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/**
* @file trigs.cpp
*
* Implementation of functionality for triggering events when the player enters an area.
*/
#include "levels/trigs.h"
#include <cmath>
#include <cstdint>
#include <fmt/format.h>
#include "control.h"
#include "controls/control_mode.hpp"
#include "controls/plrctrls.h"
#include "cursor.h"
#include "diablo_msg.hpp"
#include "game_mode.hpp"
#include "multi.h"
#include "utils/algorithm/container.hpp"
#include "utils/is_of.hpp"
#include "utils/language.h"
#include "utils/utf8.hpp"
namespace devilution {
bool trigflag;
int numtrigs;
TriggerStruct trigs[MAXTRIGGERS];
int TWarpFrom;
namespace {
/** Specifies the dungeon piece IDs which constitute stairways leading down to the cathedral from town. */
const uint16_t TownDownList[] = { 715, 714, 718, 719, 720, 722, 723, 724, 725, 726 };
/** Specifies the dungeon piece IDs which constitute stairways leading down to the catacombs from town. */
const uint16_t TownWarp1List[] = { 1170, 1171, 1172, 1173, 1174, 1175, 1176, 1177, 1178, 1180, 1182, 1184 };
const uint16_t TownCryptList[] = { 1330, 1331, 1332, 1333, 1334, 1335, 1336, 1337 };
const uint16_t TownHiveList[] = { 1306, 1307, 1308, 1309 };
/** Specifies the dungeon piece IDs which constitute stairways leading up from the cathedral. */
const uint16_t L1UpList[] = { 126, 128, 129, 130, 131, 132, 134, 136, 137, 138, 139 };
/** Specifies the dungeon piece IDs which constitute stairways leading down from the cathedral. */
const uint16_t L1DownList[] = { 105, 106, 107, 108, 109, 111, 113, 114, 117 };
/** Specifies the dungeon piece IDs which constitute stairways leading up from the catacombs. */
const uint16_t L2UpList[] = { 265, 266 };
/** Specifies the dungeon piece IDs which constitute stairways leading down from the catacombs. */
const uint16_t L2DownList[] = { 268, 269, 270, 271 };
/** Specifies the dungeon piece IDs which constitute stairways leading up to town from the catacombs. */
const uint16_t L2TWarpUpList[] = { 557, 558 };
/** Specifies the dungeon piece IDs which constitute stairways leading up from the caves. */
const uint16_t L3UpList[] = { 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182 };
/** Specifies the dungeon piece IDs which constitute stairways leading down from the caves. */
const uint16_t L3DownList[] = { 161, 162, 163, 164, 165, 166, 167, 168 };
/** Specifies the dungeon piece IDs which constitute stairways leading up to town from the caves. */
const uint16_t L3TWarpUpList[] = { 181, 547, 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559 };
/** Specifies the dungeon piece IDs which constitute stairways leading up from hell. */
const uint16_t L4UpList[] = { 81, 82, 89 };
/** Specifies the dungeon piece IDs which constitute stairways leading down from hell. */
const uint16_t L4DownList[] = { 119, 129, 130, 131, 132 };
/** Specifies the dungeon piece IDs which constitute stairways leading up to town from hell. */
const uint16_t L4TWarpUpList[] = { 420, 421, 428 };
/** Specifies the dungeon piece IDs which constitute stairways leading down to Diablo from hell. */
const uint16_t L4PentaList[] = { 352, 353, 354, 355, 356, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383 };
const uint16_t L5TWarpUpList[] = { 171, 172, 173, 174, 175, 176, 177, 178, 183 };
