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#include <cstddef>
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#include <cstdint>
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#include <memory>
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#include <optional>
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#include <vector>
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#ifdef USE_SDL3
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#include <SDL3/SDL_rect.h>
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#include <SDL3/SDL_timer.h>
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#else
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#include <SDL.h>
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#endif
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#include "DiabloUI/diabloui.h"
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#include "DiabloUI/ui_flags.hpp"
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#include "DiabloUI/ui_item.h"
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#include "engine/assets.hpp"
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#include "engine/load_clx.hpp"
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#include "engine/point.hpp"
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#include "game_mode.hpp"
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#include "utils/language.h"
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#include "utils/ui_fwd.h"
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namespace devilution {
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namespace {
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int mainmenu_attract_time_out; // seconds
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uint32_t dwAttractTicks;
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std::vector<std::unique_ptr<UiItemBase>> vecMainMenuDialog;
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std::vector<std::unique_ptr<UiListItem>> vecMenuItems;
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_mainmenu_selections MainMenuResult;
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void UiMainMenuSelect(size_t value)
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{
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MainMenuResult = (_mainmenu_selections)vecMenuItems[value]->m_value;
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}
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#ifndef NOEXIT
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void MainmenuEsc()
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{
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const std::size_t last = vecMenuItems.size() - 1;
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if (SelectedItem == last) {
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UiMainMenuSelect(last);
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} else {
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SelectedItem = last;
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}
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}
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#endif
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void MainmenuLoad(const char *name)
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{
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vecMenuItems.push_back(std::make_unique<UiListItem>(_("Single Player"), MAINMENU_SINGLE_PLAYER));
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vecMenuItems.push_back(std::make_unique<UiListItem>(_("Multi Player"), MAINMENU_MULTIPLAYER));
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vecMenuItems.push_back(std::make_unique<UiListItem>(_("Settings"), MAINMENU_SETTINGS));
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vecMenuItems.push_back(std::make_unique<UiListItem>(_("Support"), MAINMENU_SHOW_SUPPORT));
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vecMenuItems.push_back(std::make_unique<UiListItem>(_("Show Credits"), MAINMENU_SHOW_CREDITS));
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#ifndef NOEXIT
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vecMenuItems.push_back(std::make_unique<UiListItem>(gbIsHellfire ? _("Exit Hellfire") : _("Exit Diablo"), MAINMENU_EXIT_DIABLO));
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#endif
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if (!gbIsSpawn || gbIsHellfire) {
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ArtBackgroundWidescreen = LoadOptionalClx("ui_art\\mainmenuw.clx");
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LoadBackgroundArt("ui_art\\mainmenu");
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} else {
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LoadBackgroundArt("ui_art\\swmmenu");
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}
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UiAddBackground(&vecMainMenuDialog);
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UiAddLogo(&vecMainMenuDialog);
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const Point uiPosition = GetUIRectangle().position;
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if (gbIsSpawn && gbIsHellfire) {
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const SDL_Rect rect1 = { (Sint16)(uiPosition.x), (Sint16)(uiPosition.y + 145), 640, 30 };
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vecMainMenuDialog.push_back(std::make_unique<UiArtText>(_("Shareware").data(), rect1, UiFlags::FontSize30 | UiFlags::ColorUiSilver | UiFlags::AlignCenter, 8));
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}
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vecMainMenuDialog.push_back(std::make_unique<UiList>(vecMenuItems, vecMenuItems.size(), uiPosition.x + 64, (uiPosition.y + 192), 510, 43, UiFlags::FontSize42 | UiFlags::ColorUiGold | UiFlags::AlignCenter, 5));
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const SDL_Rect rect2 = { 17, (Sint16)(gnScreenHeight - 36), 605, 21 };
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vecMainMenuDialog.push_back(std::make_unique<UiArtText>(name, rect2, UiFlags::FontSize12 | UiFlags::ColorUiSilverDark));
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#ifndef NOEXIT
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UiInitList(nullptr, UiMainMenuSelect, MainmenuEsc, vecMainMenuDialog, true);
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#else
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UiInitList(nullptr, UiMainMenuSelect, nullptr, vecMainMenuDialog, true);
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#endif
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}
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void MainmenuFree()
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{
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ArtBackgroundWidescreen = std::nullopt;
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ArtBackground = std::nullopt;
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vecMainMenuDialog.clear();
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vecMenuItems.clear();
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}
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} // namespace
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void mainmenu_restart_repintro()
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{
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dwAttractTicks = SDL_GetTicks() + mainmenu_attract_time_out * 1000;
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}
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bool UiMainMenuDialog(const char *name, _mainmenu_selections *pdwResult, int attractTimeOut)
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{
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MainMenuResult = MAINMENU_NONE;
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while (MainMenuResult == MAINMENU_NONE) {
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mainmenu_attract_time_out = attractTimeOut;
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MainmenuLoad(name);
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mainmenu_restart_repintro(); // for automatic starts
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while (MainMenuResult == MAINMENU_NONE) {
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UiClearScreen();
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UiPollAndRender();
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if (SDL_GetTicks() >= dwAttractTicks && (HaveIntro() || gbIsHellfire)) {
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MainMenuResult = MAINMENU_ATTRACT_MODE;
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}
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}
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MainmenuFree();
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}
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*pdwResult = MainMenuResult;
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return true;
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}
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} // namespace devilution
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