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/**
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* @file pfile.cpp
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*
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* Implementation of the save game encoding functionality.
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*/
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#include <string>
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#include "all.h"
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#include "paths.h"
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#include "../3rdParty/Storm/Source/storm.h"
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#include "../DiabloUI/diabloui.h"
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#include "file_util.h"
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DEVILUTION_BEGIN_NAMESPACE
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#define PASSWORD_SPAWN_SINGLE "adslhfb1"
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#define PASSWORD_SPAWN_MULTI "lshbkfg1"
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#define PASSWORD_SINGLE "xrgyrkj1"
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#define PASSWORD_MULTI "szqnlsk1"
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namespace {
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std::string GetSavePath(DWORD save_num)
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{
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std::string path = GetPrefPath();
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const char *ext = ".sv";
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if (gbIsHellfire)
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ext = ".hsv";
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if (gbIsSpawn) {
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if (!gbIsMultiplayer) {
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path.append("spawn");
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} else {
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path.append("share_");
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}
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} else {
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if (!gbIsMultiplayer) {
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path.append("single_");
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} else {
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path.append("multi_");
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}
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}
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char save_num_str[21];
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snprintf(save_num_str, sizeof(save_num_str) / sizeof(char), "%d", save_num);
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path.append(save_num_str);
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path.append(ext);
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return path;
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}
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} // namespace
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/** List of character names for the character selection screen. */
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static char hero_names[MAX_CHARACTERS][PLR_NAME_LEN];
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BOOL gbValidSaveFile;
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static DWORD pfile_get_save_num_from_name(const char *name)
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{
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DWORD i;
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for (i = 0; i < MAX_CHARACTERS; i++) {
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if (!strcasecmp(hero_names[i], name))
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break;
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}
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return i;
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}
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static BYTE *pfile_read_archive(HANDLE archive, const char *pszName, DWORD *pdwLen)
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{
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DWORD nread;
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HANDLE file;
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BYTE *buf;
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if (!SFileOpenFileEx(archive, pszName, 0, &file))
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return NULL;
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*pdwLen = SFileGetFileSize(file, NULL);
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if (*pdwLen == 0)
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return NULL;
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buf = DiabloAllocPtr(*pdwLen);
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if (!SFileReadFile(file, buf, *pdwLen, &nread, NULL))
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return NULL;
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SFileCloseFile(file);
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{
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const char *password;
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DWORD nSize = 16;
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if (gbIsSpawn) {
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password = PASSWORD_SPAWN_SINGLE;
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if (gbIsMultiplayer)
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password = PASSWORD_SPAWN_MULTI;
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} else {
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password = PASSWORD_SINGLE;
