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DiabloUI
Move Game Mode to own category
1 year ago
controls
Fix -Wunused-const-variable in controller_buttons
1 year ago
data
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discord
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dvlnet
Avoid `strnlen`
1 year ago
engine
Fix divide-by-zero crash in `getAnimationProgress()` ( #7532 )
1 year ago
items
Do not apply item validation to Single Player games
1 year ago
levels
Async load: Handle errors
1 year ago
lua
Debug: Insivible ( #7543 )
1 year ago
mpq
Add dun_render_benchmark
2 years ago
panels
Async load: Handle errors
1 year ago
platform
OSX: Fix base/pref/config paths on Tiger
1 year ago
qol
Extract logic from CheckInvCut/AutoPlaceItemInInventory ( #7494 )
1 year ago
storm
Videos: Avoid float math for frame durations
1 year ago
utils
OSX: Fix base/pref/config paths on Tiger
1 year ago
.clang-format
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.clang-tidy
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CMakeLists.txt
OSX: Fix base/pref/config paths on Tiger
1 year ago
appfat.cpp
Async load: Handle errors
1 year ago
appfat.h
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automap.cpp
Debug: Insivible ( #7543 )
1 year ago
automap.h
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capture.cpp
Screenshotting: Use `SDL_RWops` throughout
1 year ago
capture.h
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codec.cpp
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codec.h
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control.cpp
Fix -Wnarrowing in DrawInfoBox
1 year ago
control.h
Async load: Handle errors
1 year ago
cpp.hint
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crawl.cpp
Optimize `DoCrawl`
2 years ago
crawl.hpp
Extract Crawl to a library
2 years ago
cursor.cpp
Use Point in cursor.cpp
2 years ago
cursor.h
Clean up selection type
2 years ago
dead.cpp
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dead.h
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debug.cpp
Debug: Insivible ( #7543 )
1 year ago
debug.h
Debug: Insivible ( #7543 )
1 year ago
diablo.cpp
Move Game Mode to own category
1 year ago
diablo.h
Test paths fixes
1 year ago
diablo_msg.cpp
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diablo_msg.hpp
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doom.cpp
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doom.h
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effects.cpp
Remove missing SfxID
2 years ago
effects.h
Migrate misdat.cpp data to TSV
2 years ago
effects_stubs.cpp
Remove missing SfxID
2 years ago
encrypt.cpp
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encrypt.h
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engine.cpp
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engine.h
fix many typos ( #7322 )
2 years ago
gamemenu.cpp
Async load: Handle errors
1 year ago
gamemenu.h
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gmenu.cpp
Remove `LightTableIndex` global
2 years ago
gmenu.h
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help.cpp
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help.h
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hwcursor.cpp
Update hwcursor.cpp
2 years ago
hwcursor.hpp
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init.cpp
OSX: Fix base/pref/config paths on Tiger
1 year ago
init.h
Only check devilutionx.mpq version if it exists
2 years ago
interfac.cpp
Work around broken event pushing on Tiger
1 year ago
interfac.h
Async load: Handle errors
1 year ago
inv.cpp
allow auto-equipping two-handed weapons with both hands occupied
1 year ago
inv.h
Extract logic from CheckInvCut/AutoPlaceItemInInventory ( #7494 )
1 year ago
inv_iterators.hpp
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itemdat.cpp
Allow for item drop rates up to 255 ( #7533 )
1 year ago
itemdat.h
Allow for item drop rates up to 255 ( #7533 )
1 year ago
items.cpp
Make invalid items unusable ( #7506 )
1 year ago
items.h
Make invalid items unusable ( #7506 )
1 year ago
lighting.cpp
Async load: Handle errors
1 year ago
lighting.h
Async load: Handle errors
1 year ago
loadsave.cpp
Compute monster toHit on the fly
1 year ago
loadsave.h
Async load: Handle errors
1 year ago
main.cpp
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menu.cpp
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menu.h
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minitext.cpp
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minitext.h
fix many typos ( #7322 )
2 years ago
misdat.cpp
Async load: Handle errors
1 year ago
misdat.h
Async load: Handle errors
1 year ago
missiles.cpp
Check missile source type to determine death reason
1 year ago
missiles.h
Rename Missile::_mirange to Missile::duration ( #7214 )
2 years ago
monstdat.cpp
Clean up selection type
2 years ago
monstdat.h
Clean up selection type
2 years ago
monster.cpp
Compute monster toHit on the fly
1 year ago
monster.h
Compute monster toHit on the fly
1 year ago
movie.cpp
Option to not pause the game when the window loses focus ( #7046 )
2 years ago
movie.h
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msg.cpp
Fix Knockback direction ( #7093 )
2 years ago
msg.h
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multi.cpp
Divorce town seed from game seed
1 year ago
multi.h
Introduce xoshiro RNG to generate dungeon seeds ( #7030 )
2 years ago
nthread.cpp
fix many typos ( #7322 )
2 years ago
nthread.h
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objdat.cpp
Clean up selection type
2 years ago
objdat.h
Clean up selection type
2 years ago
objects.cpp
Allow for item drop rates up to 255 ( #7533 )
1 year ago
objects.h
Async load: Handle errors
1 year ago
options.cpp
Move Game Mode to own category
1 year ago
options.h
Move Game Mode to own category
1 year ago
pack.cpp
Make invalid items unusable ( #7506 )
1 year ago
pack.h
Make invalid items unusable ( #7506 )
1 year ago
pfile.cpp
Async load: Handle errors
1 year ago
pfile.h
Async load: Handle errors
1 year ago
player.cpp
Make invalid items unusable ( #7506 )
1 year ago
player.h
Make invalid items unusable ( #7506 )
1 year ago
playerdat.cpp
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playerdat.hpp
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plrmsg.cpp
Cleanup panel code (Part 2) ( #7421 )
2 years ago
plrmsg.h
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portal.cpp
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portal.h
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quests.cpp
Clean up selection type
2 years ago
quests.h
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restrict.cpp
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restrict.h
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sha.cpp
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sha.h
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spelldat.cpp
Fix a few more warnings
2 years ago
spelldat.h
Migrate misdat.cpp data to TSV
2 years ago
spells.cpp
Bugfix: Corruption item power
2 years ago
spells.h
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stores.cpp
Extract logic from CheckInvCut/AutoPlaceItemInInventory ( #7494 )
1 year ago
stores.h
Rename stores.cpp global variables ( #7425 )
2 years ago
sync.cpp
Splitting CheckInvPaste() into smaller functions ( #6984 )
2 years ago
sync.h
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textdat.cpp
fix many typos ( #7322 )
2 years ago
textdat.h
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tmsg.cpp
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tmsg.h
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towners.cpp
Clean up selection type
2 years ago
towners.h
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track.cpp
Rename stores.cpp global variables ( #7425 )
2 years ago
track.h
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translation_dummy.cpp
Remove "Book of " from `translation_dummy.cpp`
2 years ago