const uint16_t L5UpList[] = { 148, 149, 150, 151, 152, 153, 154, 156, 157, 158 };
const uint16_t L5DownList[] = { 124, 125, 128, 130, 131, 134, 135, 139, 141 };
const uint16_t L6TWarpUpList[] = { 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91 };
const uint16_t L6UpList[] = { 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77 };
const uint16_t L6DownList[] = { 56, 57, 58, 59, 60, 61, 62, 63 };
} // namespace
void InitNoTriggers()
{
numtrigs = 0;
trigflag = false;
}
bool IsWarpOpen(dungeon_type type)
{
if (gbIsSpawn)
return false;
if (gbIsMultiplayer && type != DTYPE_NEST) // Opening the nest is part of in town quest
return true;
const Player &myPlayer = *MyPlayer;
if (type == DTYPE_CATACOMBS && (myPlayer.pTownWarps & 1) != 0)
return true;
if (type == DTYPE_CAVES && (myPlayer.pTownWarps & 2) != 0)
return true;
if (type == DTYPE_HELL && (myPlayer.pTownWarps & 4) != 0)
return true;
if (gbIsHellfire) {
if (type == DTYPE_CATACOMBS && myPlayer.getCharacterLevel() >= 10)
return true;
if (type == DTYPE_CAVES && myPlayer.getCharacterLevel() >= 15)
return true;
if (type == DTYPE_HELL && myPlayer.getCharacterLevel() >= 20)
return true;
if (type == DTYPE_NEST && IsAnyOf(Quests[Q_FARMER]._qactive, QUEST_DONE, QUEST_HIVE_DONE))
return true;
if (type == DTYPE_CRYPT && Quests[Q_GRAVE]._qactive == QUEST_DONE)
return true;
}
return false;
}
void InitTownTriggers()
{
numtrigs = 0;
// Cathedral
trigs[numtrigs].position = { 25, 29 };
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
if (IsWarpOpen(DTYPE_CATACOMBS)) {
trigs[numtrigs].position = { 49, 21 };
trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
trigs[numtrigs]._tlvl = 5;
numtrigs++;
}
if (IsWarpOpen(DTYPE_CAVES)) {
trigs[numtrigs].position = { 17, 69 };
trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
trigs[numtrigs]._tlvl = 9;
numtrigs++;
}
if (IsWarpOpen(DTYPE_HELL)) {
trigs[numtrigs].position = { 41, 80 };
trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
trigs[numtrigs]._tlvl = 13;
numtrigs++;
}
if (IsWarpOpen(DTYPE_NEST)) {
trigs[numtrigs].position = { 80, 62 };
trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
trigs[numtrigs]._tlvl = 17;
numtrigs++;
}
if (IsWarpOpen(DTYPE_CRYPT)) {
trigs[numtrigs].position = { 36, 24 };
trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
trigs[numtrigs]._tlvl = 21;
numtrigs++;
}
trigflag = false;
}
void InitL1Triggers()
{
numtrigs = 0;
for (WorldTileCoord j = 0; j < MAXDUNY; j++) {
for (WorldTileCoord i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 128) {
trigs[numtrigs].position = { i, j };
trigs[numtrigs]._tmsg = WM_DIABPREVLVL;
numtrigs++;
}
if (dPiece[i][j] == 114) {
trigs[numtrigs].position = { i, j };
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
}
}
trigflag = false;
}
void InitL2Triggers()
{
numtrigs = 0;
for (WorldTileCoord j = 0; j < MAXDUNY; j++) {
for (WorldTileCoord i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 266 && (!Quests[Q_SCHAMB].IsAvailable() || i != Quests[Q_SCHAMB].position.x || j != Quests[Q_SCHAMB].position.y)) {
trigs[numtrigs].position = { i, j };
trigs[numtrigs]._tmsg = WM_DIABPREVLVL;
numtrigs++;
}
if (dPiece[i][j] == 558) {
trigs[numtrigs].position = { i, j };
trigs[numtrigs]._tmsg = WM_DIABTWARPUP;