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if (gbIsMultiplayer)
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password = PASSWORD_MULTI;
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}
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*pdwLen = codec_decode(buf, *pdwLen, password);
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if (*pdwLen == 0)
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return NULL;
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}
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return buf;
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}
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static BOOL pfile_read_hero(HANDLE archive, PkPlayerStruct *pPack)
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{
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DWORD read;
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BYTE *buf;
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buf = pfile_read_archive(archive, "hero", &read);
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if (buf == NULL)
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return FALSE;
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BOOL ret = FALSE;
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if (read == sizeof(*pPack)) {
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memcpy(pPack, buf, sizeof(*pPack));
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ret = TRUE;
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}
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mem_free_dbg(buf);
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return ret;
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}
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static void pfile_encode_hero(const PkPlayerStruct *pPack)
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{
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BYTE *packed;
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DWORD packed_len;
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const char *password;
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if (gbIsSpawn) {
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password = PASSWORD_SPAWN_SINGLE;
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if (gbIsMultiplayer)
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password = PASSWORD_SPAWN_MULTI;
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} else {
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password = PASSWORD_SINGLE;
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if (gbIsMultiplayer)
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password = PASSWORD_MULTI;
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}
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packed_len = codec_get_encoded_len(sizeof(*pPack));
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packed = (BYTE *)DiabloAllocPtr(packed_len);
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memcpy(packed, pPack, sizeof(*pPack));
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codec_encode(packed, sizeof(*pPack), packed_len, password);
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mpqapi_write_file("hero", packed, packed_len);
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mem_free_dbg(packed);
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}
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static BOOL pfile_open_archive(BOOL update, DWORD save_num)
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{
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if (OpenMPQ(GetSavePath(save_num).c_str(), save_num))
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return TRUE;
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return FALSE;
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}
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static void pfile_flush(BOOL is_single_player, DWORD save_num)
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{
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mpqapi_flush_and_close(GetSavePath(save_num).c_str(), is_single_player, save_num);
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}
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/**
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* @param showFixedMsg Display a dialog if a save file was corrected (deprecated)
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*/
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static HANDLE pfile_open_save_archive(BOOL *showFixedMsg, DWORD save_num)
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{
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HANDLE archive;
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if (SFileOpenArchive(GetSavePath(save_num).c_str(), 0x7000, FS_PC, &archive))
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return archive;
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return NULL;
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}
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static void pfile_SFileCloseArchive(HANDLE hsArchive)
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{
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SFileCloseArchive(hsArchive);
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}
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void pfile_write_hero()
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{
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DWORD save_num;
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PkPlayerStruct pkplr;
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save_num = pfile_get_save_num_from_name(plr[myplr]._pName);
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if (pfile_open_archive(TRUE, save_num)) {
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PackPlayer(&pkplr, myplr, !gbIsMultiplayer);
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pfile_encode_hero(&pkplr);
