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DiabloUI
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Use `function_ref` instead of `function`
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3 years ago |
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controls
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Simplify spell icon handling
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3 years ago |
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discord
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Support unpacked MPQs from devilutionx-mpq-tools
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3 years ago |
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dvlnet
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Use size_t for a select few pnum variables
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4 years ago |
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engine
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Text rendering: Clip text to the given rect
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3 years ago |
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levels
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Make skeleton king's lair multiplayer compatible
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3 years ago |
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miniwin
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Forward SDL_JOYHATMOTION events in FetchMessage_Real()
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3 years ago |
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mpq
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Use `StrCat` in a few more places
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4 years ago |
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panels
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Simplify spell icon handling
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3 years ago |
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platform
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Use `function_ref` instead of `function`
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3 years ago |
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qol
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Item labels: Clip to viewport
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3 years ago |
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storm
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Assets: Load files directly for UNPACKED_MPQS
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3 years ago |
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utils
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assets.cpp: Switch to C FILE for UNPACKED_MPQS
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3 years ago |
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.clang-format
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…
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.clang-tidy
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.clang-tidy: -misc-non-private-member-variables-in-classes
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4 years ago |
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CMakeLists.txt
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Assets: Load files directly for UNPACKED_MPQS
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3 years ago |
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appfat.cpp
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Add StrCat and StrAppend
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4 years ago |
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appfat.h
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Remove leftover assert code
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4 years ago |
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automap.cpp
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fix typos
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4 years ago |
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automap.h
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Turn AmLine* into inline function
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4 years ago |
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capture.cpp
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Overhaul backbuffer state handling
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3 years ago |
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capture.h
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Lowercase all file paths
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4 years ago |
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codec.cpp
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Fix building on VS2017 (#4795)
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4 years ago |
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codec.h
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…
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control.cpp
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Simplify spell icon handling
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3 years ago |
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control.h
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Overhaul backbuffer state handling
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3 years ago |
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cpp.hint
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Add hint to avoid bugprone-use-after-move warnings
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4 years ago |
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cursor.cpp
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Overhaul backbuffer state handling
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3 years ago |
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cursor.h
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CLX: A new graphics format
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4 years ago |
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dead.cpp
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CLX: A new graphics format
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4 years ago |
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dead.h
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CLX: A new graphics format
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4 years ago |
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debug.cpp
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Overhaul backbuffer state handling
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3 years ago |
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debug.h
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Add TRN debug command and support for optional class TRNs
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4 years ago |
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diablo.cpp
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Only load stash graphics in town
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3 years ago |
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diablo.h
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Overhaul backbuffer state handling
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3 years ago |
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doom.cpp
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Support unpacked MPQs from devilutionx-mpq-tools
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3 years ago |
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doom.h
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…
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effects.cpp
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Lowercase all file paths
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4 years ago |
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effects.h
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Set underlying type for all the enums
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4 years ago |
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effects_stubs.cpp
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Clean up `effects_play_sound`, `gfnSoundFunction`
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4 years ago |
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encrypt.cpp
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Clean up most usages of DWORD
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4 years ago |
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encrypt.h
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Clean up most usages of DWORD
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4 years ago |
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engine.cpp
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Simplify spell icon handling
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3 years ago |
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engine.h
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Simplify spell icon handling
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3 years ago |
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error.cpp
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CLX: A new graphics format
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4 years ago |
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error.h
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Overhaul translation fetching
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4 years ago |
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gamemenu.cpp
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Overhaul backbuffer state handling
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3 years ago |
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gamemenu.h
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Make 'quit game' return to the main menu when NOEXIT is set
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4 years ago |
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gmenu.cpp
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Add padmapper for gamepad customization
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3 years ago |
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gmenu.h
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In-game menu: Fix slider click handling
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4 years ago |
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help.cpp
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help.cpp: Fix unused variable warning
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3 years ago |
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help.h
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…
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hwcursor.cpp
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Set underlying type for all the enums
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4 years ago |
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hwcursor.hpp
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Set underlying type for all the enums
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4 years ago |
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init.cpp
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Assets: Load files directly for UNPACKED_MPQS
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3 years ago |
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init.h
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Support unpacked MPQs from devilutionx-mpq-tools
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3 years ago |
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interfac.cpp
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Fix loading screen glitches
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3 years ago |
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interfac.h
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Use SDL events directly
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4 years ago |
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inv.cpp
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Multiplayer: Enable Magic Rock Quest
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3 years ago |
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inv.h
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Overhaul backbuffer state handling
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3 years ago |
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inv_iterators.hpp
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Rename `inv_iterators` methods to `camelCase`
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4 years ago |
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itemdat.cpp
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Item effect cleanup (#5229)
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4 years ago |
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itemdat.h
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Use _item_indexes enum values instead of magic numbers
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3 years ago |
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items.cpp
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Sync SpawnUnique