trigs[numtrigs]._tlvl = 0;
numtrigs++;
}
if (dPiece[i][j] == 270) {
trigs[numtrigs].position = { i, j };
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
}
}
trigflag = false;
}
void InitL3Triggers()
{
numtrigs = 0;
for (WorldTileCoord j = 0; j < MAXDUNY; j++) {
for (WorldTileCoord i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 170) {
trigs[numtrigs].position = { i, j };
trigs[numtrigs]._tmsg = WM_DIABPREVLVL;
numtrigs++;
}
if (dPiece[i][j] == 167) {
trigs[numtrigs].position = { i, j };
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
if (dPiece[i][j] == 548) {
trigs[numtrigs].position = { i, j };
trigs[numtrigs]._tmsg = WM_DIABTWARPUP;
numtrigs++;
}
}
}
trigflag = false;
}
void InitL4Triggers()
{
numtrigs = 0;
for (WorldTileCoord j = 0; j < MAXDUNY; j++) {
for (WorldTileCoord i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 82) {
trigs[numtrigs].position = { i, j };
trigs[numtrigs]._tmsg = WM_DIABPREVLVL;
numtrigs++;
}
if (dPiece[i][j] == 421) {
trigs[numtrigs].position = { i, j };
trigs[numtrigs]._tmsg = WM_DIABTWARPUP;
trigs[numtrigs]._tlvl = 0;
numtrigs++;
}
if (dPiece[i][j] == 119) {
trigs[numtrigs].position = { i, j };
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
}
}
for (WorldTileCoord j = 0; j < MAXDUNY; j++) {
for (WorldTileCoord i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 369 && Quests[Q_BETRAYER]._qactive == QUEST_DONE) {
trigs[numtrigs].position = { i, j };
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
}
}
trigflag = false;
}
void InitHiveTriggers()
{
numtrigs = 0;
for (WorldTileCoord j = 0; j < MAXDUNY; j++) {
for (WorldTileCoord i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 65) {
trigs[numtrigs].position = { i, j };
trigs[numtrigs]._tmsg = WM_DIABPREVLVL;
numtrigs++;
}
if (dPiece[i][j] == 62) {
trigs[numtrigs].position = { i, j };
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
if (dPiece[i][j] == 79) {
trigs[numtrigs].position = { i, j };
trigs[numtrigs]._tmsg = WM_DIABTWARPUP;
numtrigs++;
}
}
}
trigflag = false;
}
void InitCryptTriggers()
{
numtrigs = 0;
for (WorldTileCoord j = 0; j < MAXDUNY; j++) {
for (WorldTileCoord i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 183) {
trigs[numtrigs].position = { i, j };
trigs[numtrigs]._tmsg = WM_DIABTWARPUP;
trigs[numtrigs]._tlvl = 0;
numtrigs++;
}
if (dPiece[i][j] == 157) {
trigs[numtrigs].position = { i, j };
trigs[numtrigs]._tmsg = WM_DIABPREVLVL;
numtrigs++;
}
if (dPiece[i][j] == 125) {
trigs[numtrigs].position = { i, j };
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
}
}
trigflag = false;
}
void InitSKingTriggers()
{
trigflag = false;
numtrigs = 1;
trigs[0].position = { 82, 42 };
trigs[0]._tmsg = WM_DIABRTNLVL;
}
void InitSChambTriggers()
{
trigflag = false;
numtrigs = 1;
trigs[0].position = { 70, 39 };
trigs[0]._tmsg = WM_DIABRTNLVL;
}
void InitPWaterTriggers()
{
trigflag = false;
numtrigs = 1;
trigs[0].position = { 30, 83 };
trigs[0]._tmsg = WM_DIABRTNLVL;
}
void InitVPTriggers()
{
trigflag = false;
numtrigs = 1;
trigs[0].position = { 35, 32 };
trigs[0]._tmsg = WM_DIABRTNLVL;
}
bool ForceTownTrig()
{
for (const uint16_t tileId : TownDownList) {
if (dPiece[cursPosition.x][cursPosition.y] == tileId) {
InfoString = _("Down to dungeon");
cursPosition = { 25, 29 };
return true;
}
}