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pfile_flush(!gbIsMultiplayer, save_num);
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}
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}
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BOOL pfile_create_player_description(char *dst, DWORD len)
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{
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char desc[128];
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_uiheroinfo uihero;
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myplr = 0;
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pfile_read_player_from_save();
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game_2_ui_player(plr, &uihero, gbValidSaveFile);
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UiSetupPlayerInfo(gszHero, &uihero, GAME_ID);
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if (dst != NULL && len) {
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if (UiCreatePlayerDescription(&uihero, GAME_ID, &desc) == 0)
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return FALSE;
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SStrCopy(dst, desc, len);
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}
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return TRUE;
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}
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BOOL pfile_rename_hero(const char *name_1, const char *name_2)
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{
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int i;
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DWORD save_num;
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_uiheroinfo uihero;
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BOOL found = FALSE;
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if (pfile_get_save_num_from_name(name_2) == MAX_CHARACTERS) {
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for (i = 0; i != MAX_PLRS; i++) {
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if (!strcasecmp(name_1, plr[i]._pName)) {
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found = TRUE;
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break;
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}
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}
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}
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if (!found)
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return FALSE;
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save_num = pfile_get_save_num_from_name(name_1);
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if (save_num == MAX_CHARACTERS)
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return FALSE;
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SStrCopy(hero_names[save_num], name_2, PLR_NAME_LEN);
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SStrCopy(plr[i]._pName, name_2, PLR_NAME_LEN);
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if (!strcasecmp(gszHero, name_1))
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SStrCopy(gszHero, name_2, sizeof(gszHero));
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game_2_ui_player(plr, &uihero, gbValidSaveFile);
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UiSetupPlayerInfo(gszHero, &uihero, GAME_ID);
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pfile_write_hero();
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return TRUE;
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}
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void pfile_flush_W()
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{
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pfile_flush(TRUE, pfile_get_save_num_from_name(plr[myplr]._pName));
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}
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void game_2_ui_player(const PlayerStruct *p, _uiheroinfo *heroinfo, BOOL bHasSaveFile)
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{
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memset(heroinfo, 0, sizeof(*heroinfo));
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strncpy(heroinfo->name, p->_pName, sizeof(heroinfo->name) - 1);
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heroinfo->name[sizeof(heroinfo->name) - 1] = '\0';
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heroinfo->level = p->_pLevel;
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heroinfo->heroclass = p->_pClass;
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heroinfo->strength = p->_pStrength;
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heroinfo->magic = p->_pMagic;
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heroinfo->dexterity = p->_pDexterity;
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heroinfo->vitality = p->_pVitality;
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heroinfo->gold = p->_pGold;
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heroinfo->hassaved = bHasSaveFile;
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heroinfo->herorank = p->pDiabloKillLevel;
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heroinfo->spawned = gbIsSpawn;
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}
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BOOL pfile_ui_set_hero_infos(BOOL (*ui_add_hero_info)(_uiheroinfo *))
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{
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DWORD i;
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BOOL showFixedMsg;
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memset(hero_names, 0, sizeof(hero_names));
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showFixedMsg = TRUE;
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for (i = 0; i < MAX_CHARACTERS; i++) {