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3 years ago |
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items.h
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Sync SpawnUnique
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3 years ago |
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lighting.cpp
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Lowercase all file paths
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4 years ago |
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lighting.h
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Refactor VisionCrawlTable
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4 years ago |
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loadsave.cpp
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Player: Optimize to save 40 bytes
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3 years ago |
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loadsave.h
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Don't use MyPlayer in SaveHotkeys() (#5292)
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4 years ago |
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main.cpp
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Fix SDL MinGW build
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4 years ago |
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menu.cpp
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Support unpacked MPQs from devilutionx-mpq-tools
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3 years ago |
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menu.h
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…
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minitext.cpp
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Support unpacked MPQs from devilutionx-mpq-tools
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3 years ago |
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minitext.h
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Clean up variable definitions
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4 years ago |
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misdat.cpp
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Support unpacked MPQs from devilutionx-mpq-tools
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3 years ago |
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misdat.h
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Remove ConsumeSpell() from AddMissile() functions
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3 years ago |
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missiles.cpp
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Sync break crux
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3 years ago |
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missiles.h
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Remove ConsumeSpell() from AddMissile() functions
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3 years ago |
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monstdat.cpp
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Lowercase all file paths
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4 years ago |
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monstdat.h
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Set underlying type for all the enums
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4 years ago |
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monster.cpp
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Make skeleton king's lair multiplayer compatible
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3 years ago |
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monster.h
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Add FindUniqueMonster
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3 years ago |
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movie.cpp
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Overhaul backbuffer state handling
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3 years ago |
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movie.h
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…
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msg.cpp
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DeltaLoadLevel: Sync objects before items so that closed areas get opened
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3 years ago |
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msg.h
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Sync Quest._qvar2
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3 years ago |
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multi.cpp
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Player: Optimize to save 40 bytes
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3 years ago |
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multi.h
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Use size_t for a select few pnum variables
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4 years ago |
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nthread.cpp
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AnimationInfo: Use fixed point math for fractions
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3 years ago |
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nthread.h
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AnimationInfo: Use fixed point math for fractions
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3 years ago |
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objdat.cpp
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Lowercase all file paths
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4 years ago |
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objdat.h
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Clean up object references
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4 years ago |
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objects.cpp
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Sync sign chest
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3 years ago |
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objects.h
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Sync break crux
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3 years ago |
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options.cpp
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Padmapper: Simplify `buttonTo*` data structures
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3 years ago |
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options.h
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Padmapper: Simplify `buttonTo*` data structures
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3 years ago |
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pack.cpp
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Item: Optimize to save 16 bytes (312->288)
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3 years ago |
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pack.h
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Item: Optimize to save 16 bytes (312->288)
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3 years ago |
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pfile.cpp
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Don't use MyPlayer in SaveHotkeys() (#5292)
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4 years ago |
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pfile.h
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Set underlying type for all the enums
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4 years ago |
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player.cpp
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Play skeleton kings speech only once and also in multiplayer
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3 years ago |
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player.h
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AnimationInfo: Use fixed point math for fractions
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3 years ago |
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plrmsg.cpp
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Add fmt::runtime annotations for C++20 support
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4 years ago |
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plrmsg.h
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Chat Interface Revision (#3840)
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4 years ago |
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portal.cpp
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Use size_t for a select few pnum variables
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4 years ago |
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portal.h
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Use size_t for a select few pnum variables
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4 years ago |
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quests.cpp
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Sync SpawnQuestItem (multiplayer quest items)
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3 years ago |
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quests.h
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Introduce UseMultiplayerQuests
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3 years ago |
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restrict.cpp
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Use SDL for creating file during RW test
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4 years ago |
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restrict.h
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…
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sha.cpp
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Cleanup Diablo-SHA and codec.cpp
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4 years ago |
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sha.h
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Cleanup Diablo-SHA and codec.cpp
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4 years ago |
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spelldat.cpp
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Remove sSkillText from spelldat.cpp
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4 years ago |
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spelldat.h
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Remove sSkillText from spelldat.cpp
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4 years ago |
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spells.cpp
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Overhaul backbuffer state handling
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3 years ago |
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spells.h
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Make `Players` a vector
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4 years ago |
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stores.cpp
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Overhaul backbuffer state handling
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3 years ago |
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stores.h
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CLX: A new graphics format
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4 years ago |
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sync.cpp
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Use size_t for a select few pnum variables
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4 years ago |
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sync.h
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Use size_t for a select few pnum variables
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4 years ago |
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textdat.cpp
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Fix spelling of Pepin (#4967)
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4 years ago |
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textdat.h
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…
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tmsg.cpp
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…
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tmsg.h
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…
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towners.cpp
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Multiplayer: Enable Magic Rock Quest
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3 years ago |
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towners.h
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Towner: Optimize to save 16 bytes (88->72)
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3 years ago |
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track.cpp
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Add padmapper for gamepad customization
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3 years ago |
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track.h
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[gamepad] Reuse repeat logic from mouse
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4 years ago |