if (IsWarpOpen(DTYPE_CATACOMBS)) {
for (const uint16_t tileId : TownWarp1List) {
if (dPiece[cursPosition.x][cursPosition.y] == tileId) {
InfoString = _("Down to catacombs");
cursPosition = { 49, 21 };
return true;
}
}
}
if (IsWarpOpen(DTYPE_CAVES)) {
for (uint16_t i = 1198; i <= 1219; ++i) {
if (dPiece[cursPosition.x][cursPosition.y] == i) {
InfoString = _("Down to caves");
cursPosition = { 17, 69 };
return true;
}
}
}
if (IsWarpOpen(DTYPE_HELL)) {
for (uint16_t i = 1239; i <= 1254; ++i) {
if (dPiece[cursPosition.x][cursPosition.y] == i) {
InfoString = _("Down to hell");
cursPosition = { 41, 80 };
return true;
}
}
}
if (IsWarpOpen(DTYPE_NEST)) {
for (const uint16_t tileId : TownHiveList) {
if (dPiece[cursPosition.x][cursPosition.y] == tileId) {
InfoString = _("Down to Hive");
cursPosition = { 80, 62 };
return true;
}
}
}
if (IsWarpOpen(DTYPE_CRYPT)) {
for (const uint16_t tileId : TownCryptList) {
if (dPiece[cursPosition.x][cursPosition.y] == tileId) {
InfoString = _("Down to Crypt");
cursPosition = { 36, 24 };
return true;
}
}
}
return false;
}
bool ForceL1Trig()
{
for (const uint16_t tileId : L1UpList) {
if (dPiece[cursPosition.x][cursPosition.y] == tileId) {
if (currlevel > 1)
InfoString = fmt::format(fmt::runtime(_("Up to level {:d}")), currlevel - 1);
else
InfoString = _("Up to town");
for (int j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABPREVLVL) {
cursPosition = trigs[j].position;
return true;
}
}
}
}
for (const uint16_t tileId : L1DownList) {
if (dPiece[cursPosition.x][cursPosition.y] == tileId) {
InfoString = fmt::format(fmt::runtime(_("Down to level {:d}")), currlevel + 1);
for (int j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
cursPosition = trigs[j].position;
return true;
}
}
}
}
return false;
}
bool ForceL2Trig()
{
for (const uint16_t tileId : L2UpList) {
if (dPiece[cursPosition.x][cursPosition.y] == tileId) {
for (int j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABPREVLVL) {
const int dx = std::abs(trigs[j].position.x - cursPosition.x);
const int dy = std::abs(trigs[j].position.y - cursPosition.y);
if (dx < 4 && dy < 4) {
InfoString = fmt::format(fmt::runtime(_("Up to level {:d}")), currlevel - 1);
cursPosition = trigs[j].position;
return true;
}
}
}
}
}
for (const uint16_t tileId : L2DownList) {
if (dPiece[cursPosition.x][cursPosition.y] == tileId) {
InfoString = fmt::format(fmt::runtime(_("Down to level {:d}")), currlevel + 1);
for (int j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
cursPosition = trigs[j].position;
return true;
}
}
}
}
if (currlevel == 5) {
for (const uint16_t tileId : L2TWarpUpList) {
if (dPiece[cursPosition.x][cursPosition.y] == tileId) {
for (int j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABTWARPUP) {
const int dx = std::abs(trigs[j].position.x - cursPosition.x);
const int dy = std::abs(trigs[j].position.y - cursPosition.y);
if (dx < 4 && dy < 4) {
InfoString = _("Up to town");
cursPosition = trigs[j].position;
return true;
}
}
}
}
}
}
return false;
}
bool ForceL3Trig()
{
for (const uint16_t tileId : L3UpList) {
if (dPiece[cursPosition.x][cursPosition.y] == tileId) {
InfoString = fmt::format(fmt::runtime(_("Up to level {:d}")), currlevel - 1);
for (int j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABPREVLVL) {
