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Gleb Mazovetskiy 842b23803f SDL3: Use endianness swap helpers throughout 5 months ago
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crypt.cpp Apply simple const rules using clang-tidy 7 months ago
crypt.h Add glow to Crypt lava tiles 3 years ago
drlg_l1.cpp Apply simple const rules using clang-tidy 7 months ago
drlg_l1.h Add missing <cstdint> includes 3 years ago
drlg_l2.cpp Apply simple const rules using clang-tidy 7 months ago
drlg_l2.h Add missing <cstdint> includes 3 years ago
drlg_l3.cpp Apply simple const rules using clang-tidy 7 months ago
drlg_l3.h remove empty line 1 year ago
drlg_l4.cpp Apply simple const rules using clang-tidy 7 months ago
drlg_l4.h Add missing <cstdint> includes 3 years ago
dun_tile.hpp Split up `engine.{h,cpp}` 1 year ago
gendung.cpp SDL3: Some more migration 5 months ago
gendung.h Parse Quest Data from TSV 7 months ago
gendung_defs.hpp Make light render benchmark standalone 9 months ago
reencode_dun_cels.cpp SDL3: Use endianness swap helpers throughout 5 months ago
reencode_dun_cels.hpp Reindex all level cel blocks 1 year ago
setmaps.cpp Simplify palette handling 9 months ago
setmaps.h Validate network data when importing portal deltas 10 months ago
themes.cpp Apply simple const rules using clang-tidy 7 months ago
themes.h Fix MSVC warnings in themes.cpp 2 years ago
tile_properties.cpp Untangle pathfinding dependencies 1 year ago
tile_properties.hpp Untangle pathfinding dependencies 1 year ago
town.cpp SDL3: Use endianness swap helpers throughout 5 months ago
town.h Make Poisoned Water Supply quest multiplayer compatible 3 years ago
trigs.cpp Apply simple const rules using clang-tidy 7 months ago
trigs.h trigs.cpp: Optimize & clean up the data structures 3 years ago