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/**
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* @file cursor.h
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*
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* Interface of cursor tracking functionality.
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*/
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#pragma once
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#include <cstdint>
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#include "engine/clx_sprite.hpp"
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#include "engine/point.hpp"
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#include "engine/size.hpp"
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#include "engine/surface.hpp"
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#include "utils/attributes.h"
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#include "utils/enum_traits.h"
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namespace devilution {
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enum class SelectionRegion : uint8_t {
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None = 0,
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Bottom = 1U << 0,
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Middle = 1U << 1,
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Top = 1U << 2,
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};
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use_enum_as_flags(SelectionRegion);
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enum cursor_id : uint8_t {
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CURSOR_NONE,
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CURSOR_HAND,
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CURSOR_IDENTIFY,
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CURSOR_REPAIR,
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CURSOR_RECHARGE,
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CURSOR_DISARM,
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CURSOR_OIL,
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CURSOR_TELEKINESIS,
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CURSOR_RESURRECT,
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CURSOR_TELEPORT,
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CURSOR_HEALOTHER,
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CURSOR_HOURGLASS,
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CURSOR_FIRSTITEM,
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};
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extern int pcursmonst;
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extern int8_t pcursinvitem;
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extern uint16_t pcursstashitem;
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extern int8_t pcursitem;
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struct Object; // Defined in objects.h
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extern Object *ObjectUnderCursor;
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struct Player; // Defined in player.h
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extern const Player *PlayerUnderCursor;
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extern Point cursPosition;
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extern DVL_API_FOR_TEST int pcurs;
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void InitCursor();
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void FreeCursor();
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void ResetCursor();
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struct Item;
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/**
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* @brief Use the item sprite as the cursor (or show the default hand cursor if the item isEmpty)
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*/
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void NewCursor(const Item &item);
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void NewCursor(int cursId);
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void InitLevelCursor();
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void CheckRportal();
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void CheckTown();
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void CheckCursMove();
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void DrawSoftwareCursor(const Surface &out, Point position, int cursId);
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void DrawItem(const Item &item, const Surface &out, Point position, ClxSprite clx);
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/** Returns the sprite for the given inventory index. */
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ClxSprite GetInvItemSprite(int cursId);
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ClxSprite GetHalfSizeItemSprite(int cursId);
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ClxSprite GetHalfSizeItemSpriteRed(int cursId);
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void CreateHalfSizeItemSprites();
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void FreeHalfSizeItemSprites();
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/** Returns the width and height for an inventory index. */
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Size GetInvItemSize(int cursId);
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} // namespace devilution
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