const int dx = std::abs(trigs[j].position.x - cursPosition.x);
const int dy = std::abs(trigs[j].position.y - cursPosition.y);
if (dx < 4 && dy < 4) {
cursPosition = trigs[j].position;
return true;
}
}
}
}
}
for (const uint16_t tileId : L3DownList) {
if (dPiece[cursPosition.x][cursPosition.y] == tileId
|| dPiece[cursPosition.x + 1][cursPosition.y] == tileId
|| dPiece[cursPosition.x + 2][cursPosition.y] == tileId) {
InfoString = fmt::format(fmt::runtime(_("Down to level {:d}")), currlevel + 1);
for (int j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
cursPosition = trigs[j].position;
return true;
}
}
}
}
if (currlevel == 9) {
for (const uint16_t tileId : L3TWarpUpList) {
if (dPiece[cursPosition.x][cursPosition.y] == tileId) {
for (int j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABTWARPUP) {
const int dx = std::abs(trigs[j].position.x - cursPosition.x);
const int dy = std::abs(trigs[j].position.y - cursPosition.y);
if (dx < 4 && dy < 4) {
InfoString = _("Up to town");
cursPosition = trigs[j].position;
return true;
}
}
}
}
}
}
return false;
}
bool ForceL4Trig()
{
for (const uint16_t tileId : L4UpList) {
if (dPiece[cursPosition.x][cursPosition.y] == tileId) {
InfoString = fmt::format(fmt::runtime(_("Up to level {:d}")), currlevel - 1);
for (int j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABPREVLVL) {
cursPosition = trigs[j].position;
return true;
}
}
}
}
for (const uint16_t tileId : L4DownList) {
if (dPiece[cursPosition.x][cursPosition.y] == tileId) {
InfoString = fmt::format(fmt::runtime(_("Down to level {:d}")), currlevel + 1);
for (int j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
cursPosition = trigs[j].position;
return true;
}
}
}
}
if (currlevel == 13) {
for (const uint16_t tileId : L4TWarpUpList) {
if (dPiece[cursPosition.x][cursPosition.y] == tileId) {
for (int j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABTWARPUP) {
const int dx = std::abs(trigs[j].position.x - cursPosition.x);
const int dy = std::abs(trigs[j].position.y - cursPosition.y);
if (dx < 4 && dy < 4) {
InfoString = _("Up to town");
cursPosition = trigs[j].position;
return true;
}
}
}
}
}
}
if (currlevel == 15) {
for (const uint16_t tileId : L4PentaList) {
if (dPiece[cursPosition.x][cursPosition.y] == tileId) {
InfoString = _("Down to Diablo");
for (int j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
cursPosition = trigs[j].position;
return true;
}
}
}
}
}
return false;
}
bool ForceHiveTrig()
{
for (const uint16_t tileId : L6UpList) {
if (dPiece[cursPosition.x][cursPosition.y] == tileId) {
InfoString = fmt::format(fmt::runtime(_("Up to Nest level {:d}")), currlevel - 17);
for (int j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABPREVLVL) {
cursPosition = trigs[j].position;
return true;
}
}
}
}
for (const uint16_t tileId : L6DownList) {
if (dPiece[cursPosition.x][cursPosition.y] == tileId
|| dPiece[cursPosition.x + 1][cursPosition.y] == tileId
|| dPiece[cursPosition.x + 2][cursPosition.y] == tileId) {
InfoString = fmt::format(fmt::runtime(_("Down to level {:d}")), currlevel - 15);
for (int j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
cursPosition = trigs[j].position;
return true;
}
}
}
}
if (currlevel == 17) {
for (const uint16_t tileId : L6TWarpUpList) {
if (dPiece[cursPosition.x][cursPosition.y] == tileId) {
