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/**
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* @file drlg_test.hpp
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*
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* Helpers for dungeon related tests.
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*/
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#pragma once
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#include "engine/load_file.hpp"
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#include "levels/themes.h"
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#include "multi.h"
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#include "player.h"
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#include "quests.h"
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#include "utils/paths.h"
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using namespace devilution;
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int GetTileCount(dungeon_type levelType)
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{
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switch (levelType) {
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case DTYPE_TOWN:
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return 376;
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case DTYPE_CATHEDRAL:
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return 206;
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case DTYPE_CATACOMBS:
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return 160;
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case DTYPE_CAVES:
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return 206;
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case DTYPE_HELL:
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return 137;
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case DTYPE_NEST:
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return 166;
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case DTYPE_CRYPT:
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return 217;
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default:
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app_fatal("Invalid level type");
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}
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}
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std::unique_ptr<uint16_t[]> DunData;
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void LoadExpectedLevelData(const char *fixture)
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{
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std::string dunPath = "test/fixtures/";
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paths::SetPrefPath(paths::BasePath());
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paths::SetAssetsPath(paths::BasePath() + "/" + dunPath);
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dunPath.append(fixture);
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DunData = LoadFileInMem<uint16_t>(dunPath.c_str());
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ASSERT_NE(DunData, nullptr) << "Unable to load test fixture " << dunPath;
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ASSERT_EQ(Size(DMAXX, DMAXY), Size(SDL_SwapLE16(DunData[0]), SDL_SwapLE16(DunData[1])));
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}
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void TestInitGame(bool fullQuests = true, bool originalCathedral = true)
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{
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Players.resize(1);
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MyPlayer = &Players[0];
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MyPlayer->pOriginalCathedral = originalCathedral;
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sgGameInitInfo.fullQuests = fullQuests ? 1 : 0;
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gbIsMultiplayer = !fullQuests;
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InitQuests();
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}
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void TestCreateDungeon(int level, uint32_t seed, lvl_entry entry)
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{
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currlevel = level;
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leveltype = GetLevelType(level);
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pMegaTiles = std::make_unique<MegaTile[]>(GetTileCount(leveltype));
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CreateDungeon(seed, entry);
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CreateThemeRooms();
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const uint16_t *tileLayer = &DunData[2];
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for (int y = 0; y < DMAXY; y++) {
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for (int x = 0; x < DMAXX; x++) {
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auto tileId = static_cast<uint8_t>(SDL_SwapLE16(*tileLayer));
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tileLayer++;
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ASSERT_EQ(dungeon[x][y], tileId) << "Tiles don't match at " << x << "x" << y;
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}
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}
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const uint16_t *transparentLayer = &DunData[2 + DMAXX * DMAXY * 13];
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for (int y = 16; y < 16 + DMAXY * 2; y++) {
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for (int x = 16; x < 16 + DMAXX * 2; x++) {
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auto sectorId = static_cast<uint8_t>(SDL_SwapLE16(*transparentLayer));
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transparentLayer++;
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ASSERT_EQ(dTransVal[x][y], sectorId) << "Room/region indexes don't match at " << x << "x" << y;
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}
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}
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}
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