &uihero, hasSaveGame);
|
|
|
|
|
uiAddHeroInfo(&uihero);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void pfile_ui_set_class_stats(unsigned int playerClass, _uidefaultstats *classStats)
|
|
|
|
|
{
|
|
|
|
|
classStats->strength = StrengthTbl[playerClass];
|
|
|
|
|
classStats->magic = MagicTbl[playerClass];
|
|
|
|
|
classStats->dexterity = DexterityTbl[playerClass];
|
|
|
|
|
classStats->vitality = VitalityTbl[playerClass];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
uint32_t pfile_ui_get_first_unused_save_num()
|
|
|
|
|
{
|
|
|
|
|
uint32_t saveNum;
|
|
|
|
|
for (saveNum = 0; saveNum < MAX_CHARACTERS; saveNum++) {
|
|
|
|
|
if (hero_names[saveNum][0] == '\0')
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
return saveNum;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool pfile_ui_save_create(_uiheroinfo *heroinfo)
|
|
|
|
|
{
|
|
|
|
|
PlayerPack pkplr;
|
|
|
|
|
|
|
|
|
|
uint32_t saveNum = heroinfo->saveNumber;
|
|
|
|
|
if (saveNum >= MAX_CHARACTERS)
|
|
|
|
|
return false;
|
|
|
|
|
heroinfo->saveNumber = saveNum;
|
|
|
|
|
|
|
|
|
|
giNumberOfLevels = gbIsHellfire ? 25 : 17;
|
|
|
|
|
|
|
|
|
|
MpqWriter saveWriter = GetSaveWriter(saveNum);
|
|
|
|
|
saveWriter.RemoveHashEntries(GetFileName);
|
|
|
|
|
CopyUtf8(hero_names[saveNum], heroinfo->name, sizeof(hero_names[saveNum]));
|
|
|
|
|
|
|
|
|
|
Player &player = Players[0];
|
|
|
|
|
CreatePlayer(player, heroinfo->heroclass);
|
|
|
|
|
CopyUtf8(player._pName, heroinfo->name, PlayerNameLength);
|
|
|
|
|
PackPlayer(&pkplr, player, true, false);
|
|
|
|
|
EncodeHero(saveWriter, &pkplr);
|
|
|
|
|
Game2UiPlayer(player, heroinfo, false);
|
|
|
|
|
if (!gbVanilla) {
|
|
|
|
|
SaveHotkeys(saveWriter);
|
|
|
|
|
SaveHeroItems(saveWriter, player);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool pfile_delete_save(_uiheroinfo *heroInfo)
|
|
|
|
|
{
|
|
|
|
|
uint32_t saveNum = heroInfo->saveNumber;
|
|
|
|
|
if (saveNum < MAX_CHARACTERS) {
|
|
|
|
|
hero_names[saveNum][0] = '\0';
|
|
|
|
|
RemoveFile(GetSavePath(saveNum));
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void pfile_read_player_from_save(uint32_t saveNum, Player &player)
|
|
|
|
|
{
|
|
|
|
|
player = {};
|
|
|
|
|
|
|
|
|
|
PlayerPack pkplr;
|
|
|
|
|
{
|
|
|
|
|
std::optional<MpqArchive> archive = OpenSaveArchive(saveNum);
|
|
|
|
|
if (!archive)
|
|
|
|
|
app_fatal(_("Unable to open archive"));
|
|
|
|
|
if (!ReadHero(*archive, &pkplr))
|
|
|
|
|
app_fatal(_("Unable to load character"));
|
|
|
|
|
|
|
|
|
|
gbValidSaveFile = ArchiveContainsGame(*archive);
|
|
|
|
|
if (gbValidSaveFile)
|
|
|
|
|
pkplr.bIsHellfire = gbIsHellfireSaveGame ? 1 : 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!UnPackPlayer(&pkplr, player, false)) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
LoadHeroItems(player);
|
|
|
|
|
RemoveEmptyInventory(player);
|
|
|
|
|
CalcPlrInv(player, false);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void pfile_save_level()
|
|
|
|
|
{
|
|
|
|
|
MpqWriter saveWriter = GetSaveWriter(gSaveNumber);
|
|
|
|
|
SaveLevel(saveWriter);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void pfile_convert_levels()
|
|
|
|
|
{
|
|
|
|
|
MpqWriter saveWriter = GetSaveWriter(gSaveNumber);
|
|
|
|
|
ConvertLevels(saveWriter);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void pfile_remove_temp_files()
|
|
|
|
|
{
|
|
|
|
|
if (gbIsMultiplayer)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
MpqWriter saveWriter = GetSaveWriter(gSaveNumber);
|
|
|
|
|
saveWriter.RemoveHashEntries(GetTempSaveNames);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void pfile_update(bool forceSave)
|
|
|
|
|
{
|
|
|
|
|
static Uint32 prevTick;
|
|
|
|
|
|
|
|
|
|
if (!gbIsMultiplayer)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
Uint32 tick = SDL_GetTicks();
|
|
|
|
|
if (!forceSave && tick - prevTick <= 60000)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
prevTick = tick;
|
|
|
|
|
pfile_write_hero();
|
|
|
|
|
sfile_write_stash();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|