for (int j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABTWARPUP) {
const int dx = std::abs(trigs[j].position.x - cursPosition.x);
const int dy = std::abs(trigs[j].position.y - cursPosition.y);
if (dx < 4 && dy < 4) {
InfoString = _("Up to town");
cursPosition = trigs[j].position;
return true;
}
}
}
}
}
}
return false;
}
bool ForceCryptTrig()
{
for (const uint16_t tileId : L5UpList) {
if (dPiece[cursPosition.x][cursPosition.y] == tileId) {
InfoString = fmt::format(fmt::runtime(_("Up to Crypt level {:d}")), currlevel - 21);
for (int j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABPREVLVL) {
cursPosition = trigs[j].position;
return true;
}
}
}
}
if (dPiece[cursPosition.x][cursPosition.y] == 316) {
InfoString = _("Cornerstone of the World");
return true;
}
for (const uint16_t tileId : L5DownList) {
if (dPiece[cursPosition.x][cursPosition.y] == tileId) {
InfoString = fmt::format(fmt::runtime(_("Down to Crypt level {:d}")), currlevel - 19);
for (int j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
cursPosition = trigs[j].position;
return true;
}
}
}
}
if (currlevel == 21) {
for (const uint16_t tileId : L5TWarpUpList) {
if (dPiece[cursPosition.x][cursPosition.y] == tileId) {
for (int j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABTWARPUP) {
const int dx = std::abs(trigs[j].position.x - cursPosition.x);
const int dy = std::abs(trigs[j].position.y - cursPosition.y);
if (dx < 4 && dy < 4) {
InfoString = _("Up to town");
cursPosition = trigs[j].position;
return true;
}
}
}
}
}
}
return false;
}
void Freeupstairs()
{
for (int i = 0; i < numtrigs; i++) {
const int tx = trigs[i].position.x;
const int ty = trigs[i].position.y;
for (int yy = -2; yy <= 2; yy++) {
for (int xx = -2; xx <= 2; xx++) {
dFlags[tx + xx][ty + yy] |= DungeonFlag::Populated;
}
}
}
}
bool ForceSKingTrig()
{
for (const uint16_t tileId : L1UpList) {
if (dPiece[cursPosition.x][cursPosition.y] == tileId) {
InfoString = fmt::format(fmt::runtime(_("Back to Level {:d}")), Quests[Q_SKELKING]._qlevel);
cursPosition = trigs[0].position;
return true;
}
}
return false;
}
bool ForceSChambTrig()
{
for (const uint16_t tileId : L2DownList) {
if (dPiece[cursPosition.x][cursPosition.y] == tileId) {
InfoString = fmt::format(fmt::runtime(_("Back to Level {:d}")), Quests[Q_SCHAMB]._qlevel);
cursPosition = trigs[0].position;
return true;
}
}
return false;
}
bool ForcePWaterTrig()
{
for (const uint16_t tileId : L3DownList) {
if (dPiece[cursPosition.x][cursPosition.y] == tileId) {
InfoString = fmt::format(fmt::runtime(_("Back to Level {:d}")), Quests[Q_PWATER]._qlevel);
cursPosition = trigs[0].position;
return true;
}
}
return false;
}
bool ForceArenaTrig()
{
const uint16_t *checkList;
size_t len;
switch (setlvltype) {
case DTYPE_TOWN:
checkList = TownWarp1List;
len = sizeof(TownWarp1List) / sizeof(TownWarp1List[0]);
break;
case DTYPE_CATHEDRAL:
checkList = L1UpList;
len = sizeof(L1UpList) / sizeof(L1UpList[0]);
break;
case DTYPE_CATACOMBS:
checkList = L2TWarpUpList;
len = sizeof(L2TWarpUpList) / sizeof(L2TWarpUpList[0]);
break;
case DTYPE_CAVES:
checkList = L3TWarpUpList;
len = sizeof(L3TWarpUpList) / sizeof(L3TWarpUpList[0]);
break;
case DTYPE_HELL:
checkList = L4TWarpUpList;
len = sizeof(L4TWarpUpList) / sizeof(L4TWarpUpList[0]);
break;
