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/**
* @file cursor.h
*
* Interface of cursor tracking functionality.
*/
#pragma once
#include <cstdint>
#include <utility>
#include "engine.h"
#include "engine/cel_sprite.hpp"
#include "miniwin/miniwin.h"
#include "utils/attributes.h"
#include "utils/stdcompat/optional.hpp"
namespace devilution {
enum cursor_id : uint8_t {
CURSOR_NONE,
CURSOR_HAND,
CURSOR_IDENTIFY,
CURSOR_REPAIR,
CURSOR_RECHARGE,
CURSOR_DISARM,
CURSOR_OIL,
CURSOR_TELEKINESIS,
CURSOR_RESURRECT,
CURSOR_TELEPORT,
CURSOR_HEALOTHER,
CURSOR_HOURGLASS,
CURSOR_FIRSTITEM,
};
extern int pcursmonst;
extern int8_t pcursinvitem;
4 years ago
extern uint16_t pcursstashitem;
extern int8_t pcursitem;
extern int8_t pcursobj;
extern int8_t pcursplr;
extern Point cursPosition;
extern DVL_API_FOR_TEST int pcurs;
void InitCursor();
void FreeCursor();
void ResetCursor();
struct Item;
/**
* @brief Use the item sprite as the cursor (or show the default hand cursor if the item isEmpty)
*/
void NewCursor(const Item &item);
void NewCursor(int cursId);
void InitLevelCursor();
void CheckRportal();
void CheckTown();
void CheckCursMove();
void CelDrawCursor(const Surface &out, Point position, int cursId);
/** Returns the sprite for the given inventory index. */
const OwnedCelSprite &GetInvItemSprite(int i);
/** Returns the CEL frame index for the given inventory index. */
int GetInvItemFrame(int cursId);
/** Returns the width and height for an inventory index. */
Size GetInvItemSize(int cursId);
} // namespace devilution