/** * @file drlg_l2.h * * Interface of the catacombs level generation algorithms. */ #ifndef __DRLG_L2_H__ #define __DRLG_L2_H__ DEVILUTION_BEGIN_NAMESPACE #ifdef __cplusplus extern "C" { #endif extern BYTE predungeon[DMAXX][DMAXY]; void InitDungeon(); void LoadL2Dungeon(const char *sFileName, int vx, int vy); void LoadPreL2Dungeon(const char *sFileName, int vx, int vy); void CreateL2Dungeon(DWORD rseed, int entry); #ifdef __cplusplus } #endif DEVILUTION_END_NAMESPACE #endif /* __DRLG_L2_H__ */