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#General compilation options
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set(ASAN OFF)
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set(UBSAN OFF)
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set(BUILD_TESTING OFF)
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set(BUILD_ASSETS_MPQ OFF)
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set(DEVILUTIONX_SYSTEM_LIBSODIUM OFF)
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set(DEVILUTIONX_SYSTEM_LIBFMT OFF)
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set(DEVILUTIONX_STATIC_LIBSODIUM ON)
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set(DEVILUTIONX_STATIC_LIBFMT ON)
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set(DISABLE_ZERO_TIER ON)
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set(LIBMPQ_FILE_BUFFER_SIZE 32768)
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set(USE_SDL1 ON)
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set(PREFILL_PLAYER_NAME ON)
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set(DEVILUTIONX_GAMEPAD_TYPE Nintendo)
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set(NOEXIT ON)
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# 3DS libraries and compile definitions
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/ctr")
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/ctr/modules")
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/threads-stub")
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find_package(CITRO3D REQUIRED)
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list(APPEND DEVILUTIONX_PLATFORM_SUBDIRECTORIES platform/ctr)
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list(APPEND DEVILUTIONX_PLATFORM_LINK_LIBRARIES libdevilutionx_ctr)
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list(APPEND DEVILUTIONX_PLATFORM_COMPILE_DEFINITIONS __3DS__)
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# The 3ds build handles the stripping in a custom way.
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set(DEVILUTIONX_DISABLE_STRIP ON)
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#SDL video mode parameters
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set(SDL1_VIDEO_MODE_FLAGS SDL_DOUBLEBUF|SDL_HWSURFACE)
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set(SDL1_FORCE_SVID_VIDEO_MODE ON)
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set(SDL1_VIDEO_MODE_BPP 8)
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set(DEFAULT_WIDTH 800)
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set(DEFAULT_HEIGHT 480)
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#Deploy assets to romfs
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set(DEVILUTIONX_ASSETS_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/romfs")
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#SDL Joystick axis mapping (circle-pad/C-stick)
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set(JOY_AXIS_LEFTX 0)
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set(JOY_AXIS_LEFTY 1)
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set(JOY_AXIS_RIGHTX 2)
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set(JOY_AXIS_RIGHTY 3)
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#SDL Joystick hat mapping (D-pad)
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set(JOY_HAT_DPAD_UP_HAT 0)
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set(JOY_HAT_DPAD_RIGHT_HAT 0)
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set(JOY_HAT_DPAD_DOWN_HAT 0)
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set(JOY_HAT_DPAD_LEFT_HAT 0)
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set(JOY_HAT_DPAD_UP 1)
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set(JOY_HAT_DPAD_RIGHT 2)
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set(JOY_HAT_DPAD_DOWN 4)
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set(JOY_HAT_DPAD_LEFT 8)
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#SDL Joystick button mapping (A / B and X / Y inverted)
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set(JOY_BUTTON_A 2)
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set(JOY_BUTTON_B 1)
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set(JOY_BUTTON_X 4)
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set(JOY_BUTTON_Y 3)
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set(JOY_BUTTON_LEFTSHOULDER 5)
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set(JOY_BUTTON_RIGHTSHOULDER 6)
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set(JOY_BUTTON_BACK 7)
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set(JOY_BUTTON_START 0)
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set(JOY_BUTTON_TRIGGERLEFT 8)
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set(JOY_BUTTON_TRIGGERRIGHT 9)
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