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PkPlayerStruct pkplr;
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HANDLE archive = pfile_open_save_archive(&showFixedMsg, i);
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if (archive) {
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if (pfile_read_hero(archive, &pkplr)) {
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_uiheroinfo uihero;
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strcpy(hero_names[i], pkplr.pName);
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bool hasSaveGame = pfile_archive_contains_game(archive, i);
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if (!hasSaveGame)
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gbIsHellfireSaveGame = pkplr.bIsHellfire;
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UnPackPlayer(&pkplr, 0, FALSE);
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game_2_ui_player(plr, &uihero, hasSaveGame);
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ui_add_hero_info(&uihero);
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}
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pfile_SFileCloseArchive(archive);
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}
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}
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return TRUE;
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}
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BOOL pfile_archive_contains_game(HANDLE hsArchive, DWORD save_num)
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{
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if (gbIsMultiplayer)
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return FALSE;
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DWORD dwLen;
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BYTE *gameData = pfile_read_archive(hsArchive, "game", &dwLen);
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if (gameData == NULL)
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return FALSE;
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int hdr = (gameData[0] << 24) | (gameData[1] << 16) | (gameData[2] << 8) | gameData[3];
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mem_free_dbg(gameData);
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return IsHeaderValid(hdr);
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}
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void pfile_ui_set_class_stats(unsigned int player_class_nr, _uidefaultstats *class_stats)
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{
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class_stats->strength = StrengthTbl[player_class_nr];
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class_stats->magic = MagicTbl[player_class_nr];
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class_stats->dexterity = DexterityTbl[player_class_nr];
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class_stats->vitality = VitalityTbl[player_class_nr];
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}
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BOOL pfile_ui_save_create(_uiheroinfo *heroinfo)
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{
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DWORD save_num;
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PkPlayerStruct pkplr;
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save_num = pfile_get_save_num_from_name(heroinfo->name);
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if (save_num >= MAX_CHARACTERS) {
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for (save_num = 0; save_num < MAX_CHARACTERS; save_num++) {
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if (!hero_names[save_num][0])
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break;
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}
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if (save_num >= MAX_CHARACTERS)
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return FALSE;
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}
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if (!pfile_open_archive(FALSE, save_num))
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return FALSE;
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mpqapi_remove_hash_entries(pfile_get_file_name);
|
|
|
|
|
strncpy(hero_names[save_num], heroinfo->name, PLR_NAME_LEN);
|
|
|
|
|
hero_names[save_num][PLR_NAME_LEN - 1] = '\0';
|
|
|
|
|
CreatePlayer(0, heroinfo->heroclass);
|
|
|
|
|
strncpy(plr[0]._pName, heroinfo->name, PLR_NAME_LEN);
|
|
|
|
|
plr[0]._pName[PLR_NAME_LEN - 1] = '\0';
|
|
|
|
|
PackPlayer(&pkplr, 0, TRUE);
|
|
|
|
|
pfile_encode_hero(&pkplr);
|
|
|
|
|
game_2_ui_player(&plr[0], heroinfo, FALSE);
|
|
|
|
|
pfile_flush(TRUE, save_num);
|
|
|
|
|
return TRUE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BOOL pfile_get_file_name(DWORD lvl, char *dst)
|
|
|
|
|
{
|
|
|
|
|
const char *fmt;
|
|
|
|
|
|
|
|
|
|
if (gbIsMultiplayer) {
|
|
|
|
|
if (lvl)
|
|
|
|
|
return FALSE;
|
|
|
|
|
fmt = "hero";
|
|
|
|
|
} else {
|
|
|
|
|
if (lvl < giNumberOfLevels)
|
|
|
|
|
fmt = "perml%02d";
|
|
|
|
|
else if (lvl < giNumberOfLevels * 2) {
|
|
|
|
|
lvl -= giNumberOfLevels;
|
|
|
|
|
fmt = "perms%02d";
|
|
|
|
|
} else if (lvl == giNumberOfLevels * 2)
|
|
|
|
|
fmt = "game";
|
|
|
|
|
else if (lvl == giNumberOfLevels * 2 + 1)
|
|
|
|
|
fmt = "hero";
|
|
|
|
|
else
|
|
|
|
|
return FALSE;
|
|
|
|
|
}
|
|
|
|
|
sprintf(dst, fmt, lvl);
|
|
|
|
|
return TRUE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BOOL pfile_delete_save(_uiheroinfo *hero_info)
|
|
|
|
|
{
|
|
|
|
|
DWORD save_num;
|
|
|
|
|
|
|
|
|
|
save_num = pfile_get_save_num_from_name(hero_info->name);
|
|
|
|
|
if (save_num < MAX_CHARACTERS) {
|
|
|
|
|
hero_names[save_num][0] = '\0';
|
|
|
|
|
RemoveFile(GetSavePath(save_num).c_str());
|
|
|
|
|
}
|
|
|
|
|
return TRUE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void pfile_read_player_from_save()
