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@ -37,13 +37,8 @@ void MainmenuLoad(const char *name, void (*fnSound)(const char *file))
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vecMenuItems.push_back(std::make_unique<UiListItem>(_("Multi Player"), MAINMENU_MULTIPLAYER)); |
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vecMenuItems.push_back(std::make_unique<UiListItem>(_("Replay Intro"), MAINMENU_REPLAY_INTRO)); |
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vecMenuItems.push_back(std::make_unique<UiListItem>(_("Support"), MAINMENU_SHOW_SUPPORT)); |
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if (gbIsHellfire) { |
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vecMenuItems.push_back(std::make_unique<UiListItem>(_("Credits"), MAINMENU_SHOW_CREDITS)); |
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vecMenuItems.push_back(std::make_unique<UiListItem>(_("Exit Hellfire"), MAINMENU_EXIT_DIABLO)); |
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} else { |
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vecMenuItems.push_back(std::make_unique<UiListItem>(_("Show Credits"), MAINMENU_SHOW_CREDITS)); |
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vecMenuItems.push_back(std::make_unique<UiListItem>(_("Exit Diablo"), MAINMENU_EXIT_DIABLO)); |
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} |
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vecMenuItems.push_back(std::make_unique<UiListItem>(_("Show Credits"), MAINMENU_SHOW_CREDITS)); |
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vecMenuItems.push_back(std::make_unique<UiListItem>(gbIsHellfire ? _("Exit Hellfire") : _("Exit Diablo"), MAINMENU_EXIT_DIABLO)); |
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if (!gbSpawned || gbIsHellfire) { |
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if (gbIsHellfire) |
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