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/**
* @file drlg_l2.h
*
* Interface of the catacombs level generation algorithms.
*/
#ifndef __DRLG_L2_H__
#define __DRLG_L2_H__
DEVILUTION_BEGIN_NAMESPACE
#ifdef __cplusplus
extern "C" {
#endif
extern BYTE predungeon[DMAXX][DMAXY];
void InitDungeon();
void LoadL2Dungeon(const char *sFileName, int vx, int vy);
void LoadPreL2Dungeon(const char *sFileName, int vx, int vy);
void CreateL2Dungeon(DWORD rseed, int entry);
#ifdef __cplusplus
}
#endif
DEVILUTION_END_NAMESPACE
#endif /* __DRLG_L2_H__ */