case DTYPE_NEST:
checkList = L5TWarpUpList;
len = sizeof(L5TWarpUpList) / sizeof(L5TWarpUpList[0]);
break;
case DTYPE_CRYPT:
checkList = L6TWarpUpList;
len = sizeof(L6TWarpUpList) / sizeof(L6TWarpUpList[0]);
break;
default:
return false;
}
for (size_t i = 0; i < len; ++i) {
if (dPiece[cursPosition.x][cursPosition.y] == checkList[i]) {
InfoString = _("Up to town");
cursPosition = trigs[0].position;
return true;
}
}
return false;
}
void CheckTrigForce()
{
trigflag = false;
if (ControlMode == ControlTypes::KeyboardAndMouse && GetMainPanel().contains(MousePosition)) {
return;
}
if (!setlevel) {
switch (leveltype) {
case DTYPE_TOWN:
trigflag = ForceTownTrig();
break;
case DTYPE_CATHEDRAL:
trigflag = ForceL1Trig();
break;
case DTYPE_CATACOMBS:
trigflag = ForceL2Trig();
break;
case DTYPE_CAVES:
trigflag = ForceL3Trig();
break;
case DTYPE_HELL:
trigflag = ForceL4Trig();
break;
case DTYPE_NEST:
trigflag = ForceHiveTrig();
break;
case DTYPE_CRYPT:
trigflag = ForceCryptTrig();
break;
default:
break;
}
if (leveltype != DTYPE_TOWN && !trigflag) {
trigflag = ForceQuests();
}
} else {
switch (setlvlnum) {
case SL_SKELKING:
trigflag = ForceSKingTrig();
break;
case SL_BONECHAMB:
trigflag = ForceSChambTrig();
break;
case SL_POISONWATER:
trigflag = ForcePWaterTrig();
break;
default:
if (IsArenaLevel(setlvlnum))
trigflag = ForceArenaTrig();
break;
}
}
}
void CheckTriggers()
{
Player &myPlayer = *MyPlayer;
if (myPlayer._pmode != PM_STAND)
return;
for (int i = 0; i < numtrigs; i++) {
if (myPlayer.position.tile != trigs[i].position) {
continue;
}
switch (trigs[i]._tmsg) {
case WM_DIABNEXTLVL:
if (gbIsSpawn && currlevel >= 2) {
NetSendCmdLoc(MyPlayerId, true, CMD_WALKXY, { myPlayer.position.tile.x, myPlayer.position.tile.y + 1 });
myPlayer.Say(HeroSpeech::NotAChance);
InitDiabloMsg(EMSG_NOT_IN_SHAREWARE);
} else {
StartNewLvl(myPlayer, trigs[i]._tmsg, currlevel + 1);
}
break;
case WM_DIABPREVLVL:
StartNewLvl(myPlayer, trigs[i]._tmsg, currlevel - 1);
break;
case WM_DIABRTNLVL:
StartNewLvl(myPlayer, trigs[i]._tmsg, GetMapReturnLevel());
break;
case WM_DIABTOWNWARP:
if (gbIsMultiplayer) {
bool abort = false;
diablo_message abortflag;
auto position = myPlayer.position.tile;
if (trigs[i]._tlvl == 5 && myPlayer.getCharacterLevel() < 8) {
abort = true;
position.y += 1;
abortflag = EMSG_REQUIRES_LVL_8;
}
if (IsAnyOf(trigs[i]._tlvl, 9, 17) && myPlayer.getCharacterLevel() < 13) {
abort = true;
position.x += 1;
abortflag = EMSG_REQUIRES_LVL_13;
}
if (IsAnyOf(trigs[i]._tlvl, 13, 21) && myPlayer.getCharacterLevel() < 17) {
abort = true;
position.y += 1;
abortflag = EMSG_REQUIRES_LVL_17;
}
if (abort) {
myPlayer.Say(HeroSpeech::ICantGetThereFromHere);
InitDiabloMsg(abortflag);
NetSendCmdLoc(MyPlayerId, true, CMD_WALKXY, position);
return;
}
}
StartNewLvl(myPlayer, trigs[i]._tmsg, trigs[i]._tlvl);
break;
case WM_DIABTWARPUP:
TWarpFrom = currlevel;
StartNewLvl(myPlayer, trigs[i]._tmsg, 0);
break;
default:
app_fatal("Unknown trigger msg");
}
}
}
bool EntranceBoundaryContains(Point entrance, Point position)
{
constexpr Displacement entranceOffsets[7] = { { 0, 0 }, { -1, 0 }, { 0, -1 }, { -1, -1 }, { -2, -1 }, { -1, -2 }, { -2, -2 } };
return c_any_of(
entranceOffsets,
[=](Displacement offset) { return entrance + offset == position; });
}
} // namespace devilution