|
|
|
|
|
{
|
|
|
|
|
HANDLE archive;
|
|
|
|
|
DWORD save_num;
|
|
|
|
|
PkPlayerStruct pkplr;
|
|
|
|
|
|
|
|
|
|
save_num = pfile_get_save_num_from_name(gszHero);
|
|
|
|
|
archive = pfile_open_save_archive(NULL, save_num);
|
|
|
|
|
if (archive == NULL)
|
|
|
|
|
app_fatal("Unable to open archive");
|
|
|
|
|
if (!pfile_read_hero(archive, &pkplr))
|
|
|
|
|
app_fatal("Unable to load character");
|
|
|
|
|
|
|
|
|
|
gbValidSaveFile = pfile_archive_contains_game(archive, save_num);
|
|
|
|
|
if (!gbValidSaveFile)
|
|
|
|
|
gbIsHellfireSaveGame = pkplr.bIsHellfire;
|
|
|
|
|
UnPackPlayer(&pkplr, myplr, FALSE);
|
|
|
|
|
pfile_SFileCloseArchive(archive);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GetTempLevelNames(char *szTemp)
|
|
|
|
|
{
|
|
|
|
|
if (setlevel)
|
|
|
|
|
sprintf(szTemp, "temps%02d", setlvlnum);
|
|
|
|
|
else
|
|
|
|
|
sprintf(szTemp, "templ%02d", currlevel);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void GetPermLevelNames(char *szPerm)
|
|
|
|
|
{
|
|
|
|
|
DWORD save_num;
|
|
|
|
|
BOOL has_file;
|
|
|
|
|
|
|
|
|
|
save_num = pfile_get_save_num_from_name(plr[myplr]._pName);
|
|
|
|
|
GetTempLevelNames(szPerm);
|
|
|
|
|
if (!pfile_open_archive(FALSE, save_num))
|
|
|
|
|
app_fatal("Unable to read to save file archive");
|
|
|
|
|
|
|
|
|
|
has_file = mpqapi_has_file(szPerm);
|
|
|
|
|
pfile_flush(TRUE, save_num);
|
|
|
|
|
if (!has_file) {
|
|
|
|
|
if (setlevel)
|
|
|
|
|
sprintf(szPerm, "perms%02d", setlvlnum);
|
|
|
|
|
else
|
|
|
|
|
sprintf(szPerm, "perml%02d", currlevel);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static BOOL GetPermSaveNames(DWORD dwIndex, char *szPerm)
|
|
|
|
|
{
|
|
|
|
|
const char *fmt;
|
|
|
|
|
|
|
|
|
|
if (dwIndex < giNumberOfLevels)
|
|
|
|
|
fmt = "perml%02d";
|
|
|
|
|
else if (dwIndex < giNumberOfLevels * 2) {
|
|
|
|
|
dwIndex -= giNumberOfLevels;
|
|
|
|
|
fmt = "perms%02d";
|
|
|
|
|
} else
|
|
|
|
|
return FALSE;
|
|
|
|
|
|
|
|
|
|
sprintf(szPerm, fmt, dwIndex);
|
|
|
|
|
return TRUE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static BOOL GetTempSaveNames(DWORD dwIndex, char *szTemp)
|
|
|
|
|
{
|
|
|
|
|
const char *fmt;
|
|
|
|
|
|
|
|
|
|
if (dwIndex < giNumberOfLevels)
|
|
|
|
|
fmt = "templ%02d";
|
|
|
|
|
else if (dwIndex < giNumberOfLevels * 2) {
|
|
|
|
|
dwIndex -= giNumberOfLevels;
|
|
|
|
|
fmt = "temps%02d";
|
|
|
|
|
} else
|
|
|
|
|
return FALSE;
|
|
|
|
|
|
|
|
|
|
sprintf(szTemp, fmt, dwIndex);
|
|
|
|
|
return TRUE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void pfile_remove_temp_files()
|
|
|
|
|
{
|
|
|
|
|
if (!gbIsMultiplayer) {
|
|
|
|
|
DWORD save_num = pfile_get_save_num_from_name(plr[myplr]._pName);
|
|
|
|
|
if (!pfile_open_archive(FALSE, save_num))
|
|
|
|
|
app_fatal("Unable to write to save file archive");
|
|
|
|
|
mpqapi_remove_hash_entries(GetTempSaveNames);
|
|
|
|
|
pfile_flush(TRUE, save_num);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void pfile_rename_temp_to_perm()
|
|
|
|
|
{
|
|
|
|
|
DWORD dwChar, dwIndex;
|
|
|
|
|
BOOL bResult;
|
|
|
|
|
char szTemp[MAX_PATH];
|
|
|
|
|
char szPerm[MAX_PATH];
|
|
|
|
|
|
|
|
|
|
dwChar = pfile_get_save_num_from_name(plr[myplr]._pName);
|
|
|
|
|
assert(dwChar < MAX_CHARACTERS);
|
|
|
|
|
assert(!gbIsMultiplayer);
|
|
|
|
|
if (!pfile_open_archive(FALSE, dwChar))
|
|
|
|
|
app_fatal("Unable to write to save file archive");
|
|
|
|
|
|
|
|
|
|
dwIndex = 0;
|
|
|
|
|
while (GetTempSaveNames(dwIndex, szTemp)) {
|
|
|
|
|
bResult = GetPermSaveNames(dwIndex, szPerm);
|
|
|
|
|
assert(bResult);
|
|
|
|
|
dwIndex++;
|
|
|
|
|
if (mpqapi_has_file(szTemp)) {
|
|
|
|
|
if (mpqapi_has_file(szPerm))
|
|
|
|
|
mpqapi_remove_hash_entry(szPerm);
|
|
|
|
|
mpqapi_rename(szTemp, szPerm);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
assert(!GetPermSaveNames(dwIndex, szPerm));
|
|
|
|
|
pfile_flush(TRUE, dwChar);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void pfile_write_save_file(const char *pszName, BYTE *pbData, DWORD dwLen, DWORD qwLen)
|
|
|
|
|
{
|
|
|
|
|
DWORD save_num;
|
|
|
|
|
|
|
|
|
|
save_num = pfile_get_save_num_from_name(plr[myplr]._pName);
|
|
|
|
|
{
|
|
|
|
|
const char *password;
|
|
|
|
|
if (gbIsSpawn) {
|
|
|
|
|
password = PASSWORD_SPAWN_SINGLE;
|
|
|
|
|
if (gbIsMultiplayer)
|
|
|
|
|
password = PASSWORD_SPAWN_MULTI;
|
|
|
|
|
} else {
|
|
|
|
|
password = PASSWORD_SINGLE;
|
|
|
|
|
if (gbIsMultiplayer)
|
|
|
|
|
password = PASSWORD_MULTI;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
codec_encode(pbData, dwLen, qwLen, password);
|
|
|
|
|
}
|
|
|
|
|
if (!pfile_open_archive(FALSE, save_num))
|
|
|
|
|
app_fatal("Unable to write to save file archive");
|
|
|
|
|
mpqapi_write_file(pszName, pbData, qwLen);
|
|
|
|
|
pfile_flush(TRUE, save_num);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BYTE *pfile_read(const char *pszName, DWORD *pdwLen)
|
|
|
|
|
{
|
|
|
|
|
DWORD save_num;
|
|
|
|
|
HANDLE archive;
|
|
|
|
|
BYTE *buf;
|
|
|
|
|
|
|
|
|
|
save_num = pfile_get_save_num_from_name(plr[myplr]._pName);
|
|
|
|
|
archive = pfile_open_save_archive(NULL, save_num);
|
|
|
|
|
if (archive == NULL)
|
|
|
|
|
app_fatal("Unable to open save file archive");
|
|
|
|
|
|
|
|
|
|
buf = pfile_read_archive(archive, pszName, pdwLen);
|
|
|
|
|
pfile_SFileCloseArchive(archive);
|
|
|
|
|
if (buf == NULL)
|
|
|
|
|
app_fatal("Invalid %s file", pszName);
|
|
|
|
|
|
|
|
|
|
return buf;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void pfile_update(BOOL force_save)
|
|
|
|
|
{
|
|
|
|
|
// BUGFIX: these tick values should be treated as unsigned to handle overflows correctly (fixed)
|
|
|
|
|
static DWORD save_prev_tc;
|
|
|
|
|
|
|
|
|
|
if (gbIsMultiplayer) {
|
|
|
|
|
DWORD tick = SDL_GetTicks();
|
|
|
|
|
if (force_save || tick - save_prev_tc > 60000) {
|
|
|
|
|
save_prev_tc = tick;
|
|
|
|
|
pfile_write_hero();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DEVILUTION_END_NAMESPACE
|